Gas tank internals alerts (#9567)

This commit is contained in:
metalgearsloth
2022-07-25 14:42:25 +10:00
committed by GitHub
parent dad26db137
commit 40a7584c2f
25 changed files with 570 additions and 354 deletions

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@@ -0,0 +1,53 @@
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Popups;
using Content.Server.Shuttles.Systems;
using Content.Shared.Alert;
using Content.Shared.Shuttles.Components;
using JetBrains.Annotations;
using Robust.Shared.Player;
namespace Content.Server.Alert.Click;
/// <summary>
/// Attempts to toggle the internals for a particular entity
/// </summary>
[UsedImplicitly]
[DataDefinition]
public sealed class ToggleInternals : IAlertClick
{
public void AlertClicked(EntityUid player)
{
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent<InternalsComponent>(player, out var internals)) return;
var popups = entManager.EntitySysManager.GetEntitySystem<PopupSystem>();
var internalsSystem = entManager.EntitySysManager.GetEntitySystem<InternalsSystem>();
// Toggle off if they're on
if (internalsSystem.AreInternalsWorking(internals))
{
internalsSystem.DisconnectTank(internals);
return;
}
// If they're not on then check if we have a mask to use
if (internals.BreathToolEntity == null)
{
popups.PopupEntity(Loc.GetString("internals-no-breath-tool"), player, Filter.Entities(player));
return;
}
var tank = internalsSystem.FindBestGasTank(internals);
if (tank == null)
{
popups.PopupEntity(Loc.GetString("internals-no-tank"), player, Filter.Entities(player));
return;
}
entManager.EntitySysManager.GetEntitySystem<GasTankSystem>().ConnectToInternals(tank);
}
}

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@@ -1,5 +1,4 @@
using Content.Server.Body.Components; using Content.Shared.Inventory;
using Content.Shared.Inventory;
namespace Content.Server.Atmos.Components namespace Content.Server.Atmos.Components
{ {
@@ -10,33 +9,12 @@ namespace Content.Server.Atmos.Components
[ComponentProtoName("BreathMask")] [ComponentProtoName("BreathMask")]
public sealed class BreathToolComponent : Component public sealed class BreathToolComponent : Component
{ {
[Dependency] private readonly IEntityManager _entities = default!;
/// <summary> /// <summary>
/// Tool is functional only in allowed slots /// Tool is functional only in allowed slots
/// </summary> /// </summary>
[DataField("allowedSlots")] [DataField("allowedSlots")]
public SlotFlags AllowedSlots = SlotFlags.MASK; public SlotFlags AllowedSlots = SlotFlags.MASK;
public bool IsFunctional; public bool IsFunctional;
public EntityUid ConnectedInternalsEntity; public EntityUid? ConnectedInternalsEntity;
protected override void Shutdown()
{
base.Shutdown();
DisconnectInternals();
}
public void DisconnectInternals()
{
var old = ConnectedInternalsEntity;
ConnectedInternalsEntity = default;
if (old != default && _entities.TryGetComponent<InternalsComponent?>(old, out var internalsComponent))
{
internalsComponent.DisconnectBreathTool();
}
IsFunctional = false;
}
} }
} }

