Fixes the projectile list in AmmoShotEvent when firing something with a ProjectileSpreadComponent (#31300)

Fixed multiple projectile addition.
This commit is contained in:
Sigil
2024-08-23 00:05:56 +07:00
committed by GitHub
parent 6553fd3d6e
commit 4a54bb7c1d

View File

@@ -292,7 +292,7 @@ public sealed partial class GunSystem : SharedGunSystem
{ {
var newuid = Spawn(ammoSpreadComp.Proto, fromEnt); var newuid = Spawn(ammoSpreadComp.Proto, fromEnt);
ShootOrThrow(newuid, angles[i].ToVec(), gunVelocity, gun, gunUid, user); ShootOrThrow(newuid, angles[i].ToVec(), gunVelocity, gun, gunUid, user);
shotProjectiles.Add(ammoEnt); shotProjectiles.Add(newuid);
} }
} }
else else