Fix MovespeedModifierMetabolism state handling (#15084)

This commit is contained in:
Leon Friedrich
2023-04-03 15:31:00 +12:00
committed by GitHub
parent 22db95faaa
commit 3dbd581382
3 changed files with 16 additions and 13 deletions

View File

@@ -2,11 +2,15 @@ using Content.Shared.Inventory;
using Content.Shared.Movement.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Movement.Systems
{
public sealed class MovementSpeedModifierSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
@@ -39,6 +43,9 @@ namespace Content.Shared.Movement.Systems
if (!Resolve(uid, ref move, false))
return;
if (_timing.ApplyingState)
return;
var ev = new RefreshMovementSpeedModifiersEvent();
RaiseLocalEvent(uid, ev);