Contraband marking & examining (#28688)
* System & loc strings * pass over syndie contraband * fixes * grand theft pass * contrabandexamine -> contraband * examine text generation update * all composition parents necessary * bring back minor contra so it has a less confusing message * minor * weapon pass * jumpsuit pass * feet pass * AUUUUUUUUUGHHHHHHHHHHHHHHHHHH * head * AUUUUGH * ear * belt * back * fix * bro * rename for more clarity * do da review * add cvar for contraband examine --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
@@ -368,7 +368,7 @@ public sealed class SuitSensorSystem : EntitySystem
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userJobIcon = card.Comp.JobIcon;
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foreach (var department in card.Comp.JobDepartments)
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userJobDepartments.Add(Loc.GetString(department));
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userJobDepartments.Add(Loc.GetString($"department-{department}"));
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}
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// get health mob state
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@@ -1,5 +1,6 @@
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using Content.Shared.Access.Systems;
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using Content.Shared.PDA;
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using Content.Shared.Roles;
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using Content.Shared.StatusIcon;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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@@ -29,11 +30,11 @@ public sealed partial class IdCardComponent : Component
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public ProtoId<JobIconPrototype> JobIcon = "JobIconUnknown";
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/// <summary>
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/// The unlocalized names of the departments associated with the job
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/// The proto IDs of the departments associated with the job
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/// </summary>
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[DataField]
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[AutoNetworkedField]
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public List<LocId> JobDepartments = new();
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public List<ProtoId<DepartmentPrototype>> JobDepartments = new();
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/// <summary>
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/// Determines if accesses from this card should be logged by <see cref="AccessReaderComponent"/>
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@@ -147,7 +147,7 @@ public abstract class SharedIdCardSystem : EntitySystem
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foreach (var department in _prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
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{
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if (department.Roles.Contains(job.ID))
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id.JobDepartments.Add("department-" + department.ID);
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id.JobDepartments.Add(department.ID);
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}
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Dirty(uid, id);
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@@ -450,6 +450,12 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> GameTabletopPlace =
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CVarDef.Create("game.tabletop_place", false, CVar.SERVERONLY);
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/// <summary>
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/// If true, contraband severity can be viewed in the examine menu
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/// </summary>
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public static readonly CVarDef<bool> ContrabandExamine =
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CVarDef.Create("game.contraband_examine", true, CVar.SERVER | CVar.REPLICATED);
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/*
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* Discord
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*/
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26
Content.Shared/Contraband/ContrabandComponent.cs
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26
Content.Shared/Contraband/ContrabandComponent.cs
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@@ -0,0 +1,26 @@
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using Content.Shared.Roles;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Contraband;
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/// <summary>
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/// This is used for marking entities that are considered 'contraband' IC and showing it clearly in examine.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(ContrabandSystem))]
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public sealed partial class ContrabandComponent : Component
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{
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/// <summary>
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/// The degree of contraband severity this item is considered to have.
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/// </summary>
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[DataField]
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public ProtoId<ContrabandSeverityPrototype> Severity = "Restricted";
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/// <summary>
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/// Which departments is this item restricted to?
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/// By default, command and sec are assumed to be fine with contraband.
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/// If null, no departments are allowed to use this.
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/// </summary>
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[DataField]
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public HashSet<ProtoId<DepartmentPrototype>>? AllowedDepartments = ["Security"];
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}
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26
Content.Shared/Contraband/ContrabandSeverityPrototype.cs
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26
Content.Shared/Contraband/ContrabandSeverityPrototype.cs
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@@ -0,0 +1,26 @@
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Contraband;
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/// <summary>
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/// This is a prototype for defining the degree of severity for a particular <see cref="ContrabandComponent"/>
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/// </summary>
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[Prototype]
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public sealed partial class ContrabandSeverityPrototype : IPrototype
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{
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/// <inheritdoc/>
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[IdDataField]
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public string ID { get; } = default!;
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/// <summary>
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/// Text shown for this severity level when the contraband is examined.
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/// </summary>
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[DataField]
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public LocId ExamineText;
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/// <summary>
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/// When examining the contraband, should this take into account the viewer's departments?
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/// </summary>
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[DataField]
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public bool ShowDepartments;
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}
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81
Content.Shared/Contraband/ContrabandSystem.cs
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81
Content.Shared/Contraband/ContrabandSystem.cs
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@@ -0,0 +1,81 @@
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using System.Linq;
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using Content.Shared.Access.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Examine;
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using Content.Shared.Localizations;
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using Content.Shared.Roles;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Contraband;
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/// <summary>
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/// This handles showing examine messages for contraband-marked items.
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/// </summary>
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public sealed class ContrabandSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _configuration = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedIdCardSystem _id = default!;
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private bool _contrabandExamineEnabled;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<ContrabandComponent, ExaminedEvent>(OnExamined);
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Subs.CVar(_configuration, CCVars.ContrabandExamine, SetContrabandExamine, true);
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}
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private void SetContrabandExamine(bool val)
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{
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_contrabandExamineEnabled = val;
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}
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private void OnExamined(Entity<ContrabandComponent> ent, ref ExaminedEvent args)
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{
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if (!_contrabandExamineEnabled)
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return;
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// two strings:
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// one, the actual informative 'this is restricted'
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// then, the 'you can/shouldn't carry this around' based on the ID the user is wearing
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using (args.PushGroup(nameof(ContrabandComponent)))
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{
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var severity = _proto.Index(ent.Comp.Severity);
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if (severity.ShowDepartments && ent.Comp is { AllowedDepartments: not null })
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{
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// TODO shouldn't department prototypes have a localized name instead of just using the ID for this?
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var list = ContentLocalizationManager.FormatList(ent.Comp.AllowedDepartments.Select(p => Loc.GetString($"department-{p.Id}")).ToList());
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// department restricted text
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args.PushMarkup(Loc.GetString("contraband-examine-text-Restricted-department", ("departments", list)));
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}
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else
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{
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args.PushMarkup(Loc.GetString(severity.ExamineText));
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}
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// text based on ID card
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List<ProtoId<DepartmentPrototype>>? departments = null;
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if (_id.TryFindIdCard(args.Examiner, out var id))
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{
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departments = id.Comp.JobDepartments;
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}
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// either its fully restricted, you have no departments, or your departments dont intersect with the restricted departments
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if (ent.Comp.AllowedDepartments is null
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|| departments is null
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|| !departments.Intersect(ent.Comp.AllowedDepartments).Any())
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{
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args.PushMarkup(Loc.GetString("contraband-examine-text-avoid-carrying-around"));
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return;
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}
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// otherwise fine to use :tm:
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args.PushMarkup(Loc.GetString("contraband-examine-text-in-the-clear"));
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}
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}
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}
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@@ -0,0 +1,8 @@
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contraband-examine-text-Minor = [color=yellow]This item is considered minor contraband.[/color]
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contraband-examine-text-Restricted = [color=yellow]This item is departmentally restricted.[/color]
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contraband-examine-text-Restricted-department = [color=yellow]This item is restricted to {$departments}, and may be considered contraband.[/color]
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contraband-examine-text-GrandTheft = [color=red]This item is a highly valuable target for Syndicate agents![/color]
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contraband-examine-text-Syndicate = [color=crimson]This item is highly illegal Syndicate contraband![/color]
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contraband-examine-text-avoid-carrying-around = [color=red][italic]You probably want to avoid visibly carrying this around without a good reason.[/italic][/color]
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contraband-examine-text-in-the-clear = [color=green][italic]You should be in the clear to visibly carry this around.[/italic][/color]
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@@ -340,7 +340,7 @@
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- type: entity
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name: syndicate encryption key box
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parent: BoxEncryptionKeyPassenger
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parent: [BoxEncryptionKeyPassenger, BaseRestrictedContraband]
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id: BoxEncryptionKeySyndie
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description: Two syndicate encryption keys for the price of one. Miniaturized for ease of use.
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components:
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@@ -1,6 +1,6 @@
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- type: entity
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id: ElectricalDisruptionKit
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parent: BoxCardboard
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parent: [BoxCardboard, BaseSyndicateContraband]
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name: electrical disruption kit
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suffix: Filled
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components:
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@@ -12,7 +12,7 @@
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amount: 1
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- type: entity
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parent: BoxVial
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parent: [BoxVial, BaseSyndicateContraband]
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id: ChemicalSynthesisKit
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name: chemical synthesis kit
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description: A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs!
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@@ -33,7 +33,7 @@
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- id: SyringeStimulants
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- type: entity
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parent: BoxCardboard
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parent: [BoxCardboard, BaseSyndicateContraband]
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id: ThrowingKnivesKit
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name: throwing knives kit
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description: A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims.
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@@ -52,7 +52,7 @@
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- type: entity
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name: deathrattle implant box
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parent: BoxCardboard
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parent: [BoxCardboard, BaseSyndicateContraband]
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id: BoxDeathRattleImplants
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description: Six deathrattle implants for the whole squad.
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components:
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@@ -10,7 +10,7 @@
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- type: entity
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id: BriefcaseSyndieSniperBundleFilled
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parent: BriefcaseSyndie
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parent: [BriefcaseSyndie, BaseSyndicateContraband]
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suffix: Syndicate, Sniper Bundle
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components:
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- type: Item
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@@ -56,7 +56,7 @@
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collection: IanBark
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- type: entity
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parent: ClothingBackpack
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parent: [ClothingBackpack, BaseRestrictedContraband]
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id: ClothingBackpackSecurity
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name: security backpack
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description: It's a very robust backpack.
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@@ -65,7 +65,7 @@
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sprite: Clothing/Back/Backpacks/security.rsi
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- type: entity
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parent: ClothingBackpack
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parent: [ClothingBackpack, BaseRestrictedContraband]
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id: ClothingBackpackBrigmedic
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name: brigmedic backpack
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description: It's a very sterile backpack.
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@@ -101,7 +101,7 @@
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sprite: Clothing/Back/Backpacks/medical.rsi
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- type: entity
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parent: ClothingBackpack
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parent: [ClothingBackpack, BaseCommandContraband]
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id: ClothingBackpackCaptain
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name: captain's backpack
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description: It's a special backpack made exclusively for Nanotrasen officers.
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@@ -269,7 +269,7 @@
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#Syndicate
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- type: entity
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parent: ClothingBackpack
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parent: [ClothingBackpack, BaseSyndicateContraband]
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id: ClothingBackpackSyndicate
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name: syndicate backpack
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description:
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@@ -43,7 +43,7 @@
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sprite: Clothing/Back/Duffels/medical.rsi
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- type: entity
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parent: ClothingBackpackDuffel
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parent: [ClothingBackpackDuffel, BaseCommandContraband]
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id: ClothingBackpackDuffelCaptain
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name: captain's duffel bag
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description: A large duffel bag for holding extra captainly goods.
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@@ -64,7 +64,7 @@
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collection: BikeHorn
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- type: entity
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parent: ClothingBackpackDuffel
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parent: [ClothingBackpackDuffel, BaseRestrictedContraband]
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id: ClothingBackpackDuffelSecurity
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name: security duffel bag
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description: A large duffel bag for holding extra security related goods.
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@@ -73,7 +73,7 @@
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sprite: Clothing/Back/Duffels/security.rsi
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- type: entity
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parent: ClothingBackpackDuffel
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parent: [ClothingBackpackDuffel, BaseRestrictedContraband]
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id: ClothingBackpackDuffelBrigmedic
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name: brigmedic duffel bag
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description: A large duffel bag for holding extra medical related goods.
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@@ -158,7 +158,7 @@
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sprite: Clothing/Back/Duffels/salvage.rsi
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- type: entity
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parent: ClothingBackpackDuffel
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parent: [ClothingBackpackDuffel, BaseSyndicateContraband]
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id: ClothingBackpackDuffelSyndicate
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name: syndicate duffel bag
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description: A large duffel bag for holding various traitor goods.
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@@ -106,7 +106,7 @@
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sprite: Clothing/Back/Satchels/science.rsi
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- type: entity
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parent: ClothingBackpackSatchel
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parent: [ClothingBackpackSatchel, BaseRestrictedContraband]
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id: ClothingBackpackSatchelSecurity
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name: security satchel
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description: A robust satchel for security related needs.
