Make chemistry machines and IdCardConsole use item slots (#5428)
* chemistry item slots * item slots id card console
This commit is contained in:
13
Content.Client/Access/IdCardConsoleSystem.cs
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13
Content.Client/Access/IdCardConsoleSystem.cs
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@@ -0,0 +1,13 @@
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using Content.Shared.Access;
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using JetBrains.Annotations;
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namespace Content.Client.Access
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{
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[UsedImplicitly]
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public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
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{
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// one day, maybe bound user interfaces can be shared too.
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// then this doesn't have to be like this.
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// I hate this.
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}
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}
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12
Content.Client/Chemistry/EntitySystems/ChemMasterSystem.cs
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12
Content.Client/Chemistry/EntitySystems/ChemMasterSystem.cs
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@@ -0,0 +1,12 @@
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using JetBrains.Annotations;
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using Content.Shared.Chemistry.EntitySystems;
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namespace Content.Client.Chemistry.EntitySystems
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{
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[UsedImplicitly]
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public sealed class ChemMasterSystem : SharedChemMasterSystem
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{
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// gotta love empty client side systems that exist purely because theres one specific thing that can only be
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// done server-side which prevents the whole system from being in shared.
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}
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}
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@@ -0,0 +1,11 @@
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using JetBrains.Annotations;
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using Content.Shared.Chemistry.EntitySystems;
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namespace Content.Client.Chemistry.EntitySystems
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{
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[UsedImplicitly]
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public sealed class ReagentDispenserSystem : SharedReagentDispenserSystem
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{
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// hello there.
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}
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}
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@@ -1,19 +1,14 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Access.Systems;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Access;
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using Content.Shared.Acts;
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using Content.Shared.Hands.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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@@ -21,26 +16,18 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Access.Components
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{
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[RegisterComponent]
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public class IdCardConsoleComponent : SharedIdCardConsoleComponent, IInteractUsing, IBreakAct
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[ComponentReference(typeof(SharedIdCardConsoleComponent))]
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public sealed class IdCardConsoleComponent : SharedIdCardConsoleComponent
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public ContainerSlot PrivilegedIdContainer = default!;
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public ContainerSlot TargetIdContainer = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(IdCardConsoleUiKey.Key);
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[ViewVariables] private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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public bool PrivilegedIDEmpty => PrivilegedIdContainer.ContainedEntities.Count < 1;
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public bool TargetIDEmpty => TargetIdContainer.ContainedEntities.Count < 1;
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protected override void Initialize()
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{
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base.Initialize();
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PrivilegedIdContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-privilegedId");
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TargetIdContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-targetId");
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Owner.EnsureComponentWarn<AccessReader>();
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Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
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@@ -48,8 +35,6 @@ namespace Content.Server.Access.Components
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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UpdateUserInterface();
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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@@ -65,23 +50,22 @@ namespace Content.Server.Access.Components
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switch (msg.Button)
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{
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case UiButton.PrivilegedId:
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HandleId(obj.Session.AttachedEntity, PrivilegedIdContainer);
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HandleIdButton(obj.Session.AttachedEntity, PrivilegedIdSlot);
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break;
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case UiButton.TargetId:
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HandleId(obj.Session.AttachedEntity, TargetIdContainer);
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HandleIdButton(obj.Session.AttachedEntity, TargetIdSlot);
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break;
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}
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break;
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case WriteToTargetIdMessage msg:
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TryWriteToTargetId(msg.FullName, msg.JobTitle, msg.AccessList);
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UpdateUserInterface();
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break;
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}
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UpdateUserInterface();
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}
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/// <summary>
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/// Returns true if there is an ID in <see cref="PrivilegedIdContainer"/> and said ID satisfies the requirements of <see cref="AccessReader"/>.
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/// Returns true if there is an ID in <see cref="PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReader"/>.
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/// </summary>
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private bool PrivilegedIdIsAuthorized()
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{
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@@ -90,23 +74,20 @@ namespace Content.Server.Access.Components
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return true;
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}
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var privilegedIdEntity = PrivilegedIdContainer.ContainedEntity;
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var privilegedIdEntity = PrivilegedIdSlot.Item;
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var accessSystem = EntitySystem.Get<AccessReaderSystem>();
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return privilegedIdEntity != null && accessSystem.IsAllowed(reader, privilegedIdEntity.Uid);
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}
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/// <summary>
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/// Called when the "Submit" button in the UI gets pressed.
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/// Writes data passed from the UI into the ID stored in <see cref="TargetIdContainer"/>, if present.
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/// Writes data passed from the UI into the ID stored in <see cref="TargetIdSlot"/>, if present.
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/// </summary>
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private void TryWriteToTargetId(string newFullName, string newJobTitle, List<string> newAccessList)
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{
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if (!PrivilegedIdIsAuthorized() || TargetIdContainer.ContainedEntity == null)
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{
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var targetIdEntity = TargetIdSlot.Item;
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if (targetIdEntity == null || !PrivilegedIdIsAuthorized())
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return;
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}
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var targetIdEntity = TargetIdContainer.ContainedEntity;
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var cardSystem = EntitySystem.Get<IdCardSystem>();
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cardSystem.TryChangeFullName(targetIdEntity.Uid, newFullName);
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@@ -125,125 +106,46 @@ namespace Content.Server.Access.Components
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/// <summary>
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/// Called when one of the insert/remove ID buttons gets pressed.
