Explosion refactor TEST MERG (#6995)
* Explosions * fix yaml typo and prevent silly UI inputs * oop Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -1,6 +1,5 @@
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using Content.Server.Pointing.EntitySystems;
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using Content.Shared.Pointing.Components;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -26,8 +25,5 @@ namespace Content.Server.Pointing.Components
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("chasingTime")]
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public float ChasingTime = 1;
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[DataField("explosionSound")]
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public SoundSpecifier ExplosionSound = new SoundCollectionSpecifier("explosion");
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}
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}
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