Merge branch 'master' into stable

This commit is contained in:
Myra
2025-10-12 23:55:28 +02:00
committed by GitHub
600 changed files with 13735 additions and 10212 deletions

1
.github/CODEOWNERS vendored
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@@ -28,6 +28,7 @@
/Content.*/Stunnable/ @Princess-Cheeseballs
/Content.*/Nutrition/ @Princess-Cheeseballs
/Content.*/EntityEffects @Princess-Cheeseballs @sowelipililimute
# SKREEEE
/Content.*.Database/ @PJB3005 @DrSmugleaf

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@@ -13,7 +13,7 @@ from typing import List
SOLUTION_PATH = Path("..") / "SpaceStation14.sln"
# If this doesn't match the saved version we overwrite them all.
CURRENT_HOOKS_VERSION = "3"
CURRENT_HOOKS_VERSION = "4"
QUIET = len(sys.argv) == 2 and sys.argv[1] == "--quiet"

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@@ -1,4 +1,4 @@
#!/bin/bash
#!/usr/bin/env bash
gitroot=$(git rev-parse --show-toplevel)

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@@ -1,4 +1,4 @@
#!/bin/bash
#!/usr/bin/env bash
# Just call post-checkout since it does the same thing.
gitroot=$(git rev-parse --git-path hooks)

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@@ -1,6 +1,7 @@
<DefaultWindow xmlns="https://spacestation14.io"
MinSize="650 290">
<BoxContainer Orientation="Vertical">
<!-- Privileged and target IDs, crew manifest button. -->
<GridContainer Columns="2">
<GridContainer Columns="3" HorizontalExpand="True">
<Label Text="{Loc 'id-card-console-window-privileged-id'}" />
@@ -16,6 +17,7 @@
</BoxContainer>
</GridContainer>
<Control MinSize="0 8" />
<!-- Full name and job title editing. -->
<GridContainer Columns="3" HSeparationOverride="4">
<Label Name="FullNameLabel" Text="{Loc 'id-card-console-window-full-name-label'}" />
<LineEdit Name="FullNameLineEdit" HorizontalExpand="True" />
@@ -26,10 +28,19 @@
<Button Name="JobTitleSaveButton" Text="{Loc 'id-card-console-window-save-button'}" Disabled="True" />
</GridContainer>
<Control MinSize="0 8" />
<GridContainer Columns="2">
<!-- Job preset selection, grant/revoke all access buttons. -->
<BoxContainer Margin="0 8 0 4">
<BoxContainer>
<Label Text="{Loc 'id-card-console-window-job-selection-label'}" />
<OptionButton Name="JobPresetOptionButton" />
</GridContainer>
</BoxContainer>
<Control HorizontalExpand="True"/>
<BoxContainer>
<Button Name="SelectAllButton" Text="{Loc 'id-card-console-window-select-all-button'}" />
<Button Name="DeselectAllButton" Text="{Loc 'id-card-console-window-deselect-all-button'}" />
</BoxContainer>
</BoxContainer>
<!-- Individual access buttons -->
<Control Name="AccessLevelControlContainer" />
</BoxContainer>
</DefaultWindow>

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@@ -79,6 +79,18 @@ namespace Content.Client.Access.UI
JobPresetOptionButton.AddItem(Loc.GetString(job.Name), _jobPrototypeIds.Count - 1);
}
SelectAllButton.OnPressed += _ =>
{
SetAllAccess(true);
SubmitData();
};
DeselectAllButton.OnPressed += _ =>
{
SetAllAccess(false);
SubmitData();
};
JobPresetOptionButton.OnItemSelected += SelectJobPreset;
_accessButtons.Populate(accessLevels, prototypeManager);
AccessLevelControlContainer.AddChild(_accessButtons);
@@ -89,14 +101,13 @@ namespace Content.Client.Access.UI
}
}
private void ClearAllAccess()
/// <param name="enabled">If true, every individual access button will be pressed. If false, each will be depressed.</param>
private void SetAllAccess(bool enabled)
{
foreach (var button in _accessButtons.ButtonsList.Values)
{
if (button.Pressed)
{
button.Pressed = false;
}
if (!button.Disabled && button.Pressed != enabled)
button.Pressed = enabled;
}
}
@@ -110,7 +121,7 @@ namespace Content.Client.Access.UI
JobTitleLineEdit.Text = Loc.GetString(job.Name);
args.Button.SelectId(args.Id);
ClearAllAccess();
SetAllAccess(false);
// this is a sussy way to do this
foreach (var access in job.Access)

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@@ -226,7 +226,7 @@ public sealed partial class BanPanel : DefaultWindow
var roleGroupCheckbox = new Button
{
Name = $"{groupName}GroupCheckbox",
Text = "Ban all",
Text = Loc.GetString("role-bans-ban-group"),
Margin = new Thickness(0, 0, 5, 0),
ToggleMode = true,
};
@@ -391,7 +391,7 @@ public sealed partial class BanPanel : DefaultWindow
TimeLine.Text = args.Text;
if (!double.TryParse(args.Text, out var result))
{
ExpiresLabel.Text = "err";
ExpiresLabel.Text = Loc.GetString("ban-panel-expiry-error");
ErrorLevel |= ErrorLevelEnum.Minutes;
TimeLine.ModulateSelfOverride = Color.Red;
UpdateSubmitEnabled();

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@@ -166,7 +166,7 @@ public sealed class AdminLogsEui : BaseEui
ClydeWindow = _clyde.CreateWindow(new WindowCreateParameters
{
Maximized = false,
Title = "Admin Logs",
Title = Loc.GetString("admin-logs-title"),
Monitor = monitor,
Width = 1100,
Height = 400

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@@ -1,14 +0,0 @@
using Content.Shared.Crayon;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Client.Crayon
{
[RegisterComponent]
public sealed partial class CrayonComponent : SharedCrayonComponent
{
[ViewVariables(VVAccess.ReadWrite)] public bool UIUpdateNeeded;
[ViewVariables] public int Charges { get; set; }
[ViewVariables] public int Capacity { get; set; }
}
}

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@@ -1,67 +1,52 @@
using Content.Client.Items;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.Crayon;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
namespace Content.Client.Crayon;
public sealed class CrayonSystem : SharedCrayonSystem
{
// Didn't do in shared because I don't think most of the server stuff can be predicted.
[Dependency] private readonly SharedChargesSystem _charges = default!;
[Dependency] private readonly EntityManager _entityManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CrayonComponent, ComponentHandleState>(OnCrayonHandleState);
Subs.ItemStatus<CrayonComponent>(ent => new StatusControl(ent));
}
private static void OnCrayonHandleState(EntityUid uid, CrayonComponent component, ref ComponentHandleState args)
{
if (args.Current is not CrayonComponentState state) return;
component.Color = state.Color;
component.SelectedState = state.State;
component.Charges = state.Charges;
component.Capacity = state.Capacity;
component.UIUpdateNeeded = true;
Subs.ItemStatus<CrayonComponent>(ent => new StatusControl(ent, _charges, _entityManager));
}
private sealed class StatusControl : Control
{
private readonly CrayonComponent _parent;
private readonly Entity<CrayonComponent> _crayon;
private readonly SharedChargesSystem _charges;
private readonly RichTextLabel _label;
private readonly int _capacity;
public StatusControl(CrayonComponent parent)
public StatusControl(Entity<CrayonComponent> crayon, SharedChargesSystem charges, EntityManager entityManage)
{
_parent = parent;
_crayon = crayon;
_charges = charges;
_capacity = entityManage.GetComponent<LimitedChargesComponent>(_crayon.Owner).MaxCharges;
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
AddChild(_label);
parent.UIUpdateNeeded = true;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!_parent.UIUpdateNeeded)
{
return;
}
_parent.UIUpdateNeeded = false;
_label.SetMarkup(Robust.Shared.Localization.Loc.GetString("crayon-drawing-label",
("color",_parent.Color),
("state",_parent.SelectedState),
("charges", _parent.Charges),
("capacity",_parent.Capacity)));
("color",_crayon.Comp.Color),
("state",_crayon.Comp.SelectedState),
("charges", _charges.GetCurrentCharges(_crayon.Owner)),
("capacity", _capacity)));
}
}
}

