Add prediction for puddle and spillable examines (#25794)

Prediction for puddle and spillable examines
This commit is contained in:
Tayrtahn
2024-03-03 00:36:36 -05:00
committed by GitHub
parent a0b33def48
commit 4943151111
11 changed files with 96 additions and 74 deletions

View File

@@ -0,0 +1,24 @@
using Content.Shared.Examine;
using Content.Shared.Fluids.Components;
using Content.Shared.Weapons.Melee;
namespace Content.Shared.Fluids;
public abstract partial class SharedPuddleSystem
{
protected virtual void InitializeSpillable()
{
SubscribeLocalEvent<SpillableComponent, ExaminedEvent>(OnExamined);
}
private void OnExamined(Entity<SpillableComponent> entity, ref ExaminedEvent args)
{
using (args.PushGroup(nameof(SpillableComponent)))
{
args.PushMarkup(Loc.GetString("spill-examine-is-spillable"));
if (HasComp<MeleeWeaponComponent>(entity))
args.PushMarkup(Loc.GetString("spill-examine-spillable-weapon"));
}
}
}