uplink locking/unlocking, minor pda refactor (#15842)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -53,11 +53,14 @@ public sealed class StoreBoundUserInterface : BoundUserInterface
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_menu.UpdateBalance(msg.Balance);
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_menu.PopulateStoreCategoryButtons(msg.Listings);
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_menu.UpdateListing(msg.Listings.ToList());
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_menu.SetFooterVisibility(msg.ShowFooter);
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break;
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case StoreInitializeState msg:
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_windowName = msg.Name;
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if (_menu != null && _menu.Window != null)
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{
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_menu.Window.Title = msg.Name;
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}
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break;
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}
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}
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@@ -50,5 +50,15 @@
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</BoxContainer>
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</PanelContainer>
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</BoxContainer>
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<!-- Footer -->
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<BoxContainer Orientation="Vertical" Name="TraitorFooter">
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<PanelContainer StyleClasses="LowDivider" />
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<BoxContainer Orientation="Horizontal" Margin="10 2 5 0" VerticalAlignment="Bottom">
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<Label Text="{Loc 'store-ui-traitor-flavor'}" StyleClasses="WindowFooterText" />
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<Label Text="{Loc 'store-ui-traitor-warning'}" StyleClasses="WindowFooterText"
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HorizontalAlignment="Right" HorizontalExpand="True" Margin="0 0 5 0" />
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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</DefaultWindow>
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@@ -77,6 +77,11 @@ public sealed partial class StoreMenu : DefaultWindow
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}
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}
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public void SetFooterVisibility(bool visible)
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{
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TraitorFooter.Visible = visible;
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}
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private void OnWithdrawButtonDown(BaseButton.ButtonEventArgs args)
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{
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// check if window is already open
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@@ -82,11 +82,13 @@ public sealed class RenameCommand : IConsoleCommand
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// PDAs
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if (entSysMan.TryGetEntitySystem<PDASystem>(out var pdaSystem))
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{
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foreach (var pdaComponent in entMan.EntityQuery<PDAComponent>())
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var query = entMan.EntityQueryEnumerator<PDAComponent>();
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while (query.MoveNext(out var uid, out var pda))
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{
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if (pdaComponent.OwnerName != oldName)
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continue;
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pdaSystem.SetOwner(pdaComponent, name);
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if (pda.OwnerName == oldName)
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{
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pdaSystem.SetOwner(uid, pda, name);
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}
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}
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}
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@@ -6,6 +6,8 @@ using Content.Server.Light.EntitySystems;
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using Content.Server.Light.Events;
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using Content.Server.PDA.Ringer;
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using Content.Server.Station.Systems;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Server.UserInterface;
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using Content.Shared.PDA;
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using Robust.Server.GameObjects;
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@@ -18,12 +20,13 @@ namespace Content.Server.PDA
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{
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public sealed class PDASystem : SharedPDASystem
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{
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[Dependency] private readonly CartridgeLoaderSystem _cartridgeLoader = default!;
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[Dependency] private readonly InstrumentSystem _instrument = default!;
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[Dependency] private readonly RingerSystem _ringer = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly StoreSystem _store = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!;
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[Dependency] private readonly RingerSystem _ringerSystem = default!;
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[Dependency] private readonly InstrumentSystem _instrumentSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly CartridgeLoaderSystem _cartridgeLoaderSystem = default!;
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public override void Initialize()
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{
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@@ -40,43 +43,46 @@ namespace Content.Server.PDA
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if (!TryComp(uid, out ServerUserInterfaceComponent? uiComponent))
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return;
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UpdateStationName(pda);
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UpdateStationName(uid, pda);
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if (_uiSystem.TryGetUi(uid, PDAUiKey.Key, out var ui, uiComponent))
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if (_ui.TryGetUi(uid, PDAUiKey.Key, out var ui, uiComponent))
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ui.OnReceiveMessage += (msg) => OnUIMessage(pda, msg);
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}
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protected override void OnItemInserted(EntityUid uid, PDAComponent pda, EntInsertedIntoContainerMessage args)
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{
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base.OnItemInserted(uid, pda, args);
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UpdatePDAUserInterface(pda);
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UpdatePdaUi(uid, pda);
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}
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protected override void OnItemRemoved(EntityUid uid, PDAComponent pda, EntRemovedFromContainerMessage args)
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{
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base.OnItemRemoved(uid, pda, args);
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UpdatePDAUserInterface(pda);
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UpdatePdaUi(uid, pda);
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}
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private void OnLightToggle(EntityUid uid, PDAComponent pda, LightToggleEvent args)
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{
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pda.FlashlightOn = args.IsOn;
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UpdatePDAUserInterface(pda);
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UpdatePdaUi(uid, pda);
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}
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public void SetOwner(PDAComponent pda, string ownerName)
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public void SetOwner(EntityUid uid, PDAComponent pda, string ownerName)
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{
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pda.OwnerName = ownerName;
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UpdatePDAUserInterface(pda);
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UpdatePdaUi(uid, pda);
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}
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private void OnGridChanged(EntityUid uid, PDAComponent pda, GridModifiedEvent args)
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{
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UpdateStationName(pda);
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UpdatePDAUserInterface(pda);
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UpdateStationName(uid, pda);
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UpdatePdaUi(uid, pda);
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}
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private void UpdatePDAUserInterface(PDAComponent pda)
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/// <summary>
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/// Send new UI state to clients, call if you modify something like uplink.
