Add fancy tree control (#13426)
* Add fancy tree control * inject dependencies
This commit is contained in:
@@ -113,6 +113,11 @@ namespace Content.Client.Stylesheets
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public static readonly Color ExamineButtonColorContextPressed = Color.LightSlateGray;
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public static readonly Color ExamineButtonColorContextDisabled = Color.FromHex("#5A5A5A");
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// Fancy Tree elements
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public static readonly Color FancyTreeEvenRowColor = Color.FromHex("#25252A");
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public static readonly Color FancyTreeOddRowColor = FancyTreeEvenRowColor * new Color(0.8f, 0.8f, 0.8f);
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public static readonly Color FancyTreeSelectedRowColor = new Color(55, 55, 68);
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//Used by the APC and SMES menus
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public const string StyleClassPowerStateNone = "PowerStateNone";
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public const string StyleClassPowerStateLow = "PowerStateLow";
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@@ -1408,6 +1413,35 @@ namespace Content.Client.Stylesheets
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.Prop(Label.StylePropertyFont, notoSans10)
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.Prop(Label.StylePropertyFontColor, Color.FromHex("#333d3b")),
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// Fancy Tree
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Element<ContainerButton>().Identifier(TreeItem.StyleIdentifierTreeButton)
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.Class(TreeItem.StyleClassEvenRow)
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.Prop(ContainerButton.StylePropertyStyleBox, new StyleBoxFlat
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{
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BackgroundColor = FancyTreeEvenRowColor,
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}),
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Element<ContainerButton>().Identifier(TreeItem.StyleIdentifierTreeButton)
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.Class(TreeItem.StyleClassOddRow)
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.Prop(ContainerButton.StylePropertyStyleBox, new StyleBoxFlat
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{
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BackgroundColor = FancyTreeOddRowColor,
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}),
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Element<ContainerButton>().Identifier(TreeItem.StyleIdentifierTreeButton)
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.Class(TreeItem.StyleClassSelected)
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.Prop(ContainerButton.StylePropertyStyleBox, new StyleBoxFlat
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{
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BackgroundColor = FancyTreeSelectedRowColor,
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}),
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Element<ContainerButton>().Identifier(TreeItem.StyleIdentifierTreeButton)
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.Pseudo(ContainerButton.StylePseudoClassHover)
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.Prop(ContainerButton.StylePropertyStyleBox, new StyleBoxFlat
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{
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BackgroundColor = FancyTreeSelectedRowColor,
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}),
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}).ToList());
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}
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}
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@@ -0,0 +1,6 @@
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<controls:FancyTree xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
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<ScrollContainer ReturnMeasure="True">
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<BoxContainer Orientation="Vertical" Name="Body" Access="Public" Margin="2"/>
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</ScrollContainer>
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</controls:FancyTree>
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@@ -0,0 +1,282 @@
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using Content.Client.Resources;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Controls;
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/// <summary>
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/// Functionally similar to <see cref="Tree"/>, but with collapsible sections,
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class FancyTree : Control
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{
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[Dependency] private readonly IResourceCache _resCache = default!;
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public const string StylePropertyLineWidth = "LineWidth";
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public const string StylePropertyLineColor = "LineColor";
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public const string StylePropertyIconColor = "IconColor";
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public const string StylePropertyIconExpanded = "IconExpanded";
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public const string StylePropertyIconCollapsed = "IconCollapsed";
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public const string StylePropertyIconNoChildren = "IconNoChildren";
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public readonly List<TreeItem> Items = new();
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public event Action<TreeItem?>? OnSelectedItemChanged;
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public int? SelectedIndex { get; private set; }
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private bool _rowStyleUpdateQueued = true;
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/// <summary>
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/// Whether or not to draw the lines connecting parents & children.
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/// </summary>
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public bool DrawLines = true;
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/// <summary>
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/// Colour of the lines connecting parents & their child entries.
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/// </summary>
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public Color LineColor = Color.White;
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/// <summary>
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/// Color used to modulate the icon textures.
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/// </summary>
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public Color IconColor = Color.White;
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/// <summary>
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/// Width of the lines connecting parents & their child entries.
