Content localization improvements.
TOSTRING() and PRESSURE() functions.
This commit is contained in:
@@ -14,9 +14,6 @@ namespace Content.Shared
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{
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{
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public class EntryPoint : GameShared
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public class EntryPoint : GameShared
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{
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{
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// If you want to change your codebase's language, do it here.
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private const string Culture = "en-US";
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IResourceManager _resourceManager = default!;
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[Dependency] private readonly IResourceManager _resourceManager = default!;
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@@ -25,8 +22,7 @@ namespace Content.Shared
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{
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{
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IoCManager.InjectDependencies(this);
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IoCManager.InjectDependencies(this);
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// Default to en-US.
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Localization.Init();
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Loc.LoadCulture(_resourceManager, new CultureInfo(Culture));
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}
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}
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public override void Init()
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public override void Init()
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53
Content.Shared/Localization.cs
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53
Content.Shared/Localization.cs
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@@ -0,0 +1,53 @@
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using System;
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using System.Globalization;
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using Robust.Shared.ContentPack;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Shared
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{
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public static class Localization
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{
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// If you want to change your codebase's language, do it here.
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private const string Culture = "en-US";
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public static void Init()
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{
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var loc = IoCManager.Resolve<ILocalizationManager>();
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var res = IoCManager.Resolve<IResourceManager>();
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var culture = new CultureInfo(Culture);
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loc.LoadCulture(res, culture);
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loc.AddFunction(culture, "PRESSURE", FormatPressure);
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loc.AddFunction(culture, "TOSTRING", args => FormatToString(culture, args));
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}
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private static ILocValue FormatToString(CultureInfo culture, LocArgs args)
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{
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var arg = args.Args[0];
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var fmt = ((LocValueString) args.Args[1]).Value;
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var obj = arg.Value;
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if (obj is IFormattable formattable)
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return new LocValueString(formattable.ToString(fmt, culture));
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return new LocValueString(obj?.ToString() ?? "");
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}
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private static ILocValue FormatPressure(LocArgs args)
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{
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const int maxPlaces = 5; // Matches amount in _lib.ftl
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var pressure = ((LocValueNumber) args.Args[0]).Value;
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var places = 0;
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while (pressure > 1000 && places < maxPlaces)
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{
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pressure /= 1000;
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places += 1;
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}
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return new LocValueString(Loc.GetString("zzzz-fmt-pressure", ("divided", pressure), ("places", places)));
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}
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}
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}
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11
Resources/Locale/en-US/_lib.ftl
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11
Resources/Locale/en-US/_lib.ftl
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@@ -0,0 +1,11 @@
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### Special messages used by internal localizer stuff.
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# Used internally by the PRESSURE() function.
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zzzz-fmt-pressure = { TOSTRING($divided, "G3") } { $places ->
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[0] kPa
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[1] MPa
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[2] GPa
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[3] TPa
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[4] PBa
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*[5] ???
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}
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