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/// </summary>
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private void HandleId(IEntity user, ContainerSlot container)
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private void HandleIdButton(IEntity user, ItemSlot slot)
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{
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if (!user.TryGetComponent(out SharedHandsComponent? hands))
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{
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Owner.PopupMessage(user, Loc.GetString("access-id-card-console-component-no-hands-error"));
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return;
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}
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if (container.ContainedEntity == null)
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{
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InsertIdFromHand(user, container, hands);
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}
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if (slot.HasItem)
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EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(OwnerUid, slot, user.Uid);
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else
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{
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PutIdInHand(container, hands);
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}
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EntitySystem.Get<ItemSlotsSystem>().TryInsertFromHand(OwnerUid, slot, user.Uid);
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}
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public void InsertIdFromHand(IEntity user, ContainerSlot container, SharedHandsComponent hands)
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public void UpdateUserInterface()
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{
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if (!hands.TryGetActiveHeldEntity(out var heldEntity))
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return;
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if (!heldEntity.HasComponent<IdCardComponent>())
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return;
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if (!hands.TryPutHandIntoContainer(hands.ActiveHand!, container))
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{
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Owner.PopupMessage(user, Loc.GetString("access-id-card-console-component-cannot-let-go-error"));
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return;
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}
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UpdateUserInterface();
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}
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public void PutIdInHand(ContainerSlot container, SharedHandsComponent hands)
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{
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var idEntity = container.ContainedEntity;
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if (idEntity == null || !container.Remove(idEntity))
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{
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return;
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}
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UpdateUserInterface();
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hands.TryPutInActiveHandOrAny(idEntity);
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}
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private void UpdateUserInterface()
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{
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var isPrivilegedIdPresent = PrivilegedIdContainer.ContainedEntity != null;
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var targetIdEntity = TargetIdContainer.ContainedEntity;
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var targetIdEntity = TargetIdSlot.Item;
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IdCardConsoleBoundUserInterfaceState newState;
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// this could be prettier
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if (targetIdEntity == null)
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{
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newState = new IdCardConsoleBoundUserInterfaceState(
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isPrivilegedIdPresent,
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PrivilegedIdSlot.HasItem,
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PrivilegedIdIsAuthorized(),
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false,
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null,
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null,
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null,
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PrivilegedIdContainer.ContainedEntity?.Name ?? string.Empty,
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TargetIdContainer.ContainedEntity?.Name ?? string.Empty);
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PrivilegedIdSlot.Item?.Name ?? string.Empty,
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string.Empty);
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}
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else
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{
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var targetIdComponent = targetIdEntity.GetComponent<IdCardComponent>();
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var targetAccessComponent = targetIdEntity.GetComponent<AccessComponent>();
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newState = new IdCardConsoleBoundUserInterfaceState(
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isPrivilegedIdPresent,
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PrivilegedIdSlot.HasItem,
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PrivilegedIdIsAuthorized(),
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true,
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targetIdComponent.FullName,
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targetIdComponent.JobTitle,
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targetAccessComponent.Tags.ToArray(),
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PrivilegedIdContainer.ContainedEntity?.Name ?? string.Empty,
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TargetIdContainer.ContainedEntity?.Name ?? string.Empty);
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PrivilegedIdSlot.Item?.Name ?? string.Empty,
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targetIdEntity.Name);
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}
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UserInterface?.SetState(newState);
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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var item = eventArgs.Using;
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var user = eventArgs.User;
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if (!PrivilegedIDEmpty && !TargetIDEmpty)
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{
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return false;
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}
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if (!item.HasComponent<IdCardComponent>() || !user.TryGetComponent(out SharedHandsComponent? hand))
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{
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return false;
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}
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if (PrivilegedIDEmpty)
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{
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InsertIdFromHand(user, PrivilegedIdContainer, hand);
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}
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else if (TargetIDEmpty)
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{
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InsertIdFromHand(user, TargetIdContainer, hand);
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}
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UpdateUserInterface();
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return true;
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}
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public void OnBreak(BreakageEventArgs eventArgs)
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{
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var privileged = PrivilegedIdContainer.ContainedEntity;
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if (privileged != null)
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PrivilegedIdContainer.Remove(privileged);
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var target = TargetIdContainer.ContainedEntity;
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if (target != null)
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TargetIdContainer.Remove(target);
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}
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}
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}
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@@ -1,80 +0,0 @@
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using Content.Server.Access.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Access
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{
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public class IdCardConsoleSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<IdCardConsoleComponent, GetInteractionVerbsEvent>(AddInsertVerbs);
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SubscribeLocalEvent<IdCardConsoleComponent, GetAlternativeVerbsEvent>(AddEjectVerbs);
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}
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private void AddInsertVerbs(EntityUid uid, IdCardConsoleComponent component, GetInteractionVerbsEvent args)
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{
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if (args.Using == null ||
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!args.CanAccess ||
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!args.CanInteract ||
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!args.Using.HasComponent<IdCardComponent>() ||
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!_actionBlockerSystem.CanDrop(args.User.Uid))
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return;
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// Can we insert a privileged ID?
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if (component.PrivilegedIDEmpty)
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{
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Verb verb = new();
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verb.Act = () => component.InsertIdFromHand(args.User, component.PrivilegedIdContainer, args.Hands!);
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verb.Category = VerbCategory.Insert;
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verb.Text = Loc.GetString("id-card-console-privileged-id");
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args.Verbs.Add(verb);
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}
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// Can we insert a target ID?
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if (component.TargetIDEmpty)
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{
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Verb verb = new();
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verb.Act = () => component.InsertIdFromHand(args.User, component.TargetIdContainer, args.Hands!);
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verb.Category = VerbCategory.Insert;
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verb.Text = Loc.GetString("id-card-console-target-id");
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args.Verbs.Add(verb);
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}
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}
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private void AddEjectVerbs(EntityUid uid, IdCardConsoleComponent component, GetAlternativeVerbsEvent args)
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{
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if (args.Hands == null ||
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!args.CanAccess ||
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!args.CanInteract ||
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!_actionBlockerSystem.CanPickup(args.User.Uid))
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return;
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// Can we eject a privileged ID?
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if (!component.PrivilegedIDEmpty)
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{
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Verb verb = new();
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verb.Act = () => component.PutIdInHand(component.PrivilegedIdContainer, args.Hands);
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verb.Category = VerbCategory.Eject;
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verb.Text = Loc.GetString("id-card-console-privileged-id");
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args.Verbs.Add(verb);
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}
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// Can we eject a target ID?
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if (!component.TargetIDEmpty)
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{
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Verb verb = new();
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verb.Act = () => component.PutIdInHand(component.TargetIdContainer, args.Hands);
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verb.Category = VerbCategory.Eject;
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verb.Text = Loc.GetString("id-card-console-target-id");
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args.Verbs.Add(verb);
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}
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}
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}
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}
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22
Content.Server/Access/Systems/IdCardConsoleSystem.cs
Normal file
22
Content.Server/Access/Systems/IdCardConsoleSystem.cs
Normal file
@@ -0,0 +1,22 @@
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using Content.Server.Access.Components;
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using Content.Shared.Access;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Access.Systems
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{
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[UsedImplicitly]
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public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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// one day, maybe bound user interfaces can be shared too.