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@@ -100,11 +100,11 @@ public sealed partial class CreditsWindow : DefaultWindow
var container = new BoxContainer { Orientation = LayoutOrientation.Horizontal };
var previousPageButton = new Button { Text = "Previous Page" };
var previousPageButton = new Button { Text = Loc.GetString("credits-window-previous-page-button") };
previousPageButton.OnPressed +=
_ => PopulateAttributions(attributionsContainer, count - AttributionsSourcesPerPage);
var nextPageButton = new Button { Text = "Next Page" };
var nextPageButton = new Button { Text = Loc.GetString("credits-window-next-page-button") };
nextPageButton.OnPressed +=
_ => PopulateAttributions(attributionsContainer, count + AttributionsSourcesPerPage);

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@@ -58,7 +58,7 @@
StyleClasses="LabelBig" />
<BoxContainer Orientation="Horizontal"
Margin="0 0 0 5">
<Label Text="{Loc 'crew-monitoring-user-interface-job'}"
<Label Text="{Loc 'crew-monitoring-ui-job-label'}"
FontColorOverride="DarkGray" />
<TextureRect Name="PersonJobIcon"
TextureScale="2 2"

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@@ -0,0 +1,5 @@
using Content.Shared.Damage.Systems;
namespace Content.Client.Damage.Systems;
public sealed class DamageOtherOnHitSystem : SharedDamageOtherOnHitSystem;

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@@ -4,11 +4,11 @@
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<humanoid:MarkingPicker Name="MarkingPickerWidget" />
<BoxContainer>
<CheckBox Name="MarkingForced" Text="Force" Pressed="True" />
<CheckBox Name="MarkingIgnoreSpecies" Text="Ignore Species" Pressed="True" />
<CheckBox Name="MarkingForced" Text="{Loc humanoid-marking-modifier-force}" Pressed="True" />
<CheckBox Name="MarkingIgnoreSpecies" Text="{Loc humanoid-marking-modifier-ignore-species}" Pressed="True" />
</BoxContainer>
<Collapsible HorizontalExpand="True">
<CollapsibleHeading Title="Base layers" />
<CollapsibleHeading Title="{Loc humanoid-marking-modifier-base-layers}" />
<CollapsibleBody HorizontalExpand="True">
<BoxContainer Name="BaseLayersContainer" Orientation="Vertical" HorizontalExpand="True" />
</CollapsibleBody>

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@@ -118,7 +118,7 @@ public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
});
_enable = new CheckBox
{
Text = "Enable",
Text = Loc.GetString("humanoid-marking-modifier-enable"),
HorizontalAlignment = HAlignment.Right
};
@@ -134,8 +134,8 @@ public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
OnStateChanged!();
};
var lineEditBox = new BoxContainer();
lineEditBox.AddChild(new Label { Text = "Prototype id: "});
var lineEditBox = new BoxContainer { SeparationOverride = 4 };
lineEditBox.AddChild(new Label { Text = Loc.GetString("humanoid-marking-modifier-prototype-id") });
// TODO: This line edit should really be an options / dropdown selector, not text.
_lineEdit = new() { MinWidth = 200 };

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@@ -607,6 +607,7 @@ namespace Content.Client.Lobby.UI
_species.Clear();
_species.AddRange(_prototypeManager.EnumeratePrototypes<SpeciesPrototype>().Where(o => o.RoundStart));
_species.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.CurrentCultureIgnoreCase));
var speciesIds = _species.Select(o => o.ID).ToList();
for (var i = 0; i < _species.Count; i++)

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@@ -62,7 +62,7 @@ public sealed partial class CrewMonitoringNavMapControl : NavMapControl
continue;
if (!LocalizedNames.TryGetValue(netEntity, out var name))
name = "Unknown";
name = Loc.GetString("navmap-unknown-entity");
var message = name + "\n" + Loc.GetString("navmap-location",
("x", MathF.Round(blip.Coordinates.X)),

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@@ -1,7 +1,7 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.Medical.CrewMonitoring"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'crew-monitoring-user-interface-title'}"
Title="{Loc crew-monitoring-ui-title}"
Resizable="False"
SetSize="1210 700"
MinSize="1210 700">
@@ -11,12 +11,12 @@
<BoxContainer Orientation="Vertical" Margin="0 0 10 0">
<controls:StripeBack>
<PanelContainer>
<Label Name="StationName" Text="Unknown station" Align="Center" Margin="0 5 0 3"/>
<Label Name="StationName" Text="{Loc crew-monitoring-ui-no-station-label}" Align="Center" Margin="0 5 0 3"/>
</PanelContainer>
</controls:StripeBack>
<LineEdit Name="SearchLineEdit" HorizontalExpand="True"
PlaceHolder="{Loc crew-monitor-filter-line-placeholder}" />
PlaceHolder="{Loc crew-monitoring-ui-filter-line-placeholder}" />
<ScrollContainer Name="SensorScroller"
VerticalExpand="True"
@@ -29,7 +29,7 @@
<!-- Table rows are filled by code -->
</BoxContainer>
<Label Name="NoServerLabel"
Text="{Loc 'crew-monitoring-user-interface-no-server'}"
Text="{Loc crew-monitoring-ui-no-server-label}"
StyleClasses="LabelHeading"
FontColorOverride="Red"
HorizontalAlignment="Center"
@@ -42,8 +42,8 @@
<BoxContainer Orientation="Vertical">
<PanelContainer StyleClasses="LowDivider" />
<BoxContainer Orientation="Horizontal" Margin="10 2 5 0" VerticalAlignment="Bottom">
<Label Text="{Loc 'crew-monitoring-user-interface-flavor-left'}" StyleClasses="WindowFooterText" />
<Label Text="{Loc 'crew-monitoring-user-interface-flavor-right'}" StyleClasses="WindowFooterText"
<Label Text="{Loc crew-monitoring-ui-flavor-left-label}" StyleClasses="WindowFooterText" />
<Label Text="{Loc crew-monitoring-ui-flavor-right-label}" StyleClasses="WindowFooterText"
HorizontalAlignment="Right" HorizontalExpand="True" Margin="0 0 5 0" />
<TextureRect StyleClasses="NTLogoDark" Stretch="KeepAspectCentered"
VerticalAlignment="Center" HorizontalAlignment="Right" SetSize="19 19"/>

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@@ -155,7 +155,7 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
HorizontalExpand = true,
};
deparmentLabel.SetMessage(Loc.GetString("crew-monitoring-user-interface-no-department"));
deparmentLabel.SetMessage(Loc.GetString("crew-monitoring-ui-no-department-label"));
deparmentLabel.StyleClasses.Add(StyleNano.StyleClassTooltipActionDescription);
SensorsTable.AddChild(deparmentLabel);