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@@ -115,7 +115,7 @@
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sprite: Clothing/Back/Satchels/security.rsi
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- type: entity
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parent: ClothingBackpackSatchel
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parent: [ClothingBackpackSatchel, BaseRestrictedContraband]
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id: ClothingBackpackSatchelBrigmedic
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name: brigmedic satchel
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description: A sterile satchel for medical related needs.
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@@ -124,7 +124,7 @@
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sprite: Clothing/Back/Satchels/brigmedic.rsi
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- type: entity
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parent: ClothingBackpackSatchel
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parent: [ClothingBackpackSatchel, BaseCommandContraband]
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id: ClothingBackpackSatchelCaptain
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name: captain's satchel
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description: An exclusive satchel for Nanotrasen officers.
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@@ -456,7 +456,7 @@
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- type: Appearance
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- type: entity
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parent: ClothingBeltStorageBase
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parent: [ClothingBeltStorageBase, BaseRestrictedContraband]
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id: ClothingBeltSecurity
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name: security belt
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description: Can hold security gear like handcuffs and flashes.
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@@ -507,7 +507,7 @@
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- type: Appearance
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- type: entity
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parent: [ClothingBeltBase, ClothingSlotBase]
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parent: [ClothingBeltBase, ClothingSlotBase, BaseCommandContraband]
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id: ClothingBeltSheath
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name: sabre sheath
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description: An ornate sheath designed to hold an officer's blade.
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@@ -541,7 +541,7 @@
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# Belts without visualizers
|
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|
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- type: entity
|
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parent: ClothingBeltAmmoProviderBase
|
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parent: [ClothingBeltAmmoProviderBase, BaseRestrictedContraband]
|
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id: ClothingBeltBandolier
|
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name: bandolier
|
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description: A bandolier for holding shotgun ammunition.
|
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@@ -588,7 +588,7 @@
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- 0,0,3,1
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|
||||
- type: entity
|
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parent: ClothingBeltStorageBase
|
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parent: [ClothingBeltStorageBase, BaseSyndicateContraband]
|
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id: ClothingBeltSyndieHolster
|
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name: syndicate shoulder holster
|
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description: A deep shoulder holster capable of holding many types of ballistics.
|
||||
|
||||
@@ -63,7 +63,7 @@
|
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sprite: Clothing/Ears/Headsets/mining.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadsetCargo
|
||||
parent: [ClothingHeadsetCargo, BaseCommandContraband]
|
||||
id: ClothingHeadsetQM
|
||||
name: qm headset
|
||||
description: A headset used by the quartermaster.
|
||||
@@ -92,7 +92,7 @@
|
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sprite: Clothing/Ears/Headsets/centcom.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadset
|
||||
parent: [ClothingHeadset, BaseCommandContraband]
|
||||
id: ClothingHeadsetCommand
|
||||
name: command headset
|
||||
description: A headset with a commanding channel.
|
||||
@@ -123,7 +123,7 @@
|
||||
sprite: Clothing/Ears/Headsets/engineering.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadsetEngineering
|
||||
parent: [ClothingHeadsetEngineering, BaseCommandContraband]
|
||||
id: ClothingHeadsetCE
|
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name: ce headset
|
||||
description: A headset for the chief engineer to ignore all emergency calls on.
|
||||
@@ -152,7 +152,7 @@
|
||||
sprite: Clothing/Ears/Headsets/medical.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadsetMedical
|
||||
parent: [ClothingHeadsetMedical, BaseCommandContraband]
|
||||
id: ClothingHeadsetCMO
|
||||
name: cmo headset
|
||||
description: A headset used by the CMO.
|
||||
@@ -213,7 +213,7 @@
|
||||
sprite: Clothing/Ears/Headsets/robotics.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadsetScience
|
||||
parent: [ClothingHeadsetScience, BaseCommandContraband]
|
||||
id: ClothingHeadsetRD
|
||||
name: rd headset
|
||||
description: Lamarr used to love chewing on this...
|
||||
@@ -226,7 +226,7 @@
|
||||
- EncryptionKeyCommon
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadset
|
||||
parent: [ClothingHeadset, BaseRestrictedContraband]
|
||||
id: ClothingHeadsetSecurity
|
||||
name: security headset
|
||||
description: This is used by your elite security force.
|
||||
@@ -242,7 +242,7 @@
|
||||
sprite: Clothing/Ears/Headsets/security.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadset
|
||||
parent: [ClothingHeadset, BaseRestrictedContraband]
|
||||
id: ClothingHeadsetBrigmedic
|
||||
name: brigmedic headset
|
||||
description: A headset that helps to hear the death cries.
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
- EncryptionKeyCommon
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadsetAlt
|
||||
parent: [ClothingHeadsetAlt, BaseCommandContraband]
|
||||
id: ClothingHeadsetAltCommand
|
||||
name: command over-ear headset
|
||||
components:
|
||||
@@ -66,7 +66,7 @@
|
||||
sprite: Clothing/Ears/Headsets/command.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadsetAlt
|
||||
parent: [ClothingHeadsetAlt, BaseCommandContraband]
|
||||
id: ClothingHeadsetAltEngineering
|
||||
name: chief engineer's over-ear headset
|
||||
components:
|
||||
@@ -82,7 +82,7 @@
|
||||
sprite: Clothing/Ears/Headsets/engineering.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadsetAlt
|
||||
parent: [ClothingHeadsetAlt, BaseCommandContraband]
|
||||
id: ClothingHeadsetAltMedical
|
||||
name: chief medical officer's over-ear headset
|
||||
components:
|
||||
@@ -100,7 +100,7 @@
|
||||
stealGroup: ClothingHeadsetAltMedical
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadsetAlt
|
||||
parent: [ClothingHeadsetAlt, BaseCommandContraband]
|
||||
id: ClothingHeadsetAltSecurity
|
||||
name: head of security's over-ear headset
|
||||
components:
|
||||
@@ -116,7 +116,7 @@
|
||||
sprite: Clothing/Ears/Headsets/security.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadsetAlt
|
||||
parent: [ClothingHeadsetAlt, BaseCommandContraband]
|
||||
id: ClothingHeadsetAltScience
|
||||
name: research director's over-ear headset
|
||||
components:
|
||||
@@ -132,7 +132,7 @@
|
||||
sprite: Clothing/Ears/Headsets/science.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadsetAlt
|
||||
parent: [ClothingHeadsetAlt, BaseSyndicateContraband]
|
||||
id: ClothingHeadsetAltSyndicate
|
||||
name: blood-red over-ear headset
|
||||
description: An updated, modular syndicate intercom that fits over the head and takes encryption keys (there are 5 key slots.).
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
Blunt: 10
|
||||
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
parent: [ClothingEyesBase, BaseEngineeringContraband]
|
||||
id: ClothingEyesGlassesMeson
|
||||
name: engineering goggles #less confusion
|
||||
description: Green-tinted goggles using a proprietary polymer that provides protection from eye damage of all types.
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
damageContainers:
|
||||
- Biological
|
||||
- type: ShowHealthIcons
|
||||
damageContainers:
|
||||
damageContainers:
|
||||
- Biological
|
||||
|
||||
- type: entity
|
||||
@@ -49,7 +49,7 @@
|
||||
- HudMedical
|
||||
|
||||
- type: entity
|
||||
parent: [ClothingEyesBase, ShowSecurityIcons]
|
||||
parent: [ClothingEyesBase, ShowSecurityIcons, BaseSecurityCommandContraband]
|
||||
id: ClothingEyesHudSecurity
|
||||
name: security hud
|
||||
description: A heads-up display that scans the humanoids in view and provides accurate data about their ID status and security records.
|
||||
@@ -140,7 +140,7 @@
|
||||
- type: ShowThirstIcons
|
||||
|
||||
- type: entity
|
||||
parent: [ClothingEyesBase, ShowSecurityIcons, ShowMedicalIcons]
|
||||
parent: [ClothingEyesBase, ShowSecurityIcons, ShowMedicalIcons, BaseSecurityCommandContraband]
|
||||
id: ClothingEyesHudMedSec
|
||||
name: medsec hud
|
||||
description: An eye display that looks like a mixture of medical and security huds.
|
||||
@@ -188,7 +188,7 @@
|
||||
- type: ShowSyndicateIcons
|
||||
|
||||
- type: entity
|
||||
parent: [ClothingEyesBase, ShowSecurityIcons]
|
||||
parent: [ClothingEyesBase, ShowSecurityIcons, BaseSyndicateContraband]
|
||||
id: ClothingEyesHudSyndicate
|
||||
name: syndicate visor
|
||||
description: The syndicate's professional head-up display, designed for better detection of humanoids and their subsequent elimination.
|
||||
@@ -200,7 +200,7 @@
|
||||
- type: ShowSyndicateIcons
|
||||
|
||||
- type: entity
|
||||
parent: [ClothingEyesBase, ShowSecurityIcons]
|
||||
parent: [ClothingEyesBase, ShowSecurityIcons, BaseSyndicateContraband]
|
||||
id: ClothingEyesHudSyndicateAgent
|
||||
name: syndicate agent visor
|
||||
description: The Syndicate Agent's professional heads-up display, designed for quick diagnosis of their team's status.
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
- type: FingerprintMask
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesBoxingBlue
|
||||
parent: [ClothingHandsGlovesBoxingBlue, BaseSyndicateContraband]
|
||||
id: ClothingHandsGlovesBoxingRigged
|
||||
suffix: Rigged
|
||||
components:
|
||||
@@ -94,7 +94,7 @@
|
||||
mustBeEquippedToUse: true
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
parent: [ClothingHandsBase, BaseCommandContraband]
|
||||
id: ClothingHandsGlovesCaptain
|
||||
name: captain gloves
|
||||
description: Regal blue gloves, with a nice gold trim. Swanky.
|
||||
@@ -255,7 +255,7 @@
|
||||
- type: CriminalRecordsHacker
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesColorBlack
|
||||
parent: [ClothingHandsGlovesColorBlack, BaseMinorContraband]
|
||||
id: ClothingHandsGlovesCombat
|
||||
name: combat gloves
|
||||
description: These tactical gloves are fireproof and shock resistant.
|
||||
@@ -378,7 +378,7 @@
|
||||
- type: Unremoveable
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsButcherable
|
||||
parent: [ClothingHandsButcherable, BaseSyndicateContraband]
|
||||
id: ClothingHandsGlovesNorthStar
|
||||
name: gloves of the north star
|
||||
description: These gloves allow you to punch incredibly fast.
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
sprite: Clothing/Head/Hats/bowler_hat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
parent: [ClothingHeadBase, BaseCommandContraband]
|
||||
id: ClothingHeadHatCaptain
|
||||
name: captain's hardhat
|
||||
description: It's good being the king.
|
||||
@@ -299,7 +299,7 @@
|
||||
sprite: Clothing/Head/Hats/fez.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
parent: [ClothingHeadBase, BaseCommandContraband]
|
||||
id: ClothingHeadHatHopcap
|
||||
name: head of personnel's cap
|
||||
description: A grand, stylish head of personnel's cap.
|
||||
@@ -315,7 +315,7 @@
|
||||
- WhitelistChameleon
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
parent: [ClothingHeadBase, BaseCommandContraband]
|
||||
id: ClothingHeadHatHoshat
|
||||
name: head of security cap
|
||||
description: The robust standard-issue cap of the Head of Security. For showing the officers who's in charge.
|
||||
@@ -609,7 +609,7 @@
|
||||
sprite: Clothing/Head/Hats/truckershat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
parent: [ ClothingHeadBase, BaseSyndicateContraband ]
|
||||
id: ClothingHeadPyjamaSyndicateBlack
|
||||
name: syndicate black pyjama hat
|
||||
description: For keeping that traitor head of yours warm.
|
||||
@@ -620,7 +620,7 @@
|
||||
sprite: Clothing/Head/Hats/pyjamasyndicateblack.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
parent: [ ClothingHeadBase, BaseSyndicateContraband ]
|
||||
id: ClothingHeadPyjamaSyndicatePink
|
||||
name: syndicate pink pyjama hat
|
||||
description: For keeping that traitor head of yours warm.
|
||||
@@ -631,7 +631,7 @@
|
||||
sprite: Clothing/Head/Hats/pyjamasyndicatepink.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
parent: [ ClothingHeadBase, BaseSyndicateContraband ]
|
||||
id: ClothingHeadPyjamaSyndicateRed
|
||||
name: syndicate red pyjama hat
|
||||
description: For keeping that traitor head of yours warm.
|
||||
@@ -735,7 +735,7 @@
|
||||
sprite: Clothing/Head/Hats/jester2.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
parent: [ClothingHeadBase, BaseCommandContraband]
|
||||
id: ClothingHeadHatBeretCmo
|
||||
name: chief medical officer's beret
|
||||
description: Turquoise beret with a cross on the front. The sight of it calms you down and makes it clear that you will be cured.
|
||||
@@ -777,7 +777,7 @@
|
||||
Blunt: 0.95
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
parent: [ClothingHeadBase, BaseSyndicateContraband]
|
||||
id: ClothingHeadHatSyndie
|
||||
name: syndicate hat
|
||||
description: A souvenir hat from "Syndieland", their production has already been closed.