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/// </summary>
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public void UpdatePdaUi(EntityUid uid, PDAComponent pda)
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{
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var ownerInfo = new PDAIdInfoText
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{
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@@ -85,49 +91,62 @@ namespace Content.Server.PDA
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JobTitle = pda.ContainedID?.JobTitle
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};
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if (!_uiSystem.TryGetUi(pda.Owner, PDAUiKey.Key, out var ui))
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if (!_ui.TryGetUi(uid, PDAUiKey.Key, out var ui))
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return;
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var address = GetDeviceNetAddress(pda.Owner);
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var hasInstrument = HasComp<InstrumentComponent>(pda.Owner);
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var state = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, pda.StationName, false, hasInstrument, address);
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var address = GetDeviceNetAddress(uid);
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var hasInstrument = HasComp<InstrumentComponent>(uid);
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var showUplink = HasComp<StoreComponent>(uid) && IsUnlocked(uid);
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_cartridgeLoaderSystem?.UpdateUiState(pda.Owner, state);
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var state = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, pda.StationName, showUplink, hasInstrument, address);
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_cartridgeLoader?.UpdateUiState(uid, state);
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}
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private void OnUIMessage(PDAComponent pda, ServerBoundUserInterfaceMessage msg)
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{
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var pdaEnt = pda.Owner;
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var uid = pda.Owner;
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// todo: move this to entity events
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switch (msg.Message)
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{
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case PDARequestUpdateInterfaceMessage _:
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UpdatePDAUserInterface(pda);
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UpdatePdaUi(uid, pda);
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break;
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case PDAToggleFlashlightMessage _:
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{
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if (EntityManager.TryGetComponent(pdaEnt, out UnpoweredFlashlightComponent? flashlight))
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_unpoweredFlashlight.ToggleLight(pdaEnt, flashlight);
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if (TryComp<UnpoweredFlashlightComponent>(uid, out var flashlight))
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_unpoweredFlashlight.ToggleLight(uid, flashlight);
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break;
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}
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case PDAShowRingtoneMessage _:
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{
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if (EntityManager.TryGetComponent(pdaEnt, out RingerComponent? ringer))
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_ringerSystem.ToggleRingerUI(ringer, msg.Session);
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if (TryComp<RingerComponent>(uid, out var ringer))
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_ringer.ToggleRingerUI(ringer, msg.Session);
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break;
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}
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case PDAShowMusicMessage _:
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{
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if (TryComp(pdaEnt, out InstrumentComponent? instrument))
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_instrumentSystem.ToggleInstrumentUi(pdaEnt, msg.Session, instrument);
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if (TryComp<InstrumentComponent>(uid, out var instrument))
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_instrument.ToggleInstrumentUi(uid, msg.Session, instrument);
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break;
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}
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case PDAShowUplinkMessage _:
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{
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// check if its locked again to prevent malicious clients opening locked uplinks
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if (TryComp<StoreComponent>(uid, out var store) && IsUnlocked(uid))
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_store.ToggleUi(msg.Session.AttachedEntity!.Value, uid, store);
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break;
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}
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}
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}
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private void UpdateStationName(PDAComponent pda)
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private bool IsUnlocked(EntityUid uid)
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{
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var station = _stationSystem.GetOwningStation(pda.Owner);
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return TryComp<RingerUplinkComponent>(uid, out var uplink) ? uplink.Unlocked : true;
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}
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private void UpdateStationName(EntityUid uid, PDAComponent pda)
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{
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var station = _station.GetOwningStation(uid);
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pda.StationName = station is null ? null : Name(station.Value);
