InputSystem Messages (#37)

* Misc Cleanup.

* Removed BoundKeyChangeEventArgs.

* Nothing uses EntityEventArgs now.

* Rebase fixes.

* Updated Engine.
Fixed .gitmodules file.
This commit is contained in:
Acruid
2018-03-03 18:07:09 -08:00
committed by Pieter-Jan Briers
parent b005d661f8
commit 3f89f3f0f7
4 changed files with 29 additions and 40 deletions

2
.gitmodules vendored
View File

@@ -1,4 +1,4 @@
[submodule "engine"]
path = engine
url = https://github.com/space-wizards/space-station-14.git
branch = 98b7e4ee9ede281f5159539fbb9dba3d08a015cf
branch = master

View File

@@ -1,19 +1,19 @@
using Content.Server.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Server.GameObjects.Events;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Input;
using SS14.Shared.Utility;
using System;
using System.Collections.Generic;
using YamlDotNet.RepresentationModel;
using SS14.Shared.Enums;
namespace Content.Server.GameObjects
{
public class HandsComponent : SharedHandsComponent, IHandsComponent
{
private string activeIndex;
public string ActiveIndex
{
get => activeIndex;
@@ -48,16 +48,13 @@ namespace Content.Server.GameObjects
AddHand(node.AsString());
}
}
Owner.SubscribeEvent<BoundKeyChangeEventArgs>(OnKeyChange, this);
base.Initialize();
}
public override void OnRemove()
{
inventory = null;
Owner.UnsubscribeEvent<BoundKeyChangeEventArgs>(this);
Owner.UnsubscribeEvent<ClickedOnEntityEventArgs>(this);
base.OnRemove();
}
@@ -223,27 +220,7 @@ namespace Content.Server.GameObjects
}
return new HandsComponentState(dict, ActiveIndex);
}
// Game logic goes here.
public void OnKeyChange(object sender, EntityEventArgs uncast)
{
var cast = (BoundKeyChangeEventArgs)uncast;
if (cast.Actor != Owner || cast.KeyState != BoundKeyState.Down)
{
return;
}
switch (cast.KeyFunction)
{
case BoundKeyFunctions.SwitchHands:
SwapHands();
break;
case BoundKeyFunctions.Drop:
Drop(ActiveIndex);
break;
}
}
private void SwapHands()
{
var index = orderedHands.FindIndex(x => x == ActiveIndex);
@@ -266,6 +243,20 @@ namespace Content.Server.GameObjects
if (HasHand(msg.Index))
ActiveIndex = msg.Index;
break;
case BoundKeyChangedMsg msg:
if(msg.State != BoundKeyState.Down)
return;
switch (msg.Function)
{
case BoundKeyFunctions.SwitchHands:
SwapHands();
break;
case BoundKeyFunctions.Drop:
Drop(ActiveIndex);
break;
}
break;
}
}
}

View File

@@ -3,11 +3,9 @@ using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.System;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using System.Collections.Generic;
using System.Linq;
using SS14.Shared.Enums;
using SS14.Shared.Input;
namespace Content.Server.GameObjects.EntitySystems
{
@@ -44,17 +42,17 @@ namespace Content.Server.GameObjects.EntitySystems
{
base.Initialize();
SubscribeEvent<ClickedOnEntityEventArgs>(UserInteraction, this);
SubscribeEvent<ClickedOnEntityMessage>(UserInteraction);
}
public void UserInteraction(object sender, EntityEventArgs arg)
private void UserInteraction(object sender, EntityEventArgs arg)
{
ClickedOnEntityEventArgs e = (ClickedOnEntityEventArgs)arg;
var e = (ClickedOnEntityMessage)arg;
if (e.MouseButton != ClickType.Left)
return;
IEntity user = EntityManager.GetEntity(e.Clicker);
IEntity attacked = EntityManager.GetEntity(e.Clicked);
var user = EntityManager.GetEntity(e.Owner);
var attacked = EntityManager.GetEntity(e.Clicked);
if (!user.TryGetComponent<IServerTransformComponent>(out var userTransform))
{

2
engine

Submodule engine updated: 98b7e4ee9e...659b57940c