Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -12,10 +13,10 @@ namespace Content.Server.Chemistry.ReagentEffectConditions
public class ReagentThreshold : ReagentEffectCondition
{
[DataField("min")]
public ReagentUnit Min = ReagentUnit.Zero;
public FixedPoint2 Min = FixedPoint2.Zero;
[DataField("max")]
public ReagentUnit Max = ReagentUnit.MaxValue;
public FixedPoint2 Max = FixedPoint2.MaxValue;
public override bool Condition(IEntity solutionEntity, Solution.ReagentQuantity reagent)
{