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/// </summary>
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public int LineWidth = 2;
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// If people ever want to customize this, this should be a style parameter/
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public const int Indentation = 16;
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public const string DefaultIconExpanded = "/Textures/Interface/Nano/inverted_triangle.svg.png";
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public const string DefaultIconCollapsed = "/Textures/Interface/Nano/triangle_right.png";
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public const string DefaultIconNoChildren = "/Textures/Interface/Nano/triangle_right_hollow.svg.png";
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public Texture? IconExpanded;
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public Texture? IconCollapsed;
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public Texture? IconNoChildren;
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/// <summary>
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/// If true, tree entries will hide their icon if the texture is set to null. If the icon is hidden then the
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/// text of that entry will no longer be aligned with sibling entries that do have an icon.
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/// </summary>
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public bool HideEmptyIcon
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{
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get => _hideEmptyIcon;
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set => SetHideEmptyIcon(value);
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}
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private bool _hideEmptyIcon;
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public TreeItem? SelectedItem => SelectedIndex == null ? null : Items[SelectedIndex.Value];
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/// <summary>
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/// If true, a collapsed item will automatically expand when first selected. If false, it has to be manually expanded by
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/// clicking on it a second time.
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/// </summary>
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public bool AutoExpand = true;
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public FancyTree()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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LoadIcons();
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}
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private void LoadIcons()
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{
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IconColor = TryGetStyleProperty(StylePropertyIconColor, out Color color) ? color : Color.White;
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string? path;
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if (!TryGetStyleProperty(StylePropertyIconExpanded, out IconExpanded))
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IconExpanded = _resCache.GetTexture(DefaultIconExpanded);
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if (!TryGetStyleProperty(StylePropertyIconCollapsed, out IconCollapsed))
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IconCollapsed = _resCache.GetTexture(DefaultIconCollapsed);
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if (!TryGetStyleProperty(StylePropertyIconNoChildren, out IconNoChildren))
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IconNoChildren = _resCache.GetTexture(DefaultIconNoChildren);
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foreach (var item in Body.Children)
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{
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RecursiveUpdateIcon((TreeItem) item);
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}
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}
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public TreeItem AddItem(TreeItem? parent = null)
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{
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if (parent != null)
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{
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if (parent.Tree != this)
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throw new ArgumentException("Parent must be owned by this tree.", nameof(parent));
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DebugTools.Assert(Items[parent.Index] == parent);
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}
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var item = new TreeItem()
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{
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Tree = this,
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Index = Items.Count,
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};
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Items.Add(item);
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item.Icon.SetSize = (Indentation, Indentation);
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item.Button.OnPressed += (_) => OnPressed(item);
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if (parent == null)
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Body.AddChild(item);
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else
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{
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item.Padding.MinWidth = parent.Padding.MinWidth + Indentation;
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parent.Body.AddChild(item);
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}
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item.UpdateIcon();
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QueueRowStyleUpdate();
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return item;
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}
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private void OnPressed(TreeItem item)
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{
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if (SelectedIndex == item.Index)
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{
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item.SetExpanded(!item.Expanded);
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return;
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}
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SetSelectedIndex(item.Index);
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}
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public void SetSelectedIndex(int? value)
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{
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if (value == null || value < 0 || value >= Items.Count)
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value = null;
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if (SelectedIndex == value)
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return;
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SelectedItem?.SetSelected(false);
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SelectedIndex = value;
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var newSelection = SelectedItem;
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if (newSelection != null)
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{
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newSelection.SetSelected(true);
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if (AutoExpand && !newSelection.Expanded)
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newSelection.SetExpanded(true);
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}
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OnSelectedItemChanged?.Invoke(newSelection);
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}
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public void SetAllExpanded(bool value)
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{
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foreach (var item in Body.Children)
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{
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RecursiveSetExpanded((TreeItem) item, value);
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}
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}
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public void RecursiveSetExpanded(TreeItem item, bool value)
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{
