Files
tbd-station-14/Content.Server/Chemistry/ReagentEffectConditions/ReagentThreshold.cs
2021-11-03 16:48:03 -07:00

27 lines
884 B
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Chemistry.ReagentEffectConditions
{
/// <summary>
/// Used for implementing reagent effects that require a certain amount of reagent before it should be applied.
/// For instance, overdoses.
/// </summary>
public class ReagentThreshold : ReagentEffectCondition
{
[DataField("min")]
public FixedPoint2 Min = FixedPoint2.Zero;
[DataField("max")]
public FixedPoint2 Max = FixedPoint2.MaxValue;
public override bool Condition(IEntity solutionEntity, Solution.ReagentQuantity reagent)
{
return reagent.Quantity >= Min && reagent.Quantity < Max;
}
}
}