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#Basic Helmet (Security Helmet)
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
parent: [ClothingHeadBase, BaseRestrictedContraband]
|
||||
id: ClothingHeadHelmetBasic
|
||||
name: helmet
|
||||
description: Standard security gear. Protects the head from impacts.
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
#SWAT Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
parent: [ClothingHeadBase, BaseRestrictedContraband]
|
||||
id: ClothingHeadHelmetSwat
|
||||
name: SWAT helmet
|
||||
description: An extremely robust helmet, commonly used by paramilitary forces. This one has the Nanotrasen logo emblazoned on the top.
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
#Light Riot Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
parent: [ClothingHeadBase, BaseRestrictedContraband]
|
||||
id: ClothingHeadHelmetRiot
|
||||
name: light riot helmet
|
||||
description: It's a helmet specifically designed to protect against close range attacks.
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
hideOnToggle: true
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskGas
|
||||
parent: [ClothingMaskGas, BaseRestrictedContraband]
|
||||
id: ClothingMaskGasSecurity
|
||||
name: security gas mask
|
||||
description: A standard issue Security gas mask.
|
||||
@@ -41,7 +41,7 @@
|
||||
Heat: 0.95
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskGas
|
||||
parent: [ClothingMaskGas, BaseSyndicateContraband]
|
||||
id: ClothingMaskGasSyndicate
|
||||
name: syndicate gas mask
|
||||
description: A close-fitting tactical mask that can be connected to an air supply.
|
||||
@@ -76,7 +76,7 @@
|
||||
Heat: 0.80
|
||||
|
||||
- type: entity
|
||||
parent: ClothingMaskGasAtmos
|
||||
parent: [ClothingMaskGasAtmos, BaseCommandContraband]
|
||||
id: ClothingMaskGasCaptain
|
||||
name: captain's gas mask
|
||||
description: Nanotrasen cut corners and repainted a spare atmospheric gas mask, but don't tell anyone.
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
stealGroup: HeadCloak # leaving this here because I suppose it might be interesting?
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckCloakCap
|
||||
name: captain's cloak
|
||||
description: A pompous and comfy blue cloak with a nice gold trim, while not particularly valuable as your other possessions, it sure is fancy.
|
||||
@@ -21,7 +21,7 @@
|
||||
stealGroup: HeadCloak
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckCloakHos
|
||||
name: head of security's cloak
|
||||
description: An exquisite dark and red cloak fitting for those who can assert dominance over wrongdoers. Take a stab at being civil in prosecution!
|
||||
@@ -32,7 +32,7 @@
|
||||
stealGroup: HeadCloak
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckCloakCe
|
||||
name: chief engineer's cloak
|
||||
description: A dark green cloak with light blue ornaments, given to those who proved themselves to master the precise art of engineering.
|
||||
@@ -43,7 +43,7 @@
|
||||
stealGroup: HeadCloak
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingCloakCmo
|
||||
name: chief medical officer's cloak
|
||||
description: A sterile blue cloak with a green cross, radiating with a sense of duty and willingness to help others.
|
||||
@@ -54,7 +54,7 @@
|
||||
stealGroup: HeadCloak
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckCloakRd
|
||||
name: research director's cloak
|
||||
description: A white cloak with violet stripes, showing your status as the arbiter of cutting-edge technology.
|
||||
@@ -65,7 +65,7 @@
|
||||
stealGroup: HeadCloak
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckCloakQm
|
||||
name: quartermaster's cloak
|
||||
description: A strong brown cloak with a reflective stripe, while not as fancy as others, it does show your managing skills.
|
||||
@@ -76,7 +76,7 @@
|
||||
stealGroup: HeadCloak
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckCloakHop
|
||||
name: head of personnel's cloak
|
||||
description: A blue cloak with red shoulders and gold buttons, proving you are the gatekeeper to any airlock on the station.
|
||||
@@ -105,7 +105,7 @@
|
||||
sprite: Clothing/Neck/Cloaks/nanotrasen.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckCloakCapFormal
|
||||
name: captain's formal cloak
|
||||
description: A lavish and decorated cloak for special occasions.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckMantleCap
|
||||
name: captain's mantle
|
||||
description: A comfortable and chique mantle befitting of only the most experienced captain.
|
||||
@@ -10,7 +10,7 @@
|
||||
sprite: Clothing/Neck/mantles/capmantle.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckMantleCE
|
||||
name: chief engineer's mantle
|
||||
description: High visibility, check. RIG system, check. High capacity cell, check. Everything a chief engineer could need in a stylish mantle.
|
||||
@@ -19,9 +19,9 @@
|
||||
sprite: Clothing/Neck/mantles/cemantle.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/mantles/cemantle.rsi
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckMantleCMO
|
||||
name: chief medical officer's mantle
|
||||
description: For a CMO that has been in enough medbays to know that more PPE means less central command dry cleaning visits when the shift is over.
|
||||
@@ -30,9 +30,9 @@
|
||||
sprite: Clothing/Neck/mantles/cmomantle.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/mantles/cmomantle.rsi
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckMantleHOP
|
||||
name: head of personnel's mantle
|
||||
description: A good HOP knows that paper pushing is only half the job... petting your dog and looking fashionable is the other half.
|
||||
@@ -41,9 +41,9 @@
|
||||
sprite: Clothing/Neck/mantles/hopmantle.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/mantles/hopmantle.rsi
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckMantleHOS
|
||||
name: head of security's mantle
|
||||
description: Shootouts with nukies are just another Tuesday for this HoS. This mantle is a symbol of commitment to the station.
|
||||
@@ -52,9 +52,9 @@
|
||||
sprite: Clothing/Neck/mantles/hosmantle.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/mantles/hosmantle.rsi
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckMantleRD
|
||||
name: research director's mantle
|
||||
description: For when long days in the office consist of explosives, poisonous gas, murder robots, and a fresh pizza from cargo; this mantle will keep you comfy.
|
||||
@@ -65,7 +65,7 @@
|
||||
sprite: Clothing/Neck/mantles/rdmantle.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
parent: [ClothingNeckBase, BaseCommandContraband]
|
||||
id: ClothingNeckMantleQM
|
||||
name: quartermaster's mantle
|
||||
description: For the master of goods and materials to rule over the department, a befitting mantle to show off superiority!
|
||||
@@ -73,4 +73,4 @@
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/mantles/qmmantle.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/mantles/qmmantle.rsi
|
||||
sprite: Clothing/Neck/mantles/qmmantle.rsi
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
sprite: Clothing/Neck/Scarfs/purple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingScarfBase
|
||||
parent: [ ClothingScarfBase, BaseSyndicateContraband ]
|
||||
id: ClothingNeckScarfStripedSyndieGreen
|
||||
name: striped syndicate green scarf
|
||||
description: A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.
|
||||
@@ -98,7 +98,7 @@
|
||||
sprite: Clothing/Neck/Scarfs/syndiegreen.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingScarfBase
|
||||
parent: [ ClothingScarfBase, BaseSyndicateContraband ]
|
||||
id: ClothingNeckScarfStripedSyndieRed
|
||||
name: striped syndicate red scarf
|
||||
description: A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#Basic armor vest
|
||||
- type: entity
|
||||
parent: [ClothingOuterBaseMedium, AllowSuitStorageClothing]
|
||||
parent: [ClothingOuterBaseMedium, AllowSuitStorageClothing, BaseRestrictedContraband]
|
||||
id: ClothingOuterArmorBasic
|
||||
name: armor vest
|
||||
description: A standard Type I armored vest that provides decent protection against most types of damage.
|
||||
@@ -36,7 +36,7 @@
|
||||
sprite: Clothing/OuterClothing/Armor/security_slim.rsi
|
||||
|
||||
- type: entity
|
||||
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing]
|
||||
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseRestrictedContraband]
|
||||
id: ClothingOuterArmorRiot
|
||||
name: riot suit
|
||||
description: A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Perfect for fighting delinquents around the station.
|
||||
@@ -258,7 +258,7 @@
|
||||
sprite: Clothing/OuterClothing/Armor/magusred.rsi
|
||||
|
||||
- type: entity
|
||||
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing]
|
||||
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseCommandContraband]
|
||||
id: ClothingOuterArmorCaptainCarapace
|
||||
name: "captain's carapace"
|
||||
description: "An armored chestpiece that provides protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest."
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
#Atmospherics Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseEngineeringContraband]
|
||||
id: ClothingOuterHardsuitAtmos
|
||||
name: atmos hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has thermal shielding.
|
||||
@@ -65,7 +65,7 @@
|
||||
|
||||
#Engineering Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseEngineeringContraband]
|
||||
id: ClothingOuterHardsuitEngineering
|
||||
name: engineering hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has radiation shielding.
|
||||
@@ -97,7 +97,7 @@
|
||||
|
||||
#Spationaut Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseCargoContraband]
|
||||
id: ClothingOuterHardsuitSpatio
|
||||
name: spationaut hardsuit
|
||||
description: A lightweight hardsuit designed for industrial EVA in zero gravity.
|
||||
@@ -126,7 +126,7 @@
|
||||
|
||||
#Salvage Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseCargoContraband]
|
||||
id: ClothingOuterHardsuitSalvage
|
||||
name: mining hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters.
|
||||
@@ -156,7 +156,7 @@
|
||||
clothingPrototype: ClothingHeadHelmetHardsuitSalvage
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseCargoContraband]
|
||||
id: ClothingOuterHardsuitMaxim
|
||||
name: salvager maxim hardsuit
|
||||
description: Fire. Heat. These things forge great weapons, they also forge great salvagers.
|
||||
@@ -188,7 +188,7 @@
|
||||
|
||||
#Security Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseRestrictedContraband]
|
||||
id: ClothingOuterHardsuitSecurity
|
||||
name: security hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
|
||||
@@ -218,7 +218,7 @@
|
||||
|
||||
#Brigmedic Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseRestrictedContraband]
|
||||
id: ClothingOuterHardsuitBrigmedic
|
||||
name: brigmedic hardsuit
|
||||
description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit.
|
||||
@@ -245,7 +245,7 @@
|
||||
|
||||
#Warden's Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseRestrictedContraband]
|
||||
id: ClothingOuterHardsuitWarden
|
||||
name: warden's hardsuit
|
||||
description: A specialized riot suit geared to combat low pressure environments.
|
||||
@@ -275,7 +275,7 @@
|
||||
|
||||
#Captain's Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseCommandContraband]
|
||||
id: ClothingOuterHardsuitCap
|
||||
name: captain's armored spacesuit
|
||||
description: A formal armored spacesuit, made for the station's captain.
|
||||
@@ -307,7 +307,7 @@
|
||||
|
||||
#Chief Engineer's Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseCommandContraband]
|
||||
id: ClothingOuterHardsuitEngineeringWhite
|
||||
name: chief engineer's hardsuit
|
||||
description: A special hardsuit that protects against hazardous, low pressure environments, made for the chief engineer of the station.
|
||||
@@ -341,7 +341,7 @@
|
||||
|
||||
#Chief Medical Officer's Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseCommandContraband]
|
||||
id: ClothingOuterHardsuitMedical
|
||||
name: chief medical officer's hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement.