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SubscribeLocalEvent<IdCardConsoleComponent, ComponentStartup>((_, comp, _) => comp.UpdateUserInterface());
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SubscribeLocalEvent<IdCardConsoleComponent, EntInsertedIntoContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
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SubscribeLocalEvent<IdCardConsoleComponent, EntRemovedFromContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
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}
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}
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}
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@@ -9,6 +9,7 @@ using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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@@ -33,15 +34,9 @@ namespace Content.Server.Chemistry.Components
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IInteractUsing))]
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public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing
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[ComponentReference(typeof(SharedChemMasterComponent))]
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public class ChemMasterComponent : SharedChemMasterComponent, IActivate
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{
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[ViewVariables]
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public ContainerSlot BeakerContainer = default!;
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[ViewVariables]
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public bool HasBeaker => BeakerContainer.ContainedEntity != null;
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[ViewVariables]
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private bool _bufferModeTransfer = true;
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@@ -73,13 +68,7 @@ namespace Content.Server.Chemistry.Components
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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// Name relied upon by construction graph machine.yml to ensure beaker doesn't get deleted
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BeakerContainer =
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ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
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_bufferSolution = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner.Uid, SolutionName);
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UpdateUserInterface();
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}
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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@@ -126,7 +115,7 @@ namespace Content.Server.Chemistry.Components
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switch (msg.action)
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{
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case UiAction.Eject:
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TryEject(obj.Session.AttachedEntity);
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EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(OwnerUid, BeakerSlot, obj.Session.AttachedEntityUid);
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break;
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case UiAction.ChemButton:
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TransferReagent(msg.id, msg.amount, msg.isBuffer);
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@@ -180,7 +169,7 @@ namespace Content.Server.Chemistry.Components
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/// <returns>Returns a <see cref="SharedChemMasterComponent.ChemMasterBoundUserInterfaceState"/></returns>
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private ChemMasterBoundUserInterfaceState GetUserInterfaceState()
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{
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var beaker = BeakerContainer.ContainedEntity;
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var beaker = BeakerSlot.Item;
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if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
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!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker.Uid, fits.Solution, out var beakerSolution))
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{
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@@ -201,34 +190,10 @@ namespace Content.Server.Chemistry.Components
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UserInterface?.SetState(state);
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}
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/// <summary>
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/// If this component contains an entity with a <see cref="Solution"/>, eject it.
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/// Tries to eject into user's hands first, then ejects onto chem master if both hands are full.
|
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/// </summary>
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public void TryEject(IEntity user)
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{
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if (!HasBeaker)
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return;
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|
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var beaker = BeakerContainer.ContainedEntity;
|
||||
|
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if (beaker is null)
|
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return;
|
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|
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BeakerContainer.Remove(beaker);
|
||||
UpdateUserInterface();
|
||||
|
||||
if (!user.TryGetComponent<HandsComponent>(out var hands) ||
|
||||
!beaker.TryGetComponent<ItemComponent>(out var item))
|
||||
return;
|
||||
if (hands.CanPutInHand(item))
|
||||
hands.PutInHand(item);
|
||||
}
|
||||
|
||||
private void TransferReagent(string id, FixedPoint2 amount, bool isBuffer)
|
||||
{
|
||||
if (!HasBeaker && _bufferModeTransfer) return;
|
||||
var beaker = BeakerContainer.ContainedEntity;
|
||||
if (!BeakerSlot.HasItem && _bufferModeTransfer) return;
|
||||
var beaker = BeakerSlot.Item;
|
||||
|
||||
if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
|
||||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker.Uid, fits.Solution, out var beakerSolution))
|
||||
@@ -390,61 +355,6 @@ namespace Content.Server.Chemistry.Components
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when you click the owner entity with something in your active hand. If the entity in your hand
|
||||
/// contains a <see cref="Solution"/>, if you have hands, and if the chem master doesn't already
|
||||
/// hold a container, it will be added to the chem master.
|
||||
/// </summary>
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
/// <returns></returns>
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out HandsComponent? hands))
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-interact-using-no-hands"));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (hands.GetActiveHand == null)
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-interact-using-nothing-in-hands"));
|
||||
return false;
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand.Owner;
|
||||
if (activeHandEntity.HasComponent<SolutionContainerManagerComponent>())
|
||||
{
|
||||
if (HasBeaker)
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-has-beaker-already-message"));
|
||||
}
|
||||
else if (!activeHandEntity.HasComponent<FitsInDispenserComponent>())
|
||||
{
|
||||
//If it can't fit in the chem master, don't put it in. For example, buckets and mop buckets can't fit.
|
||||
Owner.PopupMessage(args.User,
|
||||
Loc.GetString("chem-master-component-container-too-large-message",
|
||||
("container", activeHandEntity)));
|
||||
}
|
||||
else
|
||||
{
|
||||
BeakerContainer.Insert(activeHandEntity);
|
||||
UpdateUserInterface();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Owner.PopupMessage(args.User,
|
||||
Loc.GetString("chem-master-component-cannot-put-entity-message", ("entity", activeHandEntity)));
|
||||
// TBD: This is very definitely hax so that Construction & Wires get a chance to handle things.
|
||||
// When this is ECS'd, drop this in favour of proper prioritization.
|
||||
// Since this is a catch-all handler, that means do this last!
