Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -3,6 +3,7 @@ using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
@@ -18,8 +19,8 @@ namespace Content.Client.Chemistry.Components
[RegisterComponent]
public class InjectorComponent : SharedInjectorComponent, IItemStatus
{
[ViewVariables] private ReagentUnit CurrentVolume { get; set; }
[ViewVariables] private ReagentUnit TotalVolume { get; set; }
[ViewVariables] private FixedPoint2 CurrentVolume { get; set; }
[ViewVariables] private FixedPoint2 TotalVolume { get; set; }
[ViewVariables] private InjectorToggleMode CurrentMode { get; set; }
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;