|
||||
@@ -366,7 +366,7 @@
|
||||
|
||||
#Research Director's Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseGrandTheftContraband]
|
||||
id: ClothingOuterHardsuitRd
|
||||
name: experimental research hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
|
||||
@@ -410,7 +410,7 @@
|
||||
|
||||
#Head of Security's Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitSecurity
|
||||
parent: [ClothingOuterHardsuitBase, BaseCommandContraband]
|
||||
id: ClothingOuterHardsuitSecurityRed
|
||||
name: head of security's hardsuit
|
||||
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
|
||||
@@ -473,7 +473,7 @@
|
||||
#ANTAG HARDSUITS
|
||||
#Blood-red Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ ClothingOuterHardsuitBase, BaseSyndicateContraband ]
|
||||
id: ClothingOuterHardsuitSyndie
|
||||
name: blood-red hardsuit
|
||||
description: A heavily armored hardsuit designed for work in special operations. Property of Gorlex Marauders.
|
||||
@@ -512,7 +512,7 @@
|
||||
|
||||
# Syndicate Medic Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitSyndie
|
||||
parent: [ClothingOuterHardsuitSyndie, BaseSyndicateContraband]
|
||||
id: ClothingOuterHardsuitSyndieMedic
|
||||
name: blood-red medic hardsuit
|
||||
description: A heavily armored and agile advanced hardsuit specifically designed for field medic operations.
|
||||
@@ -530,7 +530,7 @@
|
||||
|
||||
#Syndicate Elite Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseSyndicateContraband]
|
||||
id: ClothingOuterHardsuitSyndieElite
|
||||
name: syndicate elite hardsuit
|
||||
description: An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.
|
||||
@@ -568,7 +568,7 @@
|
||||
|
||||
#Syndicate Commander Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseSyndicateContraband]
|
||||
id: ClothingOuterHardsuitSyndieCommander
|
||||
name: syndicate commander hardsuit
|
||||
description: A bulked up version of the blood-red hardsuit, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights.
|
||||
@@ -600,7 +600,7 @@
|
||||
|
||||
#Cybersun Juggernaut Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
parent: [ClothingOuterHardsuitBase, BaseSyndicateContraband]
|
||||
id: ClothingOuterHardsuitJuggernaut
|
||||
name: cybersun juggernaut suit
|
||||
description: A suit made by the cutting edge R&D department at cybersun to be hyper resilient.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#Web vest
|
||||
- type: entity
|
||||
parent: [ClothingOuterStorageBase, AllowSuitStorageClothing]
|
||||
parent: [ClothingOuterStorageBase, AllowSuitStorageClothing, BaseSyndicateContraband]
|
||||
id: ClothingOuterVestWeb
|
||||
name: web vest
|
||||
description: A synthetic armor vest. This one has added webbing and ballistic plates.
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
#Mercenary web vest
|
||||
- type: entity
|
||||
parent: ClothingOuterVestWeb #web vest so it should have some pockets for ammo
|
||||
parent: [ClothingOuterVestWeb, BaseMinorContraband] #web vest so it should have some pockets for ammo
|
||||
id: ClothingOuterVestWebMerc
|
||||
name: merc web vest
|
||||
description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating.
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
#Detective's vest
|
||||
- type: entity
|
||||
parent: ClothingOuterArmorBasic
|
||||
parent: [ClothingOuterArmorBasic, BaseRestrictedContraband]
|
||||
id: ClothingOuterVestDetective
|
||||
name: detective's vest
|
||||
description: A hard-boiled private investigator's armored vest.
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
clothingPrototype: ClothingHeadHatHoodWinterBartender
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
|
||||
id: ClothingOuterWinterCap
|
||||
name: captain's winter coat
|
||||
components:
|
||||
@@ -142,7 +142,7 @@
|
||||
clothingPrototype: ClothingHeadHatHoodWinterCargo
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
|
||||
id: ClothingOuterWinterCE
|
||||
name: chief engineer's winter coat
|
||||
components:
|
||||
@@ -240,7 +240,7 @@
|
||||
clothingPrototype: ClothingHeadHatHoodWinterChem
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
|
||||
id: ClothingOuterWinterCMO
|
||||
name: chief medical officer's winter coat
|
||||
components:
|
||||
@@ -333,7 +333,7 @@
|
||||
clothingPrototype: ClothingHeadHatHoodWinterSci
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
|
||||
id: ClothingOuterWinterHoP
|
||||
name: head of personnel's winter coat
|
||||
components:
|
||||
@@ -358,7 +358,7 @@
|
||||
|
||||
##########################################################
|
||||
- type: entity
|
||||
parent: [ClothingOuterArmorHoS, ClothingOuterWinterCoatToggleable]
|
||||
parent: [ClothingOuterArmorHoS, ClothingOuterWinterCoatToggleable, BaseCommandContraband]
|
||||
id: ClothingOuterWinterHoS
|
||||
name: head of security's armored winter coat
|
||||
description: A sturdy, utilitarian winter coat designed to protect a head of security from any brig-bound threats and hypothermic events.
|
||||
@@ -372,7 +372,7 @@
|
||||
##########################################################
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
|
||||
id: ClothingOuterWinterHoSUnarmored
|
||||
name: head of security's winter coat
|
||||
description: A sturdy coat, a warm coat, but not an armored coat.
|
||||
@@ -555,7 +555,7 @@
|
||||
clothingPrototype: ClothingHeadHatHoodWinterPara
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
|
||||
id: ClothingOuterWinterQM
|
||||
name: quartermaster's winter coat
|
||||
components:
|
||||
@@ -579,7 +579,7 @@
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
|
||||
id: ClothingOuterWinterRD
|
||||
name: research director's winter coat
|
||||
components:
|
||||
@@ -663,7 +663,7 @@
|
||||
clothingPrototype: ClothingHeadHatHoodWinterSci
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
parent: [ClothingOuterWinterCoatToggleable, BaseRestrictedContraband]
|
||||
id: ClothingOuterWinterSec
|
||||
name: security winter coat
|
||||
components:
|
||||
@@ -717,7 +717,7 @@
|
||||
|
||||
################################################################
|
||||
- type: entity
|
||||
parent: [ClothingOuterArmorWarden, ClothingOuterWinterCoatToggleable]
|
||||
parent: [ClothingOuterArmorWarden, ClothingOuterWinterCoatToggleable, BaseRestrictedContraband]
|
||||
id: ClothingOuterWinterWarden
|
||||
name: warden's armored winter coat
|
||||
description: A sturdy, utilitarian winter coat designed to protect a warden from any brig-bound threats and hypothermic events.
|
||||
@@ -731,7 +731,7 @@
|
||||
################################################################
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
parent: [ClothingOuterWinterCoatToggleable, BaseRestrictedContraband]
|
||||
id: ClothingOuterWinterWardenUnarmored
|
||||
name: warden's winter coat
|
||||
description: A sturdy coat, a warm coat, but not an armored coat.
|
||||
@@ -755,7 +755,7 @@
|
||||
clothingPrototype: ClothingHeadHatHoodWinterWarden
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
parent: [ClothingOuterWinterCoatToggleable, BaseSyndicateContraband]
|
||||
id: ClothingOuterWinterSyndieCap
|
||||
name: syndicate's winter coat
|
||||
description: "The syndicate's winter coat is made of durable fabric, with gilded patterns, and coarse wool."
|
||||
@@ -780,7 +780,7 @@
|
||||
|
||||
##############################################################
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterWarden
|
||||
parent: [ClothingOuterWinterWarden, BaseSyndicateContraband]
|
||||
id: ClothingOuterWinterSyndieCapArmored
|
||||
name: syndicate's armored winter coat
|
||||
description: "The syndicate's armored winter coat is made of durable fabric, with gilded patterns, and coarse wool."
|
||||
@@ -794,7 +794,7 @@
|
||||
##############################################################
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoatToggleable
|
||||
parent: [ClothingOuterWinterCoatToggleable, BaseSyndicateContraband]
|
||||
id: ClothingOuterWinterSyndie
|
||||
name: syndicate's winter coat
|
||||
description: Insulated winter coat, looks like a merch from "Syndieland".
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
- type: Matchbox
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesMilitaryBase
|
||||
parent: [ClothingShoesMilitaryBase, BaseRestrictedContraband]
|
||||
id: ClothingShoesBootsJack
|
||||
name: jackboots
|
||||
description: Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time.
|
||||
@@ -45,7 +45,7 @@
|
||||
sprite: Clothing/Shoes/Boots/performer.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesMilitaryBase
|
||||
parent: [ClothingShoesMilitaryBase, BaseRestrictedContraband]
|
||||
id: ClothingShoesBootsCombat
|
||||
name: combat boots
|
||||
description: Robust combat boots for combat scenarios or combat situations. All combat, all the time.
|
||||
@@ -143,7 +143,7 @@
|
||||
sprite: Clothing/Shoes/Boots/winterbootssci.rsi
|
||||
|
||||
- type: entity
|
||||
parent: [ClothingShoesBaseWinterBoots, ClothingShoesMilitaryBase]
|
||||
parent: [ClothingShoesBaseWinterBoots, ClothingShoesMilitaryBase, BaseRestrictedContraband]
|
||||
id: ClothingShoesBootsWinterSec
|
||||
name: security winter boots
|
||||
components:
|
||||
@@ -153,7 +153,7 @@
|
||||
sprite: Clothing/Shoes/Boots/winterbootssec.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseWinterBoots
|
||||
parent: [ClothingShoesBaseWinterBoots, BaseSyndicateContraband]
|
||||
id: ClothingShoesBootsWinterSyndicate
|
||||
name: syndicate's winter boots
|
||||
description: Durable heavy boots, looks like merch from "Syndieland".
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
parent: [ClothingShoesBase, BaseToggleClothing]
|
||||
parent: [ClothingShoesBase, BaseToggleClothing, BaseEngineeringContraband]
|
||||
id: ClothingShoesBootsMag
|
||||
name: magboots
|
||||
description: Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
|
||||
@@ -36,7 +36,7 @@
|
||||
- WhitelistChameleon
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBootsMag
|
||||
parent: [ClothingShoesBootsMag, BaseGrandTheftContraband]
|
||||
id: ClothingShoesBootsMagAdv
|
||||
name: advanced magboots
|
||||
description: State-of-the-art magnetic boots that do not slow down their wearer.
|
||||
@@ -80,7 +80,7 @@
|
||||
price: 3000
|
||||
|
||||
- type: entity
|
||||
parent: [ClothingShoesBootsMag, BaseJetpack]
|
||||
parent: [ClothingShoesBootsMag, BaseJetpack, BaseSyndicateContraband]
|
||||
id: ClothingShoesBootsMagSyndie
|
||||
name: blood-red magboots
|
||||
description: Reverse-engineered magnetic boots that have a heavy magnetic pull and integrated thrusters. It can hold 0.75 L of gas.
