Gas tank internals alerts (#9567)

This commit is contained in:
metalgearsloth
2022-07-25 14:42:25 +10:00
committed by GitHub
parent dad26db137
commit 40a7584c2f
25 changed files with 570 additions and 354 deletions

View File

@@ -1,10 +1,22 @@
using Content.Server.Atmos.Components;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Explosion.EntitySystems;
using Content.Server.UserInterface;
using Content.Shared.Actions;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Audio;
using Content.Shared.Interaction.Events;
using Content.Shared.Toggleable;
using Content.Shared.Examine;
using Content.Shared.Inventory;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
namespace Content.Server.Atmos.EntitySystems
{
@@ -12,6 +24,11 @@ namespace Content.Server.Atmos.EntitySystems
public sealed class GasTankSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly ExplosionSystem _explosions = default!;
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
private const float TimerDelay = 0.5f;
private float _timer = 0f;
@@ -19,22 +36,57 @@ namespace Content.Server.Atmos.EntitySystems
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasTankComponent, ComponentShutdown>(OnGasShutdown);
SubscribeLocalEvent<GasTankComponent, BeforeActivatableUIOpenEvent>(BeforeUiOpen);
SubscribeLocalEvent<GasTankComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<GasTankComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<GasTankComponent, ToggleActionEvent>(OnActionToggle);
SubscribeLocalEvent<GasTankComponent, DroppedEvent>(OnDropped);
SubscribeLocalEvent<GasTankComponent, GasTankSetPressureMessage>(OnGasTankSetPressure);
SubscribeLocalEvent<GasTankComponent, GasTankToggleInternalsMessage>(OnGasTankToggleInternals);
}
private void OnGasShutdown(EntityUid uid, GasTankComponent component, ComponentShutdown args)
{
DisconnectFromInternals(component);
}
private void OnGasTankToggleInternals(EntityUid uid, GasTankComponent component, GasTankToggleInternalsMessage args)
{
if (args.Session is not IPlayerSession playerSession ||
playerSession.AttachedEntity is not {} player) return;
ToggleInternals(component);
}
private void OnGasTankSetPressure(EntityUid uid, GasTankComponent component, GasTankSetPressureMessage args)
{
component.OutputPressure = args.Pressure;
}
public void UpdateUserInterface(GasTankComponent component, bool initialUpdate = false)
{
var internals = GetInternalsComponent(component);
_ui.GetUiOrNull(component.Owner, SharedGasTankUiKey.Key)?.SetState(
new GasTankBoundUserInterfaceState
{
TankPressure = component.Air?.Pressure ?? 0,
OutputPressure = initialUpdate ? component.OutputPressure : null,
InternalsConnected = component.IsConnected,
CanConnectInternals = IsFunctional(component) && internals != null
});
}
private void BeforeUiOpen(EntityUid uid, GasTankComponent component, BeforeActivatableUIOpenEvent args)
{
// Only initial update includes output pressure information, to avoid overwriting client-input as the updates come in.
component.UpdateUserInterface(true);
UpdateUserInterface(component, true);
}
private void OnDropped(EntityUid uid, GasTankComponent component, DroppedEvent args)
{
component.DisconnectFromInternals(args.User);
DisconnectFromInternals(component, args.User);
}
private void OnGetActions(EntityUid uid, GasTankComponent component, GetItemActionsEvent args)
@@ -55,8 +107,7 @@ namespace Content.Server.Atmos.EntitySystems
if (args.Handled)
return;
component.ToggleInternals();
ToggleInternals(component);
args.Handled = true;
}
@@ -72,13 +123,185 @@ namespace Content.Server.Atmos.EntitySystems
foreach (var gasTank in EntityManager.EntityQuery<GasTankComponent>())
{
_atmosphereSystem.React(gasTank.Air, gasTank);
gasTank.CheckStatus(_atmosphereSystem);
if (gasTank.UserInterface != null && gasTank.UserInterface.SubscribedSessions.Count > 0)
CheckStatus(gasTank);
if (_ui.IsUiOpen(gasTank.Owner, SharedGasTankUiKey.Key))
{
gasTank.UpdateUserInterface();
UpdateUserInterface(gasTank);
}
}
}
private void ToggleInternals(GasTankComponent component)
{
if (component.IsConnected)
{
DisconnectFromInternals(component);
}
else
{
ConnectToInternals(component);
}
}