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@@ -1,49 +1,35 @@
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Explosion.EntitySystems;
using Content.Server.UserInterface;
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes; using Content.Shared.Actions.ActionTypes;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Audio;
using Content.Shared.Sound; using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
namespace Content.Server.Atmos.Components namespace Content.Server.Atmos.Components
{ {
[RegisterComponent] [RegisterComponent]
#pragma warning disable 618
public sealed class GasTankComponent : Component, IGasMixtureHolder public sealed class GasTankComponent : Component, IGasMixtureHolder
#pragma warning restore 618
{ {
[Dependency] private readonly IEntityManager _entMan = default!; public const float MaxExplosionRange = 14f;
private const float MaxExplosionRange = 14f;
private const float DefaultOutputPressure = Atmospherics.OneAtmosphere; private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
private int _integrity = 3; public int Integrity = 3;
[ViewVariables] public BoundUserInterface? UserInterface; [ViewVariables(VVAccess.ReadWrite), DataField("ruptureSound")]
public SoundSpecifier RuptureSound = new SoundPathSpecifier("/Audio/Effects/spray.ogg");
[ViewVariables(VVAccess.ReadWrite), DataField("ruptureSound")] private SoundSpecifier _ruptureSound = new SoundPathSpecifier("/Audio/Effects/spray.ogg"); [ViewVariables(VVAccess.ReadWrite), DataField("connectSound")]
public SoundSpecifier? ConnectSound =
[ViewVariables(VVAccess.ReadWrite), DataField("connectSound")] private SoundSpecifier? _connectSound =
new SoundPathSpecifier("/Audio/Effects/internals.ogg") new SoundPathSpecifier("/Audio/Effects/internals.ogg")
{ {
Params = AudioParams.Default.WithVolume(10f), Params = AudioParams.Default.WithVolume(5f),
}; };
[ViewVariables(VVAccess.ReadWrite), DataField("disconnectSound")] private SoundSpecifier? _disconnectSound; [ViewVariables(VVAccess.ReadWrite), DataField("disconnectSound")]
public SoundSpecifier? DisconnectSound;
// Cancel toggles sounds if we re-toggle again. // Cancel toggles sounds if we re-toggle again.
private IPlayingAudioStream? _connectStream; public IPlayingAudioStream? ConnectStream;
private IPlayingAudioStream? _disconnectStream; public IPlayingAudioStream? DisconnectStream;
[DataField("air")] [ViewVariables] public GasMixture Air { get; set; } = new(); [DataField("air")] [ViewVariables] public GasMixture Air { get; set; } = new();
@@ -52,18 +38,13 @@ namespace Content.Server.Atmos.Components
/// </summary> /// </summary>
[DataField("outputPressure")] [DataField("outputPressure")]
[ViewVariables] [ViewVariables]
public float OutputPressure { get; private set; } = DefaultOutputPressure; public float OutputPressure { get; set; } = DefaultOutputPressure;
/// <summary> /// <summary>
/// Tank is connected to internals. /// Tank is connected to internals.
/// </summary> /// </summary>
[ViewVariables] public bool IsConnected { get; set; } [ViewVariables] public bool IsConnected { get; set; }
/// <summary>
/// Represents that tank is functional and can be connected to internals.
/// </summary>
public bool IsFunctional => GetInternalsComponent() != null;
/// <summary> /// <summary>
/// Pressure at which tanks start leaking. /// Pressure at which tanks start leaking.
/// </summary> /// </summary>
@@ -90,212 +71,5 @@ namespace Content.Server.Atmos.Components
[DataField("toggleAction", required: true)] [DataField("toggleAction", required: true)]
public InstantAction ToggleAction = new(); public InstantAction ToggleAction = new();
protected override void Initialize()
{
base.Initialize();
UserInterface = Owner.GetUIOrNull(SharedGasTankUiKey.Key);
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
protected override void Shutdown()
{
base.Shutdown();
DisconnectFromInternals();
}
public GasMixture? RemoveAir(float amount)
{
var gas = Air?.Remove(amount);
CheckStatus();
return gas;
}
public GasMixture RemoveAirVolume(float volume)
{
if (Air == null)
return new GasMixture(volume);
var tankPressure = Air.Pressure;
if (tankPressure < OutputPressure)
{
OutputPressure = tankPressure;
UpdateUserInterface();
}
var molesNeeded = OutputPressure * volume / (Atmospherics.R * Air.Temperature);
var air = RemoveAir(molesNeeded);
if (air != null)
air.Volume = volume;
else
return new GasMixture(volume);
return air;
}
public void ConnectToInternals()
{
if (IsConnected || !IsFunctional) return;
var internals = GetInternalsComponent();
if (internals == null) return;
IsConnected = internals.TryConnectTank(Owner);
EntitySystem.Get<SharedActionsSystem>().SetToggled(ToggleAction, IsConnected);
// Couldn't toggle!
if (!IsConnected) return;
_connectStream?.Stop();
if (_connectSound != null)
_connectStream = SoundSystem.Play(_connectSound.GetSound(), Filter.Pvs(Owner, entityManager: _entMan), Owner, _connectSound.Params);
UpdateUserInterface();
}
public void DisconnectFromInternals(EntityUid? owner = null)
{
if (!IsConnected) return;
IsConnected = false;
EntitySystem.Get<SharedActionsSystem>().SetToggled(ToggleAction, false);
GetInternalsComponent(owner)?.DisconnectTank();
_disconnectStream?.Stop();
if (_disconnectSound != null)
_disconnectStream = SoundSystem.Play(_disconnectSound.GetSound(), Filter.Pvs(Owner, entityManager: _entMan), Owner, _disconnectSound.Params);
UpdateUserInterface();
}
public void UpdateUserInterface(bool initialUpdate = false)
{
var internals = GetInternalsComponent();
UserInterface?.SetState(
new GasTankBoundUserInterfaceState
{
TankPressure = Air?.Pressure ?? 0,
OutputPressure = initialUpdate ? OutputPressure : null,
InternalsConnected = IsConnected,
CanConnectInternals = IsFunctional && internals != null
});
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case GasTankSetPressureMessage msg:
OutputPressure = msg.Pressure;
break;
case GasTankToggleInternalsMessage _:
ToggleInternals();
break;
}
}
internal void ToggleInternals()
{
if (IsConnected)
{
DisconnectFromInternals();
return;
}
ConnectToInternals();
}
private InternalsComponent? GetInternalsComponent(EntityUid? owner = null)
{
if (_entMan.Deleted(Owner)) return null;
if (owner != null) return _entMan.GetComponentOrNull<InternalsComponent>(owner.Value);
return Owner.TryGetContainer(out var container)
? _entMan.GetComponentOrNull<InternalsComponent>(container.Owner)
: null;
}
public void AssumeAir(GasMixture giver)
{
var atmos = EntitySystem.Get<AtmosphereSystem>();
atmos.Merge(Air, giver);
CheckStatus(atmos);
}
public void CheckStatus(AtmosphereSystem? atmosphereSystem=null)
{
if (Air == null)
return;
atmosphereSystem ??= EntitySystem.Get<AtmosphereSystem>();
var pressure = Air.Pressure;
if (pressure > TankFragmentPressure)
{
// Give the gas a chance to build up more pressure.
for (var i = 0; i < 3; i++)
{
atmosphereSystem.React(Air, this);
}
pressure = Air.Pressure;
var range = (pressure - TankFragmentPressure) / TankFragmentScale;
// Let's cap the explosion, yeah?
// !1984
if (range > MaxExplosionRange)
{
range = MaxExplosionRange;
}
EntitySystem.Get<ExplosionSystem>().TriggerExplosive(Owner, radius: range);
return;
}
if (pressure > TankRupturePressure)
{
if (_integrity <= 0)
{
var environment = atmosphereSystem.GetContainingMixture(Owner, false, true);
if(environment != null)
atmosphereSystem.Merge(environment, Air);
SoundSystem.Play(_ruptureSound.GetSound(), Filter.Pvs(Owner), _entMan.GetComponent<TransformComponent>(Owner).Coordinates, AudioHelpers.WithVariation(0.125f));
_entMan.QueueDeleteEntity(Owner);
return;
}
_integrity--;
return;
}
if (pressure > TankLeakPressure)
{
if (_integrity <= 0)
{
var environment = atmosphereSystem.GetContainingMixture(Owner, false, true);
if (environment == null)
return;
var leakedGas = Air.RemoveRatio(0.25f);
atmosphereSystem.Merge(environment, leakedGas);
}
else
{
_integrity--;
}
return;
}
if (_integrity < 3)
_integrity++;
}
} }
} }

