Make chemistry machines and IdCardConsole use item slots (#5428)

* chemistry item slots

* item slots id card console
This commit is contained in:
Leon Friedrich
2021-11-24 20:03:07 +13:00
committed by GitHub
parent 355625bded
commit 3b29ffdfa0
26 changed files with 371 additions and 560 deletions

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@@ -0,0 +1,13 @@
using Content.Shared.Access;
using JetBrains.Annotations;
namespace Content.Client.Access
{
[UsedImplicitly]
public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
{
// one day, maybe bound user interfaces can be shared too.
// then this doesn't have to be like this.
// I hate this.
}
}

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@@ -0,0 +1,12 @@
using JetBrains.Annotations;
using Content.Shared.Chemistry.EntitySystems;
namespace Content.Client.Chemistry.EntitySystems
{
[UsedImplicitly]
public sealed class ChemMasterSystem : SharedChemMasterSystem
{
// gotta love empty client side systems that exist purely because theres one specific thing that can only be
// done server-side which prevents the whole system from being in shared.
}
}

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@@ -0,0 +1,11 @@
using JetBrains.Annotations;
using Content.Shared.Chemistry.EntitySystems;
namespace Content.Client.Chemistry.EntitySystems
{
[UsedImplicitly]
public sealed class ReagentDispenserSystem : SharedReagentDispenserSystem
{
// hello there.
}
}

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@@ -1,19 +1,14 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Access.Systems;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Access;
using Content.Shared.Acts;
using Content.Shared.Hands.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.ViewVariables;
@@ -21,26 +16,18 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.Access.Components
{
[RegisterComponent]
public class IdCardConsoleComponent : SharedIdCardConsoleComponent, IInteractUsing, IBreakAct
[ComponentReference(typeof(SharedIdCardConsoleComponent))]
public sealed class IdCardConsoleComponent : SharedIdCardConsoleComponent
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public ContainerSlot PrivilegedIdContainer = default!;
public ContainerSlot TargetIdContainer = default!;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(IdCardConsoleUiKey.Key);
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
public bool PrivilegedIDEmpty => PrivilegedIdContainer.ContainedEntities.Count < 1;
public bool TargetIDEmpty => TargetIdContainer.ContainedEntities.Count < 1;
protected override void Initialize()
{
base.Initialize();
PrivilegedIdContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-privilegedId");
TargetIdContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-targetId");
Owner.EnsureComponentWarn<AccessReader>();
Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
@@ -48,8 +35,6 @@ namespace Content.Server.Access.Components
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
UpdateUserInterface();
}
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
@@ -65,23 +50,22 @@ namespace Content.Server.Access.Components
switch (msg.Button)
{
case UiButton.PrivilegedId:
HandleId(obj.Session.AttachedEntity, PrivilegedIdContainer);
HandleIdButton(obj.Session.AttachedEntity, PrivilegedIdSlot);
break;
case UiButton.TargetId:
HandleId(obj.Session.AttachedEntity, TargetIdContainer);
HandleIdButton(obj.Session.AttachedEntity, TargetIdSlot);
break;
}
break;
case WriteToTargetIdMessage msg:
TryWriteToTargetId(msg.FullName, msg.JobTitle, msg.AccessList);
UpdateUserInterface();
break;
}
UpdateUserInterface();
}
/// <summary>
/// Returns true if there is an ID in <see cref="PrivilegedIdContainer"/> and said ID satisfies the requirements of <see cref="AccessReader"/>.
/// Returns true if there is an ID in <see cref="PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReader"/>.
/// </summary>
private bool PrivilegedIdIsAuthorized()
{
@@ -90,23 +74,20 @@ namespace Content.Server.Access.Components
return true;
}
var privilegedIdEntity = PrivilegedIdContainer.ContainedEntity;
var privilegedIdEntity = PrivilegedIdSlot.Item;
var accessSystem = EntitySystem.Get<AccessReaderSystem>();
return privilegedIdEntity != null && accessSystem.IsAllowed(reader, privilegedIdEntity.Uid);
}
/// <summary>
/// Called when the "Submit" button in the UI gets pressed.
/// Writes data passed from the UI into the ID stored in <see cref="TargetIdContainer"/>, if present.
/// Writes data passed from the UI into the ID stored in <see cref="TargetIdSlot"/>, if present.
/// </summary>
private void TryWriteToTargetId(string newFullName, string newJobTitle, List<string> newAccessList)
{
if (!PrivilegedIdIsAuthorized() || TargetIdContainer.ContainedEntity == null)
{
var targetIdEntity = TargetIdSlot.Item;
if (targetIdEntity == null || !PrivilegedIdIsAuthorized())
return;
}
var targetIdEntity = TargetIdContainer.ContainedEntity;
var cardSystem = EntitySystem.Get<IdCardSystem>();
cardSystem.TryChangeFullName(targetIdEntity.Uid, newFullName);
@@ -125,125 +106,46 @@ namespace Content.Server.Access.Components
/// <summary>
/// Called when one of the insert/remove ID buttons gets pressed.
/// </summary>
private void HandleId(IEntity user, ContainerSlot container)
private void HandleIdButton(IEntity user, ItemSlot slot)
{
if (!user.TryGetComponent(out SharedHandsComponent? hands))
{
Owner.PopupMessage(user, Loc.GetString("access-id-card-console-component-no-hands-error"));
return;
}
if (container.ContainedEntity == null)
{
InsertIdFromHand(user, container, hands);
}
if (slot.HasItem)
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(OwnerUid, slot, user.Uid);
else
{
PutIdInHand(container, hands);
}
EntitySystem.Get<ItemSlotsSystem>().TryInsertFromHand(OwnerUid, slot, user.Uid);
}
public void InsertIdFromHand(IEntity user, ContainerSlot container, SharedHandsComponent hands)
public void UpdateUserInterface()
{
if (!hands.TryGetActiveHeldEntity(out var heldEntity))
return;
if (!heldEntity.HasComponent<IdCardComponent>())
return;
if (!hands.TryPutHandIntoContainer(hands.ActiveHand!, container))
{
Owner.PopupMessage(user, Loc.GetString("access-id-card-console-component-cannot-let-go-error"));
return;
}
UpdateUserInterface();
}
public void PutIdInHand(ContainerSlot container, SharedHandsComponent hands)
{
var idEntity = container.ContainedEntity;
if (idEntity == null || !container.Remove(idEntity))
{
return;
}
UpdateUserInterface();
hands.TryPutInActiveHandOrAny(idEntity);
}
private void UpdateUserInterface()
{
var isPrivilegedIdPresent = PrivilegedIdContainer.ContainedEntity != null;
var targetIdEntity = TargetIdContainer.ContainedEntity;
var targetIdEntity = TargetIdSlot.Item;
IdCardConsoleBoundUserInterfaceState newState;
// this could be prettier
if (targetIdEntity == null)
{
newState = new IdCardConsoleBoundUserInterfaceState(
isPrivilegedIdPresent,
PrivilegedIdSlot.HasItem,
PrivilegedIdIsAuthorized(),
false,
null,
null,
null,
PrivilegedIdContainer.ContainedEntity?.Name ?? string.Empty,
TargetIdContainer.ContainedEntity?.Name ?? string.Empty);
PrivilegedIdSlot.Item?.Name ?? string.Empty,
string.Empty);
}
else
{
var targetIdComponent = targetIdEntity.GetComponent<IdCardComponent>();
var targetAccessComponent = targetIdEntity.GetComponent<AccessComponent>();
newState = new IdCardConsoleBoundUserInterfaceState(
isPrivilegedIdPresent,
PrivilegedIdSlot.HasItem,
PrivilegedIdIsAuthorized(),
true,
targetIdComponent.FullName,
targetIdComponent.JobTitle,
targetAccessComponent.Tags.ToArray(),
PrivilegedIdContainer.ContainedEntity?.Name ?? string.Empty,
TargetIdContainer.ContainedEntity?.Name ?? string.Empty);
PrivilegedIdSlot.Item?.Name ?? string.Empty,
targetIdEntity.Name);
}
UserInterface?.SetState(newState);
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
var item = eventArgs.Using;
var user = eventArgs.User;
if (!PrivilegedIDEmpty && !TargetIDEmpty)
{
return false;
}
if (!item.HasComponent<IdCardComponent>() || !user.TryGetComponent(out SharedHandsComponent? hand))
{
return false;
}
if (PrivilegedIDEmpty)
{
InsertIdFromHand(user, PrivilegedIdContainer, hand);
}
else if (TargetIDEmpty)
{
InsertIdFromHand(user, TargetIdContainer, hand);
}
UpdateUserInterface();
return true;
}
public void OnBreak(BreakageEventArgs eventArgs)
{
var privileged = PrivilegedIdContainer.ContainedEntity;
if (privileged != null)
PrivilegedIdContainer.Remove(privileged);
var target = TargetIdContainer.ContainedEntity;
if (target != null)
TargetIdContainer.Remove(target);
}
}
}

