Revert "Actions Rework" (#6888)
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@@ -1,42 +1,15 @@
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using Content.Shared.Actions;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.CombatMode
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{
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public abstract class SharedCombatModeSystem : EntitySystem
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{
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
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SubscribeLocalEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
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SubscribeLocalEvent<SharedCombatModeComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<SharedCombatModeComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<SharedCombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
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}
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private void OnStartup(EntityUid uid, SharedCombatModeComponent component, ComponentStartup args)
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{
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_actionsSystem.AddAction(uid, component.CombatToggleAction, null);
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_actionsSystem.AddAction(uid, component.DisarmAction, null);
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}
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private void OnShutdown(EntityUid uid, SharedCombatModeComponent component, ComponentShutdown args)
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{
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_actionsSystem.RemoveAction(uid, component.CombatToggleAction);
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_actionsSystem.RemoveAction(uid, component.DisarmAction);
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}
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private void OnActionPerform(EntityUid uid, SharedCombatModeComponent component, ToggleCombatActionEvent args)
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{
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if (args.Handled)
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return;
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component.IsInCombatMode = !component.IsInCombatMode;
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args.Handled = true;
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}
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private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
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@@ -51,7 +24,4 @@ namespace Content.Shared.CombatMode
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combatModeComponent.IsInCombatMode = ev.Active;
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}
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}
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public sealed class ToggleCombatActionEvent : PerformActionEvent { }
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public sealed class DisarmActionEvent : PerformEntityTargetActionEvent { }
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}
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