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item.SetExpanded(value);
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foreach (var child in item.Body.Children)
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{
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RecursiveSetExpanded((TreeItem) child, value);
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}
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}
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public void Clear()
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{
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foreach (var item in Items)
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{
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item.Dispose();
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}
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Items.Clear();
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Body.Children.Clear();
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SelectedIndex = null;
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}
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public void QueueRowStyleUpdate()
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{
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_rowStyleUpdateQueued = true;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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if (!_rowStyleUpdateQueued)
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return;
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_rowStyleUpdateQueued = false;
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int index = 0;
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foreach (var item in Body.Children)
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{
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RecursivelyUpdateRowStyle((TreeItem) item, ref index);
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}
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}
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private void RecursivelyUpdateRowStyle(TreeItem item, ref int index)
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{
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if (int.IsOddInteger(index))
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{
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item.Button.RemoveStyleClass(TreeItem.StyleClassEvenRow);
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item.Button.AddStyleClass(TreeItem.StyleClassOddRow);
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}
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else
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{
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item.Button.AddStyleClass(TreeItem.StyleClassEvenRow);
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item.Button.RemoveStyleClass(TreeItem.StyleClassOddRow);
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}
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index++;
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if (!item.Expanded)
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return;
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foreach (var child in item.Body.Children)
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{
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RecursivelyUpdateRowStyle((TreeItem) child, ref index);
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}
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}
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private void SetHideEmptyIcon(bool value)
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{
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if (value == _hideEmptyIcon)
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return;
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_hideEmptyIcon = value;
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foreach (var item in Body.Children)
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{
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RecursiveUpdateIcon((TreeItem) item);
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}
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}
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private void RecursiveUpdateIcon(TreeItem item)
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{
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item.UpdateIcon();
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foreach (var child in item.Body.Children)
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{
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RecursiveUpdateIcon((TreeItem) child);
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}
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}
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protected override void StylePropertiesChanged()
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{
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LoadIcons();
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LineColor = TryGetStyleProperty(StylePropertyLineColor, out Color color) ? color: Color.White;
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LineWidth = TryGetStyleProperty(StylePropertyLineWidth, out int width) ? width : 2;
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base.StylePropertiesChanged();
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}
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}
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@@ -0,0 +1,14 @@
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<controls:TreeItem xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
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<BoxContainer Orientation="Vertical">
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<ContainerButton Name="Button" Access="Public">
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<BoxContainer Orientation="Horizontal">
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<Control Name="Padding" Access="Public"/>
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<TextureRect Name="Icon" Access="Public" Stretch="KeepCentered" Visible="False"/>
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<Label Margin="2 0 2 0" Name="Label" Access="Public"/>
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</BoxContainer>
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</ContainerButton>
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<BoxContainer Name="Body" Access="Public" Orientation="Vertical" Visible="False"/>
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</BoxContainer>
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<controls:TreeLine/>
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</controls:TreeItem>
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@@ -0,0 +1,92 @@
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.UserInterface.Controls;
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/// <summary>
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/// Element of a <see cref="FancyTree"/>
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class TreeItem : PanelContainer
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{
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public const string StyleClassSelected = "selected";
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public const string StyleIdentifierTreeButton = "tree-button";
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public const string StyleClassEvenRow = "even-row";
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public const string StyleClassOddRow = "odd-row";
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public object? Metadata;
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public int Index;
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public FancyTree Tree = default!;
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public event Action<TreeItem>? OnSelected;
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public event Action<TreeItem>? OnDeselected;
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public bool Expanded { get; private set; } = false;
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public TreeItem()
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{
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RobustXamlLoader.Load(this);
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Button.StyleIdentifier = StyleIdentifierTreeButton;
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Body.OnChildAdded += OnItemAdded;
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Body.OnChildRemoved += OnItemRemoved;
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}