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/bartender.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtCaptain
|
||||
name: captain's jumpskirt
|
||||
description: It's a blue jumpskirt with some gold markings denoting the rank of "Captain".
|
||||
@@ -32,7 +32,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/cargotech.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtChiefEngineer
|
||||
name: chief engineer's jumpskirt
|
||||
description: It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of Chief Engineer.
|
||||
@@ -43,7 +43,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/ce.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtChiefEngineerTurtle
|
||||
name: chief engineer's turtleneck
|
||||
description: A yellow turtleneck designed specifically for work in conditions of the engineering department.
|
||||
@@ -109,7 +109,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/genetics.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtCMO
|
||||
name: chief medical officer's jumpskirt
|
||||
description: It's a jumpskirt worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
|
||||
@@ -120,7 +120,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/cmo.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtCMOTurtle
|
||||
name: chief medical officer's turtleneck jumpskirt
|
||||
description: It's a turtleneck worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
|
||||
@@ -164,7 +164,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/engineering.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtHoP
|
||||
name: head of personnel's jumpskirt
|
||||
description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
|
||||
@@ -175,7 +175,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hop.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtHoS
|
||||
name: head of security's jumpskirt
|
||||
description: It's bright red and rather crisp, much like security's victims tend to be.
|
||||
@@ -200,7 +200,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtHoSAlt
|
||||
name: head of security's turtleneck
|
||||
description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security.
|
||||
@@ -211,7 +211,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hos_alt.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtHoSParadeMale
|
||||
name: head of security's parade uniform
|
||||
description: A head of security's luxury-wear, for special occasions.
|
||||
@@ -327,7 +327,7 @@
|
||||
- WhitelistChameleon
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtQM
|
||||
name: quartermaster's jumpskirt
|
||||
description: 'What can brown do for you?'
|
||||
@@ -338,7 +338,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/qm.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtQMTurtleneck
|
||||
name: quartermasters's turtleneck
|
||||
description: A sharp turtleneck made for the hardy work environment of supply.
|
||||
@@ -349,7 +349,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtResearchDirector
|
||||
name: research director's turtleneck
|
||||
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
|
||||
@@ -382,7 +382,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/roboticist.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseRestrictedContraband]
|
||||
id: ClothingUniformJumpskirtSec
|
||||
name: security jumpskirt
|
||||
description: A jumpskirt made of strong material, providing robust protection.
|
||||
@@ -408,7 +408,7 @@
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseRestrictedContraband]
|
||||
id: ClothingUniformJumpskirtWarden
|
||||
name: warden's uniform
|
||||
description: A formal security suit for officers complete with Nanotrasen belt buckle.
|
||||
@@ -489,7 +489,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpskirtHosFormal
|
||||
name: hos's formal dress
|
||||
description: A dress for special occasions.
|
||||
@@ -500,7 +500,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/hosformaldress.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UnsensoredClothingUniformSkirtBase
|
||||
parent: [UnsensoredClothingUniformSkirtBase, BaseSyndicateContraband]
|
||||
id: ClothingUniformJumpskirtOperative
|
||||
name: operative jumpskirt
|
||||
description: Uniform for elite syndicate operatives performing tactical operations in deep space.
|
||||
@@ -680,7 +680,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/senior_physician.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseRestrictedContraband]
|
||||
id: ClothingUniformJumpskirtSeniorOfficer
|
||||
name: senior officer jumpskirt
|
||||
description: A sign of skill and prestige within the security department.
|
||||
@@ -691,7 +691,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/senior_officer.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: [ClothingUniformSkirtBase, BaseRestrictedContraband]
|
||||
id: ClothingUniformJumpskirtSecGrey
|
||||
name: grey security jumpskirt
|
||||
description: A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood.
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/bartender_purple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitCaptain
|
||||
name: captain's jumpsuit
|
||||
description: It's a blue jumpsuit with some gold markings denoting the rank of "Captain".
|
||||
@@ -91,7 +91,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/salvage.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitChiefEngineer
|
||||
name: chief engineer's jumpsuit
|
||||
description: It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer.
|
||||
@@ -102,7 +102,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitChiefEngineerTurtle
|
||||
name: chief engineer's turtleneck
|
||||
description: A yellow turtleneck designed specifically for work in conditions of the engineering department.
|
||||
@@ -253,7 +253,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/jester2.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitCMO
|
||||
name: chief medical officer's jumpsuit
|
||||
description: It's a jumpsuit worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
|
||||
@@ -264,7 +264,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/cmo.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitCMOTurtle
|
||||
name: chief medical officer's turtleneck jumpsuit
|
||||
description: It's a turtleneck worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
|
||||
@@ -319,7 +319,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitHoP
|
||||
name: head of personnel's jumpsuit
|
||||
description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
|
||||
@@ -330,7 +330,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hop.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitHoS
|
||||
name: head of security's jumpsuit
|
||||
description: It's bright red and rather crisp, much like security's victims tend to be.
|
||||
@@ -353,7 +353,7 @@
|
||||
- state: overlay-inhand-right
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitHoSAlt
|
||||
name: head of security's turtleneck
|
||||
description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security.
|
||||
@@ -364,7 +364,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos_alt.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitHoSBlue
|
||||
name: head of security's blue jumpsuit
|
||||
description: A blue jumpsuit of Head of Security.
|
||||
@@ -375,7 +375,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos_blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitHoSGrey
|
||||
name: head of security's grey jumpsuit
|
||||
description: A grey jumpsuit of Head of Security, which make him look somewhat like a passenger.
|
||||
@@ -386,7 +386,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hos_grey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitHoSParadeMale
|
||||
name: head of security's parade uniform
|
||||
description: A male head of security's luxury-wear, for special occasions.
|
||||
@@ -513,7 +513,7 @@
|
||||
- WhitelistChameleon
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitQM
|
||||
name: quartermaster's jumpsuit
|
||||
description: 'What can brown do for you?'
|
||||
@@ -524,7 +524,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/qm.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitQMTurtleneck
|
||||
name: quartermasters's turtleneck
|
||||
description: A sharp turtleneck made for the hardy work environment of supply.
|
||||
@@ -535,7 +535,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/qmturtle.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitQMFormal
|
||||
name: quartermasters's formal suit
|
||||
description: Inspired by the quartermasters of military's past, the perfect outfit for supplying a formal occasion.
|
||||
@@ -546,7 +546,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/qmformal.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitResearchDirector
|
||||
name: research director's turtleneck
|
||||
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
|
||||
@@ -590,7 +590,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/roboticist.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseRestrictedContraband]
|
||||
id: ClothingUniformJumpsuitSec
|
||||
name: security jumpsuit
|
||||
description: A jumpsuit made of strong material, providing robust protection.
|
||||
@@ -624,7 +624,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/security_blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseRestrictedContraband]
|
||||
id: ClothingUniformJumpsuitSecGrey
|
||||
name: grey security jumpsuit
|
||||
description: A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood.
|
||||
@@ -635,7 +635,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/security_grey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseRestrictedContraband]
|
||||
id: ClothingUniformJumpsuitWarden
|
||||
name: warden's uniform
|
||||
description: A formal security suit for officers complete with Nanotrasen belt buckle.
|
||||
@@ -746,7 +746,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/lawyergood.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UnsensoredClothingUniformBase
|
||||
parent: [UnsensoredClothingUniformBase, BaseSyndicateContraband]
|
||||
id: ClothingUniformJumpsuitPyjamaSyndicateBlack
|
||||
name: black syndicate pyjamas
|
||||
description: For those long nights in perma.
|
||||
@@ -757,7 +757,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/pyjamasyndicateblack.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UnsensoredClothingUniformBase
|
||||
parent: [UnsensoredClothingUniformBase, BaseSyndicateContraband]
|
||||
id: ClothingUniformJumpsuitPyjamaSyndicatePink
|
||||
name: pink syndicate pyjamas
|
||||
description: For those long nights in perma.
|
||||
@@ -768,7 +768,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/pyjamasyndicatepink.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UnsensoredClothingUniformBase
|
||||
parent: [UnsensoredClothingUniformBase, BaseSyndicateContraband]
|
||||
id: ClothingUniformJumpsuitPyjamaSyndicateRed
|
||||
name: red syndicate pyjamas
|
||||
description: For those long nights in perma.
|
||||
@@ -790,7 +790,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/nanotrasen.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitCapFormal
|
||||
name: captain's formal suit
|
||||
description: A suit for special occasions.
|
||||
@@ -812,7 +812,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/centcomformal.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseCommandContraband]
|
||||
id: ClothingUniformJumpsuitHosFormal
|
||||
name: hos's formal suit
|
||||
description: A suit for special occasions.
|
||||
@@ -823,7 +823,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hosformal.rsi
|
||||
|
||||
- type: entity
|
||||
parent: UnsensoredClothingUniformBase
|
||||
parent: [UnsensoredClothingUniformBase, BaseSyndicateContraband]
|
||||
id: ClothingUniformJumpsuitOperative
|
||||
name: operative jumpsuit
|
||||
description: Uniform for elite syndicate operatives performing tactical operations in deep space.
|
||||
@@ -1128,7 +1128,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/hawaiyellow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseSyndicateContraband]
|
||||
id: ClothingUniformJumpsuitSyndieFormal
|
||||
name: syndicate formal suit
|
||||
description: "The syndicate's uniform is made in an elegant style, it's even a pity to do dirty tricks in this."
|
||||
@@ -1183,7 +1183,7 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/senior_physician.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
parent: [ClothingUniformBase, BaseRestrictedContraband]
|
||||
id: ClothingUniformJumpsuitSeniorOfficer
|
||||
name: senior officer jumpsuit
|
||||
description: A sign of skill and prestige within the security department.
|
||||
|
||||
@@ -2067,7 +2067,7 @@
|
||||
|
||||
- type: entity
|
||||
name: grenade penguin
|
||||
parent: [ MobPenguin, MobCombat ]
|
||||
parent: [ MobPenguin, MobCombat, BaseSyndicateContraband ]
|
||||
id: MobGrenadePenguin
|
||||
description: A small penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.
|
||||
components:
|
||||
|
||||
@@ -565,7 +565,7 @@
|
||||
|
||||
- type: entity
|
||||
id: HappyHonkNukie
|
||||
parent: HappyHonk
|
||||
parent: [HappyHonk, BaseSyndicateContraband]
|
||||
name: robust nukie meal
|
||||
description: A sus meal with a potentially explosive surprise.
|
||||
suffix: Toy Unsafe
|
||||
|
||||
@@ -337,7 +337,7 @@
|
||||
- type: entity
|
||||
name: prime-cut corgi meat
|
||||
# can't rot since that would be very bad for syndies
|
||||
parent: FoodMeatBase
|
||||
parent: [FoodMeatBase, BaseGrandTheftContraband]
|
||||
id: FoodMeatCorgi
|
||||
description: The tainted gift of an evil crime. The meat may be delicious, but at what cost?
|
||||
components:
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
|
||||
- type: entity
|
||||
id: CigPackSyndicate
|
||||
parent: CigPackBase
|
||||
parent: [CigPackBase, BaseSyndicateContraband]
|
||||
name: Interdyne herbals packet
|
||||
description: Elite cigarettes for elite syndicate agents. Infused with medicine for when you need to do more than calm your nerves.
|
||||
components:
|
||||
|
||||
@@ -229,7 +229,7 @@
|
||||
prototype: ComputerCrewMonitoring
|
||||
|
||||
- type: entity
|
||||
parent: BaseComputerCircuitboard
|
||||
parent: [BaseComputerCircuitboard, BaseGrandTheftContraband]
|
||||
id: IDComputerCircuitboard
|
||||
name: ID card computer board
|
||||
description: A computer printed circuit board for an ID card console.
|
||||
@@ -405,4 +405,4 @@
|
||||
- type: Sprite
|
||||
state: cpu_science
|
||||
- type: ComputerBoard
|
||||
prototype: ComputerRoboticsControl
|
||||
prototype: ComputerRoboticsControl
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: C.H.I.M.P. handcannon upgrade chip
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
id: WeaponPistolCHIMPUpgradeKit
|
||||
description: An experimental upgrade kit for the C.H.I.M.P.
|
||||
components:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
name: holoparasite injector
|
||||
id: HoloparasiteInjector
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
description: A complex artwork of handheld machinery allowing the user to host a holoparasite guardian.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -34,7 +34,7 @@
|
||||
|
||||
- type: entity
|
||||
name: holoparasite box
|
||||
parent: BoxCardboard
|
||||
parent: [BoxCardboard, BaseSyndicateContraband]
|
||||
id: BoxHoloparasite
|
||||
description: A box containing a holoparasite injector.
|
||||
components:
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
- type: entity
|
||||
name: holoclown box
|
||||
parent: BoxCardboard
|
||||
parent: [BoxCardboard, BaseSyndicateContraband]
|
||||
id: BoxHoloclown
|
||||
description: A box containing a holoclown injector.
|
||||
components:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
abstract: true
|
||||
id: ReinforcementRadio
|
||||
name: syndicate reinforcement radio
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
id: SingularityBeacon
|
||||
parent: BaseMachinePowered
|
||||
parent: [BaseMachinePowered, BaseSyndicateContraband]
|
||||
name: singularity beacon
|
||||
description: A syndicate device that attracts the singularity. If it's loose and you're seeing this, run.
|
||||
components:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
id: ChameleonProjector
|
||||
name: chameleon projector
|
||||
description: Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.
|
||||
|
||||
@@ -200,7 +200,7 @@
|
||||
- state: service_label
|
||||
|
||||
- type: entity
|
||||
parent: EncryptionKey
|
||||
parent: [EncryptionKey, BaseRestrictedContraband]
|
||||
id: EncryptionKeySyndie
|
||||
name: blood-red encryption key
|
||||
description: An encryption key used by... wait... Who is the owner of this chip?