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@@ -0,0 +1,30 @@
using Content.Server.Atmos.Components;
using Content.Server.Body.Components;
namespace Content.Server.Atmos.EntitySystems;
public sealed partial class AtmosphereSystem
{
private void InitializeBreathTool()
{
SubscribeLocalEvent<BreathToolComponent, ComponentShutdown>(OnBreathToolShutdown);
}
private void OnBreathToolShutdown(EntityUid uid, BreathToolComponent component, ComponentShutdown args)
{
DisconnectInternals(component);
}
public void DisconnectInternals(BreathToolComponent component)
{
var old = component.ConnectedInternalsEntity;
component.ConnectedInternalsEntity = null;
if (TryComp<InternalsComponent>(old, out var internalsComponent))
{
_internals.DisconnectBreathTool(internalsComponent);
}
component.IsFunctional = false;
}
}

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@@ -1,5 +1,6 @@
using Content.Server.Administration.Logs; using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components; using Content.Server.Atmos.Components;
using Content.Server.Body.Systems;
using Content.Server.NodeContainer.EntitySystems; using Content.Server.NodeContainer.EntitySystems;
using Content.Shared.Atmos.EntitySystems; using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Maps; using Content.Shared.Maps;
@@ -21,6 +22,7 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!; [Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IAdminLogManager _adminLog = default!; [Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!; [Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!; [Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly GasTileOverlaySystem _gasTileOverlaySystem = default!; [Dependency] private readonly GasTileOverlaySystem _gasTileOverlaySystem = default!;
@@ -36,6 +38,7 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
UpdatesAfter.Add(typeof(NodeGroupSystem)); UpdatesAfter.Add(typeof(NodeGroupSystem));
InitializeBreathTool();
InitializeGases(); InitializeGases();
InitializeCommands(); InitializeCommands();
InitializeCVars(); InitializeCVars();