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@@ -1,24 +1,24 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="NPC debug"
Title="{Loc npc-debug-overlay-window-title}"
MinSize="200 200">
<BoxContainer Name="Options" Orientation="Vertical" Margin="8 8">
<controls:StripeBack>
<Label Text="NPC" HorizontalAlignment="Center"/>
<Label Text="{Loc npc-debug-overlay-window-section-npc-label}" HorizontalAlignment="Center"/>
</controls:StripeBack>
<BoxContainer Name="NPCBox" Orientation="Vertical">
<CheckBox Name="NPCThonk" Text="Thonk"/>
<CheckBox Name="NPCThonk" Text="{Loc npc-debug-overlay-window-show-htn-tree-checkbox}"/>
</BoxContainer>
<controls:StripeBack>
<Label Text="Pathfinder" HorizontalAlignment="Center"/>
<Label Text="{Loc npc-debug-overlay-window-section-pathfinder-label}" HorizontalAlignment="Center"/>
</controls:StripeBack>
<BoxContainer Name="PathfinderBox" Orientation="Vertical">
<CheckBox Name="PathCrumbs" Text="Breadcrumbs"/>
<CheckBox Name="PathPolys" Text="Polygons"/>
<CheckBox Name="PathNeighbors" Text="Neighbors"/>
<CheckBox Name="PathRouteCosts" Text="Route costs"/>
<CheckBox Name="PathRoutes" Text="Routes"/>
<CheckBox Name="PathCrumbs" Text="{Loc npc-debug-overlay-window-path-breadcrumbs-checkbox}"/>
<CheckBox Name="PathPolys" Text="{Loc npc-debug-overlay-window-path-polygons-checkbox}"/>
<CheckBox Name="PathNeighbors" Text="{Loc npc-debug-overlay-window-path-neighbors-checkbox}"/>
<CheckBox Name="PathRouteCosts" Text="{Loc npc-debug-overlay-window-path-route-costs-checkbox}"/>
<CheckBox Name="PathRoutes" Text="{Loc npc-debug-overlay-window-path-routes-checkbox}"/>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>

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@@ -1,8 +0,0 @@
using Content.Shared.PAI;
namespace Content.Client.PAI
{
public sealed class PAISystem : SharedPAISystem
{
}
}

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@@ -36,7 +36,7 @@ public sealed class JointVisualsOverlay : Overlay
if (xform.MapID != args.MapId)
continue;
var other = _entManager.GetEntity(visuals.Target);
var other = visuals.Target;
if (!xformQuery.TryGetComponent(other, out var otherXform))
continue;
@@ -58,7 +58,7 @@ public sealed class JointVisualsOverlay : Overlay
var posA = xformSystem.ToMapCoordinates(coordsA).Position;
var posB = xformSystem.ToMapCoordinates(coordsB).Position;
var diff = (posB - posA);
var diff = posB - posA;
var length = diff.Length();
var midPoint = diff / 2f + posA;

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@@ -9,7 +9,7 @@
<!-- Station name -->
<controls:StripeBack>
<PanelContainer>
<Label Name="StationName" Text="Unknown station" StyleClasses="LabelBig" Align="Center"/>
<Label Name="StationName" Text="{Loc 'station-map-unknown-station'}" StyleClasses="LabelBig" Align="Center"/>
</PanelContainer>
</controls:StripeBack>

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@@ -58,25 +58,6 @@ public sealed class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeSystem
}
}
if (prototype.SpriteBodyMovementState is { } movementState)
{
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
spriteMovement.NoMovementLayers.Clear();
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
{
State = prototype.SpriteBodyState,
};
spriteMovement.MovementLayers.Clear();
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
{
State = movementState,
};
}
else
{
RemComp<SpriteMovementComponent>(entity);
}
base.UpdateEntityAppearance(entity, prototype);
}
}

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@@ -0,0 +1,5 @@
using Content.Shared.Silicons.Bots;
namespace Content.Client.Silicons.Bots;
public sealed partial class HugBotSystem : SharedHugBotSystem;

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@@ -0,0 +1,8 @@
using Content.Shared.Temperature.Systems;
namespace Content.Client.Temperature.Systems;
/// <summary>
/// This exists so <see cref="SharedTemperatureSystem"/> runs on client/>
/// </summary>
public sealed class TemperatureSystem : SharedTemperatureSystem;

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@@ -11,7 +11,7 @@ public sealed class StatValuesEui : BaseEui
public StatValuesEui()
{
_window = new StatsWindow();
_window.Title = "Melee stats";
_window.Title = Loc.GetString("stat-values-ui-title");
_window.OpenCentered();
_window.OnClose += Closed;
}

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@@ -232,7 +232,7 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
helper.ClydeWindow = _clyde.CreateWindow(new WindowCreateParameters
{
Maximized = false,
Title = "Admin Help",
Title = Loc.GetString("bwoink-admin-title"),
Monitor = monitor,
Width = 900,
Height = 500

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@@ -1,47 +1,47 @@
<DefaultWindow Title="{Loc Make Ghost Role}"
<DefaultWindow Title="{Loc make-ghost-roles-window-title}"
xmlns="https://spacestation14.io">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<Label Name="RoleEntityLabel" Text="Entity" />
<Label Name="RoleEntityLabel" Text="{Loc make-ghost-roles-window-entity-label}" />
<Label Name="RoleEntity" Text="" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="RoleNameLabel" Text="Role Name" />
<Label Name="RoleNameLabel" Text="{Loc make-ghost-roles-window-role-name-label}" />
<LineEdit Name="RoleName" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="RoleDescriptionLabel" Text="Role Description" />
<Label Name="RoleDescriptionLabel" Text="{Loc make-ghost-roles-window-role-description-label}" />
<LineEdit Name="RoleDescription" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="RoleRulesLabel" Text="Role Rules" />
<Label Name="RoleRulesLabel" Text="{Loc make-ghost-roles-window-role-rules-label}" />
<LineEdit Name="RoleRules" HorizontalExpand="True" Text="{Loc ghost-role-component-default-rules}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="MakeSentientLabel" Text="Make Sentient" />
<Label Name="MakeSentientLabel" Text="{Loc make-ghost-roles-window-make-sentient-label}" />
<CheckBox Name="MakeSentientCheckbox" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="RaffleLabel" Text="Raffle Role?" />
<Label Name="RaffleLabel" Text="{Loc make-ghost-roles-window-raffle-role-label}" />
<OptionButton Name="RaffleButton" />
</BoxContainer>
<BoxContainer Name="RaffleCustomSettingsContainer" Orientation="Vertical" Visible="False">
<BoxContainer Orientation="Horizontal">
<Label Name="RaffleInitialDurationLabel" Text="Initial Duration (s)" />
<Label Name="RaffleInitialDurationLabel" Text="{Loc make-ghost-roles-window-initial-duration-label}" />
<SpinBox Name="RaffleInitialDuration" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="RaffleJoinExtendsDurationByLabel" Text="Joins Extend By (s)" />
<Label Name="RaffleJoinExtendsDurationByLabel" Text="{Loc make-ghost-roles-window-join-extends-by-label}" />
<SpinBox Name="RaffleJoinExtendsDurationBy" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="RaffleMaxDurationLabel" Text="Max Duration (s)" />
<Label Name="RaffleMaxDurationLabel" Text="{Loc make-ghost-roles-window-max-duration-label}" />
<SpinBox Name="RaffleMaxDuration" HorizontalExpand="True" />
</BoxContainer>
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Button Name="MakeButton" Text="Make" />
<Button Name="MakeButton" Text="{Loc make-ghost-roles-window-make-button}" />
</BoxContainer>
</BoxContainer>