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@@ -1,80 +0,0 @@
using Content.Server.Access.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Verbs;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Access
{
public class IdCardConsoleSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<IdCardConsoleComponent, GetInteractionVerbsEvent>(AddInsertVerbs);
SubscribeLocalEvent<IdCardConsoleComponent, GetAlternativeVerbsEvent>(AddEjectVerbs);
}
private void AddInsertVerbs(EntityUid uid, IdCardConsoleComponent component, GetInteractionVerbsEvent args)
{
if (args.Using == null ||
!args.CanAccess ||
!args.CanInteract ||
!args.Using.HasComponent<IdCardComponent>() ||
!_actionBlockerSystem.CanDrop(args.User.Uid))
return;
// Can we insert a privileged ID?
if (component.PrivilegedIDEmpty)
{
Verb verb = new();
verb.Act = () => component.InsertIdFromHand(args.User, component.PrivilegedIdContainer, args.Hands!);
verb.Category = VerbCategory.Insert;
verb.Text = Loc.GetString("id-card-console-privileged-id");
args.Verbs.Add(verb);
}
// Can we insert a target ID?
if (component.TargetIDEmpty)
{
Verb verb = new();
verb.Act = () => component.InsertIdFromHand(args.User, component.TargetIdContainer, args.Hands!);
verb.Category = VerbCategory.Insert;
verb.Text = Loc.GetString("id-card-console-target-id");
args.Verbs.Add(verb);
}
}
private void AddEjectVerbs(EntityUid uid, IdCardConsoleComponent component, GetAlternativeVerbsEvent args)
{
if (args.Hands == null ||
!args.CanAccess ||
!args.CanInteract ||
!_actionBlockerSystem.CanPickup(args.User.Uid))
return;
// Can we eject a privileged ID?
if (!component.PrivilegedIDEmpty)
{
Verb verb = new();
verb.Act = () => component.PutIdInHand(component.PrivilegedIdContainer, args.Hands);
verb.Category = VerbCategory.Eject;
verb.Text = Loc.GetString("id-card-console-privileged-id");
args.Verbs.Add(verb);
}
// Can we eject a target ID?
if (!component.TargetIDEmpty)
{
Verb verb = new();
verb.Act = () => component.PutIdInHand(component.TargetIdContainer, args.Hands);
verb.Category = VerbCategory.Eject;
verb.Text = Loc.GetString("id-card-console-target-id");
args.Verbs.Add(verb);
}
}
}
}

