Remove redundant resolve in NukeopsRuleSystem (#12948)

This commit is contained in:
DrSmugleaf
2022-12-10 01:16:33 +01:00
committed by GitHub
parent 2a6518c7ae
commit 4a17d2cb33

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@@ -640,7 +640,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
if (TryComp<ShuttleComponent>(shuttleId, out var shuttle)) if (TryComp<ShuttleComponent>(shuttleId, out var shuttle))
{ {
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ShuttleSystem>().TryFTLDock(shuttle, _nukieOutpost.Value); _shuttleSystem.TryFTLDock(shuttle, _nukieOutpost.Value);
} }
_nukiePlanet = mapId; _nukiePlanet = mapId;