Cuffable/Handcuff ECS (#14382)
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@@ -1,4 +1,5 @@
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using Content.Client.Cuffs.Components;
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using System.Linq;
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using Content.Client.Cuffs;
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using Content.Client.Examine;
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using Content.Client.Hands;
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using Content.Client.Strip;
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@@ -7,6 +8,8 @@ using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Hands.Controls;
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using Content.Client.Verbs;
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using Content.Client.Verbs.UI;
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using Content.Shared.Cuffs;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Ensnaring.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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@@ -16,7 +19,6 @@ using Content.Shared.Strip.Components;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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@@ -32,12 +34,13 @@ namespace Content.Client.Inventory
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public sealed class StrippableBoundUserInterface : BoundUserInterface
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{
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private const int ButtonSeparation = 4;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IUserInterfaceManager _ui = default!;
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private ExamineSystem _examine = default!;
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private InventorySystem _inv = default!;
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private readonly SharedCuffableSystem _cuffable;
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[ViewVariables]
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private StrippingMenu? _strippingMenu;
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@@ -50,6 +53,7 @@ namespace Content.Client.Inventory
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IoCManager.InjectDependencies(this);
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_examine = _entMan.EntitySysManager.GetEntitySystem<ExamineSystem>();
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_inv = _entMan.EntitySysManager.GetEntitySystem<InventorySystem>();
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_cuffable = _entMan.System<SharedCuffableSystem>();
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var title = Loc.GetString("strippable-bound-user-interface-stripping-menu-title", ("ownerName", Identity.Name(Owner.Owner, _entMan)));
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_strippingMenu = new StrippingMenu(title, this);
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_strippingMenu.OnClose += Close;
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@@ -98,7 +102,7 @@ namespace Content.Client.Inventory
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if (_entMan.TryGetComponent(Owner.Owner, out HandsComponent? handsComp))
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{
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// good ol hands shit code. there is a GuiHands comparer that does the same thing... but these are hands
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// and not gui hands... which are different...
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// and not gui hands... which are different...
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foreach (var hand in handsComp.Hands.Values)
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{
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if (hand.Location != HandLocation.Right)
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@@ -159,10 +163,10 @@ namespace Content.Client.Inventory
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if (_entMan.TryGetComponent(hand.HeldEntity, out HandVirtualItemComponent? virt))
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{
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button.Blocked = true;
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if (_entMan.TryGetComponent(Owner.Owner, out CuffableComponent? cuff) && cuff.Container.Contains(virt.BlockingEntity))
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if (_entMan.TryGetComponent(Owner.Owner, out CuffableComponent? cuff) && _cuffable.GetAllCuffs(cuff).Contains(virt.BlockingEntity))
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button.BlockedRect.MouseFilter = MouseFilterMode.Ignore;
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}
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UpdateEntityIcon(button, hand.HeldEntity);
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_strippingMenu!.HandsContainer.AddChild(button);
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}
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