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private void OnItemRemoved(Control obj)
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{
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Tree.QueueRowStyleUpdate();
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if (Body.ChildCount == 0)
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{
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Body.Visible = false;
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UpdateIcon();
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}
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}
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private void OnItemAdded(Control obj)
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{
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Tree.QueueRowStyleUpdate();
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if (Body.ChildCount == 1)
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{
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Body.Visible = Expanded && Body.ChildCount != 0;
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UpdateIcon();
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}
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}
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public void SetExpanded(bool value)
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{
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if (Expanded == value)
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return;
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Expanded = value;
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Body.Visible = Expanded && Body.ChildCount > 0;
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UpdateIcon();
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Tree.QueueRowStyleUpdate();
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}
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public void SetSelected(bool value)
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{
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if (value)
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{
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OnSelected?.Invoke(this);
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Button.AddStyleClass(StyleClassSelected);
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}
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else
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{
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OnDeselected?.Invoke(this);
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Button.RemoveStyleClass(StyleClassSelected);
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}
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}
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public void UpdateIcon()
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{
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if (Body.ChildCount == 0)
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Icon.Texture = Tree.IconNoChildren;
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else
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Icon.Texture = Expanded ? Tree.IconExpanded : Tree.IconCollapsed;
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Icon.Modulate = Tree.IconColor;
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Icon.Visible = Icon.Texture != null || !Tree.HideEmptyIcon;
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}
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}
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61
Content.Client/UserInterface/Controls/FancyTree/TreeLine.cs
Normal file
61
Content.Client/UserInterface/Controls/FancyTree/TreeLine.cs
Normal file
@@ -0,0 +1,61 @@
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Controls;
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/// <summary>
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/// This is a basic control that draws the lines connecting parents & children in a tree.
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/// </summary>
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/// <remarks>
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/// Ideally this would just be a draw method in <see cref="TreeItem"/>, but sadly the draw override gets called BEFORE children are drawn.
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/// </remarks>
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public sealed class TreeLine : Control
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{
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protected override void Draw(DrawingHandleScreen handle)
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{
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base.Draw(handle);
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// This is basically just a shitty hack to call Draw() after children get drawn.
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if (Parent is not TreeItem parent)
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return;
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if (!parent.Expanded || !parent.Tree.DrawLines || parent.Body.ChildCount == 0)
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return;
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var width = Math.Max(1, (int) (parent.Tree.LineWidth * UIScale));
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var w1 = width / 2;
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var w2 = width - w1;
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var global = parent.GlobalPixelPosition;
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var iconPos = parent.Icon.GlobalPixelPosition - global;
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var iconSize = parent.Icon.PixelSize;
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var x = iconPos.X + iconSize.X / 2;
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DebugTools.Assert(parent.Icon.Visible);
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var buttonPos = parent.Button.GlobalPixelPosition - global;
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var buttonSize = parent.Button.PixelSize;
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var y1 = buttonPos.Y + buttonSize.Y;
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var lastItem = (TreeItem) parent.Body.GetChild(parent.Body.ChildCount - 1);
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var childPos = lastItem.Button.GlobalPixelPosition - global;
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var y2 = childPos.Y + lastItem.Button.PixelSize.Y / 2;
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// Vertical line
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var rect = new UIBox2i((x - w1, y1), (x + w2, y2));
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handle.DrawRect(rect, parent.Tree.LineColor);
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// Horizontal lines
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var dx = Math.Max(1, (int) (FancyTree.Indentation * UIScale / 2));
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foreach (var child in parent.Body.Children)
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{
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var item = (TreeItem) child;
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var pos = item.Button.GlobalPixelPosition - global;
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var y = pos.Y + item.Button.PixelSize.Y / 2;
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rect = new UIBox2i((x - w1, y - w1), (x + dx, y + w2));
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handle.DrawRect(rect, parent.Tree.LineColor);
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}
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}
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}
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BIN
Resources/Textures/Interface/Nano/triangle_right.png
Normal file
BIN
Resources/Textures/Interface/Nano/triangle_right.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 252 B |
3
Resources/Textures/Interface/Nano/triangle_right.png.yml
Normal file
3
Resources/Textures/Interface/Nano/triangle_right.png.yml
Normal file
@@ -0,0 +1,3 @@
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sample:
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filter: true
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# for .svg, see inverted_triangle.svg.
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132
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132
Resources/Textures/Interface/Nano/triangle_right_hollow.svg
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Reference in New Issue
Block a user