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@@ -1,10 +1,22 @@
using Content.Server.Atmos.Components; using Content.Server.Atmos.Components;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Explosion.EntitySystems;
using Content.Server.UserInterface; using Content.Server.UserInterface;
using Content.Shared.Actions; using Content.Shared.Actions;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Audio;
using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Events;
using Content.Shared.Toggleable; using Content.Shared.Toggleable;
using Content.Shared.Examine; using Content.Shared.Examine;
using Content.Shared.Inventory;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
namespace Content.Server.Atmos.EntitySystems namespace Content.Server.Atmos.EntitySystems
{ {
@@ -12,6 +24,11 @@ namespace Content.Server.Atmos.EntitySystems
public sealed class GasTankSystem : EntitySystem public sealed class GasTankSystem : EntitySystem
{ {
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly ExplosionSystem _explosions = default!;
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
private const float TimerDelay = 0.5f; private const float TimerDelay = 0.5f;
private float _timer = 0f; private float _timer = 0f;
@@ -19,22 +36,57 @@ namespace Content.Server.Atmos.EntitySystems
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<GasTankComponent, ComponentShutdown>(OnGasShutdown);
SubscribeLocalEvent<GasTankComponent, BeforeActivatableUIOpenEvent>(BeforeUiOpen); SubscribeLocalEvent<GasTankComponent, BeforeActivatableUIOpenEvent>(BeforeUiOpen);
SubscribeLocalEvent<GasTankComponent, GetItemActionsEvent>(OnGetActions); SubscribeLocalEvent<GasTankComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<GasTankComponent, ExaminedEvent>(OnExamined); SubscribeLocalEvent<GasTankComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<GasTankComponent, ToggleActionEvent>(OnActionToggle); SubscribeLocalEvent<GasTankComponent, ToggleActionEvent>(OnActionToggle);
SubscribeLocalEvent<GasTankComponent, DroppedEvent>(OnDropped); SubscribeLocalEvent<GasTankComponent, DroppedEvent>(OnDropped);
SubscribeLocalEvent<GasTankComponent, GasTankSetPressureMessage>(OnGasTankSetPressure);
SubscribeLocalEvent<GasTankComponent, GasTankToggleInternalsMessage>(OnGasTankToggleInternals);
}
private void OnGasShutdown(EntityUid uid, GasTankComponent component, ComponentShutdown args)
{
DisconnectFromInternals(component);
}
private void OnGasTankToggleInternals(EntityUid uid, GasTankComponent component, GasTankToggleInternalsMessage args)
{
if (args.Session is not IPlayerSession playerSession ||
playerSession.AttachedEntity is not {} player) return;
ToggleInternals(component);
}
private void OnGasTankSetPressure(EntityUid uid, GasTankComponent component, GasTankSetPressureMessage args)
{
component.OutputPressure = args.Pressure;
}
public void UpdateUserInterface(GasTankComponent component, bool initialUpdate = false)
{
var internals = GetInternalsComponent(component);
_ui.GetUiOrNull(component.Owner, SharedGasTankUiKey.Key)?.SetState(
new GasTankBoundUserInterfaceState
{
TankPressure = component.Air?.Pressure ?? 0,
OutputPressure = initialUpdate ? component.OutputPressure : null,
InternalsConnected = component.IsConnected,
CanConnectInternals = IsFunctional(component) && internals != null
});
} }
private void BeforeUiOpen(EntityUid uid, GasTankComponent component, BeforeActivatableUIOpenEvent args) private void BeforeUiOpen(EntityUid uid, GasTankComponent component, BeforeActivatableUIOpenEvent args)
{ {
// Only initial update includes output pressure information, to avoid overwriting client-input as the updates come in. // Only initial update includes output pressure information, to avoid overwriting client-input as the updates come in.
component.UpdateUserInterface(true); UpdateUserInterface(component, true);
} }
private void OnDropped(EntityUid uid, GasTankComponent component, DroppedEvent args) private void OnDropped(EntityUid uid, GasTankComponent component, DroppedEvent args)
{ {
component.DisconnectFromInternals(args.User); DisconnectFromInternals(component, args.User);
} }
private void OnGetActions(EntityUid uid, GasTankComponent component, GetItemActionsEvent args) private void OnGetActions(EntityUid uid, GasTankComponent component, GetItemActionsEvent args)
@@ -55,8 +107,7 @@ namespace Content.Server.Atmos.EntitySystems
if (args.Handled) if (args.Handled)
return; return;
component.ToggleInternals(); ToggleInternals(component);
args.Handled = true; args.Handled = true;
} }
@@ -72,13 +123,185 @@ namespace Content.Server.Atmos.EntitySystems
foreach (var gasTank in EntityManager.EntityQuery<GasTankComponent>()) foreach (var gasTank in EntityManager.EntityQuery<GasTankComponent>())
{ {
_atmosphereSystem.React(gasTank.Air, gasTank); _atmosphereSystem.React(gasTank.Air, gasTank);
gasTank.CheckStatus(_atmosphereSystem); CheckStatus(gasTank);
if (_ui.IsUiOpen(gasTank.Owner, SharedGasTankUiKey.Key))
if (gasTank.UserInterface != null && gasTank.UserInterface.SubscribedSessions.Count > 0)
{ {
gasTank.UpdateUserInterface(); UpdateUserInterface(gasTank);
} }
} }
} }
private void ToggleInternals(GasTankComponent component)
{
if (component.IsConnected)
{
DisconnectFromInternals(component);
}
else
{
ConnectToInternals(component);
}
}
public GasMixture? RemoveAir(GasTankComponent component, float amount)
{
var gas = component.Air?.Remove(amount);
CheckStatus(component);
return gas;
}
public GasMixture RemoveAirVolume(GasTankComponent component, float volume)
{
if (component.Air == null)
return new GasMixture(volume);
var tankPressure = component.Air.Pressure;
if (tankPressure < component.OutputPressure)
{
component.OutputPressure = tankPressure;
UpdateUserInterface(component);
}
var molesNeeded = component.OutputPressure * volume / (Atmospherics.R * component.Air.Temperature);
var air = RemoveAir(component, molesNeeded);
if (air != null)
air.Volume = volume;
else
return new GasMixture(volume);
return air;
}
public bool CanConnectToInternals(GasTankComponent component)
{
return !component.IsConnected && IsFunctional(component);
}
public void ConnectToInternals(GasTankComponent component)
{
if (!CanConnectToInternals(component)) return;
var internals = GetInternalsComponent(component);
if (internals == null) return;
component.IsConnected = _internals.TryConnectTank(internals, component.Owner);
_actions.SetToggled(component.ToggleAction, component.IsConnected);
// Couldn't toggle!
if (!component.IsConnected) return;
component.ConnectStream?.Stop();
if (component.ConnectSound != null)
component.ConnectStream = SoundSystem.Play(component.ConnectSound.GetSound(), Filter.Pvs(component.Owner, entityManager: EntityManager), component.Owner, component.ConnectSound.Params);
UpdateUserInterface(component);
}
public void DisconnectFromInternals(GasTankComponent component, EntityUid? owner = null)
{
if (!component.IsConnected) return;
component.IsConnected = false;
_actions.SetToggled(component.ToggleAction, false);
_internals.DisconnectTank(GetInternalsComponent(component, owner));
component.DisconnectStream?.Stop();
if (component.DisconnectSound != null)
component.DisconnectStream = SoundSystem.Play(component.DisconnectSound.GetSound(), Filter.Pvs(component.Owner, entityManager: EntityManager), component.Owner, component.DisconnectSound.Params);
UpdateUserInterface(component);
}
private InternalsComponent? GetInternalsComponent(GasTankComponent component, EntityUid? owner = null)
{
if (Deleted(component.Owner)) return null;
if (owner != null) return CompOrNull<InternalsComponent>(owner.Value);
return _containers.TryGetContainingContainer(component.Owner, out var container)
? CompOrNull<InternalsComponent>(container.Owner)
: null;
}
public void AssumeAir(GasTankComponent component, GasMixture giver)
{
_atmosphereSystem.Merge(component.Air, giver);
CheckStatus(component);
}
public void CheckStatus(GasTankComponent component)
{
if (component.Air == null)
return;
var pressure = component.Air.Pressure;
if (pressure > component.TankFragmentPressure)
{
// Give the gas a chance to build up more pressure.
for (var i = 0; i < 3; i++)
{
_atmosphereSystem.React(component.Air, component);
}
pressure = component.Air.Pressure;
var range = (pressure - component.TankFragmentPressure) / component.TankFragmentScale;
// Let's cap the explosion, yeah?
// !1984
if (range > GasTankComponent.MaxExplosionRange)
{
range = GasTankComponent.MaxExplosionRange;
}
_explosions.TriggerExplosive(component.Owner, radius: range);
return;
}
if (pressure > component.TankRupturePressure)
{
if (component.Integrity <= 0)
{
var environment = _atmosphereSystem.GetContainingMixture(component.Owner, false, true);
if(environment != null)
_atmosphereSystem.Merge(environment, component.Air);
SoundSystem.Play(component.RuptureSound.GetSound(), Filter.Pvs(component.Owner), Transform(component.Owner).Coordinates, AudioHelpers.WithVariation(0.125f));
QueueDel(component.Owner);
return;
}
component.Integrity--;
return;
}
if (pressure > component.TankLeakPressure)
{
if (component.Integrity <= 0)
{
var environment = _atmosphereSystem.GetContainingMixture(component.Owner, false, true);
if (environment == null)
return;
var leakedGas = component.Air.RemoveRatio(0.25f);
_atmosphereSystem.Merge(environment, leakedGas);
}
else
{
component.Integrity--;
}
return;
}
if (component.Integrity < 3)
component.Integrity++;
}
private bool IsFunctional(GasTankComponent component)
{
return GetInternalsComponent(component) != null;
}
} }
} }

