diff --git a/Content.Client/GameObjects/Components/Mobs/CameraRecoilComponent.cs b/Content.Client/GameObjects/Components/Mobs/CameraRecoilComponent.cs index 2d4552122b..009f0c98bc 100644 --- a/Content.Client/GameObjects/Components/Mobs/CameraRecoilComponent.cs +++ b/Content.Client/GameObjects/Components/Mobs/CameraRecoilComponent.cs @@ -30,8 +30,7 @@ namespace Content.Client.GameObjects.Components.Mobs private Vector2 _currentKick; private float _lastKickTime; - [ComponentDependency] - private readonly EyeComponent? _eye; + [ComponentDependency] private readonly EyeComponent? _eye = null; // Basically I needed a way to chain this effect for the attack lunge animation. // Sorry! diff --git a/Content.Client/UserInterface/Suspicion/SuspicionGui.cs b/Content.Client/UserInterface/Suspicion/SuspicionGui.cs index 01b88dce9c..d2213379fe 100644 --- a/Content.Client/UserInterface/Suspicion/SuspicionGui.cs +++ b/Content.Client/UserInterface/Suspicion/SuspicionGui.cs @@ -18,7 +18,6 @@ namespace Content.Client.UserInterface.Suspicion public class SuspicionGui : Control { [Dependency] private readonly IPlayerManager _playerManager = default!; - [Dependency] private readonly IEntityManager _entityManager = default!; private readonly VBoxContainer _container; private readonly Button _roleButton;