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@@ -0,0 +1,22 @@
using Content.Server.Access.Components;
using Content.Shared.Access;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Content.Server.Access.Systems
{
[UsedImplicitly]
public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
{
public override void Initialize()
{
base.Initialize();
// one day, maybe bound user interfaces can be shared too.
SubscribeLocalEvent<IdCardConsoleComponent, ComponentStartup>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<IdCardConsoleComponent, EntInsertedIntoContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<IdCardConsoleComponent, EntRemovedFromContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
}
}
}

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@@ -9,6 +9,7 @@ using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Chemistry.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Popups;
@@ -33,15 +34,9 @@ namespace Content.Server.Chemistry.Components
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IInteractUsing))]
public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing
[ComponentReference(typeof(SharedChemMasterComponent))]
public class ChemMasterComponent : SharedChemMasterComponent, IActivate
{
[ViewVariables]
public ContainerSlot BeakerContainer = default!;
[ViewVariables]
public bool HasBeaker => BeakerContainer.ContainedEntity != null;
[ViewVariables]
private bool _bufferModeTransfer = true;
@@ -73,13 +68,7 @@ namespace Content.Server.Chemistry.Components
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
// Name relied upon by construction graph machine.yml to ensure beaker doesn't get deleted
BeakerContainer =
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
_bufferSolution = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner.Uid, SolutionName);
UpdateUserInterface();
}
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
@@ -126,7 +115,7 @@ namespace Content.Server.Chemistry.Components
switch (msg.action)
{
case UiAction.Eject:
TryEject(obj.Session.AttachedEntity);
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(OwnerUid, BeakerSlot, obj.Session.AttachedEntityUid);
break;
case UiAction.ChemButton:
TransferReagent(msg.id, msg.amount, msg.isBuffer);
@@ -180,7 +169,7 @@ namespace Content.Server.Chemistry.Components
/// <returns>Returns a <see cref="SharedChemMasterComponent.ChemMasterBoundUserInterfaceState"/></returns>
private ChemMasterBoundUserInterfaceState GetUserInterfaceState()
{
var beaker = BeakerContainer.ContainedEntity;
var beaker = BeakerSlot.Item;
if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker.Uid, fits.Solution, out var beakerSolution))
{
@@ -201,34 +190,10 @@ namespace Content.Server.Chemistry.Components
UserInterface?.SetState(state);
}
/// <summary>
/// If this component contains an entity with a <see cref="Solution"/>, eject it.
/// Tries to eject into user's hands first, then ejects onto chem master if both hands are full.
/// </summary>
public void TryEject(IEntity user)
{
if (!HasBeaker)
return;
var beaker = BeakerContainer.ContainedEntity;
if (beaker is null)
return;
BeakerContainer.Remove(beaker);
UpdateUserInterface();
if (!user.TryGetComponent<HandsComponent>(out var hands) ||
!beaker.TryGetComponent<ItemComponent>(out var item))
return;
if (hands.CanPutInHand(item))
hands.PutInHand(item);
}
private void TransferReagent(string id, FixedPoint2 amount, bool isBuffer)
{
if (!HasBeaker && _bufferModeTransfer) return;
var beaker = BeakerContainer.ContainedEntity;
if (!BeakerSlot.HasItem && _bufferModeTransfer) return;
var beaker = BeakerSlot.Item;
if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker.Uid, fits.Solution, out var beakerSolution))
@@ -390,61 +355,6 @@ namespace Content.Server.Chemistry.Components
}
}
/// <summary>
/// Called when you click the owner entity with something in your active hand. If the entity in your hand
/// contains a <see cref="Solution"/>, if you have hands, and if the chem master doesn't already
/// hold a container, it will be added to the chem master.
/// </summary>
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
/// <returns></returns>
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
{
if (!args.User.TryGetComponent(out HandsComponent? hands))
{
Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-interact-using-no-hands"));
return true;
}
if (hands.GetActiveHand == null)
{
Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-interact-using-nothing-in-hands"));
return false;
}
var activeHandEntity = hands.GetActiveHand.Owner;
if (activeHandEntity.HasComponent<SolutionContainerManagerComponent>())
{
if (HasBeaker)
{
Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-has-beaker-already-message"));
}
else if (!activeHandEntity.HasComponent<FitsInDispenserComponent>())
{
//If it can't fit in the chem master, don't put it in. For example, buckets and mop buckets can't fit.
Owner.PopupMessage(args.User,
Loc.GetString("chem-master-component-container-too-large-message",
("container", activeHandEntity)));
}
else
{
BeakerContainer.Insert(activeHandEntity);
UpdateUserInterface();
}
}
else
{
Owner.PopupMessage(args.User,
Loc.GetString("chem-master-component-cannot-put-entity-message", ("entity", activeHandEntity)));
// TBD: This is very definitely hax so that Construction & Wires get a chance to handle things.
// When this is ECS'd, drop this in favour of proper prioritization.
// Since this is a catch-all handler, that means do this last!
// Also note ReagentDispenserComponent did something similar before I got here.
return false;
}
return true;
}
private void ClickSound()
{
SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));

