* Explosions * fix yaml typo and prevent silly UI inputs * oop Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
30 lines
873 B
C#
30 lines
873 B
C#
using Content.Server.Pointing.EntitySystems;
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using Content.Shared.Pointing.Components;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Pointing.Components
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{
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[RegisterComponent]
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[Friend(typeof(RoguePointingSystem))]
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public sealed class RoguePointingArrowComponent : SharedRoguePointingArrowComponent
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{
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[ViewVariables]
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public EntityUid? Chasing;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("turningDelay")]
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public float TurningDelay = 2;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("chasingSpeed")]
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public float ChasingSpeed = 5;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("chasingTime")]
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public float ChasingTime = 1;
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}
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}
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