Remove unused AudioMixTarget code. (#3838)
* Remove unused AudioMixTarget code. * Update submodule Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
committed by
GitHub
parent
233c779181
commit
499cfe7c3d
@@ -9,7 +9,7 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
public interface ICharacterUI
|
||||
{
|
||||
/// <summary>
|
||||
/// The godot control which holds the character user interface to be included in the window
|
||||
/// The control which holds the character user interface to be included in the window
|
||||
/// </summary>
|
||||
Control Scene { get; }
|
||||
|
||||
|
||||
@@ -28,8 +28,8 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
|
||||
private SoundCollectionPrototype _ambientCollection = default!;
|
||||
|
||||
private AudioParams _ambientParams = new(-10f, 1, "Master", 0, 0, AudioMixTarget.Stereo, true, 0f);
|
||||
private AudioParams _lobbyParams = new(-5f, 1, "Master", 0, 0, AudioMixTarget.Stereo, true, 0f);
|
||||
private AudioParams _ambientParams = new(-10f, 1, "Master", 0, 0, true, 0f);
|
||||
private AudioParams _lobbyParams = new(-5f, 1, "Master", 0, 0, true, 0f);
|
||||
|
||||
private IPlayingAudioStream? _ambientStream;
|
||||
private IPlayingAudioStream? _lobbyStream;
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
[RegisterComponent]
|
||||
public class ExpendableLightComponent : SharedExpendableLightComponent, IUse
|
||||
{
|
||||
private static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, AudioMixTarget.Stereo, true, 0.3f);
|
||||
private static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, true, 0.3f);
|
||||
|
||||
/// <summary>
|
||||
/// Status of light, whether or not it is emitting light.
|
||||
|
||||
Submodule RobustToolbox updated: 8edd44086b...3ec9e7a734
Reference in New Issue
Block a user