Files
tbd-station-14/Content.Shared/Movement/Components/RelayInputMoverComponent.cs
2022-10-04 13:49:46 +11:00

16 lines
433 B
C#

using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Raises the engine movement inputs for a particular entity onto the designated entity
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedMoverController))]
public sealed class RelayInputMoverComponent : Component
{
[ViewVariables]
public EntityUid? RelayEntity;
}