#4219 upgraded EmitSoundSystem to use SoundSpecifier

This commit is contained in:
Galactic Chimp
2021-07-10 11:20:23 +02:00
parent da41942daf
commit 4500b66f28
5 changed files with 66 additions and 61 deletions

View File

@@ -1,68 +1,50 @@
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Throwing;
using Content.Server.Interaction.Components;
using Content.Server.Sound.Components;
using Content.Server.Throwing;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Log;
using Robust.Shared.Player;
namespace Content.Server.Sound
{
/// <summary>
/// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent
/// </summary>
[UsedImplicitly]
public class EmitSoundSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmitSoundOnLandComponent, LandEvent>((eUI, comp, arg) => PlaySound(comp));
SubscribeLocalEvent<EmitSoundOnUseComponent, UseInHandEvent>((eUI, comp, arg) => PlaySound(comp));
SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>((eUI, comp, arg) => PlaySound(comp));
SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>((eUI, comp, args) => PlaySound(comp));
SubscribeLocalEvent<EmitSoundOnLandComponent, LandEvent>((eUI, comp, arg) => HandleEmitSoundOn(comp));
SubscribeLocalEvent<EmitSoundOnUseComponent, UseInHandEvent>((eUI, comp, arg) => HandleEmitSoundOn(comp));
SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>((eUI, comp, arg) => HandleEmitSoundOn(comp));
SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>((eUI, comp, args) => HandleEmitSoundOn(comp));
}
private void PlaySound(BaseEmitSoundComponent component)
private void HandleEmitSoundOn(BaseEmitSoundComponent component)
{
if (!string.IsNullOrWhiteSpace(component.SoundCollectionName))
{
PlayRandomSoundFromCollection(component);
}
else if (!string.IsNullOrWhiteSpace(component.SoundName))
{
PlaySingleSound(component.SoundName, component);
var soundName = component.Sound.GetSound();
if (!string.IsNullOrWhiteSpace(soundName))
{
PlaySingleSound(soundName, component);
}
else
{
Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has neither {nameof(component.SoundCollectionName)} nor {nameof(component.SoundName)} to play.");
Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has no {nameof(component.Sound)} to play.");
}
}
private void PlayRandomSoundFromCollection(BaseEmitSoundComponent component)
{
var file = SelectRandomSoundFromSoundCollection(component.SoundCollectionName!);
PlaySingleSound(file, component);
}
private string SelectRandomSoundFromSoundCollection(string soundCollectionName)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(soundCollectionName);
return _random.Pick(soundCollection.PickFiles);
}
private static void PlaySingleSound(string soundName, BaseEmitSoundComponent component)
{
SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner,
AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner, AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
}
}
}