Remove obsolete functions from RadiationDebugOverlay (#31111)

remove obsolete functions from radiation
This commit is contained in:
Mervill
2024-08-16 20:12:45 -07:00
committed by GitHub
parent 9343023ffc
commit 4692c69ce1

View File

@@ -11,6 +11,7 @@ namespace Content.Client.Radiation.Overlays;
public sealed class RadiationDebugOverlay : Overlay
{
[Dependency] private readonly IEntityManager _entityManager = default!;
private readonly SharedMapSystem _mapSystem;
private readonly RadiationSystem _radiation;
private readonly Font _font;
@@ -21,6 +22,7 @@ public sealed class RadiationDebugOverlay : Overlay
{
IoCManager.InjectDependencies(this);
_radiation = _entityManager.System<RadiationSystem>();
_mapSystem = _entityManager.System<SharedMapSystem>();
var cache = IoCManager.Resolve<IResourceCache>();
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 8);
@@ -67,7 +69,7 @@ public sealed class RadiationDebugOverlay : Overlay
foreach (var (tile, rads) in blockers)
{
var worldPos = grid.GridTileToWorldPos(tile);
var worldPos = _mapSystem.GridTileToWorldPos(gridUid, grid, tile);
var screenCenter = args.ViewportControl.WorldToScreen(worldPos);
handle.DrawString(_font, screenCenter, rads.ToString("F2"), 1.5f, Color.White);
}
@@ -95,8 +97,8 @@ public sealed class RadiationDebugOverlay : Overlay
var offset = new Vector2(grid.TileSize, -grid.TileSize) * 0.25f;
foreach (var (tile, value) in resMap)
{
var localPos = grid.GridTileToLocal(tile).Position + offset;
var worldPos = grid.LocalToWorld(localPos);
var localPos = _mapSystem.GridTileToLocal(gridUid, grid, tile).Position + offset;
var worldPos = _mapSystem.LocalToWorld(gridUid, grid, localPos);
var screenCenter = args.ViewportControl.WorldToScreen(worldPos);
handle.DrawString(_font, screenCenter, value.ToString("F2"), color: Color.White);
}
@@ -129,7 +131,7 @@ public sealed class RadiationDebugOverlay : Overlay
if (!_entityManager.TryGetComponent<MapGridComponent>(gridUid, out var grid))
continue;
var (destTile, _) = blockers.Last();
var destWorld = grid.GridTileToWorldPos(destTile);
var destWorld = _mapSystem.GridTileToWorldPos(gridUid, grid, destTile);
handle.DrawLine(ray.Source, destWorld, Color.Red);
}
}