Remove redundant resolve in NukeopsRuleSystem (#12948)

This commit is contained in:
DrSmugleaf
2022-12-10 01:16:33 +01:00
committed by GitHub
parent 2a6518c7ae
commit 4a17d2cb33

View File

@@ -640,7 +640,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
if (TryComp<ShuttleComponent>(shuttleId, out var shuttle))
{
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ShuttleSystem>().TryFTLDock(shuttle, _nukieOutpost.Value);
_shuttleSystem.TryFTLDock(shuttle, _nukieOutpost.Value);
}
_nukiePlanet = mapId;