|
||||
// Also note ReagentDispenserComponent did something similar before I got here.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ClickSound()
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Chemistry.Components.SolutionManager;
|
||||
using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Dispenser;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
@@ -18,7 +17,6 @@ using Content.Shared.Sound;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
@@ -38,21 +36,19 @@ namespace Content.Server.Chemistry.Components
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IInteractUsing
|
||||
[ComponentReference(typeof(SharedReagentDispenserComponent))]
|
||||
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate
|
||||
{
|
||||
private static ReagentInventoryComparer _comparer = new();
|
||||
public static string SolutionName = "reagent";
|
||||
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
[ViewVariables] public ContainerSlot BeakerContainer = default!;
|
||||
[ViewVariables] [DataField("pack")] private string _packPrototypeId = "";
|
||||
|
||||
[DataField("clickSound")]
|
||||
private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
|
||||
|
||||
[ViewVariables] public bool HasBeaker => BeakerContainer.ContainedEntity != null;
|
||||
[ViewVariables] private FixedPoint2 _dispenseAmount = FixedPoint2.New(10);
|
||||
|
||||
[UsedImplicitly]
|
||||
@@ -84,12 +80,7 @@ namespace Content.Server.Chemistry.Components
|
||||
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
}
|
||||
|
||||
// Name relied upon by construction graph machine.yml to ensure beaker doesn't get deleted
|
||||
BeakerContainer =
|
||||
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
|
||||
|
||||
InitializeFromPrototype();
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
@@ -157,7 +148,7 @@ namespace Content.Server.Chemistry.Components
|
||||
switch (msg.Button)
|
||||
{
|
||||
case UiButton.Eject:
|
||||
TryEject(obj.Session.AttachedEntity);
|
||||
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(OwnerUid, BeakerSlot, obj.Session.AttachedEntityUid);
|
||||
break;
|
||||
case UiButton.Clear:
|
||||
TryClear();
|
||||
@@ -190,7 +181,7 @@ namespace Content.Server.Chemistry.Components
|
||||
_dispenseAmount = FixedPoint2.New(100);
|
||||
break;
|
||||
case UiButton.Dispense:
|
||||
if (HasBeaker)
|
||||
if (BeakerSlot.HasItem)
|
||||
{
|
||||
TryDispense(msg.DispenseIndex);
|
||||
}
|
||||
@@ -233,7 +224,7 @@ namespace Content.Server.Chemistry.Components
|
||||
/// <returns>Returns a <see cref="SharedReagentDispenserComponent.ReagentDispenserBoundUserInterfaceState"/></returns>
|
||||
private ReagentDispenserBoundUserInterfaceState GetUserInterfaceState()
|
||||
{
|
||||
var beaker = BeakerContainer.ContainedEntity;
|
||||
var beaker = BeakerSlot.Item;
|
||||
if (beaker == null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
|
||||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker.Uid, fits.Solution, out var solution))
|
||||
{
|
||||
@@ -253,40 +244,19 @@ namespace Content.Server.Chemistry.Components
|
||||
UserInterface?.SetState(state);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If this component contains an entity with a <see cref="SolutionHolder"/>, eject it.
|
||||
/// Tries to eject into user's hands first, then ejects onto dispenser if both hands are full.
|
||||
/// </summary>
|
||||
public void TryEject(IEntity user)
|
||||
{
|
||||
if (!HasBeaker)
|
||||
return;
|
||||
|
||||
var beaker = BeakerContainer.ContainedEntity;
|
||||
if (beaker is null)
|
||||
return;
|
||||
|
||||
BeakerContainer.Remove(beaker);
|
||||
UpdateUserInterface();
|
||||
|
||||
if (!user.TryGetComponent<HandsComponent>(out var hands) ||
|
||||
!beaker.TryGetComponent<ItemComponent>(out var item))
|
||||
return;
|
||||
if (hands.CanPutInHand(item))
|
||||
hands.PutInHand(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If this component contains an entity with a <see cref="SolutionHolder"/>, remove all of it's reagents / solutions.
|
||||
/// </summary>
|
||||
private void TryClear()
|
||||
{
|
||||
if (!HasBeaker || !BeakerContainer.ContainedEntity!.TryGetComponent(out FitsInDispenserComponent? fits) ||
|
||||
var beaker = BeakerSlot.Item;
|
||||
|
||||
if (beaker == null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
|
||||
!EntitySystem.Get<SolutionContainerSystem>()
|
||||
.TryGetSolution(BeakerContainer.ContainedEntity.Uid, fits.Solution, out var solution))
|
||||
.TryGetSolution(beaker.Uid, fits.Solution, out var solution))
|
||||
return;
|
||||
|
||||
EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(BeakerContainer.ContainedEntity!.Uid, solution);
|
||||
EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(beaker.Uid, solution);
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
@@ -297,14 +267,14 @@ namespace Content.Server.Chemistry.Components
|
||||
/// <param name="dispenseIndex">The index of the reagent in <c>Inventory</c>.</param>
|
||||
private void TryDispense(int dispenseIndex)
|
||||
{
|
||||
if (!HasBeaker) return;
|
||||
var beaker = BeakerSlot.Item;
|
||||
|
||||
if (BeakerContainer.ContainedEntity is not {} contained || !contained.TryGetComponent(out FitsInDispenserComponent? fits)
|
||||
if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits)
|
||||
|| !EntitySystem.Get<SolutionContainerSystem>()
|
||||
.TryGetSolution(BeakerContainer.ContainedEntity.Uid, fits.Solution, out var solution)) return;
|
||||
.TryGetSolution(beaker.Uid, fits.Solution, out var solution)) return;
|
||||
|
||||
EntitySystem.Get<SolutionContainerSystem>()
|
||||
.TryAddReagent(BeakerContainer.ContainedEntity.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
|
||||
.TryAddReagent(beaker.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
@@ -333,51 +303,6 @@ namespace Content.Server.Chemistry.Components
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when you click the owner entity with something in your active hand. If the entity in your hand
|
||||
/// contains a <see cref="SolutionHolder"/>, if you have hands, and if the dispenser doesn't already
|
||||
/// hold a container, it will be added to the dispenser.
