Add prediction for puddle and spillable examines (#25794)
Prediction for puddle and spillable examines
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25
Content.Shared/Fluids/Components/EvaporationComponent.cs
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25
Content.Shared/Fluids/Components/EvaporationComponent.cs
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@@ -0,0 +1,25 @@
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Fluids.Components;
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/// <summary>
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/// Added to puddles that contain water so it may evaporate over time.
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/// </summary>
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[NetworkedComponent]
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[RegisterComponent, Access(typeof(SharedPuddleSystem))]
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public sealed partial class EvaporationComponent : Component
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{
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/// <summary>
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/// The next time we remove the EvaporationSystem reagent amount from this entity.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("nextTick", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextTick = TimeSpan.Zero;
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/// <summary>
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/// How much evaporation occurs every tick.
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/// </summary>
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[DataField("evaporationAmount")]
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public FixedPoint2 EvaporationAmount = FixedPoint2.New(0.3);
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}
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@@ -11,10 +11,10 @@ namespace Content.Shared.Fluids.Components
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedPuddleSystem))]
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public sealed partial class PuddleComponent : Component
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{
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[DataField("spillSound")]
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[DataField]
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public SoundSpecifier SpillSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
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[DataField("overflowVolume")]
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[DataField]
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public FixedPoint2 OverflowVolume = FixedPoint2.New(20);
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[DataField("solution")] public string SolutionName = "puddle";
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26
Content.Shared/Fluids/Components/SpillableComponent.cs
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26
Content.Shared/Fluids/Components/SpillableComponent.cs
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using Content.Shared.FixedPoint;
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namespace Content.Shared.Fluids.Components;
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[RegisterComponent]
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public sealed partial class SpillableComponent : Component
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{
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[DataField("solution")]
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public string SolutionName = "puddle";
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/// <summary>
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/// Should this item be spilled when worn as clothing?
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/// Doesn't count for pockets or hands.
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/// </summary>
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[DataField]
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public bool SpillWorn = true;
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[DataField]
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public float? SpillDelay;
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/// <summary>
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/// At most how much reagent can be splashed on someone at once?
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/// </summary>
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[DataField]
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public FixedPoint2 MaxMeleeSpillAmount = FixedPoint2.New(20);
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}
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17
Content.Shared/Fluids/SharedPuddleSystem.Evaporation.cs
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17
Content.Shared/Fluids/SharedPuddleSystem.Evaporation.cs
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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namespace Content.Shared.Fluids;
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public abstract partial class SharedPuddleSystem
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{
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[ValidatePrototypeId<ReagentPrototype>]
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private const string Water = "Water";
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public static readonly string[] EvaporationReagents = [Water];
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public bool CanFullyEvaporate(Solution solution)
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{
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return solution.GetTotalPrototypeQuantity(EvaporationReagents) == solution.Volume;
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}
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}
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24
Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
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24
Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
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@@ -0,0 +1,24 @@
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using Content.Shared.Examine;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Weapons.Melee;
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namespace Content.Shared.Fluids;
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public abstract partial class SharedPuddleSystem
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{
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protected virtual void InitializeSpillable()
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{
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SubscribeLocalEvent<SpillableComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(Entity<SpillableComponent> entity, ref ExaminedEvent args)
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{
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using (args.PushGroup(nameof(SpillableComponent)))
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{
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args.PushMarkup(Loc.GetString("spill-examine-is-spillable"));
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if (HasComp<MeleeWeaponComponent>(entity))
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args.PushMarkup(Loc.GetString("spill-examine-spillable-weapon"));
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}
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}
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}
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@@ -2,13 +2,16 @@ using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.DragDrop;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.StepTrigger.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Fluids;
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public abstract class SharedPuddleSystem : EntitySystem
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public abstract partial class SharedPuddleSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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@@ -28,6 +31,9 @@ public abstract class SharedPuddleSystem : EntitySystem
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SubscribeLocalEvent<DrainableSolutionComponent, CanDropTargetEvent>(OnDrainCanDropTarget);
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SubscribeLocalEvent<RefillableSolutionComponent, CanDropDraggedEvent>(OnRefillableCanDropDragged);
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SubscribeLocalEvent<PuddleComponent, GetFootstepSoundEvent>(OnGetFootstepSound);
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SubscribeLocalEvent<PuddleComponent, ExaminedEvent>(HandlePuddleExamined);
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InitializeSpillable();
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}
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private void OnRefillableCanDrag(Entity<RefillableSolutionComponent> entity, ref CanDragEvent args)
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@@ -75,4 +81,29 @@ public abstract class SharedPuddleSystem : EntitySystem
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args.Sound = proto.FootstepSound;
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}
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}
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private void HandlePuddleExamined(Entity<PuddleComponent> entity, ref ExaminedEvent args)
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{
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using (args.PushGroup(nameof(PuddleComponent)))
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{
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if (TryComp<StepTriggerComponent>(entity, out var slippery) && slippery.Active)
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{
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args.PushMarkup(Loc.GetString("puddle-component-examine-is-slippery-text"));
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}
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if (HasComp<EvaporationComponent>(entity) &&
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_solutionContainerSystem.ResolveSolution(entity.Owner, entity.Comp.SolutionName,
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ref entity.Comp.Solution, out var solution))
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{
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if (CanFullyEvaporate(solution))
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating"));
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else if (solution.GetTotalPrototypeQuantity(EvaporationReagents) > FixedPoint2.Zero)
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-partial"));
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else
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-no"));
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}
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else
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-no"));
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}
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}
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}
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