diff --git a/Content.Shared/EntryPoint.cs b/Content.Shared/EntryPoint.cs index 32829309af..c99665d271 100644 --- a/Content.Shared/EntryPoint.cs +++ b/Content.Shared/EntryPoint.cs @@ -14,9 +14,6 @@ namespace Content.Shared { public class EntryPoint : GameShared { - // If you want to change your codebase's language, do it here. - private const string Culture = "en-US"; - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!; [Dependency] private readonly IResourceManager _resourceManager = default!; @@ -25,8 +22,7 @@ namespace Content.Shared { IoCManager.InjectDependencies(this); - // Default to en-US. - Loc.LoadCulture(_resourceManager, new CultureInfo(Culture)); + Localization.Init(); } public override void Init() diff --git a/Content.Shared/Localization.cs b/Content.Shared/Localization.cs new file mode 100644 index 0000000000..290ef13ed7 --- /dev/null +++ b/Content.Shared/Localization.cs @@ -0,0 +1,53 @@ +using System; +using System.Globalization; +using Robust.Shared.ContentPack; +using Robust.Shared.IoC; +using Robust.Shared.Localization; + +namespace Content.Shared +{ + public static class Localization + { + // If you want to change your codebase's language, do it here. + private const string Culture = "en-US"; + + public static void Init() + { + var loc = IoCManager.Resolve(); + var res = IoCManager.Resolve(); + + var culture = new CultureInfo(Culture); + + loc.LoadCulture(res, culture); + loc.AddFunction(culture, "PRESSURE", FormatPressure); + loc.AddFunction(culture, "TOSTRING", args => FormatToString(culture, args)); + } + + private static ILocValue FormatToString(CultureInfo culture, LocArgs args) + { + var arg = args.Args[0]; + var fmt = ((LocValueString) args.Args[1]).Value; + + var obj = arg.Value; + if (obj is IFormattable formattable) + return new LocValueString(formattable.ToString(fmt, culture)); + + return new LocValueString(obj?.ToString() ?? ""); + } + + private static ILocValue FormatPressure(LocArgs args) + { + const int maxPlaces = 5; // Matches amount in _lib.ftl + var pressure = ((LocValueNumber) args.Args[0]).Value; + + var places = 0; + while (pressure > 1000 && places < maxPlaces) + { + pressure /= 1000; + places += 1; + } + + return new LocValueString(Loc.GetString("zzzz-fmt-pressure", ("divided", pressure), ("places", places))); + } + } +} diff --git a/Resources/Locale/en-US/_lib.ftl b/Resources/Locale/en-US/_lib.ftl new file mode 100644 index 0000000000..36fbee046c --- /dev/null +++ b/Resources/Locale/en-US/_lib.ftl @@ -0,0 +1,11 @@ +### Special messages used by internal localizer stuff. + +# Used internally by the PRESSURE() function. +zzzz-fmt-pressure = { TOSTRING($divided, "G3") } { $places -> + [0] kPa + [1] MPa + [2] GPa + [3] TPa + [4] PBa + *[5] ??? +}