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@@ -1,68 +1,12 @@
using Content.Server.Atmos.Components; namespace Content.Server.Body.Components
namespace Content.Server.Body.Components
{ {
/// <summary>
/// Handles hooking up a mask (breathing tool) / gas tank together and allowing the Owner to breathe through it.
/// </summary>
[RegisterComponent] [RegisterComponent]
public sealed class InternalsComponent : Component public sealed class InternalsComponent : Component
{ {
[Dependency] private readonly IEntityManager _entMan = default!;
[ViewVariables] public EntityUid? GasTankEntity { get; set; } [ViewVariables] public EntityUid? GasTankEntity { get; set; }
[ViewVariables] public EntityUid? BreathToolEntity { get; set; } [ViewVariables] public EntityUid? BreathToolEntity { get; set; }
public void DisconnectBreathTool()
{
var old = BreathToolEntity;
BreathToolEntity = null;
if (_entMan.TryGetComponent(old, out BreathToolComponent? breathTool) )
{
breathTool.DisconnectInternals();
DisconnectTank();
}
}
public void ConnectBreathTool(EntityUid toolEntity)
{
if (_entMan.TryGetComponent(BreathToolEntity, out BreathToolComponent? tool))
{
tool.DisconnectInternals();
}
BreathToolEntity = toolEntity;
}
public void DisconnectTank()
{
if (_entMan.TryGetComponent(GasTankEntity, out GasTankComponent? tank))
{
tank.DisconnectFromInternals(Owner);
}
GasTankEntity = null;
}
public bool TryConnectTank(EntityUid tankEntity)
{
if (BreathToolEntity == null)
return false;
if (_entMan.TryGetComponent(GasTankEntity, out GasTankComponent? tank))
{
tank.DisconnectFromInternals(Owner);
}
GasTankEntity = tankEntity;
return true;
}
public bool AreInternalsWorking()
{
return _entMan.TryGetComponent(BreathToolEntity, out BreathToolComponent? breathTool) &&
breathTool.IsFunctional &&
_entMan.TryGetComponent(GasTankEntity, out GasTankComponent? gasTank) &&
gasTank.Air != null;
}
} }
} }

