Files
tbd-station-14/Content.Shared/Contraband/ContrabandSystem.cs
Kara 485caa4553 Contraband marking & examining (#28688)
* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-11 23:57:49 -04:00

82 lines
3.0 KiB
C#

using System.Linq;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Examine;
using Content.Shared.Localizations;
using Content.Shared.Roles;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
namespace Content.Shared.Contraband;
/// <summary>
/// This handles showing examine messages for contraband-marked items.
/// </summary>
public sealed class ContrabandSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _configuration = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedIdCardSystem _id = default!;
private bool _contrabandExamineEnabled;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<ContrabandComponent, ExaminedEvent>(OnExamined);
Subs.CVar(_configuration, CCVars.ContrabandExamine, SetContrabandExamine, true);
}
private void SetContrabandExamine(bool val)
{
_contrabandExamineEnabled = val;
}
private void OnExamined(Entity<ContrabandComponent> ent, ref ExaminedEvent args)
{
if (!_contrabandExamineEnabled)
return;
// two strings:
// one, the actual informative 'this is restricted'
// then, the 'you can/shouldn't carry this around' based on the ID the user is wearing
using (args.PushGroup(nameof(ContrabandComponent)))
{
var severity = _proto.Index(ent.Comp.Severity);
if (severity.ShowDepartments && ent.Comp is { AllowedDepartments: not null })
{
// TODO shouldn't department prototypes have a localized name instead of just using the ID for this?
var list = ContentLocalizationManager.FormatList(ent.Comp.AllowedDepartments.Select(p => Loc.GetString($"department-{p.Id}")).ToList());
// department restricted text
args.PushMarkup(Loc.GetString("contraband-examine-text-Restricted-department", ("departments", list)));
}
else
{
args.PushMarkup(Loc.GetString(severity.ExamineText));
}
// text based on ID card
List<ProtoId<DepartmentPrototype>>? departments = null;
if (_id.TryFindIdCard(args.Examiner, out var id))
{
departments = id.Comp.JobDepartments;
}
// either its fully restricted, you have no departments, or your departments dont intersect with the restricted departments
if (ent.Comp.AllowedDepartments is null
|| departments is null
|| !departments.Intersect(ent.Comp.AllowedDepartments).Any())
{
args.PushMarkup(Loc.GetString("contraband-examine-text-avoid-carrying-around"));
return;
}
// otherwise fine to use :tm:
args.PushMarkup(Loc.GetString("contraband-examine-text-in-the-clear"));
}
}
}