From 4a17d2cb33ece43fec0dc87b3e851218fa029f90 Mon Sep 17 00:00:00 2001 From: DrSmugleaf Date: Sat, 10 Dec 2022 01:16:33 +0100 Subject: [PATCH] Remove redundant resolve in NukeopsRuleSystem (#12948) --- Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs index 209e26e308..80e51089e3 100644 --- a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs +++ b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs @@ -640,7 +640,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem if (TryComp(shuttleId, out var shuttle)) { - IoCManager.Resolve().GetEntitySystem().TryFTLDock(shuttle, _nukieOutpost.Value); + _shuttleSystem.TryFTLDock(shuttle, _nukieOutpost.Value); } _nukiePlanet = mapId;