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@@ -1,16 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Dispenser;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Popups;
@@ -18,7 +17,6 @@ using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -38,21 +36,19 @@ namespace Content.Server.Chemistry.Components
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IInteractUsing))]
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IInteractUsing
[ComponentReference(typeof(SharedReagentDispenserComponent))]
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate
{
private static ReagentInventoryComparer _comparer = new();
public static string SolutionName = "reagent";
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[ViewVariables] public ContainerSlot BeakerContainer = default!;
[ViewVariables] [DataField("pack")] private string _packPrototypeId = "";
[DataField("clickSound")]
private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
[ViewVariables] public bool HasBeaker => BeakerContainer.ContainedEntity != null;
[ViewVariables] private FixedPoint2 _dispenseAmount = FixedPoint2.New(10);
[UsedImplicitly]
@@ -84,12 +80,7 @@ namespace Content.Server.Chemistry.Components
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
// Name relied upon by construction graph machine.yml to ensure beaker doesn't get deleted
BeakerContainer =
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
InitializeFromPrototype();
UpdateUserInterface();
}
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
@@ -157,7 +148,7 @@ namespace Content.Server.Chemistry.Components
switch (msg.Button)
{
case UiButton.Eject:
TryEject(obj.Session.AttachedEntity);
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(OwnerUid, BeakerSlot, obj.Session.AttachedEntityUid);
break;
case UiButton.Clear:
TryClear();
@@ -190,7 +181,7 @@ namespace Content.Server.Chemistry.Components
_dispenseAmount = FixedPoint2.New(100);
break;
case UiButton.Dispense:
if (HasBeaker)
if (BeakerSlot.HasItem)
{
TryDispense(msg.DispenseIndex);
}
@@ -233,7 +224,7 @@ namespace Content.Server.Chemistry.Components
/// <returns>Returns a <see cref="SharedReagentDispenserComponent.ReagentDispenserBoundUserInterfaceState"/></returns>
private ReagentDispenserBoundUserInterfaceState GetUserInterfaceState()
{
var beaker = BeakerContainer.ContainedEntity;
var beaker = BeakerSlot.Item;
if (beaker == null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker.Uid, fits.Solution, out var solution))
{
@@ -253,40 +244,19 @@ namespace Content.Server.Chemistry.Components
UserInterface?.SetState(state);
}
/// <summary>
/// If this component contains an entity with a <see cref="SolutionHolder"/>, eject it.
/// Tries to eject into user's hands first, then ejects onto dispenser if both hands are full.
/// </summary>
public void TryEject(IEntity user)
{
if (!HasBeaker)
return;
var beaker = BeakerContainer.ContainedEntity;
if (beaker is null)
return;
BeakerContainer.Remove(beaker);
UpdateUserInterface();
if (!user.TryGetComponent<HandsComponent>(out var hands) ||
!beaker.TryGetComponent<ItemComponent>(out var item))
return;
if (hands.CanPutInHand(item))
hands.PutInHand(item);
}
/// <summary>
/// If this component contains an entity with a <see cref="SolutionHolder"/>, remove all of it's reagents / solutions.
/// </summary>
private void TryClear()
{
if (!HasBeaker || !BeakerContainer.ContainedEntity!.TryGetComponent(out FitsInDispenserComponent? fits) ||
var beaker = BeakerSlot.Item;
if (beaker == null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(BeakerContainer.ContainedEntity.Uid, fits.Solution, out var solution))
.TryGetSolution(beaker.Uid, fits.Solution, out var solution))
return;
EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(BeakerContainer.ContainedEntity!.Uid, solution);
EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(beaker.Uid, solution);
UpdateUserInterface();
}
@@ -297,14 +267,14 @@ namespace Content.Server.Chemistry.Components
/// <param name="dispenseIndex">The index of the reagent in <c>Inventory</c>.</param>
private void TryDispense(int dispenseIndex)
{
if (!HasBeaker) return;
var beaker = BeakerSlot.Item;
if (BeakerContainer.ContainedEntity is not {} contained || !contained.TryGetComponent(out FitsInDispenserComponent? fits)
if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits)
|| !EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(BeakerContainer.ContainedEntity.Uid, fits.Solution, out var solution)) return;
.TryGetSolution(beaker.Uid, fits.Solution, out var solution)) return;
EntitySystem.Get<SolutionContainerSystem>()
.TryAddReagent(BeakerContainer.ContainedEntity.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
.TryAddReagent(beaker.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
UpdateUserInterface();
}
@@ -333,51 +303,6 @@ namespace Content.Server.Chemistry.Components
}
}
/// <summary>
/// Called when you click the owner entity with something in your active hand. If the entity in your hand
/// contains a <see cref="SolutionHolder"/>, if you have hands, and if the dispenser doesn't already
/// hold a container, it will be added to the dispenser.
/// </summary>
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
/// <returns></returns>
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
{
if (!args.User.TryGetComponent(out HandsComponent? hands))
{
Owner.PopupMessage(args.User, Loc.GetString("reagent-dispenser-component-interact-using-no-hands"));
return true;
}
if (hands.GetActiveHand == null)
{
Owner.PopupMessage(args.User,
Loc.GetString("reagent-dispenser-component-interact-using-nothing-in-hands"));
return false;
}
var activeHandEntity = hands.GetActiveHand.Owner;
if (activeHandEntity.HasComponent<FitsInDispenserComponent>())
{
if (HasBeaker)
{
Owner.PopupMessage(args.User,
Loc.GetString("reagent-dispenser-component-has-container-already-message"));
return false;
}
BeakerContainer.Insert(activeHandEntity);
UpdateUserInterface();
return true;
}
Owner.PopupMessage(args.User,
Loc.GetString("reagent-dispenser-component-cannot-put-entity-message",
("entity", activeHandEntity)));
return false;
}
private void ClickSound()
{
SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));

