diff --git a/Content.Server/Sound/Components/BaseEmitSoundComponent.cs b/Content.Server/Sound/Components/BaseEmitSoundComponent.cs
index dc68cca91f..6b9ee8ff75 100644
--- a/Content.Server/Sound/Components/BaseEmitSoundComponent.cs
+++ b/Content.Server/Sound/Components/BaseEmitSoundComponent.cs
@@ -1,3 +1,4 @@
+using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -6,13 +7,16 @@ namespace Content.Server.Sound.Components
{
///
/// Base sound emitter which defines most of the data fields.
- /// Default behavior is to first try to play the sound collection,
- /// and if one isn't assigned, then try to play the single sound.
+ /// Accepts both single sounds and sound collections.
///
public abstract class BaseEmitSoundComponent : Component
{
- [ViewVariables(VVAccess.ReadWrite)] [DataField("sound")] public string? SoundName { get; set; } = default!;
- [ViewVariables(VVAccess.ReadWrite)] [DataField("variation")] public float PitchVariation { get; set; } = 0.0f;
- [ViewVariables(VVAccess.ReadWrite)] [DataField("soundCollection")] public string? SoundCollectionName { get; set; } = default!;
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("sound")]
+ public SoundSpecifier Sound { get; set; } = default!;
+
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("variation")]
+ public float PitchVariation { get; set; } = 0.0f;
}
}
diff --git a/Content.Server/Sound/EmitSoundSystem.cs b/Content.Server/Sound/EmitSoundSystem.cs
index 0e777cf5a5..af8efc8213 100644
--- a/Content.Server/Sound/EmitSoundSystem.cs
+++ b/Content.Server/Sound/EmitSoundSystem.cs
@@ -1,68 +1,50 @@
-using Content.Shared.Audio;
-using Content.Shared.Interaction;
-using Content.Shared.Throwing;
using Content.Server.Interaction.Components;
using Content.Server.Sound.Components;
using Content.Server.Throwing;
+using Content.Shared.Audio;
+using Content.Shared.Interaction;
+using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Prototypes;
-using Robust.Shared.Player;
-using Robust.Shared.Random;
using Robust.Shared.Log;
+using Robust.Shared.Player;
namespace Content.Server.Sound
{
+ ///
+ /// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent
+ ///
[UsedImplicitly]
public class EmitSoundSystem : EntitySystem
{
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
-
///
public override void Initialize()
{
base.Initialize();
- SubscribeLocalEvent((eUI, comp, arg) => PlaySound(comp));
- SubscribeLocalEvent((eUI, comp, arg) => PlaySound(comp));
- SubscribeLocalEvent((eUI, comp, arg) => PlaySound(comp));
- SubscribeLocalEvent((eUI, comp, args) => PlaySound(comp));
+ SubscribeLocalEvent((eUI, comp, arg) => HandleEmitSoundOn(comp));
+ SubscribeLocalEvent((eUI, comp, arg) => HandleEmitSoundOn(comp));
+ SubscribeLocalEvent((eUI, comp, arg) => HandleEmitSoundOn(comp));
+ SubscribeLocalEvent((eUI, comp, args) => HandleEmitSoundOn(comp));
}
- private void PlaySound(BaseEmitSoundComponent component)
+ private void HandleEmitSoundOn(BaseEmitSoundComponent component)
{
- if (!string.IsNullOrWhiteSpace(component.SoundCollectionName))
- {
- PlayRandomSoundFromCollection(component);
- }
- else if (!string.IsNullOrWhiteSpace(component.SoundName))
- {
- PlaySingleSound(component.SoundName, component);
+ var soundName = component.Sound.GetSound();
+
+ if (!string.IsNullOrWhiteSpace(soundName))
+ {
+ PlaySingleSound(soundName, component);
}
else
{
- Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has neither {nameof(component.SoundCollectionName)} nor {nameof(component.SoundName)} to play.");
+ Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has no {nameof(component.Sound)} to play.");
}
}
- private void PlayRandomSoundFromCollection(BaseEmitSoundComponent component)
- {
- var file = SelectRandomSoundFromSoundCollection(component.SoundCollectionName!);
- PlaySingleSound(file, component);
- }
-
- private string SelectRandomSoundFromSoundCollection(string soundCollectionName)
- {
- var soundCollection = _prototypeManager.Index(soundCollectionName);
- return _random.Pick(soundCollection.PickFiles);
- }
-
private static void PlaySingleSound(string soundName, BaseEmitSoundComponent component)
{
- SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner,
- AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
+ SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner, AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
}
}
}
diff --git a/Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml b/Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
index 29b4d5647e..8e7c24eb47 100644
--- a/Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
+++ b/Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
@@ -14,7 +14,8 @@
QuickEquip: false
- type: ItemCooldown
- type: EmitSoundOnUse
- sound: /Audio/Items/bikehorn.ogg
+ sound:
+ path: /Audio/Items/bikehorn.ogg
semitoneVariation: 6
- type: UseDelay
delay: 0.5
diff --git a/Resources/Prototypes/Entities/Objects/Fun/skub.yml b/Resources/Prototypes/Entities/Objects/Fun/skub.yml
index d885ac09a7..e4695f5062 100644
--- a/Resources/Prototypes/Entities/Objects/Fun/skub.yml
+++ b/Resources/Prototypes/Entities/Objects/Fun/skub.yml
@@ -12,6 +12,7 @@
- type: ItemCooldown
- type: LoopingSound
- type: EmitSoundOnUse
- sound: /Audio/Items/skub.ogg
+ sound:
+ path: /Audio/Items/skub.ogg
- type: UseDelay
delay: 2.0
diff --git a/Resources/Prototypes/Entities/Objects/Fun/toys.yml b/Resources/Prototypes/Entities/Objects/Fun/toys.yml
index 442133249c..0d8babe815 100644
--- a/Resources/Prototypes/Entities/Objects/Fun/toys.yml
+++ b/Resources/Prototypes/Entities/Objects/Fun/toys.yml
@@ -5,11 +5,14 @@
id: BasePlushie
components:
- type: EmitSoundOnUse
- soundCollection: ToySqueak
+ sound:
+ collection: ToySqueak
- type: EmitSoundOnLand
- soundCollection: ToySqueak
+ sound:
+ collection: ToySqueak
- type: EmitSoundOnActivate
- soundCollection: ToySqueak
+ sound:
+ collection: ToySqueak
- type: LoopingSound
- type: ItemCooldown
- type: UseDelay
@@ -90,7 +93,8 @@
- type: ItemCooldown
- type: LoopingSound
- type: EmitSoundOnUse
- sound: /Audio/Items/Toys/rattle.ogg
+ sound:
+ path: /Audio/Items/Toys/rattle.ogg
- type: UseDelay
delay: 1.0
@@ -106,7 +110,8 @@
- type: ItemCooldown
- type: LoopingSound
- type: EmitSoundOnUse
- sound: /Audio/Items/Toys/mousesqueek.ogg
+ sound:
+ path: /Audio/Items/Toys/mousesqueek.ogg
- type: UseDelay
delay: 1.0
@@ -122,7 +127,8 @@
- type: ItemCooldown
- type: LoopingSound
- type: EmitSoundOnUse
- sound: /Audio/Voice/Vox/shriek1.ogg
+ sound:
+ path: /Audio/Voice/Vox/shriek1.ogg
- type: UseDelay
delay: 1.0
@@ -142,11 +148,13 @@
- type: Item
sprite: Objects/Misc/carvings.rsi
- type: EmitSoundOnThrow
- sound: /Audio/Items/Toys/helpme.ogg
+ sound:
+ path: /Audio/Items/Toys/helpme.ogg
- type: ItemCooldown
- type: LoopingSound
- type: EmitSoundOnUse
- sound: /Audio/Items/Toys/helpme.ogg
+ sound:
+ path: /Audio/Items/Toys/helpme.ogg
- type: UseDelay
delay: 1.0
@@ -162,11 +170,13 @@
- type: Item
sprite: Objects/Misc/carvings.rsi
- type: EmitSoundOnThrow
- sound: /Audio/Items/Toys/hellothere.ogg
+ sound:
+ path: /Audio/Items/Toys/hellothere.ogg
- type: ItemCooldown
- type: LoopingSound
- type: EmitSoundOnUse
- sound: /Audio/Items/Toys/hellothere.ogg
+ sound:
+ path: /Audio/Items/Toys/hellothere.ogg
- type: UseDelay
delay: 1.0
@@ -182,11 +192,13 @@
- type: Item
sprite: Objects/Misc/carvings.rsi
- type: EmitSoundOnThrow
- sound: /Audio/Items/Toys/thankyou.ogg
+ sound:
+ path: /Audio/Items/Toys/thankyou.ogg
- type: ItemCooldown
- type: LoopingSound
- type: EmitSoundOnUse
- sound: /Audio/Items/Toys/thankyou.ogg
+ sound:
+ path: /Audio/Items/Toys/thankyou.ogg
- type: UseDelay
delay: 1.0
@@ -202,11 +214,13 @@
- type: Item
sprite: Objects/Misc/carvings.rsi
- type: EmitSoundOnThrow
- sound: /Audio/Items/Toys/verygood.ogg
+ sound:
+ path: /Audio/Items/Toys/verygood.ogg
- type: ItemCooldown
- type: LoopingSound
- type: EmitSoundOnUse
- sound: /Audio/Items/Toys/verygood.ogg
+ sound:
+ path: /Audio/Items/Toys/verygood.ogg
- type: UseDelay
delay: 1.0
@@ -222,11 +236,13 @@
- type: Item
sprite: Objects/Misc/carvings.rsi
- type: EmitSoundOnThrow
- sound: /Audio/Items/Toys/imsorry.ogg
+ sound:
+ path: /Audio/Items/Toys/imsorry.ogg
- type: ItemCooldown
- type: LoopingSound
- type: EmitSoundOnUse
- sound: /Audio/Items/Toys/imsorry.ogg
+ sound:
+ path: /Audio/Items/Toys/imsorry.ogg
- type: UseDelay
delay: 1.0
@@ -297,7 +313,8 @@
- type: ItemCooldown
- type: LoopingSound
- type: EmitSoundOnUse
- sound: /Audio/Items/Toys/ian.ogg
+ sound:
+ path: /Audio/Items/Toys/ian.ogg
- type: UseDelay
delay: 1.0