|
||||
@@ -215,7 +215,7 @@
|
||||
- state: synd_label
|
||||
|
||||
- type: entity
|
||||
parent: EncryptionKey
|
||||
parent: [EncryptionKey, BaseSyndicateContraband]
|
||||
id: EncryptionKeyBinary
|
||||
name: binary translator key
|
||||
description: An encryption key that translates binary signals used by silicons.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
id: HandTeleporter
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseGrandTheftContraband]
|
||||
name: hand teleporter
|
||||
description: "A Nanotrasen signature item--only the finest bluespace tech. Instructions: Use once to create a portal which teleports at random. Use again to link it to a portal at your current location. Use again to clear all portals."
|
||||
components:
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
sprite: Objects/Storage/Briefcases/briefcase_brown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: BriefcaseBrown
|
||||
parent: [BriefcaseBrown, BaseSyndicateContraband]
|
||||
id: BriefcaseSyndie
|
||||
suffix: Syndicate, Empty
|
||||
components:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: nuclear authentication disk
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseGrandTheftContraband]
|
||||
id: NukeDisk
|
||||
description: A nuclear auth disk, capable of arming a nuke if used along with a code. Note from nanotrasen reads "THIS IS YOUR MOST IMPORTANT POSESSION, SECURE DAT FUKKEN DISK!"
|
||||
components:
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
- type: entity
|
||||
name: nuclear authentication disk
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseGrandTheftContraband]
|
||||
id: NukeDiskFake
|
||||
suffix: Fake
|
||||
description: A nuclear auth disk, capable of arming a nuke if used along with a code. Note from nanotrasen reads "THIS IS YOUR MOST IMPORTANT POSESSION, SECURE DAT FUKKEN DISK!"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name: handcuffs
|
||||
description: Used to detain criminals and other assholes.
|
||||
id: Handcuffs
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseRestrictedContraband]
|
||||
components:
|
||||
- type: Item
|
||||
size: Small
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
- state: idintern-service
|
||||
|
||||
- type: entity
|
||||
parent: IDCardStandard
|
||||
parent: [IDCardStandard, BaseGrandTheftContraband]
|
||||
id: CaptainIDCard
|
||||
name: captain ID card
|
||||
components:
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name: implanter
|
||||
description: A syringe exclusively designed for the injection and extraction of subdermal implants.
|
||||
id: BaseImplanter
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseRestrictedContraband]
|
||||
abstract: true
|
||||
components:
|
||||
- type: ItemSlots
|
||||
@@ -94,7 +94,7 @@
|
||||
|
||||
- type: entity
|
||||
id: BaseImplantOnlyImplanterSyndi
|
||||
parent: BaseImplantOnlyImplanter
|
||||
parent: [BaseImplantOnlyImplanter, BaseSyndicateContraband]
|
||||
description: A compact disposable syringe exclusively designed for the injection of subdermal implants.
|
||||
abstract: true
|
||||
components:
|
||||
|
||||
@@ -503,7 +503,7 @@
|
||||
|
||||
- type: entity
|
||||
id: BoxFolderQmClipboard
|
||||
parent: BoxFolderClipboard
|
||||
parent: [BoxFolderClipboard, BaseGrandTheftContraband]
|
||||
name: requisition digi-board
|
||||
description: A bulky electric clipboard, filled with shipping orders and financing details. With so many compromising documents, you ought to keep this safe.
|
||||
components:
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Cybersun pen
|
||||
parent: PenEmbeddable
|
||||
parent: [PenEmbeddable, BaseSyndicateContraband]
|
||||
id: CyberPen
|
||||
description: A high-tech pen straight from Cybersun's legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. So powerful, it's even able to rewrite officially stamped documents should the need arise.
|
||||
components:
|
||||
|
||||
@@ -211,7 +211,7 @@
|
||||
|
||||
- type: entity
|
||||
name: syndicate rubber stamp
|
||||
parent: RubberStampBase
|
||||
parent: [RubberStampBase, BaseSyndicateContraband]
|
||||
id: RubberStampSyndicate
|
||||
suffix: DO NOT MAP
|
||||
components:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseGrandTheftContraband]
|
||||
id: BookSecretDocuments
|
||||
name: "emergency security orders"
|
||||
description: TOP SECRET. These documents specify the Emergency Orders that the HoS must carry out when ordered by Central Command.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
id: PowerSink
|
||||
parent: BaseMachine
|
||||
parent: [BaseMachine, BaseSyndicateContraband]
|
||||
name: power sink
|
||||
description: Drains immense amounts of electricity from the grid.
|
||||
components:
|
||||
|
||||
@@ -368,7 +368,7 @@
|
||||
|
||||
- type: entity
|
||||
name: energy shield
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
id: EnergyShield
|
||||
description: Exotic energy shield, when folded, can even fit in your pocket.
|
||||
components:
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
stealGroup: Bible
|
||||
|
||||
- type: entity
|
||||
parent: Bible
|
||||
parent: [Bible, BaseSyndicateContraband]
|
||||
name: necronomicon
|
||||
description: "There's a note: Klatuu, Verata, Nikto -- Don't forget it again!"
|
||||
id: BibleNecronomicon
|
||||
|
||||
@@ -470,7 +470,7 @@
|
||||
sprite: Objects/Specific/Hydroponics/fly_amanita.rsi
|
||||
|
||||
- type: entity
|
||||
parent: SeedBase
|
||||
parent: [SeedBase, BaseSyndicateContraband]
|
||||
name: packet of gatfruit seeds
|
||||
description: "These are no peashooters."
|
||||
id: GatfruitSeeds
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
- type: entity
|
||||
name: soap
|
||||
id: SoapSyndie
|
||||
parent: Soap
|
||||
parent: [Soap, BaseSyndicateContraband]
|
||||
description: An untrustworthy bar of soap. Smells of fear.
|
||||
components:
|
||||
- type: Sprite
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
name: handheld crew monitor
|
||||
suffix: DO NOT MAP
|
||||
parent: BaseHandheldComputer
|
||||
parent: [ BaseHandheldComputer, BaseGrandTheftContraband ]
|
||||
# CMO-only bud, don't add more.
|
||||
id: HandheldCrewMonitor
|
||||
description: A hand-held crew monitor displaying the status of suit sensors.
|
||||
|
||||
@@ -993,7 +993,7 @@
|
||||
#this is where all the syringes are so i didn't know where to put it
|
||||
- type: entity
|
||||
name: romerol syringe
|
||||
parent: PrefilledSyringe
|
||||
parent: [PrefilledSyringe, BaseSyndicateContraband]
|
||||
id: SyringeRomerol
|
||||
components:
|
||||
- type: SolutionContainerManager
|
||||
@@ -1006,7 +1006,7 @@
|
||||
|
||||
- type: entity
|
||||
name: hyperzine syringe
|
||||
parent: PrefilledSyringe
|
||||
parent: [PrefilledSyringe, BaseSyndicateContraband]
|
||||
id: SyringeStimulants
|
||||
components:
|
||||
- type: SolutionContainerManager
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: hypospray
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseGrandTheftContraband]
|
||||
description: A sterile injector for rapid administration of drugs to patients.
|
||||
id: Hypospray
|
||||
components:
|
||||
@@ -319,7 +319,7 @@
|
||||
|
||||
- type: entity
|
||||
name: hyperzine injector
|
||||
parent: ChemicalMedipen
|
||||
parent: [ChemicalMedipen, BaseSyndicateContraband]
|
||||
id: Stimpack
|
||||
description: Contains enough hyperzine for you to have the chemical's effect for 30 seconds. Use it when you're sure you're ready to throw down.
|
||||
components:
|
||||
@@ -351,7 +351,7 @@
|
||||
|
||||
- type: entity
|
||||
name: hyperzine microinjector
|
||||
parent: ChemicalMedipen
|
||||
parent: [ChemicalMedipen, BaseSyndicateContraband]
|
||||
id: StimpackMini
|
||||
description: A microinjector of hyperzine that give you about fifteen seconds of the chemical's effects.
|
||||
components:
|
||||
@@ -378,7 +378,7 @@
|
||||
|
||||
- type: entity
|
||||
name: combat medipen
|
||||
parent: ChemicalMedipen
|
||||
parent: [ChemicalMedipen, BaseSyndicateContraband]
|
||||
id: CombatMedipen
|
||||
description: A single-use medipen containing chemicals that regenerate most types of damage.
|
||||
components:
|
||||
|
||||
@@ -497,7 +497,7 @@
|
||||
#syndicate modules
|
||||
- type: entity
|
||||
id: BorgModuleSyndicateWeapon
|
||||
parent: [ BaseBorgModule, BaseProviderBorgModule ]
|
||||
parent: [ BaseBorgModule, BaseProviderBorgModule, BaseSyndicateContraband ]
|
||||
name: weapon cyborg module
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -557,7 +557,7 @@
|
||||
|
||||
- type: entity
|
||||
id: BorgModuleMartyr
|
||||
parent: [ BaseBorgModule, BaseProviderBorgModule ]
|
||||
parent: [ BaseBorgModule, BaseProviderBorgModule, BaseSyndicateContraband ]
|
||||
name: martyr cyborg module
|
||||
description: "A module that comes with an explosive you probably don't want to handle yourself."
|
||||
components:
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
id: NocturineChemistryBottle
|
||||
name: nocturine bottle
|
||||
description: This will make someone fall down almost immediately. Hard to overdose on.
|
||||
parent: BaseChemistryBottleFilled
|
||||
parent: [BaseChemistryBottleFilled, BaseSyndicateContraband]
|
||||
components:
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
- MobAbomination
|
||||
|
||||
- type: entity
|
||||
parent: PlushieCarp
|
||||
parent: [PlushieCarp, BaseSyndicateContraband]
|
||||
id: DehydratedSpaceCarp
|
||||
name: dehydrated space carp
|
||||
description: Looks like a plush toy carp, but just add water and it becomes a real-life space carp!
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
|
||||
- type: entity
|
||||
name: telecrystal
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
id: Telecrystal
|
||||
suffix: 20 TC
|
||||
description: It seems to be pulsing with suspiciously enticing energies.
|
||||
@@ -48,7 +49,7 @@
|
||||
|
||||
# Uplinks
|
||||
- type: entity
|
||||
parent: [ BaseItem, StorePresetUplink ]
|
||||
parent: [BaseItem, StorePresetUplink, BaseSyndicateContraband]
|
||||
id: BaseUplinkRadio
|
||||
name: syndicate uplink
|
||||
description: Suspiciously looking old radio...
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
id: EmagUnlimited
|
||||
suffix: Unlimited
|
||||
name: cryptographic sequencer
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: radio jammer
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
id: RadioJammer
|
||||
description: This device will disrupt any nearby outgoing radio communication as well as suit sensors when activated.
|
||||
components:
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
|
||||
- type: entity
|
||||
name: syndicate jaws of life
|
||||
parent: JawsOfLife
|
||||
parent: [JawsOfLife, BaseSyndicateContraband]
|
||||
id: SyndicateJawsOfLife
|
||||
description: Useful for entering the station or its departments.
|
||||
components:
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
#Empty black
|
||||
- type: entity
|
||||
id: JetpackBlack
|
||||
parent: BaseJetpack
|
||||
parent: [BaseJetpack, BaseSyndicateContraband]
|
||||
name: jetpack
|
||||
suffix: Empty
|
||||
components:
|
||||
@@ -140,7 +140,7 @@
|
||||
#Empty captain
|
||||
- type: entity
|
||||
id: JetpackCaptain
|
||||
parent: BaseJetpack
|
||||
parent: [BaseJetpack, BaseGrandTheftContraband]
|
||||
name: captain's jetpack
|
||||
suffix: Empty
|
||||
components:
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
- Flashlight
|
||||
|
||||
- type: entity
|
||||
parent: Lantern
|
||||
parent: [Lantern, BaseSyndicateContraband]
|
||||
id: LanternFlash
|
||||
suffix: Flash
|
||||
components:
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
|
||||
- type: entity
|
||||
name: suspicious toolbox
|
||||
parent: ToolboxBase
|
||||
parent: [ToolboxBase, BaseSyndicateContraband]
|
||||
id: ToolboxSyndicate
|
||||
description: A sinister looking toolbox filled with elite syndicate tools.
|
||||
components:
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
handle: false # don't want the sound to stop the explosion from triggering
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
id: PenExplodingBox
|
||||
name: exploding pen box
|
||||
description: A small box containing an exploding pen. Packaging disintegrates when opened, leaving no evidence behind.