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@@ -1,24 +1,175 @@
using Content.Server.Atmos.Components; using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components; using Content.Server.Body.Components;
using Content.Server.Hands.Systems;
using Content.Shared.Alert;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Inventory;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
namespace Content.Server.Body.Systems; namespace Content.Server.Body.Systems;
public sealed class InternalsSystem : EntitySystem public sealed class InternalsSystem : EntitySystem
{ {
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly GasTankSystem _gasTank = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<InternalsComponent, InhaleLocationEvent>(OnInhaleLocation); SubscribeLocalEvent<InternalsComponent, InhaleLocationEvent>(OnInhaleLocation);
SubscribeLocalEvent<InternalsComponent, ComponentStartup>(OnInternalsStartup);
SubscribeLocalEvent<InternalsComponent, ComponentShutdown>(OnInternalsShutdown);
}
private void OnInternalsStartup(EntityUid uid, InternalsComponent component, ComponentStartup args)
{
_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
}
private void OnInternalsShutdown(EntityUid uid, InternalsComponent component, ComponentShutdown args)
{
_alerts.ClearAlert(uid, AlertType.Internals);
} }
private void OnInhaleLocation(EntityUid uid, InternalsComponent component, InhaleLocationEvent args) private void OnInhaleLocation(EntityUid uid, InternalsComponent component, InhaleLocationEvent args)
{ {
if (component.AreInternalsWorking()) if (AreInternalsWorking(component))
{ {
var gasTank = Comp<GasTankComponent>(component.GasTankEntity!.Value); var gasTank = Comp<GasTankComponent>(component.GasTankEntity!.Value);
args.Gas = gasTank.RemoveAirVolume(Atmospherics.BreathVolume); args.Gas = _gasTank.RemoveAirVolume(gasTank, Atmospherics.BreathVolume);
// TODO: Should listen to gas tank updates instead I guess?
_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
} }
} }
public void DisconnectBreathTool(InternalsComponent component)
{
var old = component.BreathToolEntity;
component.BreathToolEntity = null;
if (TryComp(old, out BreathToolComponent? breathTool) )
{
_atmos.DisconnectInternals(breathTool);
DisconnectTank(component);
}
_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
}
public void ConnectBreathTool(InternalsComponent component, EntityUid toolEntity)
{
if (TryComp(component.BreathToolEntity, out BreathToolComponent? tool))
{
_atmos.DisconnectInternals(tool);
}
component.BreathToolEntity = toolEntity;
_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
}
public void DisconnectTank(InternalsComponent? component)
{
if (component == null) return;
if (TryComp(component.GasTankEntity, out GasTankComponent? tank))
{
_gasTank.DisconnectFromInternals(tank, component.Owner);
}
component.GasTankEntity = null;
_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
}
public bool TryConnectTank(InternalsComponent component, EntityUid tankEntity)
{
if (component.BreathToolEntity == null)
return false;
if (TryComp(component.GasTankEntity, out GasTankComponent? tank))
{
_gasTank.DisconnectFromInternals(tank, component.Owner);
}
component.GasTankEntity = tankEntity;
_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
return true;
}
public bool AreInternalsWorking(InternalsComponent component)
{
return TryComp(component.BreathToolEntity, out BreathToolComponent? breathTool) &&
breathTool.IsFunctional &&
TryComp(component.GasTankEntity, out GasTankComponent? gasTank) &&
gasTank.Air != null;
}
private short GetSeverity(InternalsComponent component)
{
if (component.BreathToolEntity == null || !AreInternalsWorking(component)) return 2;
if (TryComp<GasTankComponent>(component.GasTankEntity, out var gasTank) && gasTank.Air.Volume < Atmospherics.BreathVolume)
return 0;
return 1;
}
public GasTankComponent? FindBestGasTank(InternalsComponent component)
{
// Prioritise
// 1. exo-slot tanks
// 2. in-hand tanks
// 3. pocket tanks
InventoryComponent? inventory = null;
ContainerManagerComponent? containerManager = null;
if (_inventory.TryGetSlotEntity(component.Owner, "suitstorage", out var entity, inventory, containerManager) &&
TryComp<GasTankComponent>(entity, out var gasTank) &&
_gasTank.CanConnectToInternals(gasTank))
{
return gasTank;
}
var tanks = new List<GasTankComponent>();
foreach (var hand in _hands.EnumerateHands(component.Owner))
{
if (TryComp(hand.HeldEntity, out gasTank) && _gasTank.CanConnectToInternals(gasTank))
{
tanks.Add(gasTank);
}
}
if (tanks.Count > 0)
{
tanks.Sort((x, y) => y.Air.TotalMoles.CompareTo(x.Air.TotalMoles));
return tanks[0];
}
if (Resolve(component.Owner, ref inventory, false))
{
var enumerator = new InventorySystem.ContainerSlotEnumerator(component.Owner, inventory.TemplateId, _protoManager, _inventory, SlotFlags.POCKET);
while (enumerator.MoveNext(out var container))
{
if (TryComp(container.ContainedEntity, out gasTank) && _gasTank.CanConnectToInternals(gasTank))
{
tanks.Add(gasTank);
}
}
if (tanks.Count > 0)
{
tanks.Sort((x, y) => y.Air.TotalMoles.CompareTo(x.Air.TotalMoles));
return tanks[0];
}
}
return null;
}
} }

View File

@@ -9,6 +9,7 @@ namespace Content.Server.Body.Systems;
public sealed class LungSystem : EntitySystem public sealed class LungSystem : EntitySystem
{ {
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!; [Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
@@ -24,7 +25,7 @@ public sealed class LungSystem : EntitySystem
private void OnGotUnequipped(EntityUid uid, BreathToolComponent component, GotUnequippedEvent args) private void OnGotUnequipped(EntityUid uid, BreathToolComponent component, GotUnequippedEvent args)
{ {
component.DisconnectInternals(); _atmosphereSystem.DisconnectInternals(component);
} }
private void OnGotEquipped(EntityUid uid, BreathToolComponent component, GotEquippedEvent args) private void OnGotEquipped(EntityUid uid, BreathToolComponent component, GotEquippedEvent args)
@@ -36,7 +37,7 @@ public sealed class LungSystem : EntitySystem
if (TryComp(args.Equipee, out InternalsComponent? internals)) if (TryComp(args.Equipee, out InternalsComponent? internals))
{ {
component.ConnectedInternalsEntity = args.Equipee; component.ConnectedInternalsEntity = args.Equipee;
internals.ConnectBreathTool(uid); _internals.ConnectBreathTool(internals, uid);
} }
} }

View File

@@ -34,7 +34,7 @@ namespace Content.Server.Chemistry.Components
return; return;
if (_entMan.TryGetComponent(entity, out InternalsComponent? internals) && if (_entMan.TryGetComponent(entity, out InternalsComponent? internals) &&
internals.AreInternalsWorking()) IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InternalsSystem>().AreInternalsWorking(internals))
return; return;
var chemistry = EntitySystem.Get<ReactiveSystem>(); var chemistry = EntitySystem.Get<ReactiveSystem>();

