New science unlock: the H.A.R.M.P.A.C.K (#38824)

This commit is contained in:
slarticodefast
2025-07-07 23:43:33 +02:00
committed by GitHub
parent 366b623cd0
commit 46ec3b402a
13 changed files with 136 additions and 0 deletions

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@@ -0,0 +1,18 @@
using Robust.Shared.GameStates;
using Content.Shared.Hands.EntitySystems;
namespace Content.Shared.Hands.Components;
/// <summary>
/// An entity with this component will give you extra hands when you equip it in your inventory.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(ExtraHandsEquipmentSystem))]
public sealed partial class ExtraHandsEquipmentComponent : Component
{
/// <summary>
/// Dictionary relating a unique hand ID corresponding to a container slot on the attached entity to a struct containing information about the Hand itself.
/// </summary>
[DataField]
public Dictionary<string, Hand> Hands = new();
}

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@@ -0,0 +1,43 @@
using Content.Shared.Hands.Components;
using Content.Shared.Inventory.Events;
namespace Content.Shared.Hands.EntitySystems;
public sealed class ExtraHandsEquipmentSystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _hands = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ExtraHandsEquipmentComponent, GotEquippedEvent>(OnEquipped);
SubscribeLocalEvent<ExtraHandsEquipmentComponent, GotUnequippedEvent>(OnUnequipped);
}
private void OnEquipped(Entity<ExtraHandsEquipmentComponent> ent, ref GotEquippedEvent args)
{
if (!TryComp<HandsComponent>(args.Equipee, out var handsComp))
return;
foreach (var (handName, hand) in ent.Comp.Hands)
{
// add the NetEntity id to the container name to prevent multiple items with this component from conflicting
var handId = $"{GetNetEntity(ent.Owner).Id}-{handName}";
_hands.AddHand((args.Equipee, handsComp), handId, hand.Location);
}
}
private void OnUnequipped(Entity<ExtraHandsEquipmentComponent> ent, ref GotUnequippedEvent args)
{
if (!TryComp<HandsComponent>(args.Equipee, out var handsComp))
return;
foreach (var handName in ent.Comp.Hands.Keys)
{
// add the NetEntity id to the container name to prevent multiple items with this component from conflicting
var handId = $"{GetNetEntity(ent.Owner).Id}-{handName}";
_hands.RemoveHand((args.Equipee, handsComp), handId);
}
}
}

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@@ -39,6 +39,7 @@ research-technology-kinetic-modifications = Kinetic Modifications
research-technology-basic-shuttle-armament = Shuttle Basic Armament
research-technology-advanced-shuttle-weapon = Advanced Shuttle Weapons
research-technology-thermal-weaponry = Thermal Weaponry
research-technology-dual-wielding-technology = Dual Wielding Technology
research-technology-basic-robotics = Basic Robotics
research-technology-basic-anomalous-research = Basic Anomalous Research

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@@ -98,3 +98,25 @@
- type: Construction
graph: ClothingBagPet
node: bagPet
- type: entity
parent: Clothing
id: ClothingBackpackHarmpack
name: H.A.R.M.P.A.C.K.
description: Now you can reload, punch, and eat a snack - simultaneously.
components:
- type: Sprite
sprite: Clothing/Back/Specific/harmpack.rsi
state: icon
- type: Item
size: Ginormous
- type: Clothing
slots: BACK
- type: ExtraHandsEquipment
hands:
# middle hands to prevent overlapping inhand sprites
# This can be changed once we have per-hand displacement maps
extra_hand_1:
location: Middle
extra_hand_2:
location: Middle

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@@ -30,6 +30,7 @@
- SignallerAdvanced
- DeviceQuantumSpinInverter
- DeviceDesynchronizer
- ClothingBackpackHarmpack
- type: latheRecipePack
id: ScienceClothing

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@@ -75,6 +75,7 @@
- PowerCageMedium
- PowerCageSmall
- TelescopicShield
- ClothingBackpackHarmpack
- type: latheRecipePack
id: SecurityBoards

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@@ -84,6 +84,18 @@
Plasma: 500
Glass: 500
- type: latheRecipe
id: ClothingBackpackHarmpack
result: ClothingBackpackHarmpack
categories:
- Clothing
completetime: 15
materials:
Steel: 2000
Plastic: 1000
Plasma: 500
Gold: 500
# Shields
- type: latheRecipe
parent: BaseShieldRecipe

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@@ -191,6 +191,18 @@
technologyPrerequisites:
- SalvageWeapons
- type: technology
id: DualWieldingTechnology
name: research-technology-dual-wielding-technology
icon:
sprite: Clothing/Back/Specific/harmpack.rsi
state: icon
discipline: Arsenal
tier: 2
cost: 10000
recipeUnlocks:
- ClothingBackpackHarmpack
# Tier 3
- type: technology

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC0-1.0",
"copyright": "Created by EmoGarbage404 (github) for Space Station 14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-BACKPACK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}