Content localization improvements.
TOSTRING() and PRESSURE() functions.
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@@ -14,9 +14,6 @@ namespace Content.Shared
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{
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public class EntryPoint : GameShared
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{
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// If you want to change your codebase's language, do it here.
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private const string Culture = "en-US";
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IResourceManager _resourceManager = default!;
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@@ -25,8 +22,7 @@ namespace Content.Shared
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{
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IoCManager.InjectDependencies(this);
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// Default to en-US.
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Loc.LoadCulture(_resourceManager, new CultureInfo(Culture));
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Localization.Init();
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}
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public override void Init()
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