diff --git a/Content.Server/Weapons/Ranged/Systems/GunSystem.cs b/Content.Server/Weapons/Ranged/Systems/GunSystem.cs index 3a5fa4540a..701753a8ce 100644 --- a/Content.Server/Weapons/Ranged/Systems/GunSystem.cs +++ b/Content.Server/Weapons/Ranged/Systems/GunSystem.cs @@ -292,7 +292,7 @@ public sealed partial class GunSystem : SharedGunSystem { var newuid = Spawn(ammoSpreadComp.Proto, fromEnt); ShootOrThrow(newuid, angles[i].ToVec(), gunVelocity, gun, gunUid, user); - shotProjectiles.Add(ammoEnt); + shotProjectiles.Add(newuid); } } else