Rename ThreatPrototype and mark fields as required (#20611)
This commit is contained in:
@@ -64,7 +64,7 @@ public sealed class CommsHackerSystem : SharedCommsHackerSystem
|
|||||||
|
|
||||||
var threats = _proto.Index<WeightedRandomPrototype>(comp.Threats);
|
var threats = _proto.Index<WeightedRandomPrototype>(comp.Threats);
|
||||||
var threat = threats.Pick(_random);
|
var threat = threats.Pick(_random);
|
||||||
CallInThreat(_proto.Index<ThreatPrototype>(threat));
|
CallInThreat(_proto.Index<NinjaHackingThreatPrototype>(threat));
|
||||||
|
|
||||||
// prevent calling in multiple threats
|
// prevent calling in multiple threats
|
||||||
RemComp<CommsHackerComponent>(uid);
|
RemComp<CommsHackerComponent>(uid);
|
||||||
@@ -76,10 +76,10 @@ public sealed class CommsHackerSystem : SharedCommsHackerSystem
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Makes announcement and adds game rule of the threat.
|
/// Makes announcement and adds game rule of the threat.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CallInThreat(ThreatPrototype threat)
|
public void CallInThreat(NinjaHackingThreatPrototype ninjaHackingThreat)
|
||||||
{
|
{
|
||||||
_gameTicker.StartGameRule(threat.Rule, out _);
|
_gameTicker.StartGameRule(ninjaHackingThreat.Rule, out _);
|
||||||
_chat.DispatchGlobalAnnouncement(Loc.GetString(threat.Announcement), playSound: true, colorOverride: Color.Red);
|
_chat.DispatchGlobalAnnouncement(Loc.GetString(ninjaHackingThreat.Announcement), playSound: true, colorOverride: Color.Red);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -29,8 +29,8 @@ public sealed partial class CommsHackerComponent : Component
|
|||||||
/// Generally some kind of mid-round minor antag, though you could make it call in scrubber backflow if you wanted to.
|
/// Generally some kind of mid-round minor antag, though you could make it call in scrubber backflow if you wanted to.
|
||||||
/// You wouldn't do that, right?
|
/// You wouldn't do that, right?
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Prototype("threat")]
|
[Prototype("ninjaHackingThreat")]
|
||||||
public sealed class ThreatPrototype : IPrototype
|
public sealed class NinjaHackingThreatPrototype : IPrototype
|
||||||
{
|
{
|
||||||
[IdDataField]
|
[IdDataField]
|
||||||
public string ID { get; private set; } = default!;
|
public string ID { get; private set; } = default!;
|
||||||
@@ -38,12 +38,12 @@ public sealed class ThreatPrototype : IPrototype
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Locale id for the announcement to be made from CentCom.
|
/// Locale id for the announcement to be made from CentCom.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField]
|
[DataField(required: true)]
|
||||||
public string Announcement = default!;
|
public LocId Announcement;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The game rule for the threat to be added, it should be able to work when added mid-round otherwise this will do nothing.
|
/// The game rule for the threat to be added, it should be able to work when added mid-round otherwise this will do nothing.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField]
|
[DataField(required: true)]
|
||||||
public EntProtoId Rule = default!;
|
public EntProtoId Rule;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,12 +5,12 @@
|
|||||||
Dragon: 1
|
Dragon: 1
|
||||||
Revenant: 1
|
Revenant: 1
|
||||||
|
|
||||||
- type: threat
|
- type: ninjaHackingThreat
|
||||||
id: Dragon
|
id: Dragon
|
||||||
announcement: terror-dragon
|
announcement: terror-dragon
|
||||||
rule: Dragon
|
rule: Dragon
|
||||||
|
|
||||||
- type: threat
|
- type: ninjaHackingThreat
|
||||||
id: Revenant
|
id: Revenant
|
||||||
announcement: terror-revenant
|
announcement: terror-revenant
|
||||||
rule: RevenantSpawn
|
rule: RevenantSpawn
|
||||||
|
|||||||
Reference in New Issue
Block a user