237 lines
8.8 KiB
C#
237 lines
8.8 KiB
C#
using System.Linq;
|
|
using Content.Client.Cuffs;
|
|
using Content.Client.Examine;
|
|
using Content.Client.Hands;
|
|
using Content.Client.Strip;
|
|
using Content.Client.Stylesheets;
|
|
using Content.Client.UserInterface.Controls;
|
|
using Content.Client.UserInterface.Systems.Hands.Controls;
|
|
using Content.Client.Verbs;
|
|
using Content.Client.Verbs.UI;
|
|
using Content.Shared.Cuffs;
|
|
using Content.Shared.Cuffs.Components;
|
|
using Content.Shared.Ensnaring.Components;
|
|
using Content.Shared.Hands.Components;
|
|
using Content.Shared.IdentityManagement;
|
|
using Content.Shared.Input;
|
|
using Content.Shared.Inventory;
|
|
using Content.Shared.Strip.Components;
|
|
using Content.Shared.Verbs;
|
|
using JetBrains.Annotations;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Shared.Input;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
using static Content.Client.Inventory.ClientInventorySystem;
|
|
using static Robust.Client.UserInterface.Control;
|
|
|
|
namespace Content.Client.Inventory
|
|
{
|
|
[UsedImplicitly]
|
|
public sealed class StrippableBoundUserInterface : BoundUserInterface
|
|
{
|
|
private const int ButtonSeparation = 4;
|
|
|
|
[Dependency] private readonly IPrototypeManager _protoMan = default!;
|
|
[Dependency] private readonly IEntityManager _entMan = default!;
|
|
[Dependency] private readonly IUserInterfaceManager _ui = default!;
|
|
private ExamineSystem _examine = default!;
|
|
private InventorySystem _inv = default!;
|
|
private readonly SharedCuffableSystem _cuffable;
|
|
|
|
[ViewVariables]
|
|
private StrippingMenu? _strippingMenu;
|
|
|
|
public const string HiddenPocketEntityId = "StrippingHiddenEntity";
|
|
private EntityUid _virtualHiddenEntity;
|
|
|
|
public StrippableBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
|
|
{
|
|
IoCManager.InjectDependencies(this);
|
|
_examine = _entMan.EntitySysManager.GetEntitySystem<ExamineSystem>();
|
|
_inv = _entMan.EntitySysManager.GetEntitySystem<InventorySystem>();
|
|
_cuffable = _entMan.System<SharedCuffableSystem>();
|
|
var title = Loc.GetString("strippable-bound-user-interface-stripping-menu-title", ("ownerName", Identity.Name(Owner.Owner, _entMan)));
|
|
_strippingMenu = new StrippingMenu(title, this);
|
|
_strippingMenu.OnClose += Close;
|
|
_virtualHiddenEntity = _entMan.SpawnEntity(HiddenPocketEntityId, MapCoordinates.Nullspace);
|
|
}
|
|
|
|
protected override void Open()
|
|
{
|
|
base.Open();
|
|
_strippingMenu?.OpenCenteredLeft();
|
|
}
|
|
|
|
protected override void Dispose(bool disposing)
|
|
{
|
|
base.Dispose(disposing);
|
|
|
|
_entMan.DeleteEntity(_virtualHiddenEntity);
|
|
|
|
if (!disposing)
|
|
return;
|
|
|
|
_strippingMenu?.Dispose();
|
|
}
|
|
|
|
public void DirtyMenu()
|
|
{
|
|
if (_strippingMenu != null)
|
|
_strippingMenu.Dirty = true;
|
|
}
|
|
|
|
public void UpdateMenu()
|
|
{
|
|
if (_strippingMenu == null)
|
|
return;
|
|
|
|
_strippingMenu.ClearButtons();
|
|
|
|
if (_entMan.TryGetComponent(Owner.Owner, out InventoryComponent? inv) && _protoMan.TryIndex<InventoryTemplatePrototype>(inv.TemplateId, out var template))
|
|
{
|
|
foreach (var slot in template.Slots)
|
|
{
|
|
AddInventoryButton(slot.Name, template, inv);
|
|
}
|
|
}
|
|
|
|
if (_entMan.TryGetComponent(Owner.Owner, out HandsComponent? handsComp))
|
|
{
|
|
// good ol hands shit code. there is a GuiHands comparer that does the same thing... but these are hands
|
|
// and not gui hands... which are different...
|
|
foreach (var hand in handsComp.Hands.Values)
|
|
{
|
|
if (hand.Location != HandLocation.Right)
|
|
continue;
|
|
|
|
AddHandButton(hand);
|
|
}
|
|
|
|
foreach (var hand in handsComp.Hands.Values)
|
|
{
|
|
if (hand.Location != HandLocation.Middle)
|
|
continue;
|
|
|
|
AddHandButton(hand);
|
|
}
|
|
|
|
foreach (var hand in handsComp.Hands.Values)
|
|
{
|
|
if (hand.Location != HandLocation.Left)
|
|
continue;
|
|
|
|
AddHandButton(hand);
|
|
}
|
|
}
|
|
|
|
// snare-removal button. This is just the old button before the change to item slots. It is pretty out of place.
