Make click-dragging consider dragged's direction (#2231)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -241,6 +241,10 @@ namespace Content.Client.GameObjects.EntitySystems
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dragSprite.Color = dragSprite.Color.WithAlpha(0.7f);
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dragSprite.Color = dragSprite.Color.WithAlpha(0.7f);
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// keep it on top of everything
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// keep it on top of everything
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dragSprite.DrawDepth = (int) DrawDepth.Overlays;
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dragSprite.DrawDepth = (int) DrawDepth.Overlays;
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if (dragSprite.Directional)
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{
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_dragShadow.Transform.WorldRotation = _draggedEntity.Transform.WorldRotation;
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}
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HighlightTargets();
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HighlightTargets();
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}
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}
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