View File

@@ -1,76 +1,21 @@
using Content.Shared.Verbs;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Construction.Components;
using Content.Shared.Chemistry.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.ActionBlocker;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class ChemMasterSystem : EntitySystem
public sealed class ChemMasterSystem : SharedChemMasterSystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ChemMasterComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<ChemMasterComponent, GetInteractionVerbsEvent>(AddInsertVerb);
SubscribeLocalEvent<ChemMasterComponent, GetAlternativeVerbsEvent>(AddEjectVerb);
}
// TODO VERBS EJECTABLES Standardize eject/insert verbs into a single system? Maybe using something like the
// system mentioned in #4538? The code here is basically identical to the stuff in ChemDispenserSystem
private void AddEjectVerb(EntityUid uid, ChemMasterComponent component, GetAlternativeVerbsEvent args)
{
if (args.Hands == null ||
!args.CanAccess ||
!args.CanInteract ||
!component.HasBeaker ||
!_actionBlockerSystem.CanPickup(args.User.Uid))
return;
Verb verb = new();
verb.Act = () =>
{
component.TryEject(args.User);
component.UpdateUserInterface();
};
verb.Category = VerbCategory.Eject;
verb.Text = component.BeakerContainer.ContainedEntity!.Name;
args.Verbs.Add(verb);
}
private void AddInsertVerb(EntityUid uid, ChemMasterComponent component, GetInteractionVerbsEvent args)
{
if (args.Using == null ||
!args.CanAccess ||
!args.CanInteract ||
component.HasBeaker ||
!args.Using.HasComponent<FitsInDispenserComponent>() ||
!_actionBlockerSystem.CanDrop(args.User.Uid))
return;
Verb verb = new();
verb.Act = () =>
{
component.BeakerContainer.Insert(args.Using);
component.UpdateUserInterface();
};
verb.Category = VerbCategory.Insert;
verb.Text = args.Using.Name;
args.Verbs.Add(verb);
}
private void OnSolutionChange(EntityUid uid, ChemMasterComponent component,
SolutionChangedEvent solutionChanged)
{
component.UpdateUserInterface();
SubscribeLocalEvent<ChemMasterComponent, ComponentStartup>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ChemMasterComponent, SolutionChangedEvent>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ChemMasterComponent, EntInsertedIntoContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ChemMasterComponent, EntRemovedFromContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
}
}
}

View File

@@ -1,78 +1,21 @@
using Content.Shared.Verbs;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Construction.Components;
using Content.Shared.Chemistry.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.ActionBlocker;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class ReagentDispenserSystem : EntitySystem
public sealed class ReagentDispenserSystem : SharedReagentDispenserSystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReagentDispenserComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<ReagentDispenserComponent, GetAlternativeVerbsEvent>(AddEjectVerb);
SubscribeLocalEvent<ReagentDispenserComponent, GetInteractionVerbsEvent>(AddInsertVerb);
}
// TODO VERBS EJECTABLES Standardize eject/insert verbs into a single system? Maybe using something like the
// system mentioned in #4538? The code here is basically identical to the stuff in ChemDispenserSystem.
private void AddEjectVerb(EntityUid uid, ReagentDispenserComponent component, GetAlternativeVerbsEvent args)
{
if (args.Hands == null ||
!args.CanAccess ||
!args.CanInteract ||
!component.HasBeaker ||
!_actionBlockerSystem.CanPickup(args.User.Uid))
return;
Verb verb = new();
verb.Act = () =>
{
component.TryEject(args.User);
component.UpdateUserInterface();
};
verb.Category = VerbCategory.Eject;
verb.Text = component.BeakerContainer.ContainedEntity!.Name;
args.Verbs.Add(verb);
}
private void AddInsertVerb(EntityUid uid, ReagentDispenserComponent component, GetInteractionVerbsEvent args)
{
if (args.Using == null ||
!args.CanAccess ||
!args.CanInteract ||
component.HasBeaker ||
!args.Using.HasComponent<FitsInDispenserComponent>() ||
!_actionBlockerSystem.CanDrop(args.User.Uid))
return;
Verb verb = new();
verb.Act = () =>
{
component.BeakerContainer.Insert(args.Using);
component.UpdateUserInterface();
};
verb.Category = VerbCategory.Insert;
verb.Text = args.Using.Name;
args.Verbs.Add(verb);
}
private void OnSolutionChange(EntityUid uid, ReagentDispenserComponent component, SolutionChangedEvent args)
{
component.UpdateUserInterface();
SubscribeLocalEvent<ReagentDispenserComponent, ComponentStartup>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ReagentDispenserComponent, SolutionChangedEvent>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ReagentDispenserComponent, EntInsertedIntoContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
SubscribeLocalEvent<ReagentDispenserComponent, EntRemovedFromContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
}
}
}