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}
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@@ -3,6 +3,8 @@ using Content.Server.Store.Systems;
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using Content.Server.UserInterface;
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using Content.Shared.PDA;
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using Content.Shared.PDA.Ringer;
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using Content.Shared.Store;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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@@ -14,8 +16,10 @@ namespace Content.Server.PDA.Ringer
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{
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public sealed class RingerSystem : SharedRingerSystem
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{
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[Dependency] private readonly PDASystem _pda = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StoreSystem _store = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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public override void Initialize()
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{
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@@ -26,7 +30,7 @@ namespace Content.Server.PDA.Ringer
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SubscribeLocalEvent<RingerUplinkComponent, ComponentInit>(RandomizeUplinkCode);
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// RingerBoundUserInterface Subscriptions
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SubscribeLocalEvent<RingerComponent, RingerSetRingtoneMessage>(OnSetRingtone);
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SubscribeLocalEvent<RingerUplinkComponent, RingerSetRingtoneMessage>(OnSetUplinkRingtone);
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SubscribeLocalEvent<RingerUplinkComponent, BeforeRingtoneSetEvent>(OnSetUplinkRingtone);
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SubscribeLocalEvent<RingerComponent, RingerPlayRingtoneMessage>(RingerPlayRingtone);
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SubscribeLocalEvent<RingerComponent, RingerRequestUpdateInterfaceMessage>(UpdateRingerUserInterfaceDriver);
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@@ -50,17 +54,28 @@ namespace Content.Server.PDA.Ringer
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// Client sent us an updated ringtone so set it to that.
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if (args.Ringtone.Length != RingtoneLength) return;
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var ev = new BeforeRingtoneSetEvent(args.Ringtone);
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RaiseLocalEvent(uid, ref ev);
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if (ev.Handled)
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return;
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UpdateRingerRingtone(ringer, args.Ringtone);
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}
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private void OnSetUplinkRingtone(EntityUid uid, RingerUplinkComponent uplink, RingerSetRingtoneMessage args)
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private void OnSetUplinkRingtone(EntityUid uid, RingerUplinkComponent uplink, ref BeforeRingtoneSetEvent args)
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{
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if (uplink.Code.SequenceEqual(args.Ringtone) &&
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args.Session.AttachedEntity != null &&
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TryComp<StoreComponent>(uid, out var store))
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if (uplink.Code.SequenceEqual(args.Ringtone) && TryComp<StoreComponent>(uid, out var store))
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{
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var user = args.Session.AttachedEntity.Value;
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_store.ToggleUi(args.Session.AttachedEntity.Value, uid, store);
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uplink.Unlocked = !uplink.Unlocked;
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if (TryComp<PDAComponent>(uid, out var pda))
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_pda.UpdatePdaUi(uid, pda);
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// can't keep store open after locking it
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if (!uplink.Unlocked)
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_ui.TryCloseAll(uid, StoreUiKey.Key);
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// no saving the code to prevent meta click set on sus guys pda -> wewlad
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args.Handled = true;
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}
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}
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@@ -161,3 +176,6 @@ namespace Content.Server.PDA.Ringer
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}
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}
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}
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[ByRefEvent]
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public record struct BeforeRingtoneSetEvent(Note[] Ringtone, bool Handled = false);
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@@ -10,9 +10,15 @@ namespace Content.Server.PDA.Ringer;
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public sealed class RingerUplinkComponent : Component
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{
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/// <summary>
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/// Notes to set ringtone to in order to open the uplink.
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/// Notes to set ringtone to in order to lock or unlock the uplink.
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/// Automatically initialized to random notes.
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/// </summary>
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[DataField("code")]
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public Note[] Code = new Note[RingerSystem.RingtoneLength];
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/// <summary>
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/// Whether to show the toggle uplink button in pda settings.
