diff --git a/Content.Client/GameObjects/EntitySystems/DragDropSystem.cs b/Content.Client/GameObjects/EntitySystems/DragDropSystem.cs index d9ddadb357..d42dd57fce 100644 --- a/Content.Client/GameObjects/EntitySystems/DragDropSystem.cs +++ b/Content.Client/GameObjects/EntitySystems/DragDropSystem.cs @@ -241,6 +241,10 @@ namespace Content.Client.GameObjects.EntitySystems dragSprite.Color = dragSprite.Color.WithAlpha(0.7f); // keep it on top of everything dragSprite.DrawDepth = (int) DrawDepth.Overlays; + if (dragSprite.Directional) + { + _dragShadow.Transform.WorldRotation = _draggedEntity.Transform.WorldRotation; + } HighlightTargets(); }