Gas tank internals alerts (#9567)
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53
Content.Server/Alert/Click/ToggleInternals.cs
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53
Content.Server/Alert/Click/ToggleInternals.cs
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Popups;
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using Content.Server.Shuttles.Systems;
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using Content.Shared.Alert;
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using Content.Shared.Shuttles.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Player;
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namespace Content.Server.Alert.Click;
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/// <summary>
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/// Attempts to toggle the internals for a particular entity
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/// </summary>
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[UsedImplicitly]
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[DataDefinition]
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public sealed class ToggleInternals : IAlertClick
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{
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public void AlertClicked(EntityUid player)
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{
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var entManager = IoCManager.Resolve<IEntityManager>();
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if (!entManager.TryGetComponent<InternalsComponent>(player, out var internals)) return;
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var popups = entManager.EntitySysManager.GetEntitySystem<PopupSystem>();
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var internalsSystem = entManager.EntitySysManager.GetEntitySystem<InternalsSystem>();
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// Toggle off if they're on
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if (internalsSystem.AreInternalsWorking(internals))
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{
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internalsSystem.DisconnectTank(internals);
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return;
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}
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// If they're not on then check if we have a mask to use
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if (internals.BreathToolEntity == null)
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{
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popups.PopupEntity(Loc.GetString("internals-no-breath-tool"), player, Filter.Entities(player));
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return;
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}
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var tank = internalsSystem.FindBestGasTank(internals);
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if (tank == null)
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{
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popups.PopupEntity(Loc.GetString("internals-no-tank"), player, Filter.Entities(player));
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return;
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}
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entManager.EntitySysManager.GetEntitySystem<GasTankSystem>().ConnectToInternals(tank);
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}
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}
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