public GasMixture? RemoveAir(GasTankComponent component, float amount)
{
var gas = component.Air?.Remove(amount);
CheckStatus(component);
return gas;
}
public GasMixture RemoveAirVolume(GasTankComponent component, float volume)
{
if (component.Air == null)
return new GasMixture(volume);
var tankPressure = component.Air.Pressure;
if (tankPressure < component.OutputPressure)
{
component.OutputPressure = tankPressure;
UpdateUserInterface(component);
}
var molesNeeded = component.OutputPressure * volume / (Atmospherics.R * component.Air.Temperature);
var air = RemoveAir(component, molesNeeded);
if (air != null)
air.Volume = volume;
else
return new GasMixture(volume);
return air;
}
public bool CanConnectToInternals(GasTankComponent component)
{
return !component.IsConnected && IsFunctional(component);
}
public void ConnectToInternals(GasTankComponent component)
{
if (!CanConnectToInternals(component)) return;
var internals = GetInternalsComponent(component);
if (internals == null) return;
component.IsConnected = _internals.TryConnectTank(internals, component.Owner);
_actions.SetToggled(component.ToggleAction, component.IsConnected);
// Couldn't toggle!
if (!component.IsConnected) return;
component.ConnectStream?.Stop();
if (component.ConnectSound != null)
component.ConnectStream = SoundSystem.Play(component.ConnectSound.GetSound(), Filter.Pvs(component.Owner, entityManager: EntityManager), component.Owner, component.ConnectSound.Params);
UpdateUserInterface(component);
}
public void DisconnectFromInternals(GasTankComponent component, EntityUid? owner = null)
{
if (!component.IsConnected) return;
component.IsConnected = false;
_actions.SetToggled(component.ToggleAction, false);
_internals.DisconnectTank(GetInternalsComponent(component, owner));
component.DisconnectStream?.Stop();
if (component.DisconnectSound != null)
component.DisconnectStream = SoundSystem.Play(component.DisconnectSound.GetSound(), Filter.Pvs(component.Owner, entityManager: EntityManager), component.Owner, component.DisconnectSound.Params);
UpdateUserInterface(component);
}
private InternalsComponent? GetInternalsComponent(GasTankComponent component, EntityUid? owner = null)
{
if (Deleted(component.Owner)) return null;
if (owner != null) return CompOrNull<InternalsComponent>(owner.Value);
return _containers.TryGetContainingContainer(component.Owner, out var container)
? CompOrNull<InternalsComponent>(container.Owner)
: null;
}
public void AssumeAir(GasTankComponent component, GasMixture giver)
{
_atmosphereSystem.Merge(component.Air, giver);
CheckStatus(component);
}
public void CheckStatus(GasTankComponent component)
{
if (component.Air == null)
return;
var pressure = component.Air.Pressure;
if (pressure > component.TankFragmentPressure)
{
// Give the gas a chance to build up more pressure.
for (var i = 0; i < 3; i++)
{
_atmosphereSystem.React(component.Air, component);
}
pressure = component.Air.Pressure;
var range = (pressure - component.TankFragmentPressure) / component.TankFragmentScale;
// Let's cap the explosion, yeah?
// !1984
if (range > GasTankComponent.MaxExplosionRange)
{
range = GasTankComponent.MaxExplosionRange;
}
_explosions.TriggerExplosive(component.Owner, radius: range);
return;
}
if (pressure > component.TankRupturePressure)
{
if (component.Integrity <= 0)
{
var environment = _atmosphereSystem.GetContainingMixture(component.Owner, false, true);
if(environment != null)
_atmosphereSystem.Merge(environment, component.Air);
SoundSystem.Play(component.RuptureSound.GetSound(), Filter.Pvs(component.Owner), Transform(component.Owner).Coordinates, AudioHelpers.WithVariation(0.125f));
QueueDel(component.Owner);
return;
}
component.Integrity--;
return;
}
if (pressure > component.TankLeakPressure)
{
if (component.Integrity <= 0)
{
var environment = _atmosphereSystem.GetContainingMixture(component.Owner, false, true);
if (environment == null)
return;
var leakedGas = component.Air.RemoveRatio(0.25f);
_atmosphereSystem.Merge(environment, leakedGas);
}
else
{
component.Integrity--;
}
return;
}
if (component.Integrity < 3)
component.Integrity++;
}
private bool IsFunctional(GasTankComponent component)
{
return GetInternalsComponent(component) != null;
}
}
}