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
- type: entity
|
||||
name: composition C-4
|
||||
description: Used to put holes in specific areas without too much extra hole. A saboteur's favorite.
|
||||
parent: BasePlasticExplosive
|
||||
parent: [BasePlasticExplosive, BaseSyndicateContraband]
|
||||
id: C4
|
||||
components:
|
||||
- type: Sprite
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
name: proto-kinetic accelerator
|
||||
id: WeaponProtoKineticAccelerator
|
||||
parent: WeaponProtoKineticAcceleratorBase
|
||||
parent: [WeaponProtoKineticAcceleratorBase, BaseCargoContraband]
|
||||
description: Fires low-damage kinetic bolts at a short range.
|
||||
components:
|
||||
- type: Sprite
|
||||
|
||||
@@ -408,7 +408,7 @@
|
||||
|
||||
- type: entity
|
||||
name: disabler
|
||||
parent: BaseWeaponBatterySmall
|
||||
parent: [ BaseWeaponBatterySmall, BaseSecurityCommandContraband ]
|
||||
id: WeaponDisabler
|
||||
description: A self-defense weapon that exhausts organic targets, weakening them until they collapse.
|
||||
components:
|
||||
@@ -449,7 +449,7 @@
|
||||
|
||||
- type: entity
|
||||
name: disabler SMG
|
||||
parent: BaseWeaponBattery
|
||||
parent: [ BaseWeaponBattery, BaseRestrictedContraband ]
|
||||
id: WeaponDisablerSMG
|
||||
description: Advanced weapon that exhausts organic targets, weakening them until they collapse.
|
||||
components:
|
||||
@@ -512,7 +512,7 @@
|
||||
|
||||
- type: entity
|
||||
name: taser
|
||||
parent: BaseWeaponBatterySmall
|
||||
parent: [ BaseWeaponBatterySmall, BaseRestrictedContraband ]
|
||||
id: WeaponTaser
|
||||
description: A low-capacity, energy-based stun gun used by security teams to subdue targets at range.
|
||||
components:
|
||||
@@ -548,7 +548,7 @@
|
||||
|
||||
- type: entity
|
||||
name: antique laser pistol
|
||||
parent: BaseWeaponBatterySmall
|
||||
parent: [BaseWeaponBatterySmall, BaseGrandTheftContraband]
|
||||
id: WeaponAntiqueLaser
|
||||
description: This is an antique laser pistol. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy.
|
||||
components:
|
||||
@@ -623,7 +623,7 @@
|
||||
|
||||
- type: entity
|
||||
name: C.H.I.M.P. handcannon
|
||||
parent: BaseWeaponBatterySmall
|
||||
parent: [BaseWeaponBatterySmall, BaseScienceContraband]
|
||||
id: WeaponPistolCHIMP
|
||||
description: Just because it's a little C.H.I.M.P. doesn't mean it can't punch like an A.P.E.
|
||||
components:
|
||||
@@ -669,7 +669,7 @@
|
||||
|
||||
- type: entity
|
||||
name: experimental C.H.I.M.P. handcannon
|
||||
parent: WeaponPistolCHIMP
|
||||
parent: [WeaponPistolCHIMP, BaseSyndicateContraband]
|
||||
id: WeaponPistolCHIMPUpgraded
|
||||
description: This C.H.I.M.P. seems to have a greater punch than is usual...
|
||||
components:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: bow
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseMinorContraband]
|
||||
id: BaseBow
|
||||
description: The original rooty tooty point and shooty.
|
||||
abstract: true
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
- type: entity
|
||||
name: L6 SAW
|
||||
id: WeaponLightMachineGunL6
|
||||
parent: BaseWeaponLightMachineGun
|
||||
parent: [BaseWeaponLightMachineGun, BaseSyndicateContraband]
|
||||
description: A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip. Uses .30 rifle ammo.
|
||||
components:
|
||||
- type: Sprite
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
- type: entity
|
||||
name: china lake
|
||||
parent: [BaseWeaponLauncher, BaseGunWieldable]
|
||||
parent: [BaseWeaponLauncher, BaseGunWieldable, BaseSyndicateContraband]
|
||||
id: WeaponLauncherChinaLake
|
||||
description: PLOOP.
|
||||
components:
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
- type: entity
|
||||
name: viper
|
||||
parent: BaseWeaponPistol
|
||||
parent: [BaseWeaponPistol, BaseSyndicateContraband]
|
||||
id: WeaponPistolViper
|
||||
description: A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses .35 auto ammo.
|
||||
components:
|
||||
@@ -187,7 +187,7 @@
|
||||
|
||||
- type: entity
|
||||
name: mk 58
|
||||
parent: BaseWeaponPistol
|
||||
parent: [BaseWeaponPistol, BaseRestrictedContraband]
|
||||
id: WeaponPistolMk58
|
||||
description: A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.
|
||||
components:
|
||||
@@ -209,7 +209,7 @@
|
||||
|
||||
- type: entity
|
||||
name: N1984
|
||||
parent: BaseWeaponPistol
|
||||
parent: [BaseWeaponPistol, BaseRestrictedContraband]
|
||||
id: WeaponPistolN1984 # the spaces in description are for formatting.
|
||||
description: The sidearm of any self respecting officer. Comes in .45 magnum, the lord's caliber.
|
||||
components:
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Deckard
|
||||
parent: BaseWeaponRevolver
|
||||
parent: [BaseWeaponRevolver, BaseRestrictedContraband]
|
||||
id: WeaponRevolverDeckard
|
||||
description: A rare, custom-built revolver. Use when there is no time for Voight-Kampff test. Uses .45 magnum ammo.
|
||||
components:
|
||||
@@ -80,7 +80,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Inspector
|
||||
parent: BaseWeaponRevolver
|
||||
parent: [BaseWeaponRevolver, BaseRestrictedContraband]
|
||||
id: WeaponRevolverInspector
|
||||
description: A detective's best friend. Uses .45 magnum ammo.
|
||||
components:
|
||||
@@ -95,7 +95,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Mateba
|
||||
parent: BaseWeaponRevolver
|
||||
parent: [BaseWeaponRevolver, BaseMinorContraband]
|
||||
id: WeaponRevolverMateba
|
||||
description: The iconic sidearm of the dreaded death squads. Uses .45 magnum ammo.
|
||||
components:
|
||||
@@ -110,7 +110,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Python
|
||||
parent: BaseWeaponRevolver
|
||||
parent: [BaseWeaponRevolver, BaseSyndicateContraband]
|
||||
id: WeaponRevolverPython
|
||||
description: A robust revolver favoured by Syndicate agents. Uses .45 magnum ammo.
|
||||
components:
|
||||
@@ -143,7 +143,7 @@
|
||||
|
||||
- type: entity
|
||||
name: pirate revolver
|
||||
parent: BaseWeaponRevolver
|
||||
parent: [BaseWeaponRevolver, BaseMinorContraband]
|
||||
id: WeaponRevolverPirate
|
||||
description: An odd, old-looking revolver, favoured by pirate crews. Uses .45 magnum ammo.
|
||||
components:
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
- type: entity
|
||||
name: AKMS
|
||||
parent: BaseWeaponRifle
|
||||
parent: [BaseWeaponRifle, BaseMinorContraband]
|
||||
id: WeaponRifleAk
|
||||
description: An iconic weapon of war. Uses .30 rifle ammo.
|
||||
components:
|
||||
@@ -102,7 +102,7 @@
|
||||
|
||||
- type: entity
|
||||
name: M-90gl
|
||||
parent: BaseWeaponRifle
|
||||
parent: [BaseWeaponRifle, BaseSyndicateContraband]
|
||||
id: WeaponRifleM90GrenadeLauncher
|
||||
description: An older bullpup carbine model, with an attached underbarrel grenade launcher. Uses .20 rifle ammo.
|
||||
components:
|
||||
@@ -146,7 +146,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Lecter
|
||||
parent: BaseWeaponRifle
|
||||
parent: [BaseWeaponRifle, BaseRestrictedContraband]
|
||||
id: WeaponRifleLecter
|
||||
description: A high end military grade assault rifle. Uses .20 rifle ammo.
|
||||
components:
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Atreides
|
||||
parent: BaseWeaponSubMachineGun
|
||||
parent: [BaseWeaponSubMachineGun, BaseMinorContraband]
|
||||
id: WeaponSubMachineGunAtreides
|
||||
description: Pla-ket-ket-ket-ket! Uses .35 auto ammo.
|
||||
components:
|
||||
@@ -81,7 +81,7 @@
|
||||
|
||||
- type: entity
|
||||
name: C-20r sub machine gun
|
||||
parent: BaseWeaponSubMachineGun
|
||||
parent: [BaseWeaponSubMachineGun, BaseSyndicateContraband]
|
||||
id: WeaponSubMachineGunC20r
|
||||
description: A firearm that is often used by the infamous nuclear operatives. Uses .35 auto ammo.
|
||||
components:
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
- type: entity
|
||||
name: Bulldog
|
||||
# Don't parent to BaseWeaponShotgun because it differs significantly
|
||||
parent: [BaseItem, BaseGunWieldable]
|
||||
parent: [BaseItem, BaseGunWieldable, BaseSyndicateContraband]
|
||||
id: WeaponShotgunBulldog
|
||||
description: It's a magazine-fed shotgun designed for close quarters combat. Uses .50 shotgun shells.
|
||||
components:
|
||||
@@ -103,7 +103,7 @@
|
||||
|
||||
- type: entity
|
||||
name: double-barreled shotgun
|
||||
parent: [BaseWeaponShotgun, BaseGunWieldable]
|
||||
parent: [BaseWeaponShotgun, BaseGunWieldable, BaseMinorContraband]
|
||||
id: WeaponShotgunDoubleBarreled
|
||||
description: An immortal classic. Uses .50 shotgun shells.
|
||||
components:
|
||||
@@ -136,7 +136,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Enforcer
|
||||
parent: [BaseWeaponShotgun, BaseGunWieldable]
|
||||
parent: [BaseWeaponShotgun, BaseGunWieldable, BaseRestrictedContraband]
|
||||
id: WeaponShotgunEnforcer
|
||||
description: A premium combat shotgun based on the Kammerer design, featuring an upgraded clip capacity. .50 shotgun shells.
|
||||
components:
|
||||
@@ -159,7 +159,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Kammerer
|
||||
parent: [BaseWeaponShotgun, BaseGunWieldable]
|
||||
parent: [BaseWeaponShotgun, BaseGunWieldable, BaseRestrictedContraband]
|
||||
id: WeaponShotgunKammerer
|
||||
description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells.
|
||||
components:
|
||||
@@ -217,7 +217,7 @@
|
||||
|
||||
- type: entity
|
||||
name: handmade pistol
|
||||
parent: BaseWeaponShotgun
|
||||
parent: [BaseWeaponShotgun, BaseMinorContraband]
|
||||
id: WeaponShotgunHandmade
|
||||
description: Looks unreliable. Uses .50 shotgun shells.
|
||||
components:
|
||||
@@ -241,7 +241,7 @@
|
||||
|
||||
- type: entity
|
||||
name: blunderbuss
|
||||
parent: [BaseWeaponShotgun, BaseGunWieldable]
|
||||
parent: [BaseWeaponShotgun, BaseGunWieldable, BaseMinorContraband]
|
||||
id: WeaponShotgunBlunderbuss
|
||||
suffix: Pirate
|
||||
description: Deadly at close range.
|
||||
@@ -262,7 +262,7 @@
|
||||
|
||||
- type: entity
|
||||
name: improvised shotgun
|
||||
parent: [BaseWeaponShotgun, BaseGunWieldable]
|
||||
parent: [BaseWeaponShotgun, BaseGunWieldable, BaseMinorContraband]
|
||||
id: WeaponShotgunImprovised
|
||||
description: A shitty, hand-made shotgun that uses .50 shotgun shells. It can only hold one round in the chamber.
