Rename ThreatPrototype and mark fields as required (#20611)

This commit is contained in:
Leon Friedrich
2023-10-01 07:01:13 +11:00
committed by GitHub
parent 5164107788
commit 3f349eebad
3 changed files with 12 additions and 12 deletions

View File

@@ -64,7 +64,7 @@ public sealed class CommsHackerSystem : SharedCommsHackerSystem
var threats = _proto.Index<WeightedRandomPrototype>(comp.Threats);
var threat = threats.Pick(_random);
CallInThreat(_proto.Index<ThreatPrototype>(threat));
CallInThreat(_proto.Index<NinjaHackingThreatPrototype>(threat));
// prevent calling in multiple threats
RemComp<CommsHackerComponent>(uid);
@@ -76,10 +76,10 @@ public sealed class CommsHackerSystem : SharedCommsHackerSystem
/// <summary>
/// Makes announcement and adds game rule of the threat.
/// </summary>
public void CallInThreat(ThreatPrototype threat)
public void CallInThreat(NinjaHackingThreatPrototype ninjaHackingThreat)
{
_gameTicker.StartGameRule(threat.Rule, out _);
_chat.DispatchGlobalAnnouncement(Loc.GetString(threat.Announcement), playSound: true, colorOverride: Color.Red);
_gameTicker.StartGameRule(ninjaHackingThreat.Rule, out _);
_chat.DispatchGlobalAnnouncement(Loc.GetString(ninjaHackingThreat.Announcement), playSound: true, colorOverride: Color.Red);
}
}

View File

@@ -29,8 +29,8 @@ public sealed partial class CommsHackerComponent : Component
/// Generally some kind of mid-round minor antag, though you could make it call in scrubber backflow if you wanted to.
/// You wouldn't do that, right?
/// </summary>
[Prototype("threat")]
public sealed class ThreatPrototype : IPrototype
[Prototype("ninjaHackingThreat")]
public sealed class NinjaHackingThreatPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
@@ -38,12 +38,12 @@ public sealed class ThreatPrototype : IPrototype
/// <summary>
/// Locale id for the announcement to be made from CentCom.
/// </summary>
[DataField]
public string Announcement = default!;
[DataField(required: true)]
public LocId Announcement;
/// <summary>
/// The game rule for the threat to be added, it should be able to work when added mid-round otherwise this will do nothing.
/// </summary>
[DataField]
public EntProtoId Rule = default!;
[DataField(required: true)]
public EntProtoId Rule;
}

View File

@@ -5,12 +5,12 @@
Dragon: 1
Revenant: 1
- type: threat
- type: ninjaHackingThreat
id: Dragon
announcement: terror-dragon
rule: Dragon
- type: threat
- type: ninjaHackingThreat
id: Revenant
announcement: terror-revenant
rule: RevenantSpawn