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@@ -62,8 +62,8 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
RaffleMaxDuration.ValueChanged += OnRaffleDurationChanged;
RaffleButton.AddItem("Don't raffle", RaffleDontRaffleId);
RaffleButton.AddItem("Custom settings", RaffleCustomRaffleId);
RaffleButton.AddItem(Loc.GetString("make-ghost-roles-window-raffle-not-button"), RaffleDontRaffleId);
RaffleButton.AddItem(Loc.GetString("make-ghost-roles-window-raffle-custom-settings-button"), RaffleCustomRaffleId);
var raffleProtos =
_prototypeManager.EnumeratePrototypes<GhostRoleRaffleSettingsPrototype>();
@@ -74,7 +74,7 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
_rafflePrototypes.Add(raffleProto);
var s = raffleProto.Settings;
var label =
$"{raffleProto.ID} (initial {s.InitialDuration}s, max {s.MaxDuration}s, join adds {s.JoinExtendsDurationBy}s)";
Loc.GetString("make-ghost-roles-window-raffle-settings-label", ("id", raffleProto.ID), ("initialDuration", s.InitialDuration), ("maxDuration", s.MaxDuration), ("joinExtendsDurationBy", s.JoinExtendsDurationBy));
RaffleButton.AddItem(label, idx++);
}
@@ -92,7 +92,7 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
if (RaffleInitialDuration.Value > RaffleMaxDuration.Value)
{
MakeButton.Disabled = true;
MakeButton.ToolTip = "The initial duration must not exceed the maximum duration.";
MakeButton.ToolTip = Loc.GetString("make-ghost-roles-window-raffle-warning-tooltip");
}
else
{

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@@ -111,7 +111,7 @@ public sealed class StorageWindow : BaseWindow
HorizontalExpand = true,
Name = "StorageLabel",
ClipText = true,
Text = "Dummy",
Text = Loc.GetString("comp-storage-window-dummy"),
StyleClasses =
{
"FancyWindowTitle",

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@@ -33,7 +33,7 @@ public sealed class MaterialArbitrageTest
[
"BaseChemistryEmptyVial", "DrinkShotGlass", "SodiumLightTube", "DrinkGlassCoupeShaped",
"LedLightBulb", "ExteriorLightTube", "LightTube", "DrinkGlass", "DimLightBulb", "LightBulb", "LedLightTube",
"SheetRGlass1", "ChemistryEmptyBottle01", "WarmLightBulb",
"ChemistryEmptyBottle01", "WarmLightBulb",
];
private readonly HashSet<string> _compositionArbitrageIgnore =

