diff --git a/Content.Client/GameObjects/Components/Mobs/ICharacterUI.cs b/Content.Client/GameObjects/Components/Mobs/ICharacterUI.cs
index ef9c3a6821..80968a7c07 100644
--- a/Content.Client/GameObjects/Components/Mobs/ICharacterUI.cs
+++ b/Content.Client/GameObjects/Components/Mobs/ICharacterUI.cs
@@ -9,7 +9,7 @@ namespace Content.Client.GameObjects.Components.Mobs
public interface ICharacterUI
{
///
- /// The godot control which holds the character user interface to be included in the window
+ /// The control which holds the character user interface to be included in the window
///
Control Scene { get; }
diff --git a/Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs b/Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs
index f61dbe7214..80b826bb10 100644
--- a/Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs
+++ b/Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs
@@ -25,11 +25,11 @@ namespace Content.Client.GameObjects.EntitySystems
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IBaseClient _client = default!;
[Dependency] private readonly IClientGameTicker _clientGameTicker = default!;
-
+
private SoundCollectionPrototype _ambientCollection = default!;
- private AudioParams _ambientParams = new(-10f, 1, "Master", 0, 0, AudioMixTarget.Stereo, true, 0f);
- private AudioParams _lobbyParams = new(-5f, 1, "Master", 0, 0, AudioMixTarget.Stereo, true, 0f);
+ private AudioParams _ambientParams = new(-10f, 1, "Master", 0, 0, true, 0f);
+ private AudioParams _lobbyParams = new(-5f, 1, "Master", 0, 0, true, 0f);
private IPlayingAudioStream? _ambientStream;
private IPlayingAudioStream? _lobbyStream;
diff --git a/Content.Server/GameObjects/Components/Interactable/ExpendableLightComponent.cs b/Content.Server/GameObjects/Components/Interactable/ExpendableLightComponent.cs
index 79ac6d990b..4fb51b2adb 100644
--- a/Content.Server/GameObjects/Components/Interactable/ExpendableLightComponent.cs
+++ b/Content.Server/GameObjects/Components/Interactable/ExpendableLightComponent.cs
@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Interactable
[RegisterComponent]
public class ExpendableLightComponent : SharedExpendableLightComponent, IUse
{
- private static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, AudioMixTarget.Stereo, true, 0.3f);
+ private static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, true, 0.3f);
///
/// Status of light, whether or not it is emitting light.
diff --git a/RobustToolbox b/RobustToolbox
index 8edd44086b..3ec9e7a734 160000
--- a/RobustToolbox
+++ b/RobustToolbox
@@ -1 +1 @@
-Subproject commit 8edd44086b56d443c29d4814fb0f3f51543b6374
+Subproject commit 3ec9e7a7342f62fd30dd3c41bd7083424058110c