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@@ -5,7 +5,9 @@ using Content.Shared.Inventory.Events;
using Content.Shared.Item; using Content.Shared.Item;
using Content.Server.Actions; using Content.Server.Actions;
using Content.Server.Atmos.Components; using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components; using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Clothing.Components; using Content.Server.Clothing.Components;
using Content.Server.Disease.Components; using Content.Server.Disease.Components;
using Content.Server.IdentityManagement; using Content.Server.IdentityManagement;
@@ -18,9 +20,11 @@ namespace Content.Server.Clothing
{ {
public sealed class MaskSystem : EntitySystem public sealed class MaskSystem : EntitySystem
{ {
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly ActionsSystem _actionSystem = default!; [Dependency] private readonly ActionsSystem _actionSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly IdentitySystem _identity = default!; [Dependency] private readonly IdentitySystem _identity = default!;
public override void Initialize() public override void Initialize()
@@ -100,7 +104,7 @@ namespace Content.Server.Clothing
if (mask.IsToggled) if (mask.IsToggled)
{ {
breathTool.DisconnectInternals(); _atmos.DisconnectInternals(breathTool);
} }
else else
{ {
@@ -109,7 +113,7 @@ namespace Content.Server.Clothing
if (TryComp(wearer, out InternalsComponent? internals)) if (TryComp(wearer, out InternalsComponent? internals))
{ {
breathTool.ConnectedInternalsEntity = wearer; breathTool.ConnectedInternalsEntity = wearer;
internals.ConnectBreathTool(uid); _internals.ConnectBreathTool(internals, uid);
} }
} }
} }

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@@ -1,4 +1,5 @@
using Content.Server.Atmos.Components; using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Movement.Components; using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems; using Content.Shared.Movement.Systems;
using Robust.Shared.Collections; using Robust.Shared.Collections;
@@ -7,6 +8,8 @@ namespace Content.Server.Movement.Systems;
public sealed class JetpackSystem : SharedJetpackSystem public sealed class JetpackSystem : SharedJetpackSystem
{ {
[Dependency] private readonly GasTankSystem _gasTank = default!;
private const float UpdateCooldown = 0.5f; private const float UpdateCooldown = 0.5f;
protected override bool CanEnable(JetpackComponent component) protected override bool CanEnable(JetpackComponent component)
@@ -26,7 +29,7 @@ public sealed class JetpackSystem : SharedJetpackSystem
if (active.Accumulator < UpdateCooldown) continue; if (active.Accumulator < UpdateCooldown) continue;
active.Accumulator -= UpdateCooldown; active.Accumulator -= UpdateCooldown;
var air = gasTank.RemoveAir(comp.MoleUsage); var air = _gasTank.RemoveAir(gasTank, comp.MoleUsage);
if (air == null || !MathHelper.CloseTo(air.TotalMoles, comp.MoleUsage, 0.001f)) if (air == null || !MathHelper.CloseTo(air.TotalMoles, comp.MoleUsage, 0.001f))
{ {
@@ -34,7 +37,7 @@ public sealed class JetpackSystem : SharedJetpackSystem
continue; continue;
} }
gasTank.UpdateUserInterface(); _gasTank.UpdateUserInterface(gasTank);
} }
foreach (var comp in toDisable) foreach (var comp in toDisable)

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@@ -1,6 +1,7 @@
using System.Linq; using System.Linq;
using Content.Server.Atmos.Components; using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.EntitySystems;
using Content.Server.Camera;
using Content.Server.Nutrition.Components; using Content.Server.Nutrition.Components;
using Content.Server.Storage.EntitySystems; using Content.Server.Storage.EntitySystems;
using Content.Server.Storage.Components; using Content.Server.Storage.Components;
@@ -27,12 +28,13 @@ namespace Content.Server.PneumaticCannon
public sealed class PneumaticCannonSystem : EntitySystem public sealed class PneumaticCannonSystem : EntitySystem
{ {
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!; [Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!; [Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
[Dependency] private readonly GasTankSystem _gasTank = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!; [Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly StorageSystem _storageSystem = default!; [Dependency] private readonly StorageSystem _storageSystem = default!;
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
private HashSet<PneumaticCannonComponent> _currentlyFiring = new(); private HashSet<PneumaticCannonComponent> _currentlyFiring = new();
@@ -211,7 +213,7 @@ namespace Content.Server.PneumaticCannon
{ {
data.User.PopupMessage(Loc.GetString("pneumatic-cannon-component-fire-no-gas", data.User.PopupMessage(Loc.GetString("pneumatic-cannon-component-fire-no-gas",
("cannon", comp.Owner))); ("cannon", comp.Owner)));
SoundSystem.Play("/Audio/Items/hiss.ogg", Filter.Pvs(((IComponent) comp).Owner), ((IComponent) comp).Owner, AudioParams.Default); SoundSystem.Play("/Audio/Items/hiss.ogg", Filter.Pvs(comp.Owner), comp.Owner, AudioParams.Default);
return; return;
} }
@@ -227,11 +229,11 @@ namespace Content.Server.PneumaticCannon
var ent = _random.Pick(storage.StoredEntities); var ent = _random.Pick(storage.StoredEntities);
_storageSystem.RemoveAndDrop(comp.Owner, ent, storage); _storageSystem.RemoveAndDrop(comp.Owner, ent, storage);
SoundSystem.Play(comp.FireSound.GetSound(), Filter.Pvs(data.User), ((IComponent) comp).Owner, AudioParams.Default); SoundSystem.Play(comp.FireSound.GetSound(), Filter.Pvs(data.User), comp.Owner, AudioParams.Default);
if (EntityManager.HasComponent<CameraRecoilComponent>(data.User)) if (EntityManager.HasComponent<CameraRecoilComponent>(data.User))
{ {
var kick = Vector2.One * data.Strength; var kick = Vector2.One * data.Strength;
_sharedCameraRecoil.KickCamera(data.User, kick); _cameraRecoil.KickCamera(data.User, kick);
} }
_throwingSystem.TryThrow(ent, data.Direction, data.Strength, data.User, GetPushbackRatioFromPower(comp.Power)); _throwingSystem.TryThrow(ent, data.Direction, data.Strength, data.User, GetPushbackRatioFromPower(comp.Power));
@@ -250,7 +252,7 @@ namespace Content.Server.PneumaticCannon
// we checked for this earlier in HasGas so a GetComp is okay // we checked for this earlier in HasGas so a GetComp is okay
var gas = EntityManager.GetComponent<GasTankComponent>(contained); var gas = EntityManager.GetComponent<GasTankComponent>(contained);
var environment = _atmos.GetContainingMixture(comp.Owner, false, true); var environment = _atmos.GetContainingMixture(comp.Owner, false, true);
var removed = gas.RemoveAir(GetMoleUsageFromPower(comp.Power)); var removed = _gasTank.RemoveAir(gas, GetMoleUsageFromPower(comp.Power));
if (environment != null && removed != null) if (environment != null && removed != null)
{ {
_atmos.Merge(environment, removed); _atmos.Merge(environment, removed);

