Stop github warnings
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@@ -30,8 +30,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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private Vector2 _currentKick;
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private float _lastKickTime;
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[ComponentDependency]
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private readonly EyeComponent? _eye;
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[ComponentDependency] private readonly EyeComponent? _eye = null;
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// Basically I needed a way to chain this effect for the attack lunge animation.
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// Sorry!
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