View File

@@ -1,9 +1,8 @@
using Content.Shared.Verbs;
using Content.Server.Construction.Components;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.Containers.ItemSlots;
namespace Content.Server.Containers
{
@@ -18,6 +17,17 @@ namespace Content.Server.Containers
base.Initialize();
SubscribeLocalEvent<EmptyOnMachineDeconstructComponent, MachineDeconstructedEvent>(OnDeconstruct);
SubscribeLocalEvent<ItemSlotsComponent, MachineDeconstructedEvent>(OnSlotsDeconstruct);
}
// really this should be handled by ItemSlotsSystem, but for whatever reason MachineDeconstructedEvent is server-side? So eh.
private void OnSlotsDeconstruct(EntityUid uid, ItemSlotsComponent component, MachineDeconstructedEvent args)
{
foreach (var slot in component.Slots.Values)
{
if (slot.EjectOnDeconstruct && slot.Item != null)
slot.ContainerSlot.Remove(slot.Item);
}
}
private void OnDeconstruct(EntityUid uid, EmptyOnMachineDeconstructComponent component, MachineDeconstructedEvent ev)

View File

@@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Access
{
@@ -12,6 +14,12 @@ namespace Content.Shared.Access
public const int MaxFullNameLength = 256;
public const int MaxJobTitleLength = 256;
[DataField("privilegedIdSlot")]
public ItemSlot PrivilegedIdSlot = new();
[DataField("targetIdSlot")]
public ItemSlot TargetIdSlot = new();
public enum UiButton
{
PrivilegedId,

View File

@@ -0,0 +1,33 @@
using Content.Shared.Containers.ItemSlots;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Shared.Access
{
[UsedImplicitly]
public abstract class SharedIdCardConsoleSystem : EntitySystem
{
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedIdCardConsoleComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<SharedIdCardConsoleComponent, ComponentRemove>(OnComponentRemove);
}
private void OnComponentInit(EntityUid uid, SharedIdCardConsoleComponent component, ComponentInit args)
{
_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-privilegedId", component.PrivilegedIdSlot);
_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-targetId", component.TargetIdSlot);
}
private void OnComponentRemove(EntityUid uid, SharedIdCardConsoleComponent component, ComponentRemove args)
{
_itemSlotsSystem.RemoveItemSlot(uid, component.PrivilegedIdSlot);
_itemSlotsSystem.RemoveItemSlot(uid, component.TargetIdSlot);
}
}
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -17,15 +17,9 @@ namespace Content.Shared.Acts
void OnDestroy(DestructionEventArgs eventArgs);
}
public class DestructionEventArgs : EntityEventArgs
{
public EntityUid Owner { get; init; } = default!;
}
public class DestructionEventArgs : EntityEventArgs { }
public class BreakageEventArgs : EventArgs
{
public EntityUid Owner { get; init; } = default!;
}
public class BreakageEventArgs : EntityEventArgs { }
public interface IBreakAct
{
@@ -55,11 +49,9 @@ namespace Content.Shared.Acts
{
public void HandleDestruction(EntityUid owner)
{
var eventArgs = new DestructionEventArgs
{
Owner = owner
};
var eventArgs = new DestructionEventArgs();
RaiseLocalEvent(owner, eventArgs, false);
var destroyActs = EntityManager.GetComponents<IDestroyAct>(owner).ToList();
foreach (var destroyAct in destroyActs)
@@ -88,10 +80,8 @@ namespace Content.Shared.Acts
public void HandleBreakage(EntityUid owner)
{
var eventArgs = new BreakageEventArgs
{
Owner = owner,
};
var eventArgs = new BreakageEventArgs();
RaiseLocalEvent(owner, eventArgs, false);
var breakActs = EntityManager.GetComponents<IBreakAct>(owner).ToList();
foreach (var breakAct in breakActs)
{

View File

@@ -1,11 +1,11 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Cloning;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Chemistry.Components
{
@@ -15,6 +15,9 @@ namespace Content.Shared.Chemistry.Components
/// </summary>
public class SharedChemMasterComponent : Component
{
[DataField("beakerSlot")]
public ItemSlot BeakerSlot = new();
public override string Name => "ChemMaster";
public const string SolutionName = "buffer";

View File

@@ -1,9 +1,11 @@
using System;
using System;
using System.Collections.Generic;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Chemistry.Dispenser
{
@@ -17,6 +19,9 @@ namespace Content.Shared.Chemistry.Dispenser
{
public override string Name => "ReagentDispenser";
[DataField("beakerSlot")]
public ItemSlot BeakerSlot = new();
/// <summary>
/// A list of reagents which this may dispense. Defined in yaml prototype, see <see cref="ReagentDispenserInventoryPrototype"/>.
/// </summary>

View File

@@ -0,0 +1,32 @@
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Chemistry.Components;
namespace Content.Shared.Chemistry.EntitySystems
{
[UsedImplicitly]
public abstract class SharedChemMasterSystem : EntitySystem
{
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedChemMasterComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<SharedChemMasterComponent, ComponentRemove>(OnComponentRemove);
}
private void OnComponentInit(EntityUid uid, SharedChemMasterComponent component, ComponentInit args)
{
_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-beaker", component.BeakerSlot);
}
private void OnComponentRemove(EntityUid uid, SharedChemMasterComponent component, ComponentRemove args)
{
_itemSlotsSystem.RemoveItemSlot(uid, component.BeakerSlot);
}
}
}