View File

@@ -10,6 +10,7 @@ public enum AlertCategory
Breathing, Breathing,
Buckled, Buckled,
Health, Health,
Internals,
Stamina, Stamina,
Piloting, Piloting,
Hunger, Hunger,

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@@ -30,6 +30,7 @@
Pulled, Pulled,
Pulling, Pulling,
Magboots, Magboots,
Internals,
Toxins, Toxins,
Muted, Muted,
VowOfSilence, VowOfSilence,

View File

@@ -1,7 +1,6 @@
using Content.Shared.Actions; using Content.Shared.Actions;
using Content.Shared.Gravity; using Content.Shared.Gravity;
using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Movement.Components; using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events; using Content.Shared.Movement.Events;
using Content.Shared.Popups; using Content.Shared.Popups;
@@ -17,10 +16,11 @@ namespace Content.Shared.Movement.Systems;
public abstract class SharedJetpackSystem : EntitySystem public abstract class SharedJetpackSystem : EntitySystem
{ {
[Dependency] protected readonly IMapManager MapManager = default!;
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _network = default!; [Dependency] private readonly INetManager _network = default!;
[Dependency] protected readonly SharedContainerSystem Container = default!; [Dependency] protected readonly SharedContainerSystem Container = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!; [Dependency] protected readonly MovementSpeedModifierSystem MovementSpeedModifier = default!;
[Dependency] private readonly SharedPopupSystem _popups = default!; [Dependency] private readonly SharedPopupSystem _popups = default!;
public override void Initialize() public override void Initialize()
@@ -178,7 +178,7 @@ public abstract class SharedJetpackSystem : EntitySystem
RemoveUser(user.Value); RemoveUser(user.Value);
} }
_movementSpeedModifier.RefreshMovementSpeedModifiers(user.Value); MovementSpeedModifier.RefreshMovementSpeedModifiers(user.Value);
} }
TryComp<AppearanceComponent>(component.Owner, out var appearance); TryComp<AppearanceComponent>(component.Owner, out var appearance);

View File

@@ -1,2 +1,5 @@
action-name-internals-toggle = Toggle Internals action-name-internals-toggle = Toggle Internals
action-description-internals-toggle = Breathe from the equipped gas tank. Also requires equipped breath mask. action-description-internals-toggle = Breathe from the equipped gas tank. Also requires equipped breath mask.
internals-no-breath-tool = You are not wearing a breathing tool
internals-no-tank = You are not wearing a gas tank

View File

@@ -5,6 +5,8 @@
id: BaseAlertOrder id: BaseAlertOrder
order: order:
- category: Health - category: Health
- category: Stamina
- category: Internals
- alertType: Fire - alertType: Fire
- alertType: Handcuffed - alertType: Handcuffed
- category: Buckled - category: Buckled
@@ -142,6 +144,18 @@
minSeverity: 0 minSeverity: 0
maxSeverity: 6 maxSeverity: 6
- type: alert
id: Internals
category: Internals
onClick: !type:ToggleInternals {}
icon:
sprite: /Textures/Interface/Alerts/internals.rsi
state: internal
name: Toggle internals
description: "Toggles your gas tank internals on or off."
minSeverity: 0
maxSeverity: 2
- type: alert - type: alert
id: PilotingShuttle id: PilotingShuttle
category: Piloting category: Piloting

View File

@@ -20,9 +20,14 @@
toggleAction: toggleAction:
name: action-name-internals-toggle name: action-name-internals-toggle
description: action-description-internals-toggle description: action-description-internals-toggle
icon: Interface/Actions/internal0.png icon:
iconOn: Interface/Actions/internal1.png sprite: Interface/Alerts/internals.rsi
state: internal2
iconOn:
sprite: Interface/Alerts/internals.rsi
state: internal1
event: !type:ToggleActionEvent event: !type:ToggleActionEvent
useDelay: 1.0
- type: Explosive - type: Explosive
explosionType: Default explosionType: Default
maxIntensity: 20 maxIntensity: 20

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "https://github.com/tgstation/tgstation/blob/c7e930edde846fa51812ff8aed66fa97821ac000/icons/hud/screen_gen.dmi",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "internal0",
"delays": [
[
0.5,
0.5
]
]
},
{
"name": "internal1"
},
{
"name": "internal2"
}
]
}