Some vehicle bugfixes (#11692)
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@@ -1,3 +1,4 @@
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using Content.Shared.Movement.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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@@ -6,6 +7,7 @@ namespace Content.Shared.Movement.Components;
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/// Raises the engine movement inputs for a particular entity onto the designated entity
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedMoverController))]
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public sealed class RelayInputMoverComponent : Component
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{
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[ViewVariables]
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