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/// </summary>
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[DataField("unlocked"), ViewVariables(VVAccess.ReadWrite)]
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public bool Unlocked;
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}
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@@ -231,7 +231,7 @@ public sealed class StationSpawningSystem : EntitySystem
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_accessSystem.SetAccessToJob(cardId, jobPrototype, extendedAccess);
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_pdaSystem.SetOwner(pdaComponent, characterName);
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_pdaSystem.SetOwner(idUid.Value, pdaComponent, characterName);
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}
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@@ -1,5 +1,6 @@
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using Content.Server.Actions;
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using Content.Server.Administration.Logs;
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using Content.Server.PDA.Ringer;
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using Content.Server.Stack;
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using Content.Server.Store.Components;
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using Content.Server.UserInterface;
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@@ -49,6 +50,17 @@ public sealed partial class StoreSystem
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UpdateUserInterface(user, storeEnt, component);
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}
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/// <summary>
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/// Closes the store UI for everyone, if it's open
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/// </summary>
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public void CloseUi(EntityUid uid, StoreComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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_ui.TryCloseAll(uid, StoreUiKey.Key);
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}
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/// <summary>
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/// Updates the user interface for a store and refreshes the listings
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/// </summary>
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@@ -83,7 +95,9 @@ public sealed partial class StoreSystem
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// TODO: if multiple users are supposed to be able to interact with a single BUI & see different
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// stores/listings, this needs to use session specific BUI states.
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var state = new StoreUpdateState(component.LastAvailableListings, allCurrency);
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// only tell operatives to lock their uplink if it can be locked
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var showFooter = HasComp<RingerUplinkComponent>(store);
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var state = new StoreUpdateState(component.LastAvailableListings, allCurrency, showFooter);
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_ui.SetUiState(ui, state);
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}
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@@ -1,4 +1,5 @@
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using Content.Server.Mind.Components;
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using Content.Server.PDA.Ringer;
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using Content.Server.Store.Components;
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using Content.Server.UserInterface;
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using Content.Shared.FixedPoint;
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@@ -72,9 +73,9 @@ public sealed partial class StoreSystem : EntitySystem
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if (args.Target == null || !TryComp<StoreComponent>(args.Target, out var store))
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return;
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// require the store to be open before inserting currency
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// if the store can be locked, it must be unlocked first before inserting currency
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var user = args.User;
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if (!TryComp<ActorComponent>(user, out var actor) || !_ui.SessionHasOpenUi(uid, StoreUiKey.Key, actor.PlayerSession))
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if (TryComp<RingerUplinkComponent>(args.Target, out var uplink) && !uplink.Unlocked)
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return;
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args.Handled = TryAddCurrency(GetCurrencyValue(uid, component), args.Target.Value, store);
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@@ -183,6 +184,8 @@ public sealed partial class StoreSystem : EntitySystem
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var ui = _ui.GetUiOrNull(uid, StoreUiKey.Key);
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if (ui != null)
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{
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_ui.SetUiState(ui, new StoreInitializeState(preset.StoreName));
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}
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}
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}
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@@ -16,10 +16,13 @@ public sealed class StoreUpdateState : BoundUserInterfaceState
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public readonly Dictionary<string, FixedPoint2> Balance;
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public StoreUpdateState(HashSet<ListingData> listings, Dictionary<string, FixedPoint2> balance)
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public readonly bool ShowFooter;
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public StoreUpdateState(HashSet<ListingData> listings, Dictionary<string, FixedPoint2> balance, bool showFooter)
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{
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Listings = listings;
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Balance = balance;
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ShowFooter = showFooter;
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}
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}
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@@ -53,7 +53,7 @@ traitor-role-codewords =
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Listen for them, and keep them secret.
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traitor-role-uplink-code =
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Set your ringtone to the notes {$code} to lock or unlock your uplink.
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Remember to lock it and change it, or the stations crew will easily open it too!
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Remember to lock it after, or the stations crew will easily open it too!
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# don't need all the flavour text for character menu
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traitor-role-codewords-short =
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@@ -2,5 +2,7 @@ store-ui-default-title = Store
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store-ui-default-withdraw-text = Withdraw
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store-ui-balance-display = {$currency}: {$amount}
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store-ui-price-display = {$amount} {$currency}
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store-ui-traitor-flavor = Copyright (C) NT -30643
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store-ui-traitor-warning = Operatives must lock their uplinks after use to avoid detection.
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store-withdraw-button-ui = Withdraw {$currency}
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