Revert "Actions Rework" (#6888)
This commit is contained in:
@@ -1,19 +1,25 @@
|
||||
using Content.Server.Actions;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Server.Light.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.PowerCell;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Actions.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Light.Component;
|
||||
using Content.Shared.Rounding;
|
||||
using Content.Shared.Toggleable;
|
||||
using Content.Shared.Verbs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -24,7 +30,6 @@ namespace Content.Server.Light.EntitySystems
|
||||
{
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly PowerCellSystem _powerCell = default!;
|
||||
[Dependency] private readonly ActionsSystem _actionSystem = default!;
|
||||
|
||||
// TODO: Ideally you'd be able to subscribe to power stuff to get events at certain percentages.. or something?
|
||||
// But for now this will be better anyway.
|
||||
@@ -42,27 +47,6 @@ namespace Content.Server.Light.EntitySystems
|
||||
SubscribeLocalEvent<HandheldLightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerb);
|
||||
|
||||
SubscribeLocalEvent<HandheldLightComponent, ActivateInWorldEvent>(OnActivate);
|
||||
|
||||
SubscribeLocalEvent<HandheldLightComponent, GetActionsEvent>(OnGetActions);
|
||||
SubscribeLocalEvent<HandheldLightComponent, ToggleActionEvent>(OnToggleAction);
|
||||
}
|
||||
|
||||
private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetActionsEvent args)
|
||||
{
|
||||
args.Actions.Add(component.ToggleAction);
|
||||
}
|
||||
|
||||
private void OnToggleAction(EntityUid uid, HandheldLightComponent component, ToggleActionEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (component.Activated)
|
||||
TurnOff(component);
|
||||
else
|
||||
TurnOn(args.Performer, component);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, HandheldLightComponent component, ref ComponentGetState args)
|
||||
@@ -171,6 +155,7 @@ namespace Content.Server.Light.EntitySystems
|
||||
|
||||
SetState(component, false);
|
||||
component.Activated = false;
|
||||
UpdateLightAction(component);
|
||||
_activeLights.Remove(component);
|
||||
component.LastLevel = null;
|
||||
component.Dirty(EntityManager);
|
||||
@@ -189,6 +174,7 @@ namespace Content.Server.Light.EntitySystems
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner);
|
||||
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-missing-message"), component.Owner, Filter.Entities(user));
|
||||
UpdateLightAction(component);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -199,10 +185,12 @@ namespace Content.Server.Light.EntitySystems
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner);
|
||||
_popup.PopupEntity(Loc.GetString("handheld-light-component-cell-dead-message"), component.Owner, Filter.Entities(user));
|
||||
UpdateLightAction(component);
|
||||
return false;
|
||||
}
|
||||
|
||||
component.Activated = true;
|
||||
UpdateLightAction(component);
|
||||
SetState(component, true);
|
||||
_activeLights.Add(component);
|
||||
component.LastLevel = GetLevel(component);
|
||||
@@ -229,8 +217,13 @@ namespace Content.Server.Light.EntitySystems
|
||||
{
|
||||
item.EquippedPrefix = on ? "on" : "off";
|
||||
}
|
||||
}
|
||||
|
||||
_actionSystem.SetToggled(component.ToggleAction, on);
|
||||
private void UpdateLightAction(HandheldLightComponent component)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(component.Owner, out ItemActionsComponent? actions)) return;
|
||||
|
||||
actions.Toggle(ItemActionType.ToggleLight, component.Activated);
|
||||
}
|
||||
|
||||
public void TryUpdate(HandheldLightComponent component, float frameTime)
|
||||
|
||||
Reference in New Issue
Block a user