23 lines
864 B
C#
23 lines
864 B
C#
using Content.Server.Access.Components;
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using Content.Shared.Access;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Access.Systems
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{
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[UsedImplicitly]
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public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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// one day, maybe bound user interfaces can be shared too.
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SubscribeLocalEvent<IdCardConsoleComponent, ComponentStartup>((_, comp, _) => comp.UpdateUserInterface());
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SubscribeLocalEvent<IdCardConsoleComponent, EntInsertedIntoContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
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SubscribeLocalEvent<IdCardConsoleComponent, EntRemovedFromContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
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}
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}
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}
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