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@@ -69,7 +69,7 @@ public sealed partial class AdminVerbSystem
{
Verb bolt = new()
{
Text = bolts.BoltsDown ? "Unbolt" : "Bolt",
Text = Loc.GetString(bolts.BoltsDown ? "admin-verbs-unbolt" : "admin-verbs-bolt"),
Category = VerbCategory.Tricks,
Icon = bolts.BoltsDown
? new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/unbolt.png"))
@@ -91,7 +91,7 @@ public sealed partial class AdminVerbSystem
{
Verb emergencyAccess = new()
{
Text = airlockComp.EmergencyAccess ? "Emergency Access Off" : "Emergency Access On",
Text = Loc.GetString(airlockComp.EmergencyAccess ? "admin-verbs-emergency-access-off" : "admin-verbs-emergency-access-on"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/emergency_access.png")),
Act = () =>
@@ -111,7 +111,7 @@ public sealed partial class AdminVerbSystem
{
Verb rejuvenate = new()
{
Text = "Rejuvenate",
Text = Loc.GetString("admin-verbs-rejuvenate"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rejuvenate.png")),
Act = () =>
@@ -129,7 +129,7 @@ public sealed partial class AdminVerbSystem
{
Verb makeIndestructible = new()
{
Text = "Make Indestructible",
Text = Loc.GetString("admin-verbs-make-indestructible"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
Act = () =>
@@ -146,7 +146,7 @@ public sealed partial class AdminVerbSystem
{
Verb makeVulnerable = new()
{
Text = "Make Vulnerable",
Text = Loc.GetString("admin-verbs-make-vulnerable"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
Act = () =>
@@ -164,7 +164,7 @@ public sealed partial class AdminVerbSystem
{
Verb refillBattery = new()
{
Text = "Refill Battery",
Text = Loc.GetString("admin-verbs-refill-battery"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill_battery.png")),
Act = () =>
@@ -179,7 +179,7 @@ public sealed partial class AdminVerbSystem
Verb drainBattery = new()
{
Text = "Drain Battery",
Text = Loc.GetString("admin-verbs-drain-battery"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/drain_battery.png")),
Act = () =>
@@ -194,7 +194,7 @@ public sealed partial class AdminVerbSystem
Verb infiniteBattery = new()
{
Text = "Infinite Battery",
Text = Loc.GetString("admin-verbs-infinite-battery"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/infinite_battery.png")),
Act = () =>
@@ -215,7 +215,7 @@ public sealed partial class AdminVerbSystem
{
Verb blockUnanchor = new()
{
Text = "Block Unanchoring",
Text = Loc.GetString("admin-verbs-block-unanchoring"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/anchor.svg.192dpi.png")),
Act = () =>
@@ -233,7 +233,7 @@ public sealed partial class AdminVerbSystem
{
Verb refillInternalsO2 = new()
{
Text = "Refill Internals Oxygen",
Text = Loc.GetString("admin-verbs-refill-internals-oxygen"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
Act = () =>
@@ -248,7 +248,7 @@ public sealed partial class AdminVerbSystem
Verb refillInternalsN2 = new()
{
Text = "Refill Internals Nitrogen",
Text = Loc.GetString("admin-verbs-refill-internals-nitrogen"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/red.rsi"), "icon"),
Act = () =>
@@ -263,7 +263,7 @@ public sealed partial class AdminVerbSystem
Verb refillInternalsPlasma = new()
{
Text = "Refill Internals Plasma",
Text = Loc.GetString("admin-verbs-refill-internals-plasma"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
Act = () =>
@@ -281,7 +281,7 @@ public sealed partial class AdminVerbSystem
{
Verb refillInternalsO2 = new()
{
Text = "Refill Internals Oxygen",
Text = Loc.GetString("admin-verbs-refill-internals-oxygen"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
Act = () => RefillEquippedTanks(args.User, Gas.Oxygen),
@@ -293,7 +293,7 @@ public sealed partial class AdminVerbSystem
Verb refillInternalsN2 = new()
{
Text = "Refill Internals Nitrogen",
Text = Loc.GetString("admin-verbs-refill-internals-nitrogen"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/red.rsi"), "icon"),
Act = () => RefillEquippedTanks(args.User, Gas.Nitrogen),
@@ -305,7 +305,7 @@ public sealed partial class AdminVerbSystem
Verb refillInternalsPlasma = new()
{
Text = "Refill Internals Plasma",
Text = Loc.GetString("admin-verbs-refill-internals-plasma"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
Act = () => RefillEquippedTanks(args.User, Gas.Plasma),
@@ -318,7 +318,7 @@ public sealed partial class AdminVerbSystem
Verb sendToTestArena = new()
{
Text = "Send to test arena",
Text = Loc.GetString("admin-verbs-send-to-test-arena"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")),
@@ -339,7 +339,7 @@ public sealed partial class AdminVerbSystem
{
Verb grantAllAccess = new()
{
Text = "Grant All Access",
Text = Loc.GetString("admin-verbs-grant-all-access"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
Act = () =>
@@ -354,7 +354,7 @@ public sealed partial class AdminVerbSystem
Verb revokeAllAccess = new()
{
Text = "Revoke All Access",
Text = Loc.GetString("admin-verbs-revoke-all-access"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "default"),
Act = () =>
@@ -372,7 +372,7 @@ public sealed partial class AdminVerbSystem
{
Verb grantAllAccess = new()
{
Text = "Grant All Access",
Text = Loc.GetString("admin-verbs-grant-all-access"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
Act = () =>
@@ -387,7 +387,7 @@ public sealed partial class AdminVerbSystem
Verb revokeAllAccess = new()
{
Text = "Revoke All Access",
Text = Loc.GetString("admin-verbs-revoke-all-access"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "default"),
Act = () =>
@@ -405,13 +405,13 @@ public sealed partial class AdminVerbSystem
{
Verb adjustStack = new()
{
Text = "Adjust Stack",
Text = Loc.GetString("admin-verbs-adjust-stack"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/adjust-stack.png")),
Act = () =>
{
// Unbounded intentionally.
_quickDialog.OpenDialog(player, "Adjust stack", $"Amount (max {_stackSystem.GetMaxCount(stack)})", (int newAmount) =>
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-adjust-stack"), Loc.GetString("admin-verbs-dialog-adjust-stack-amount", ("max", _stackSystem.GetMaxCount(stack))), (int newAmount) =>
{
_stackSystem.SetCount(args.Target, newAmount, stack);
});
@@ -424,7 +424,7 @@ public sealed partial class AdminVerbSystem
Verb fillStack = new()
{
Text = "Fill Stack",
Text = Loc.GetString("admin-verbs-fill-stack"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill-stack.png")),
Act = () =>
@@ -440,12 +440,12 @@ public sealed partial class AdminVerbSystem
Verb rename = new()
{
Text = "Rename",
Text = Loc.GetString("admin-verbs-rename"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rename.png")),
Act = () =>
{
_quickDialog.OpenDialog(player, "Rename", "Name", (string newName) =>
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-dialog-rename-title"), Loc.GetString("admin-verbs-dialog-rename-name"), (string newName) =>
{
_metaSystem.SetEntityName(args.Target, newName);
});
@@ -458,12 +458,12 @@ public sealed partial class AdminVerbSystem
Verb redescribe = new()
{
Text = "Redescribe",
Text = Loc.GetString("admin-verbs-redescribe"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/redescribe.png")),
Act = () =>
{
_quickDialog.OpenDialog(player, "Redescribe", "Description", (LongString newDescription) =>
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-dialog-redescribe-title"), Loc.GetString("admin-verbs-dialog-redescribe-description"), (LongString newDescription) =>
{
_metaSystem.SetEntityDescription(args.Target, newDescription.String);
});
@@ -476,12 +476,12 @@ public sealed partial class AdminVerbSystem
Verb renameAndRedescribe = new()
{
Text = "Redescribe",
Text = Loc.GetString("admin-verbs-rename-and-redescribe"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rename_and_redescribe.png")),
Act = () =>
{
_quickDialog.OpenDialog(player, "Rename & Redescribe", "Name", "Description",
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-dialog-rename-and-redescribe-title"), Loc.GetString("admin-verbs-dialog-rename-name"), Loc.GetString("admin-verbs-dialog-redescribe-description"),
(string newName, LongString newDescription) =>
{
var meta = MetaData(args.Target);
@@ -501,7 +501,7 @@ public sealed partial class AdminVerbSystem
{
Verb barJobSlots = new()
{
Text = "Bar job slots",
Text = Loc.GetString("admin-verbs-bar-job-slots"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/bar_jobslots.png")),
Act = () =>
@@ -520,7 +520,7 @@ public sealed partial class AdminVerbSystem
Verb locateCargoShuttle = new()
{
Text = "Locate Cargo Shuttle",
Text = Loc.GetString("admin-verbs-locate-cargo-shuttle"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Clothing/Head/Soft/cargosoft.rsi"), "icon"),
Act = () =>
@@ -543,7 +543,7 @@ public sealed partial class AdminVerbSystem
{
Verb refillBattery = new()
{
Text = "Refill Battery",
Text = Loc.GetString("admin-verbs-refill-battery"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill_battery.png")),
Act = () =>
@@ -564,7 +564,7 @@ public sealed partial class AdminVerbSystem
Verb drainBattery = new()
{
Text = "Drain Battery",
Text = Loc.GetString("admin-verbs-drain-battery"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/drain_battery.png")),
Act = () =>
@@ -585,7 +585,7 @@ public sealed partial class AdminVerbSystem
Verb infiniteBattery = new()
{
Text = "Infinite Battery",
Text = Loc.GetString("admin-verbs-infinite-battery"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/infinite_battery.png")),
Act = () =>
@@ -615,7 +615,7 @@ public sealed partial class AdminVerbSystem
{
Verb haltMovement = new()
{
Text = "Halt Movement",
Text = Loc.GetString("admin-verbs-halt-movement"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/halt.png")),
Act = () =>
@@ -638,7 +638,7 @@ public sealed partial class AdminVerbSystem
{
Verb unpauseMap = new()
{
Text = "Unpause Map",
Text = Loc.GetString("admin-verbs-unpause-map"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/play.png")),
Act = () =>
@@ -655,7 +655,7 @@ public sealed partial class AdminVerbSystem
{
Verb pauseMap = new()
{
Text = "Pause Map",
Text = Loc.GetString("admin-verbs-pause-map"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/pause.png")),
Act = () =>
@@ -675,7 +675,7 @@ public sealed partial class AdminVerbSystem
{
Verb snapJoints = new()
{
Text = "Snap Joints",
Text = Loc.GetString("admin-verbs-snap-joints"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/snap_joints.png")),
Act = () =>
@@ -693,7 +693,7 @@ public sealed partial class AdminVerbSystem
{
Verb minigunFire = new()
{
Text = "Make Minigun",
Text = Loc.GetString("admin-verbs-make-minigun"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Weapons/Guns/HMGs/minigun.rsi"), "icon"),
Act = () =>
@@ -712,12 +712,12 @@ public sealed partial class AdminVerbSystem
{
Verb setCapacity = new()
{
Text = "Set Bullet Amount",
Text = Loc.GetString("admin-verbs-set-bullet-amount"),
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Fun/caps.rsi"), "mag-6"),
Act = () =>
{
_quickDialog.OpenDialog(player, "Set Bullet Amount", $"Amount (standard {ballisticAmmo.Capacity}):", (string amount) =>
_quickDialog.OpenDialog(player, Loc.GetString("admin-verbs-dialog-set-bullet-amount-title"), Loc.GetString("admin-verbs-dialog-set-bullet-amount-amount", ("cap", ballisticAmmo.Capacity)), (string amount) =>
{
if (!int.TryParse(amount, out var result))
return;

View File

@@ -1,7 +1,6 @@
using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Stunnable;
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Server.Damage.Components;
using Content.Shared.ActionBlocker;
@@ -24,6 +23,7 @@ using Content.Shared.Toggleable;
using Content.Shared.Weapons.Melee.Events;
using Content.Shared.FixedPoint;
using Content.Shared.Hands;
using Content.Shared.Temperature.Components;
using Robust.Server.Audio;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;