|
||||
/// </summary>
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
/// <returns></returns>
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out HandsComponent? hands))
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("reagent-dispenser-component-interact-using-no-hands"));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (hands.GetActiveHand == null)
|
||||
{
|
||||
Owner.PopupMessage(args.User,
|
||||
Loc.GetString("reagent-dispenser-component-interact-using-nothing-in-hands"));
|
||||
return false;
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand.Owner;
|
||||
if (activeHandEntity.HasComponent<FitsInDispenserComponent>())
|
||||
{
|
||||
if (HasBeaker)
|
||||
{
|
||||
Owner.PopupMessage(args.User,
|
||||
Loc.GetString("reagent-dispenser-component-has-container-already-message"));
|
||||
return false;
|
||||
}
|
||||
|
||||
BeakerContainer.Insert(activeHandEntity);
|
||||
UpdateUserInterface();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Owner.PopupMessage(args.User,
|
||||
Loc.GetString("reagent-dispenser-component-cannot-put-entity-message",
|
||||
("entity", activeHandEntity)));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void ClickSound()
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
|
||||
|
||||
@@ -1,76 +1,21 @@
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Server.Chemistry.Components.SolutionManager;
|
||||
using Content.Server.Construction.Components;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Content.Shared.ActionBlocker;
|
||||
|
||||
namespace Content.Server.Chemistry.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class ChemMasterSystem : EntitySystem
|
||||
public sealed class ChemMasterSystem : SharedChemMasterSystem
|
||||
{
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ChemMasterComponent, SolutionChangedEvent>(OnSolutionChange);
|
||||
SubscribeLocalEvent<ChemMasterComponent, GetInteractionVerbsEvent>(AddInsertVerb);
|
||||
SubscribeLocalEvent<ChemMasterComponent, GetAlternativeVerbsEvent>(AddEjectVerb);
|
||||
}
|
||||
|
||||
// TODO VERBS EJECTABLES Standardize eject/insert verbs into a single system? Maybe using something like the
|
||||
// system mentioned in #4538? The code here is basically identical to the stuff in ChemDispenserSystem
|
||||
private void AddEjectVerb(EntityUid uid, ChemMasterComponent component, GetAlternativeVerbsEvent args)
|
||||
{
|
||||
if (args.Hands == null ||
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
!component.HasBeaker ||
|
||||
!_actionBlockerSystem.CanPickup(args.User.Uid))
|
||||
return;
|
||||
|
||||
Verb verb = new();
|
||||
verb.Act = () =>
|
||||
{
|
||||
component.TryEject(args.User);
|
||||
component.UpdateUserInterface();
|
||||
};
|
||||
verb.Category = VerbCategory.Eject;
|
||||
verb.Text = component.BeakerContainer.ContainedEntity!.Name;
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void AddInsertVerb(EntityUid uid, ChemMasterComponent component, GetInteractionVerbsEvent args)
|
||||
{
|
||||
if (args.Using == null ||
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
component.HasBeaker ||
|
||||
!args.Using.HasComponent<FitsInDispenserComponent>() ||
|
||||
!_actionBlockerSystem.CanDrop(args.User.Uid))
|
||||
return;
|
||||
|
||||
Verb verb = new();
|
||||
verb.Act = () =>
|
||||
{
|
||||
component.BeakerContainer.Insert(args.Using);
|
||||
component.UpdateUserInterface();
|
||||
};
|
||||
verb.Category = VerbCategory.Insert;
|
||||
verb.Text = args.Using.Name;
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void OnSolutionChange(EntityUid uid, ChemMasterComponent component,
|
||||
SolutionChangedEvent solutionChanged)
|
||||
{
|
||||
component.UpdateUserInterface();
|
||||
SubscribeLocalEvent<ChemMasterComponent, ComponentStartup>((_, comp, _) => comp.UpdateUserInterface());
|
||||
SubscribeLocalEvent<ChemMasterComponent, SolutionChangedEvent>((_, comp, _) => comp.UpdateUserInterface());
|
||||
SubscribeLocalEvent<ChemMasterComponent, EntInsertedIntoContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
|
||||
SubscribeLocalEvent<ChemMasterComponent, EntRemovedFromContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,78 +1,21 @@
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Server.Chemistry.Components.SolutionManager;
|
||||
using Content.Server.Construction.Components;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Content.Shared.ActionBlocker;
|
||||
|
||||
namespace Content.Server.Chemistry.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class ReagentDispenserSystem : EntitySystem
|
||||
public sealed class ReagentDispenserSystem : SharedReagentDispenserSystem
|
||||
{
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ReagentDispenserComponent, SolutionChangedEvent>(OnSolutionChange);
|
||||
|
||||
SubscribeLocalEvent<ReagentDispenserComponent, GetAlternativeVerbsEvent>(AddEjectVerb);
|
||||
SubscribeLocalEvent<ReagentDispenserComponent, GetInteractionVerbsEvent>(AddInsertVerb);
|
||||
}
|
||||
|
||||
// TODO VERBS EJECTABLES Standardize eject/insert verbs into a single system? Maybe using something like the
|
||||
// system mentioned in #4538? The code here is basically identical to the stuff in ChemDispenserSystem.
|
||||
private void AddEjectVerb(EntityUid uid, ReagentDispenserComponent component, GetAlternativeVerbsEvent args)
|
||||
{
|
||||
if (args.Hands == null ||
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
!component.HasBeaker ||
|
||||
!_actionBlockerSystem.CanPickup(args.User.Uid))
|
||||
return;
|
||||
|
||||
Verb verb = new();
|
||||
verb.Act = () =>
|
||||
{
|
||||
component.TryEject(args.User);
|
||||
component.UpdateUserInterface();
|
||||
};
|
||||
verb.Category = VerbCategory.Eject;
|
||||
verb.Text = component.BeakerContainer.ContainedEntity!.Name;
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void AddInsertVerb(EntityUid uid, ReagentDispenserComponent component, GetInteractionVerbsEvent args)
|
||||
{
|
||||
if (args.Using == null ||
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
component.HasBeaker ||
|
||||
!args.Using.HasComponent<FitsInDispenserComponent>() ||
|
||||
!_actionBlockerSystem.CanDrop(args.User.Uid))
|
||||
return;
|
||||
|
||||
Verb verb = new();
|
||||
verb.Act = () =>
|
||||
{
|
||||
component.BeakerContainer.Insert(args.Using);
|
||||
component.UpdateUserInterface();
|
||||
};
|
||||
verb.Category = VerbCategory.Insert;
|
||||
verb.Text = args.Using.Name;
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
|
||||
private void OnSolutionChange(EntityUid uid, ReagentDispenserComponent component, SolutionChangedEvent args)
|
||||
{
|
||||
component.UpdateUserInterface();
|
||||
SubscribeLocalEvent<ReagentDispenserComponent, ComponentStartup>((_, comp, _) => comp.UpdateUserInterface());
|
||||
SubscribeLocalEvent<ReagentDispenserComponent, SolutionChangedEvent>((_, comp, _) => comp.UpdateUserInterface());
|
||||
SubscribeLocalEvent<ReagentDispenserComponent, EntInsertedIntoContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
|
||||
SubscribeLocalEvent<ReagentDispenserComponent, EntRemovedFromContainerMessage>((_, comp, _) => comp.UpdateUserInterface());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Server.Construction.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
|
||||
namespace Content.Server.Containers
|
||||
{
|
||||
@@ -18,6 +17,17 @@ namespace Content.Server.Containers
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<EmptyOnMachineDeconstructComponent, MachineDeconstructedEvent>(OnDeconstruct);
|
||||
SubscribeLocalEvent<ItemSlotsComponent, MachineDeconstructedEvent>(OnSlotsDeconstruct);
|
||||
}
|
||||
|
||||
// really this should be handled by ItemSlotsSystem, but for whatever reason MachineDeconstructedEvent is server-side? So eh.