|
|
if (_entMan.TryGetComponent(Owner.Owner, out EnsnareableComponent? snare) && snare.IsEnsnared)
|
|
{
|
|
var button = new Button()
|
|
{
|
|
Text = Loc.GetString("strippable-bound-user-interface-stripping-menu-ensnare-button"),
|
|
StyleClasses = { StyleBase.ButtonOpenRight }
|
|
};
|
|
|
|
button.OnPressed += (_) => SendMessage(new StrippingEnsnareButtonPressed());
|
|
|
|
_strippingMenu.SnareContainer.AddChild(button);
|
|
}
|
|
|
|
// TODO fix layout container measuring (its broken atm).
|
|
// _strippingMenu.InvalidateMeasure();
|
|
// _strippingMenu.Contents.Measure(Vector2.Infinity);
|
|
|
|
// TODO allow windows to resize based on content's desired size
|
|
|
|
// for now: shit-code
|
|
// this breaks for drones (too many hands, lots of empty vertical space), and looks shit for monkeys and the like.
|
|
// but the window is realizable, so eh.
|
|
_strippingMenu.SetSize = (220, snare?.IsEnsnared == true ? 550 : 530);
|
|
}
|
|
|
|
private void AddHandButton(Hand hand)
|
|
{
|
|
var button = new HandButton(hand.Name, hand.Location);
|
|
|
|
button.Pressed += SlotPressed;
|
|
|
|
if (_entMan.TryGetComponent(hand.HeldEntity, out HandVirtualItemComponent? virt))
|
|
{
|
|
button.Blocked = true;
|
|
if (_entMan.TryGetComponent(Owner.Owner, out CuffableComponent? cuff) && _cuffable.GetAllCuffs(cuff).Contains(virt.BlockingEntity))
|
|
button.BlockedRect.MouseFilter = MouseFilterMode.Ignore;
|
|
}
|
|
|
|
UpdateEntityIcon(button, hand.HeldEntity);
|
|
_strippingMenu!.HandsContainer.AddChild(button);
|
|
}
|
|
|
|
private void SlotPressed(GUIBoundKeyEventArgs ev, SlotControl slot)
|
|
{
|
|
// TODO: allow other interactions? Verbs? But they should then generate a pop-up and/or have a delay so the
|
|
// user that is being stripped can prevent the verbs from being exectuted.
|
|
// So for now: only stripping & examining
|
|
if (ev.Function == EngineKeyFunctions.Use)
|
|
{
|
|
SendMessage(new StrippingSlotButtonPressed(slot.SlotName, slot is HandButton));
|
|
return;
|
|
}
|
|
|
|
if (slot.Entity == null)
|
|
return;
|
|
|
|
if (ev.Function == ContentKeyFunctions.ExamineEntity)
|
|
_examine.DoExamine(slot.Entity.Value);
|
|
else if (ev.Function == EngineKeyFunctions.UseSecondary)
|
|
_ui.GetUIController<VerbMenuUIController>().OpenVerbMenu(slot.Entity.Value);
|
|
}
|
|
|
|
private void AddInventoryButton(string slotId, InventoryTemplatePrototype template, InventoryComponent inv)
|
|
{
|
|
if (!_inv.TryGetSlotContainer(inv.Owner, slotId, out var container, out var slotDef, inv))
|
|
return;
|
|
|
|
var entity = container.ContainedEntity;
|
|
|
|
// If this is a full pocket, obscure the real entity
|
|
if (entity != null && slotDef.StripHidden)
|
|
entity = _virtualHiddenEntity;
|
|
|
|
var button = new SlotButton(new SlotData(slotDef, container));
|
|
button.Pressed += SlotPressed;
|
|
|
|
_strippingMenu!.InventoryContainer.AddChild(button);
|
|
|
|
UpdateEntityIcon(button, entity);
|
|
|
|
LayoutContainer.SetPosition(button, slotDef.StrippingWindowPos * (SlotControl.DefaultButtonSize + ButtonSeparation));
|
|
}
|
|
|
|
private void UpdateEntityIcon(SlotControl button, EntityUid? entity)
|
|
{
|
|
// Hovering, highlighting & storage are features of general hands & inv GUIs. This UI just re-uses these because I'm lazy.
|
|
button.ClearHover();
|
|
button.StorageButton.Visible = false;
|
|
|
|
if (entity == null)
|
|
{
|
|
button.SpriteView.Sprite = null;
|
|
return;
|
|
}
|
|
|
|
SpriteComponent? sprite;
|
|
if (_entMan.TryGetComponent(entity, out HandVirtualItemComponent? virt))
|
|
_entMan.TryGetComponent(virt.BlockingEntity, out sprite);
|
|
else if (!_entMan.TryGetComponent(entity, out sprite))
|
|
return;
|
|
|
|
button.SpriteView.Sprite = sprite;
|
|
}
|
|
}
|
|
}
|