View File

@@ -1,9 +1,9 @@
using Content.Server.Atmos.EntitySystems;
using Content.Server.Temperature.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Rotting;
using Content.Shared.Body.Events;
using Content.Shared.Damage;
using Content.Shared.Temperature.Components;
using Robust.Server.Containers;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;

View File

@@ -10,13 +10,13 @@ namespace Content.Server.Body.Components
/// <summary>
/// Handles metabolizing various reagents with given effects.
/// </summary>
[RegisterComponent, Access(typeof(MetabolizerSystem))]
[RegisterComponent, AutoGenerateComponentPause, Access(typeof(MetabolizerSystem))]
public sealed partial class MetabolizerComponent : Component
{
/// <summary>
/// The next time that reagents will be metabolized.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[DataField, AutoPausedField]
public TimeSpan NextUpdate;
/// <summary>

View File

@@ -1,14 +1,18 @@
using Content.Server.Body.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Events;
using Content.Shared.Body.Organ;
using Content.Shared.Body.Prototypes;
using Content.Shared.Body.Systems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.EntityConditions;
using Content.Shared.EntityConditions.Conditions;
using Content.Shared.EntityConditions.Conditions.Body;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Body;
using Content.Shared.EntityEffects.Effects.Solution;
using Content.Shared.FixedPoint;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
@@ -17,20 +21,22 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Body.Systems
{
namespace Content.Server.Body.Systems;
/// <inheritdoc/>
public sealed class MetabolizerSystem : SharedMetabolizerSystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly SharedEntityConditionsSystem _entityConditions = default!;
[Dependency] private readonly SharedEntityEffectsSystem _entityEffects = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
private EntityQuery<OrganComponent> _organQuery;
private EntityQuery<SolutionContainerManagerComponent> _solutionQuery;
private static readonly ProtoId<MetabolismGroupPrototype> Gas = "Gas";
public override void Initialize()
{
@@ -41,7 +47,6 @@ namespace Content.Server.Body.Systems
SubscribeLocalEvent<MetabolizerComponent, ComponentInit>(OnMetabolizerInit);
SubscribeLocalEvent<MetabolizerComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<MetabolizerComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<MetabolizerComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
}
@@ -50,11 +55,6 @@ namespace Content.Server.Body.Systems
ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.AdjustedUpdateInterval;
}
private void OnUnpaused(Entity<MetabolizerComponent> ent, ref EntityUnpausedEvent args)
{
ent.Comp.NextUpdate += args.PausedTime;
}
private void OnMetabolizerInit(Entity<MetabolizerComponent> entity, ref ComponentInit args)
{
if (!entity.Comp.SolutionOnBody)
@@ -164,6 +164,7 @@ namespace Content.Server.Body.Systems
if (ent.Comp1.MetabolismGroups is null)
continue;
// TODO: Kill MetabolismGroups!
foreach (var group in ent.Comp1.MetabolismGroups)
{
if (!proto.Metabolisms.TryGetValue(group.Id, out var entry))
@@ -174,7 +175,12 @@ namespace Content.Server.Body.Systems
// Remove $rate, as long as there's enough reagent there to actually remove that much
mostToRemove = FixedPoint2.Clamp(rate, 0, quantity);
float scale = (float) mostToRemove / (float) rate;
var scale = (float) mostToRemove;
// TODO: This is a very stupid workaround to lungs heavily relying on scale = reagent quantity. Needs lung and metabolism refactors to remove.
// TODO: Lungs just need to have their scale be equal to the mols consumed, scale needs to be not hardcoded either and configurable per metabolizer...
if (group.Id != Gas)
scale /= (float) entry.MetabolismRate;
// if it's possible for them to be dead, and they are,
// then we shouldn't process any effects, but should probably
@@ -186,27 +192,36 @@ namespace Content.Server.Body.Systems
}
var actualEntity = ent.Comp2?.Body ?? solutionEntityUid.Value;
var args = new EntityEffectReagentArgs(actualEntity, EntityManager, ent, solution, mostToRemove, proto, null, scale);
// do all effects, if conditions apply
foreach (var effect in entry.Effects)
{
if (!effect.ShouldApply(args, _random))
if (scale < effect.MinScale)
continue;
if (effect.ShouldLog)
{
_adminLogger.Add(
LogType.ReagentEffect,
effect.LogImpact,
$"Metabolism effect {effect.GetType().Name:effect}"
+ $" of reagent {proto.LocalizedName:reagent}"
+ $" applied on entity {actualEntity:entity}"
+ $" at {Transform(actualEntity).Coordinates:coordinates}"
);
// See if conditions apply
if (effect.Conditions != null && !CanMetabolizeEffect(actualEntity, ent, soln.Value, effect.Conditions))
continue;
ApplyEffect(effect);
}
effect.Effect(args);
// TODO: We should have to do this with metabolism. ReagentEffect struct needs refactoring and so does metabolism!
void ApplyEffect(EntityEffect effect)
{
switch (effect)
{
case ModifyLungGas:
_entityEffects.ApplyEffect(ent, effect, scale);
break;
case AdjustReagent:
_entityEffects.ApplyEffect(soln.Value, effect, scale);
break;
default:
_entityEffects.ApplyEffect(actualEntity, effect, scale);
break;
}
}
}
@@ -222,5 +237,42 @@ namespace Content.Server.Body.Systems
_solutionContainerSystem.UpdateChemicals(soln.Value);
}
/// <summary>
/// Public API to check if a certain metabolism effect can be applied to an entity.
/// TODO: With metabolism refactor make this logic smarter and unhardcode the old hardcoding entity effects used to have for metabolism!
/// </summary>
/// <param name="body">The body metabolizing the effects</param>
/// <param name="organ">The organ doing the metabolizing</param>
/// <param name="solution">The solution we are metabolizing from</param>
/// <param name="conditions">The conditions that need to be met to metabolize</param>
/// <returns>True if we can metabolize! False if we cannot!</returns>
public bool CanMetabolizeEffect(EntityUid body, EntityUid organ, Entity<SolutionComponent> solution, EntityCondition[] conditions)
{
foreach (var condition in conditions)
{
switch (condition)
{
// Need specific handling of specific conditions since Metabolism is funny like that.
// TODO: MetabolizerTypes should be handled well before this stage by metabolism itself.
case MetabolizerTypeCondition:
if (_entityConditions.TryCondition(organ, condition))
continue;
break;
case ReagentCondition:
if (_entityConditions.TryCondition(solution, condition))
continue;
break;
default:
if (_entityConditions.TryCondition(body, condition))
continue;
break;
}
return false;
}
return true;
}
}

View File

@@ -2,7 +2,6 @@ using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Chat.Systems;
using Content.Server.EntityEffects;
using Content.Shared.Body.Systems;
using Content.Shared.Alert;
using Content.Shared.Atmos;
@@ -14,9 +13,11 @@ using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.EntityConditions;
using Content.Shared.EntityConditions.Conditions.Body;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.EffectConditions;
using Content.Shared.EntityEffects.Effects;
using Content.Shared.EntityEffects.Effects.Body;
using Content.Shared.Mobs.Systems;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
@@ -29,16 +30,16 @@ public sealed class RespiratorSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly DamageableSystem _damageableSys = default!;
[Dependency] private readonly LungSystem _lungSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly SharedEntityConditionsSystem _entityConditions = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly EntityEffectSystem _entityEffect = default!;
private static readonly ProtoId<MetabolismGroupPrototype> GasId = new("Gas");
@@ -340,7 +341,6 @@ public sealed class RespiratorSystem : EntitySystem
}
}
// TODO generalize condition checks
// this is pretty janky, but I just want to bodge a method that checks if an entity can breathe a gas mixture
// Applying actual reaction effects require a full ReagentEffectArgs struct.
bool CanMetabolize(EntityEffect effect)
@@ -348,9 +348,10 @@ public sealed class RespiratorSystem : EntitySystem
if (effect.Conditions == null)
return true;
// TODO: Use Metabolism Public API to do this instead, once that API has been built.
foreach (var cond in effect.Conditions)
{
if (cond is OrganType organ && !_entityEffect.OrganCondition(organ, lung))
if (cond is MetabolizerTypeCondition organ && !_entityConditions.TryCondition(lung, organ))
return false;
}

