Fix MovespeedModifierMetabolism state handling (#15084)
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@@ -20,11 +20,6 @@ namespace Content.Shared.Chemistry.Components
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[ViewVariables]
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public TimeSpan ModifierTimer { get; set; } = TimeSpan.Zero;
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public override ComponentState GetComponentState()
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{
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return new MovespeedModifierMetabolismComponentState(WalkSpeedModifier, SprintSpeedModifier, ModifierTimer);
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}
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[Serializable, NetSerializable]
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public sealed class MovespeedModifierMetabolismComponentState : ComponentState
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{
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@@ -22,26 +22,27 @@ namespace Content.Shared.Chemistry
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UpdatesOutsidePrediction = true;
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, ComponentHandleState>(OnMovespeedHandleState);
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, ComponentStartup>(AddComponent);
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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private void OnGetState(EntityUid uid, MovespeedModifierMetabolismComponent component, ref ComponentGetState args)
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{
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args.State = new MovespeedModifierMetabolismComponentState(
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component.WalkSpeedModifier,
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component.SprintSpeedModifier,
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component.ModifierTimer);
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}
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private void OnMovespeedHandleState(EntityUid uid, MovespeedModifierMetabolismComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not MovespeedModifierMetabolismComponentState cast)
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return;
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if (EntityManager.TryGetComponent<MovementSpeedModifierComponent>(uid, out var modifier) &&
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(!component.WalkSpeedModifier.Equals(cast.WalkSpeedModifier) ||
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!component.SprintSpeedModifier.Equals(cast.SprintSpeedModifier)))
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{
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_movespeed.RefreshMovementSpeedModifiers(uid);
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}
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component.WalkSpeedModifier = cast.WalkSpeedModifier;
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component.SprintSpeedModifier = cast.SprintSpeedModifier;
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component.ModifierTimer = cast.ModifierTimer;
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}
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private void OnRefreshMovespeed(EntityUid uid, MovespeedModifierMetabolismComponent component, RefreshMovementSpeedModifiersEvent args)
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@@ -2,11 +2,15 @@ using Content.Shared.Inventory;
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using Content.Shared.Movement.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Movement.Systems
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{
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public sealed class MovementSpeedModifierSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -39,6 +43,9 @@ namespace Content.Shared.Movement.Systems
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if (!Resolve(uid, ref move, false))
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return;
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if (_timing.ApplyingState)
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return;
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var ev = new RefreshMovementSpeedModifiersEvent();
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RaiseLocalEvent(uid, ev);
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