View File

@@ -0,0 +1,32 @@
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Chemistry.Dispenser;
namespace Content.Shared.Chemistry.EntitySystems
{
[UsedImplicitly]
public abstract class SharedReagentDispenserSystem : EntitySystem
{
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedReagentDispenserComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<SharedReagentDispenserComponent, ComponentRemove>(OnComponentRemove);
}
private void OnComponentInit(EntityUid uid, SharedReagentDispenserComponent component, ComponentInit args)
{
_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-beaker", component.BeakerSlot);
}
private void OnComponentRemove(EntityUid uid, SharedReagentDispenserComponent component, ComponentRemove args)
{
_itemSlotsSystem.RemoveItemSlot(uid, component.BeakerSlot);
}
}
}

View File

@@ -133,10 +133,47 @@ namespace Content.Shared.Containers.ItemSlots
[ViewVariables]
public ContainerSlot ContainerSlot = default!;
/// <summary>
/// If this slot belongs to some de-constructible component, should the item inside the slot be ejected upon
/// deconstruction?
/// </summary>
/// <remarks>
/// The actual deconstruction logic is handled by the server-side EmptyOnMachineDeconstructSystem.
/// </remarks>
[DataField("ejectOnDeconstruct")]
public bool EjectOnDeconstruct = true;
/// <summary>
/// If this slot belongs to some breakable or destructible entity, should the item inside the slot be
/// ejected when it is broken or destroyed?
/// </summary>
[DataField("ejectOnBreak")]
public bool EjectOnBreak = false;
/// <summary>
/// If this is not an empty string, this will generate a popup when someone attempts to insert a bad item
/// into this slot. This string will be passed through localization.
/// </summary>
[DataField("whitelistFailPopup")]
public string WhitelistFailPopup = string.Empty;
/// <summary>
/// If the user interacts with an entity with an already-filled item slot, should they attempt to swap out the item?
/// </summary>
/// <remarks>
/// Useful for things like chem dispensers, but undesirable for things like the ID card console, where you
/// want to insert more than one item that matches the same whitelist.
/// </remarks>
[DataField("swap")]
public bool Swap = true;
public string ID => ContainerSlot.ID;
// Convenience properties
public bool HasItem => ContainerSlot.ContainedEntity != null;
public IEntity? Item => ContainerSlot.ContainedEntity;
// and to make it easier for whenever IEntity is removed
public EntityUid? ItemUid => ContainerSlot.ContainedEntity?.Uid;
}
}

View File

@@ -1,6 +1,8 @@
using Content.Shared.ActionBlocker;
using Content.Shared.Acts;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
@@ -22,6 +24,7 @@ namespace Content.Shared.Containers.ItemSlots
public class ItemSlotsSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
public override void Initialize()
{
@@ -36,6 +39,9 @@ namespace Content.Shared.Containers.ItemSlots
SubscribeLocalEvent<ItemSlotsComponent, GetAlternativeVerbsEvent>(AddEjectVerbs);
SubscribeLocalEvent<ItemSlotsComponent, GetInteractionVerbsEvent>(AddInteractionVerbsVerbs);
SubscribeLocalEvent<ItemSlotsComponent, BreakageEventArgs>(OnBreak);
SubscribeLocalEvent<ItemSlotsComponent, DestructionEventArgs>(OnBreak);
SubscribeLocalEvent<ItemSlotsComponent, ComponentGetState>(GetItemSlotsState);
SubscribeLocalEvent<ItemSlotsComponent, ComponentHandleState>(HandleItemSlotsState);
}
@@ -139,7 +145,7 @@ namespace Content.Shared.Containers.ItemSlots
foreach (var slot in itemSlots.Slots.Values)
{
if (!CanInsert(args.UsedUid, slot, swap: true))
if (!CanInsert(uid, args.UsedUid, slot, swap: slot.Swap, popup: args.UserUid))
continue;
// Drop the held item onto the floor. Return if the user cannot drop.
@@ -174,7 +180,11 @@ namespace Content.Shared.Containers.ItemSlots
/// Check whether a given item can be inserted into a slot. Unless otherwise specified, this will return
/// false if the slot is already filled.
/// </summary>
public bool CanInsert(EntityUid uid, ItemSlot slot, bool swap = false)
/// <remarks>
/// If a popup entity is given, and if the item slot is set to generate a popup message when it fails to
/// pass the whitelist, then this will generate a popup.
/// </remarks>
public bool CanInsert(EntityUid uid, EntityUid usedUid, ItemSlot slot, bool swap = false, EntityUid? popup = null)
{
if (slot.Locked)
return false;
@@ -182,8 +192,12 @@ namespace Content.Shared.Containers.ItemSlots
if (!swap && slot.HasItem)
return false;
if (slot.Whitelist != null && !slot.Whitelist.IsValid(uid))
if (slot.Whitelist != null && !slot.Whitelist.IsValid(usedUid))
{
if (popup.HasValue && !string.IsNullOrWhiteSpace(slot.WhitelistFailPopup))
_popupSystem.PopupEntity(Loc.GetString(slot.WhitelistFailPopup), uid, Filter.Entities(popup.Value));
return false;
}
// We should also check ContainerSlot.CanInsert, but that prevents swapping interactions. Given that
// ContainerSlot.CanInsert gets called when the item is actually inserted anyways, we can just get away with
@@ -212,7 +226,30 @@ namespace Content.Shared.Containers.ItemSlots
/// <returns>False if failed to insert item</returns>
public bool TryInsert(EntityUid uid, ItemSlot slot, IEntity item)
{
if (!CanInsert(item.Uid, slot))
if (!CanInsert(uid, item.Uid, slot))
return false;
Insert(uid, slot, item);
return true;
}
/// <summary>
/// Tries to insert item into a specific slot from an entity's hand.
/// </summary>
/// <returns>False if failed to insert item</returns>
public bool TryInsertFromHand(EntityUid uid, ItemSlot slot, EntityUid user, SharedHandsComponent? hands = null)
{
if (!Resolve(user, ref hands, false))
return false;
if (!hands.TryGetActiveHeldEntity(out var item))
return false;
if (!CanInsert(uid, item.Uid, slot))
return false;
// hands.Drop(item) checks CanDrop action blocker
if (!_actionBlockerSystem.CanInteract(user) && hands.Drop(item))
return false;
Insert(uid, slot, item);
@@ -364,7 +401,7 @@ namespace Content.Shared.Containers.ItemSlots
foreach (var slot in itemSlots.Slots.Values)
{
if (!CanInsert(args.Using.Uid, slot))
if (!CanInsert(uid, args.Using.Uid, slot))
continue;
var verbSubject = slot.Name != string.Empty
@@ -397,6 +434,18 @@ namespace Content.Shared.Containers.ItemSlots
}
#endregion
/// <summary>
/// Eject items from (some) slots when the entity is destroyed.
/// </summary>
private void OnBreak(EntityUid uid, ItemSlotsComponent component, EntityEventArgs args)
{
foreach (var slot in component.Slots.Values)
{
if (slot.EjectOnBreak && slot.HasItem)
TryEject(uid, slot, out var _);
}
}
/// <summary>
/// Get the contents of some item slot.
/// </summary>