View File

@@ -1,7 +1,7 @@
using Content.Server.Body.Components;
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Shared.ActionBlocker;
using Content.Shared.Temperature.Components;
using Robust.Shared.Timing;
namespace Content.Server.Body.Systems;

View File

@@ -1,8 +1,9 @@
using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Server.EntityEffects;
using Content.Server.EntityEffects.Effects.Botany;
using Content.Shared.Atmos;
using Content.Shared.Database;
using Content.Shared.EntityEffects;
using Content.Shared.Random;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
@@ -79,9 +80,13 @@ public partial struct SeedChemQuantity
[DataField("Inherent")] public bool Inherent = true;
}
// TODO reduce the number of friends to a reasonable level. Requires ECS-ing things like plant holder component.
// TODO Make Botany ECS and give it a proper API. I removed the limited access of this class because it's egregious how many systems needed access to it due to a lack of an actual API.
/// <remarks>
/// SeedData is no longer restricted because the number of friends is absolutely unreasonable.
/// This entire data definition is unreasonable. I felt genuine fear looking at this, this is horrific. Send help.
/// </remarks>
// TODO: Hit Botany with hammers
[Virtual, DataDefinition]
[Access(typeof(BotanySystem), typeof(PlantHolderSystem), typeof(SeedExtractorSystem), typeof(PlantHolderComponent), typeof(EntityEffectSystem), typeof(MutationSystem))]
public partial class SeedData
{
#region Tracking

View File

@@ -7,6 +7,8 @@ namespace Content.Server.Botany.Systems;
public sealed partial class BotanySystem
{
[Dependency] private readonly SharedEntityEffectsSystem _entityEffects = default!;
public void ProduceGrown(EntityUid uid, ProduceComponent produce)
{
if (!TryGetSeed(produce, out var seed))
@@ -15,10 +17,7 @@ public sealed partial class BotanySystem
foreach (var mutation in seed.Mutations)
{
if (mutation.AppliesToProduce)
{
var args = new EntityEffectBaseArgs(uid, EntityManager);
mutation.Effect.Effect(args);
}
_entityEffects.TryApplyEffect(uid, mutation.Effect);
}
if (!_solutionContainerSystem.EnsureSolution(uid,

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@@ -13,6 +13,7 @@ public sealed class MutationSystem : EntitySystem
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedEntityEffectsSystem _entityEffects = default!;
private RandomPlantMutationListPrototype _randomMutations = default!;
public override void Initialize()
@@ -32,10 +33,8 @@ public sealed class MutationSystem : EntitySystem
if (Random(Math.Min(mutation.BaseOdds * severity, 1.0f)))
{
if (mutation.AppliesToPlant)
{
var args = new EntityEffectBaseArgs(plantHolder, EntityManager);
mutation.Effect.Effect(args);
}
_entityEffects.TryApplyEffect(plantHolder, mutation.Effect);
// Stat adjustments do not persist by being an attached effect, they just change the stat.
if (mutation.Persists && !seed.Mutations.Any(m => m.Name == mutation.Name))
seed.Mutations.Add(mutation);

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@@ -24,8 +24,10 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Content.Shared.Administration.Logs;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Database;
using Content.Shared.EntityEffects;
using Content.Shared.Kitchen.Components;
using Content.Shared.Labels.Components;
@@ -48,6 +50,7 @@ public sealed class PlantHolderSystem : EntitySystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedEntityEffectsSystem _entityEffects = default!;
public const float HydroponicsSpeedMultiplier = 1f;
public const float HydroponicsConsumptionMultiplier = 2f;
@@ -887,7 +890,7 @@ public sealed class PlantHolderSystem : EntitySystem
foreach (var entry in _solutionContainerSystem.RemoveEachReagent(component.SoilSolution.Value, amt))
{
var reagentProto = _prototype.Index<ReagentPrototype>(entry.Reagent.Prototype);
reagentProto.ReactionPlant(uid, entry, solution, EntityManager, _random, _adminLogger);
_entityEffects.ApplyEffects(uid, reagentProto.PlantMetabolisms.ToArray());
}
}

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@@ -46,7 +46,11 @@ public sealed class AutoEmoteSystem : EntitySystem
if (autoEmotePrototype.WithChat)
{
_chatSystem.TryEmoteWithChat(uid, autoEmotePrototype.EmoteId, autoEmotePrototype.HiddenFromChatWindow ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal);
_chatSystem.TryEmoteWithChat(uid,
autoEmotePrototype.EmoteId,
autoEmotePrototype.HiddenFromChatWindow ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal,
ignoreActionBlocker: autoEmotePrototype.IgnoreActionBlocker,
forceEmote: autoEmotePrototype.Force);
}
else
{

View File

@@ -39,7 +39,7 @@ public sealed class DumpReagentGuideText : LocalizedEntityCommands
{
foreach (var effect in entry.Effects)
{
shell.WriteLine(effect.GuidebookEffectDescription(_prototype, EntityManager.EntitySysManager) ??
shell.WriteLine(reagent.GuidebookReagentEffectDescription(_prototype, EntityManager.EntitySysManager, effect, entry.MetabolismRate) ??
Loc.GetString($"cmd-dumpreagentguidetext-skipped", ("effect", effect.GetType())));
}
}

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@@ -4,6 +4,7 @@ using Content.Shared.Access.Components;
using Content.Shared.Clothing;
using Content.Shared.Hands.Components;
using Content.Shared.Humanoid;
using Content.Shared.Interaction.Components;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.Preferences;
@@ -23,7 +24,7 @@ public sealed class OutfitSystem : EntitySystem
[Dependency] private readonly InventorySystem _invSystem = default!;
[Dependency] private readonly SharedStationSpawningSystem _spawningSystem = default!;
public bool SetOutfit(EntityUid target, string gear, Action<EntityUid, EntityUid>? onEquipped = null)
public bool SetOutfit(EntityUid target, string gear, Action<EntityUid, EntityUid>? onEquipped = null, bool unremovable = false)
{
if (!EntityManager.TryGetComponent(target, out InventoryComponent? inventoryComponent))
return false;
@@ -60,6 +61,8 @@ public sealed class OutfitSystem : EntitySystem
}
_invSystem.TryEquip(target, equipmentEntity, slot.Name, silent: true, force: true, inventory: inventoryComponent);
if (unremovable)
EnsureComp<UnremoveableComponent>(equipmentEntity);
onEquipped?.Invoke(target, equipmentEntity);
}