|
||||
private void OnSlotsDeconstruct(EntityUid uid, ItemSlotsComponent component, MachineDeconstructedEvent args)
|
||||
{
|
||||
foreach (var slot in component.Slots.Values)
|
||||
{
|
||||
if (slot.EjectOnDeconstruct && slot.Item != null)
|
||||
slot.ContainerSlot.Remove(slot.Item);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDeconstruct(EntityUid uid, EmptyOnMachineDeconstructComponent component, MachineDeconstructedEvent ev)
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Shared.Access
|
||||
{
|
||||
@@ -12,6 +14,12 @@ namespace Content.Shared.Access
|
||||
public const int MaxFullNameLength = 256;
|
||||
public const int MaxJobTitleLength = 256;
|
||||
|
||||
[DataField("privilegedIdSlot")]
|
||||
public ItemSlot PrivilegedIdSlot = new();
|
||||
|
||||
[DataField("targetIdSlot")]
|
||||
public ItemSlot TargetIdSlot = new();
|
||||
|
||||
public enum UiButton
|
||||
{
|
||||
PrivilegedId,
|
||||
|
||||
33
Content.Shared/Access/SharedIdCardConsoleSystem.cs
Normal file
33
Content.Shared/Access/SharedIdCardConsoleSystem.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Shared.Access
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public abstract class SharedIdCardConsoleSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedIdCardConsoleComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<SharedIdCardConsoleComponent, ComponentRemove>(OnComponentRemove);
|
||||
}
|
||||
|
||||
private void OnComponentInit(EntityUid uid, SharedIdCardConsoleComponent component, ComponentInit args)
|
||||
{
|
||||
_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-privilegedId", component.PrivilegedIdSlot);
|
||||
_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-targetId", component.TargetIdSlot);
|
||||
}
|
||||
|
||||
private void OnComponentRemove(EntityUid uid, SharedIdCardConsoleComponent component, ComponentRemove args)
|
||||
{
|
||||
_itemSlotsSystem.RemoveItemSlot(uid, component.PrivilegedIdSlot);
|
||||
_itemSlotsSystem.RemoveItemSlot(uid, component.TargetIdSlot);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -17,15 +17,9 @@ namespace Content.Shared.Acts
|
||||
void OnDestroy(DestructionEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class DestructionEventArgs : EntityEventArgs
|
||||
{
|
||||
public EntityUid Owner { get; init; } = default!;
|
||||
}
|
||||
public class DestructionEventArgs : EntityEventArgs { }
|
||||
|
||||
public class BreakageEventArgs : EventArgs
|
||||
{
|
||||
public EntityUid Owner { get; init; } = default!;
|
||||
}
|
||||
public class BreakageEventArgs : EntityEventArgs { }
|
||||
|
||||
public interface IBreakAct
|
||||
{
|
||||
@@ -55,11 +49,9 @@ namespace Content.Shared.Acts
|
||||
{
|
||||
public void HandleDestruction(EntityUid owner)
|
||||
{
|
||||
var eventArgs = new DestructionEventArgs
|
||||
{
|
||||
Owner = owner
|
||||
};
|
||||
var eventArgs = new DestructionEventArgs();
|
||||
|
||||
RaiseLocalEvent(owner, eventArgs, false);
|
||||
var destroyActs = EntityManager.GetComponents<IDestroyAct>(owner).ToList();
|
||||
|
||||
foreach (var destroyAct in destroyActs)
|
||||
@@ -88,10 +80,8 @@ namespace Content.Shared.Acts
|
||||
|
||||
public void HandleBreakage(EntityUid owner)
|
||||
{
|
||||
var eventArgs = new BreakageEventArgs
|
||||
{
|
||||
Owner = owner,
|
||||
};
|
||||
var eventArgs = new BreakageEventArgs();
|
||||
RaiseLocalEvent(owner, eventArgs, false);
|
||||
var breakActs = EntityManager.GetComponents<IBreakAct>(owner).ToList();
|
||||
foreach (var breakAct in breakActs)
|
||||
{
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Cloning;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Shared.Chemistry.Components
|
||||
{
|
||||
@@ -15,6 +15,9 @@ namespace Content.Shared.Chemistry.Components
|
||||
/// </summary>
|
||||
public class SharedChemMasterComponent : Component
|
||||
{
|
||||
[DataField("beakerSlot")]
|
||||
public ItemSlot BeakerSlot = new();
|
||||
|
||||
public override string Name => "ChemMaster";
|
||||
public const string SolutionName = "buffer";
|
||||
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Shared.Chemistry.Dispenser
|
||||
{
|
||||
@@ -17,6 +19,9 @@ namespace Content.Shared.Chemistry.Dispenser
|
||||
{
|
||||
public override string Name => "ReagentDispenser";
|
||||
|
||||
[DataField("beakerSlot")]
|
||||
public ItemSlot BeakerSlot = new();
|
||||
|
||||
/// <summary>
|
||||
/// A list of reagents which this may dispense. Defined in yaml prototype, see <see cref="ReagentDispenserInventoryPrototype"/>.