|
||||
components:
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Kardashev-Mosin
|
||||
parent: [BaseWeaponSniper, BaseGunWieldable]
|
||||
parent: [BaseWeaponSniper, BaseGunWieldable, BaseSyndicateContraband]
|
||||
id: WeaponSniperMosin
|
||||
description: A weapon for hunting, or endless trench warfare. Uses .30 rifle ammo.
|
||||
components:
|
||||
@@ -49,7 +49,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Hristov
|
||||
parent: [BaseWeaponSniper, BaseGunWieldable]
|
||||
parent: [BaseWeaponSniper, BaseGunWieldable, BaseSyndicateContraband]
|
||||
id: WeaponSniperHristov
|
||||
description: A portable anti-materiel rifle. Fires armor piercing 14.5mm shells. Uses .60 anti-materiel ammo.
|
||||
components:
|
||||
@@ -66,7 +66,7 @@
|
||||
|
||||
- type: entity
|
||||
name: musket
|
||||
parent: [BaseWeaponSniper, BaseGunWieldable]
|
||||
parent: [ BaseWeaponSniper, BaseGunWieldable, BaseMinorContraband ]
|
||||
id: Musket
|
||||
description: This should've been in a museum long before you were born. Uses .60 anti-materiel ammo.
|
||||
components:
|
||||
@@ -104,7 +104,7 @@
|
||||
|
||||
- type: entity
|
||||
name: flintlock pistol
|
||||
parent: BaseWeaponSniper
|
||||
parent: [BaseWeaponSniper, BaseMinorContraband]
|
||||
id: WeaponPistolFlintlock
|
||||
description: A pirate's companion. Yarrr! Uses .60 anti-materiel ammo.
|
||||
components:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: improvised pneumatic cannon
|
||||
parent: BaseStorageItem
|
||||
parent: [BaseStorageItem, BaseMinorContraband]
|
||||
id: WeaponImprovisedPneumaticCannon
|
||||
description: Improvised using nothing but a pipe, some zipties, and a pneumatic cannon. Doesn't accept tanks without enough gas.
|
||||
components:
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
context: "human"
|
||||
|
||||
- type: entity
|
||||
parent: BaseWeaponTurret
|
||||
parent: [BaseWeaponTurret, BaseSyndicateContraband]
|
||||
id: WeaponTurretSyndicate
|
||||
suffix: Syndicate
|
||||
components:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: baseball bat
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseMinorContraband]
|
||||
id: BaseBallBat
|
||||
description: A robust baseball bat.
|
||||
components:
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
- type: entity
|
||||
name: cane blade
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
id: CaneBlade
|
||||
description: A sharp blade with a cane shaped hilt.
|
||||
components:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: energy sword
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
id: EnergySword
|
||||
description: A very loud & dangerous sword with a beam made of pure, concentrated plasma. Cuts through unarmored targets like butter.
|
||||
components:
|
||||
@@ -198,7 +198,7 @@
|
||||
- Write
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
id: EnergyDaggerBox
|
||||
name: e-dagger box
|
||||
suffix: E-Dagger
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: fireaxe
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseEngineeringContraband]
|
||||
id: FireAxe
|
||||
description: Truly, the weapon of a madman. Who would think to fight fire with an axe?
|
||||
components:
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
- type: entity
|
||||
name: combat knife
|
||||
parent: BaseKnife
|
||||
parent: [BaseKnife, BaseRestrictedContraband]
|
||||
id: CombatKnife
|
||||
description: A deadly knife intended for melee confrontations.
|
||||
components:
|
||||
@@ -108,7 +108,7 @@
|
||||
|
||||
- type: entity
|
||||
name: survival knife
|
||||
parent: CombatKnife
|
||||
parent: [CombatKnife, BaseSecurityCargoContraband]
|
||||
id: SurvivalKnife
|
||||
description: Weapon of first and last resort for combatting space carp.
|
||||
components:
|
||||
@@ -120,7 +120,7 @@
|
||||
|
||||
- type: entity
|
||||
name: kukri knife
|
||||
parent: CombatKnife
|
||||
parent: [CombatKnife, BaseMinorContraband]
|
||||
id: KukriKnife
|
||||
description: Professionals have standards. Be polite. Be efficient. Have a plan to kill everyone you meet.
|
||||
components:
|
||||
@@ -136,7 +136,7 @@
|
||||
sprite: Objects/Weapons/Melee/kukri_knife.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHatGreyFlatcap
|
||||
parent: [ClothingHeadHatGreyFlatcap, BaseSyndicateContraband]
|
||||
id: BladedFlatcapGrey
|
||||
name: grey flatcap
|
||||
description: Fashionable for both the working class and old man Jenkins. It has glass shards hidden in the brim.
|
||||
@@ -176,7 +176,7 @@
|
||||
|
||||
- type: entity
|
||||
name: shiv
|
||||
parent: BaseKnife
|
||||
parent: [BaseKnife, BaseMinorContraband]
|
||||
id: Shiv
|
||||
description: A crude weapon fashioned from a piece of cloth and a glass shard.
|
||||
components:
|
||||
@@ -261,7 +261,7 @@
|
||||
|
||||
- type: entity
|
||||
name: throwing knife
|
||||
parent: BaseKnife
|
||||
parent: [BaseKnife, BaseSyndicateContraband]
|
||||
id: ThrowingKnife
|
||||
description: This bloodred knife is very aerodynamic and easy to throw, but good luck trying to fight someone hand-to-hand.
|
||||
components:
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
radius: 4
|
||||
|
||||
- type: entity
|
||||
parent: BaseWeaponCrusher
|
||||
parent: [BaseWeaponCrusher, BaseSecurityCargoContraband]
|
||||
id: WeaponCrusher
|
||||
components:
|
||||
- type: Tag
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: spear
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseMinorContraband]
|
||||
id: Spear
|
||||
description: Definition of a Classic. Keeping murder affordable since 200,000 BCE.
|
||||
components:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: stun prod
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseMinorContraband]
|
||||
id: Stunprod
|
||||
description: A stun prod for illegal incapacitation.
|
||||
components:
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
- type: entity
|
||||
name: captain's sabre
|
||||
parent: BaseSword
|
||||
parent: [ BaseSword, BaseCommandContraband ]
|
||||
id: CaptainSabre
|
||||
description: A ceremonial weapon belonging to the captain of the station.
|
||||
components:
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
- type: entity
|
||||
name: katana
|
||||
parent: BaseSword
|
||||
parent: [ BaseSword, BaseMinorContraband ]
|
||||
id: Katana
|
||||
description: Ancient craftwork made with not so ancient plasteel.
|
||||
components:
|
||||
@@ -93,7 +93,7 @@
|
||||
|
||||
- type: entity
|
||||
name: machete
|
||||
parent: BaseSword
|
||||
parent: [ BaseSword, BaseMinorContraband ]
|
||||
id: Machete
|
||||
description: A large, vicious looking blade.
|
||||
components:
|
||||
@@ -114,7 +114,7 @@
|
||||
|
||||
- type: entity
|
||||
name: claymore
|
||||
parent: BaseSword
|
||||
parent: [ BaseSword, BaseMinorContraband ]
|
||||
id: Claymore
|
||||
description: An ancient war blade.
|
||||
components:
|
||||
@@ -136,7 +136,7 @@
|
||||
|
||||
- type: entity
|
||||
name: cutlass
|
||||
parent: BaseSword
|
||||
parent: [ BaseSword, BaseMinorContraband ]
|
||||
id: Cutlass
|
||||
description: A wickedly curved blade, often seen in the hands of space pirates.
|
||||
components:
|
||||
@@ -157,7 +157,7 @@
|
||||
|
||||
- type: entity
|
||||
name: Throngler
|
||||
parent: BaseSword
|
||||
parent: [ BaseSword, BaseMinorContraband ]
|
||||
id: Throngler
|
||||
description: Why would you make this?
|
||||
components:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
name: bola
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseRestrictedContraband]
|
||||
id: Bola
|
||||
description: Linked together with some spare cuffs and metal.
|
||||
components:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseRestrictedContraband]
|
||||
id: ClusterBang
|
||||
name: clusterbang
|
||||
description: Can be used only with flashbangs. Explodes several times.
|
||||
@@ -50,7 +50,7 @@
|
||||
cluster-payload: !type:Container
|
||||
|
||||
- type: entity
|
||||
parent: GrenadeBase
|
||||
parent: [GrenadeBase, BaseSyndicateContraband]
|
||||
id: ClusterGrenade
|
||||
name: clustergrenade
|
||||
description: Why use one grenade when you can use three at once!
|
||||
@@ -79,7 +79,7 @@
|
||||
cluster-payload: !type:Container
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
parent: [BaseItem, BaseSyndicateContraband]
|
||||
id: ClusterBananaPeel
|
||||
name: cluster banana peel
|
||||
description: Splits into 6 explosive banana peels after throwing, guaranteed fun!
|
||||
@@ -116,7 +116,7 @@
|
||||
cluster-payload: !type:Container
|
||||
|
||||
- type: entity
|
||||
parent: GrenadeBase
|
||||
parent: [GrenadeBase, BaseSyndicateContraband]
|
||||
id: GrenadeStinger
|
||||
name: stinger grenade
|
||||
description: Nothing to see here, please disperse.
|
||||
@@ -145,7 +145,7 @@
|
||||
cluster-payload: !type:Container
|
||||
|
||||
- type: entity
|
||||
parent: GrenadeBase
|
||||
parent: [GrenadeBase, BaseSyndicateContraband]
|
||||
id: GrenadeIncendiary
|
||||
name: incendiary grenade
|
||||
description: Guaranteed to light up the mood.
|
||||
@@ -174,7 +174,7 @@
|
||||
cluster-payload: !type:Container
|
||||
|
||||
- type: entity
|
||||
parent: GrenadeBase
|
||||
parent: [GrenadeBase, BaseSyndicateContraband]
|
||||
id: GrenadeShrapnel
|
||||
name: shrapnel grenade
|
||||
description: Releases a deadly spray of shrapnel that causes severe bleeding.
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
- type: entity
|
||||
name: explosive grenade
|
||||
description: Grenade that creates a small but devastating explosion.
|
||||
parent: GrenadeBase
|
||||
parent: [GrenadeBase, BaseSyndicateContraband]
|
||||
id: ExGrenade
|
||||
components:
|
||||
- type: ExplodeOnTrigger
|
||||
@@ -101,7 +101,7 @@
|
||||
- type: entity
|
||||
name: syndicate minibomb
|
||||
description: A syndicate-manufactured explosive used to stow destruction and cause chaos.
|
||||
parent: GrenadeBase
|
||||
parent: [GrenadeBase, BaseSyndicateContraband]
|
||||
id: SyndieMiniBomb
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -148,7 +148,7 @@
|
||||
- type: entity
|
||||
name: supermatter grenade
|
||||
description: Grenade that simulates delamination of the supermatter engine, pulling things in a heap and exploding after some time.
|
||||
parent: GrenadeBase
|
||||
parent: [GrenadeBase, BaseSyndicateContraband]
|
||||
id: SupermatterGrenade
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -333,7 +333,7 @@
|
||||
- type: entity
|
||||
name: EMP grenade
|
||||
description: A grenade designed to wreak havoc on electronic systems.
|
||||
parent: GrenadeBase
|
||||
parent: [GrenadeBase, BaseSyndicateContraband]
|
||||
id: EmpGrenade
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -350,7 +350,7 @@
|
||||
- type: entity
|
||||
name: holy hand grenade
|
||||
description: O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.
|
||||
parent: GrenadeBase
|
||||
parent: [GrenadeBase, BaseSyndicateContraband]
|
||||
id: HolyHandGrenade
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -462,7 +462,7 @@
|
||||
- type: entity
|
||||
name: syndicate trickybomb
|
||||
description: A syndicate-manufactured explosive used to make an excellent distraction.
|
||||
parent: GrenadeDummy
|
||||
parent: [GrenadeDummy, BaseSyndicateContraband]
|
||||
id: SyndieTrickyBomb
|
||||
components:
|
||||
- type: Sprite
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user