Content localization improvements.

TOSTRING() and PRESSURE() functions.
This commit is contained in:
Pieter-Jan Briers
2021-02-23 22:09:28 +01:00
parent 188c5dbcb5
commit 4294499b48
3 changed files with 65 additions and 5 deletions

View File

@@ -14,9 +14,6 @@ namespace Content.Shared
{ {
public class EntryPoint : GameShared public class EntryPoint : GameShared
{ {
// If you want to change your codebase's language, do it here.
private const string Culture = "en-US";
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IResourceManager _resourceManager = default!; [Dependency] private readonly IResourceManager _resourceManager = default!;
@@ -25,8 +22,7 @@ namespace Content.Shared
{ {
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
// Default to en-US. Localization.Init();
Loc.LoadCulture(_resourceManager, new CultureInfo(Culture));
} }
public override void Init() public override void Init()

View File

@@ -0,0 +1,53 @@
using System;
using System.Globalization;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Shared
{
public static class Localization
{
// If you want to change your codebase's language, do it here.
private const string Culture = "en-US";
public static void Init()
{
var loc = IoCManager.Resolve<ILocalizationManager>();
var res = IoCManager.Resolve<IResourceManager>();
var culture = new CultureInfo(Culture);
loc.LoadCulture(res, culture);
loc.AddFunction(culture, "PRESSURE", FormatPressure);
loc.AddFunction(culture, "TOSTRING", args => FormatToString(culture, args));
}
private static ILocValue FormatToString(CultureInfo culture, LocArgs args)
{
var arg = args.Args[0];
var fmt = ((LocValueString) args.Args[1]).Value;
var obj = arg.Value;
if (obj is IFormattable formattable)
return new LocValueString(formattable.ToString(fmt, culture));
return new LocValueString(obj?.ToString() ?? "");
}
private static ILocValue FormatPressure(LocArgs args)
{
const int maxPlaces = 5; // Matches amount in _lib.ftl
var pressure = ((LocValueNumber) args.Args[0]).Value;
var places = 0;
while (pressure > 1000 && places < maxPlaces)
{
pressure /= 1000;
places += 1;
}
return new LocValueString(Loc.GetString("zzzz-fmt-pressure", ("divided", pressure), ("places", places)));
}
}
}

View File

@@ -0,0 +1,11 @@
### Special messages used by internal localizer stuff.
# Used internally by the PRESSURE() function.
zzzz-fmt-pressure = { TOSTRING($divided, "G3") } { $places ->
[0] kPa
[1] MPa
[2] GPa
[3] TPa
[4] PBa
*[5] ???
}