Remove redundant resolve in NukeopsRuleSystem (#12948)
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@@ -640,7 +640,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
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if (TryComp<ShuttleComponent>(shuttleId, out var shuttle))
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if (TryComp<ShuttleComponent>(shuttleId, out var shuttle))
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{
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{
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ShuttleSystem>().TryFTLDock(shuttle, _nukieOutpost.Value);
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_shuttleSystem.TryFTLDock(shuttle, _nukieOutpost.Value);
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}
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}
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_nukiePlanet = mapId;
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_nukiePlanet = mapId;
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