|
||||
/// </summary>
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
|
||||
namespace Content.Shared.Chemistry.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public abstract class SharedChemMasterSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedChemMasterComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<SharedChemMasterComponent, ComponentRemove>(OnComponentRemove);
|
||||
}
|
||||
|
||||
private void OnComponentInit(EntityUid uid, SharedChemMasterComponent component, ComponentInit args)
|
||||
{
|
||||
_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-beaker", component.BeakerSlot);
|
||||
}
|
||||
|
||||
private void OnComponentRemove(EntityUid uid, SharedChemMasterComponent component, ComponentRemove args)
|
||||
{
|
||||
_itemSlotsSystem.RemoveItemSlot(uid, component.BeakerSlot);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Chemistry.Dispenser;
|
||||
|
||||
namespace Content.Shared.Chemistry.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public abstract class SharedReagentDispenserSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedReagentDispenserComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<SharedReagentDispenserComponent, ComponentRemove>(OnComponentRemove);
|
||||
}
|
||||
|
||||
private void OnComponentInit(EntityUid uid, SharedReagentDispenserComponent component, ComponentInit args)
|
||||
{
|
||||
_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-beaker", component.BeakerSlot);
|
||||
}
|
||||
|
||||
private void OnComponentRemove(EntityUid uid, SharedReagentDispenserComponent component, ComponentRemove args)
|
||||
{
|
||||
_itemSlotsSystem.RemoveItemSlot(uid, component.BeakerSlot);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -133,10 +133,47 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
[ViewVariables]
|
||||
public ContainerSlot ContainerSlot = default!;
|
||||
|
||||
/// <summary>
|
||||
/// If this slot belongs to some de-constructible component, should the item inside the slot be ejected upon
|
||||
/// deconstruction?
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The actual deconstruction logic is handled by the server-side EmptyOnMachineDeconstructSystem.
|
||||
/// </remarks>
|
||||
[DataField("ejectOnDeconstruct")]
|
||||
public bool EjectOnDeconstruct = true;
|
||||
|
||||
/// <summary>
|
||||
/// If this slot belongs to some breakable or destructible entity, should the item inside the slot be
|
||||
/// ejected when it is broken or destroyed?
|
||||
/// </summary>
|
||||
[DataField("ejectOnBreak")]
|
||||
public bool EjectOnBreak = false;
|
||||
|
||||
/// <summary>
|
||||
/// If this is not an empty string, this will generate a popup when someone attempts to insert a bad item
|
||||
/// into this slot. This string will be passed through localization.
|
||||
/// </summary>
|
||||
[DataField("whitelistFailPopup")]
|
||||
public string WhitelistFailPopup = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// If the user interacts with an entity with an already-filled item slot, should they attempt to swap out the item?
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Useful for things like chem dispensers, but undesirable for things like the ID card console, where you
|
||||
/// want to insert more than one item that matches the same whitelist.
|
||||
/// </remarks>
|
||||
[DataField("swap")]
|
||||
public bool Swap = true;
|
||||
|
||||
public string ID => ContainerSlot.ID;
|
||||
|
||||
// Convenience properties
|
||||
public bool HasItem => ContainerSlot.ContainedEntity != null;
|
||||
public IEntity? Item => ContainerSlot.ContainedEntity;
|
||||
|
||||
// and to make it easier for whenever IEntity is removed
|
||||
public EntityUid? ItemUid => ContainerSlot.ContainedEntity?.Uid;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Acts;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -22,6 +24,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
public class ItemSlotsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -36,6 +39,9 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
SubscribeLocalEvent<ItemSlotsComponent, GetAlternativeVerbsEvent>(AddEjectVerbs);
|
||||
SubscribeLocalEvent<ItemSlotsComponent, GetInteractionVerbsEvent>(AddInteractionVerbsVerbs);
|
||||
|
||||
SubscribeLocalEvent<ItemSlotsComponent, BreakageEventArgs>(OnBreak);
|
||||
SubscribeLocalEvent<ItemSlotsComponent, DestructionEventArgs>(OnBreak);
|
||||
|
||||
SubscribeLocalEvent<ItemSlotsComponent, ComponentGetState>(GetItemSlotsState);
|
||||
SubscribeLocalEvent<ItemSlotsComponent, ComponentHandleState>(HandleItemSlotsState);
|
||||
}
|
||||
@@ -139,7 +145,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
|
||||
foreach (var slot in itemSlots.Slots.Values)
|
||||
{
|
||||
if (!CanInsert(args.UsedUid, slot, swap: true))
|
||||
if (!CanInsert(uid, args.UsedUid, slot, swap: slot.Swap, popup: args.UserUid))
|
||||
continue;
|
||||
|
||||
// Drop the held item onto the floor. Return if the user cannot drop.
|
||||
@@ -174,7 +180,11 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// Check whether a given item can be inserted into a slot. Unless otherwise specified, this will return
|
||||
/// false if the slot is already filled.
|
||||
/// </summary>
|
||||
public bool CanInsert(EntityUid uid, ItemSlot slot, bool swap = false)
|
||||
/// <remarks>
|
||||
/// If a popup entity is given, and if the item slot is set to generate a popup message when it fails to
|
||||
/// pass the whitelist, then this will generate a popup.
|
||||
/// </remarks>
|
||||
public bool CanInsert(EntityUid uid, EntityUid usedUid, ItemSlot slot, bool swap = false, EntityUid? popup = null)
|
||||
{
|
||||
if (slot.Locked)
|
||||
return false;
|
||||
@@ -182,8 +192,12 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
if (!swap && slot.HasItem)
|
||||
return false;
|
||||
|
||||
if (slot.Whitelist != null && !slot.Whitelist.IsValid(uid))
|
||||
if (slot.Whitelist != null && !slot.Whitelist.IsValid(usedUid))
|
||||
{
|
||||
if (popup.HasValue && !string.IsNullOrWhiteSpace(slot.WhitelistFailPopup))
|
||||
_popupSystem.PopupEntity(Loc.GetString(slot.WhitelistFailPopup), uid, Filter.Entities(popup.Value));
|
||||
return false;
|
||||
}
|
||||
|
||||
// We should also check ContainerSlot.CanInsert, but that prevents swapping interactions. Given that
|
||||
// ContainerSlot.CanInsert gets called when the item is actually inserted anyways, we can just get away with
|
||||
@@ -212,7 +226,30 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
/// <returns>False if failed to insert item</returns>
|
||||
public bool TryInsert(EntityUid uid, ItemSlot slot, IEntity item)
|
||||
{
|
||||
if (!CanInsert(item.Uid, slot))
|
||||
if (!CanInsert(uid, item.Uid, slot))
|
||||
return false;
|
||||
|
||||
Insert(uid, slot, item);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to insert item into a specific slot from an entity's hand.