View File

@@ -7,8 +7,5 @@ id-card-console-window-eject-button = Eject
id-card-console-window-insert-button = Insert
access-id-card-console-component-no-hands-error = You have no hands.
access-id-card-console-component-cannot-let-go-error = You can't let go of the ID card!
## For Verbs
id-card-console-privileged-id = Privileged ID
id-card-console-target-id = Target ID

View File

@@ -1,11 +1,7 @@
## Entity
chem-master-component-activate-no-hands = You have no hands.
chem-master-component-interact-using-no-hands = You have no hands.
chem-master-component-interact-using-nothing-in-hands = You have nothing in your hand!
chem-master-component-has-beaker-already-message = This ChemMaster already has a container in it.
chem-master-component-container-too-large-message = The {$container} is too large for the ChemMaster!
chem-master-component-cannot-put-entity-message = You can't put {$entity} in the ChemMaster!
chem-master-component-cannot-put-entity-message = You can't put this in the ChemMaster!
## Bound UI
chem-master-bound-user-interface-title = ChemMaster 4000

View File

@@ -1,12 +1,7 @@
## Entity
reagent-dispenser-component-activate-no-hands = You have no hands.
reagent-dispenser-component-interact-using-no-hands = You have no hands.
reagent-dispenser-component-interact-using-nothing-in-hands = You have nothing in your hand!
reagent-dispenser-component-has-container-already-message = This dispenser already has a container in it.
reagent-dispenser-component-container-too-large-message = The {$container} is too large for the ChemMaster!
reagent-dispenser-component-cannot-put-entity-message = You can't put { THE($entity) } in the dispenser!
reagent-dispenser-component-cannot-put-entity-message = You can't put this in the dispenser!
## Bound UI

View File

@@ -9,6 +9,11 @@
state: industrial-working
- type: ReagentDispenser
pack: ChemDispenserStandardInventory
beakerSlot:
whitelistFailPopup: reagent-dispenser-component-cannot-put-entity-message
whitelist:
components:
- FitsInDispenser
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
- type: Construction
@@ -30,7 +35,3 @@
- type: Wires
BoardName: "chem_dispenser"
LayoutId: chem_dispenser
- type: EmptyOnMachineDeconstruct
containers:
- ReagentDispenser-reagentContainerContainer

View File

@@ -126,6 +126,24 @@
- type: AccessReader
access: [["HeadOfPersonnel"]]
- type: IdCardConsole
privilegedIdSlot:
name: id-card-console-privileged-id
ejectSound: /Audio/Machines/id_swipe.ogg
insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
ejectOnBreak: true
swap: false
whitelist:
components:
- IdCard
targetIdSlot:
name: id-card-console-target-id
ejectSound: /Audio/Machines/id_swipe.ogg
insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
ejectOnBreak: true
swap: false
whitelist:
components:
- IdCard
- type: ActivatableUI
key: enum.IdCardConsoleUiKey.Key
- type: ActivatableUIRequiresPower

View File

@@ -16,6 +16,11 @@
sprite: Structures/Machines/mixer.rsi
state: mixer_loaded
- type: ChemMaster
beakerSlot:
whitelistFailPopup: chem-master-component-cannot-put-entity-message
whitelist:
components:
- FitsInDispenser
- type: Physics
bodyType: Static
fixtures:
@@ -52,7 +57,4 @@
- type: Construction
graph: machine
node: machine
- type: EmptyOnMachineDeconstruct
containers:
- ChemMaster-reagentContainerContainer