|
||||
/// </summary>
|
||||
/// <returns>False if failed to insert item</returns>
|
||||
public bool TryInsertFromHand(EntityUid uid, ItemSlot slot, EntityUid user, SharedHandsComponent? hands = null)
|
||||
{
|
||||
if (!Resolve(user, ref hands, false))
|
||||
return false;
|
||||
|
||||
if (!hands.TryGetActiveHeldEntity(out var item))
|
||||
return false;
|
||||
|
||||
if (!CanInsert(uid, item.Uid, slot))
|
||||
return false;
|
||||
|
||||
// hands.Drop(item) checks CanDrop action blocker
|
||||
if (!_actionBlockerSystem.CanInteract(user) && hands.Drop(item))
|
||||
return false;
|
||||
|
||||
Insert(uid, slot, item);
|
||||
@@ -364,7 +401,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
|
||||
foreach (var slot in itemSlots.Slots.Values)
|
||||
{
|
||||
if (!CanInsert(args.Using.Uid, slot))
|
||||
if (!CanInsert(uid, args.Using.Uid, slot))
|
||||
continue;
|
||||
|
||||
var verbSubject = slot.Name != string.Empty
|
||||
@@ -397,6 +434,18 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Eject items from (some) slots when the entity is destroyed.
|
||||
/// </summary>
|
||||
private void OnBreak(EntityUid uid, ItemSlotsComponent component, EntityEventArgs args)
|
||||
{
|
||||
foreach (var slot in component.Slots.Values)
|
||||
{
|
||||
if (slot.EjectOnBreak && slot.HasItem)
|
||||
TryEject(uid, slot, out var _);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the contents of some item slot.
|
||||
/// </summary>
|
||||
|
||||
@@ -7,8 +7,5 @@ id-card-console-window-eject-button = Eject
|
||||
id-card-console-window-insert-button = Insert
|
||||
|
||||
access-id-card-console-component-no-hands-error = You have no hands.
|
||||
access-id-card-console-component-cannot-let-go-error = You can't let go of the ID card!
|
||||
|
||||
## For Verbs
|
||||
id-card-console-privileged-id = Privileged ID
|
||||
id-card-console-target-id = Target ID
|
||||
@@ -1,11 +1,7 @@
|
||||
## Entity
|
||||
|
||||
chem-master-component-activate-no-hands = You have no hands.
|
||||
chem-master-component-interact-using-no-hands = You have no hands.
|
||||
chem-master-component-interact-using-nothing-in-hands = You have nothing in your hand!
|
||||
chem-master-component-has-beaker-already-message = This ChemMaster already has a container in it.
|
||||
chem-master-component-container-too-large-message = The {$container} is too large for the ChemMaster!
|
||||
chem-master-component-cannot-put-entity-message = You can't put {$entity} in the ChemMaster!
|
||||
chem-master-component-cannot-put-entity-message = You can't put this in the ChemMaster!
|
||||
|
||||
## Bound UI
|
||||
chem-master-bound-user-interface-title = ChemMaster 4000
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
## Entity
|
||||
|
||||
reagent-dispenser-component-activate-no-hands = You have no hands.
|
||||
reagent-dispenser-component-interact-using-no-hands = You have no hands.
|
||||
reagent-dispenser-component-interact-using-nothing-in-hands = You have nothing in your hand!
|
||||
|
||||
reagent-dispenser-component-has-container-already-message = This dispenser already has a container in it.
|
||||
reagent-dispenser-component-container-too-large-message = The {$container} is too large for the ChemMaster!
|
||||
reagent-dispenser-component-cannot-put-entity-message = You can't put { THE($entity) } in the dispenser!
|
||||
reagent-dispenser-component-cannot-put-entity-message = You can't put this in the dispenser!
|
||||
|
||||
## Bound UI
|
||||
|
||||
|
||||
@@ -9,6 +9,11 @@
|
||||
state: industrial-working
|
||||
- type: ReagentDispenser
|
||||
pack: ChemDispenserStandardInventory
|
||||
beakerSlot:
|
||||
whitelistFailPopup: reagent-dispenser-component-cannot-put-entity-message
|
||||
whitelist:
|
||||
components:
|
||||
- FitsInDispenser
|
||||
- type: ApcPowerReceiver
|
||||
- type: ExtensionCableReceiver
|
||||
- type: Construction
|
||||
@@ -30,7 +35,3 @@
|
||||
- type: Wires
|
||||
BoardName: "chem_dispenser"
|
||||
LayoutId: chem_dispenser
|
||||
- type: EmptyOnMachineDeconstruct
|
||||
containers:
|
||||
- ReagentDispenser-reagentContainerContainer
|
||||
|
||||
|
||||
@@ -126,6 +126,24 @@
|
||||
- type: AccessReader
|
||||
access: [["HeadOfPersonnel"]]
|
||||
- type: IdCardConsole
|
||||
privilegedIdSlot:
|
||||
name: id-card-console-privileged-id
|
||||
ejectSound: /Audio/Machines/id_swipe.ogg
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
|
||||
ejectOnBreak: true
|
||||
swap: false
|
||||
whitelist:
|
||||
components:
|
||||
- IdCard
|
||||
targetIdSlot:
|
||||
name: id-card-console-target-id
|
||||
ejectSound: /Audio/Machines/id_swipe.ogg
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
|
||||
ejectOnBreak: true
|
||||
swap: false
|
||||
whitelist:
|
||||
components:
|
||||
- IdCard
|
||||
- type: ActivatableUI
|
||||
key: enum.IdCardConsoleUiKey.Key
|
||||
- type: ActivatableUIRequiresPower
|
||||
|
||||
@@ -16,6 +16,11 @@
|
||||
sprite: Structures/Machines/mixer.rsi
|
||||
state: mixer_loaded
|
||||
- type: ChemMaster
|
||||
beakerSlot:
|
||||
whitelistFailPopup: chem-master-component-cannot-put-entity-message
|
||||
whitelist:
|
||||
components:
|
||||
- FitsInDispenser
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
fixtures:
|
||||
@@ -52,7 +57,4 @@
|
||||
- type: Construction
|
||||
graph: machine
|
||||
node: machine
|
||||
- type: EmptyOnMachineDeconstruct
|
||||
containers:
|
||||
- ChemMaster-reagentContainerContainer
|
||||
|
||||
|
||||
Reference in New Issue
Block a user