View File

@@ -7,7 +7,6 @@ using Content.Server.Clothing.Systems;
using Content.Shared.Chat.Prototypes;
using Robust.Shared.Random;
using Content.Shared.Stunnable;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage;
using Robust.Shared.Prototypes;
using Content.Server.Emoting.Systems;
@@ -21,7 +20,6 @@ namespace Content.Server.Cluwne;
public sealed class CluwneSystem : EntitySystem
{
private static readonly ProtoId<DamageGroupPrototype> GeneticDamageGroup = "Genetic";
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
@@ -48,15 +46,14 @@ public sealed class CluwneSystem : EntitySystem
/// <summary>
/// On death removes active comps and gives genetic damage to prevent cloning, reduce this to allow cloning.
/// </summary>
private void OnMobState(EntityUid uid, CluwneComponent component, MobStateChangedEvent args)
private void OnMobState(Entity<CluwneComponent> ent, ref MobStateChangedEvent args)
{
if (args.NewMobState == MobState.Dead)
{
RemComp<CluwneComponent>(uid);
RemComp<ClumsyComponent>(uid);
RemComp<AutoEmoteComponent>(uid);
var damageSpec = new DamageSpecifier(_prototypeManager.Index(GeneticDamageGroup), 300);
_damageableSystem.TryChangeDamage(uid, damageSpec);
RemComp<CluwneComponent>(ent.Owner);
RemComp<ClumsyComponent>(ent.Owner);
RemComp<AutoEmoteComponent>(ent.Owner);
_damageableSystem.TryChangeDamage(ent.Owner, ent.Comp.RevertDamage);
}
}
@@ -65,52 +62,65 @@ public sealed class CluwneSystem : EntitySystem
/// <summary>
/// OnStartup gives the cluwne outfit, ensures clumsy, and makes sure emote sounds are laugh.
/// </summary>
private void OnComponentStartup(EntityUid uid, CluwneComponent component, ComponentStartup args)
private void OnComponentStartup(Entity<CluwneComponent> ent, ref ComponentStartup args)
{
if (component.EmoteSoundsId == null)
if (ent.Comp.EmoteSoundsId == null)
return;
_prototypeManager.TryIndex(component.EmoteSoundsId, out EmoteSounds);
EnsureComp<AutoEmoteComponent>(uid);
_autoEmote.AddEmote(uid, "CluwneGiggle");
EnsureComp<ClumsyComponent>(uid);
_prototypeManager.TryIndex(ent.Comp.EmoteSoundsId, out EmoteSounds);
_popupSystem.PopupEntity(Loc.GetString("cluwne-transform", ("target", uid)), uid, PopupType.LargeCaution);
_audio.PlayPvs(component.SpawnSound, uid);
_nameMod.RefreshNameModifiers(uid);
if (ent.Comp.RandomEmote && ent.Comp.AutoEmoteId != null)
{
EnsureComp<AutoEmoteComponent>(ent.Owner);
_autoEmote.AddEmote(ent.Owner, ent.Comp.AutoEmoteId);
}
_outfitSystem.SetOutfit(uid, "CluwneGear");
EnsureComp<ClumsyComponent>(ent.Owner);
var transformMessage = Loc.GetString(ent.Comp.TransformMessage, ("target", ent.Owner));
_popupSystem.PopupEntity(transformMessage, ent.Owner, PopupType.LargeCaution);
_audio.PlayPvs(ent.Comp.SpawnSound, ent.Owner);
_nameMod.RefreshNameModifiers(ent.Owner);
_outfitSystem.SetOutfit(ent.Owner, ent.Comp.OutfitId, unremovable: true);
}
/// <summary>
/// Handles the timing on autoemote as well as falling over and honking.
/// </summary>
private void OnEmote(EntityUid uid, CluwneComponent component, ref EmoteEvent args)
private void OnEmote(Entity<CluwneComponent> ent, ref EmoteEvent args)
{
if (args.Handled)
return;
args.Handled = _chat.TryPlayEmoteSound(uid, EmoteSounds, args.Emote);
if (_robustRandom.Prob(component.GiggleRandomChance))
if (!ent.Comp.RandomEmote)
return;
args.Handled = _chat.TryPlayEmoteSound(ent.Owner, EmoteSounds, args.Emote);
if (_robustRandom.Prob(ent.Comp.GiggleRandomChance))
{
_audio.PlayPvs(component.SpawnSound, uid);
_chat.TrySendInGameICMessage(uid, "honks", InGameICChatType.Emote, ChatTransmitRange.Normal);
_audio.PlayPvs(ent.Comp.SpawnSound, ent.Owner);
_chat.TrySendInGameICMessage(ent.Owner, Loc.GetString(ent.Comp.GiggleEmote), InGameICChatType.Emote, ChatTransmitRange.Normal);
}
else if (_robustRandom.Prob(component.KnockChance))
else if (_robustRandom.Prob(ent.Comp.KnockChance))
{
_audio.PlayPvs(component.KnockSound, uid);
_stunSystem.TryUpdateParalyzeDuration(uid, TimeSpan.FromSeconds(component.ParalyzeTime));
_chat.TrySendInGameICMessage(uid, "spasms", InGameICChatType.Emote, ChatTransmitRange.Normal);
_audio.PlayPvs(ent.Comp.KnockSound, ent.Owner);
_stunSystem.TryUpdateParalyzeDuration(ent.Owner, TimeSpan.FromSeconds(ent.Comp.ParalyzeTime));
_chat.TrySendInGameICMessage(ent.Owner, Loc.GetString(ent.Comp.KnockEmote), InGameICChatType.Emote, ChatTransmitRange.Normal);
}
}
/// <summary>
/// Applies "Cluwnified" prefix
/// </summary>
private void OnRefreshNameModifiers(Entity<CluwneComponent> entity, ref RefreshNameModifiersEvent args)
private void OnRefreshNameModifiers(Entity<CluwneComponent> ent, ref RefreshNameModifiersEvent args)
{
args.AddModifier("cluwne-name-prefix");
args.AddModifier(ent.Comp.NamePrefix);
}
}

View File

@@ -13,6 +13,7 @@ using Content.Shared.Prying.Systems;
using Content.Shared.Radio.EntitySystems;
using Content.Shared.Stacks;
using Content.Shared.Temperature;
using Content.Shared.Temperature.Components;
using Content.Shared.Tools.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Utility;

View File

@@ -1,28 +0,0 @@
using Content.Server.UserInterface;
using Content.Shared.Crayon;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
namespace Content.Server.Crayon
{
[RegisterComponent]
public sealed partial class CrayonComponent : SharedCrayonComponent
{
[DataField("useSound")] public SoundSpecifier? UseSound;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("selectableColor")]
public bool SelectableColor { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public int Charges { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
[DataField("capacity")]
public int Capacity { get; set; } = 30;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("deleteEmpty")]
public bool DeleteEmpty = true;
}
}

View File

@@ -3,6 +3,7 @@ using System.Numerics;
using Content.Server.Administration.Logs;
using Content.Server.Decals;
using Content.Server.Popups;
using Content.Shared.Charges.Systems;
using Content.Shared.Crayon;
using Content.Shared.Database;
using Content.Shared.Decals;
@@ -12,7 +13,6 @@ using Content.Shared.Nutrition.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Server.Crayon;
@@ -24,23 +24,27 @@ public sealed class CrayonSystem : SharedCrayonSystem
[Dependency] private readonly DecalSystem _decals = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedChargesSystem _charges = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CrayonComponent, ComponentInit>(OnCrayonInit);
SubscribeLocalEvent<CrayonComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<CrayonComponent, CrayonSelectMessage>(OnCrayonBoundUI);
SubscribeLocalEvent<CrayonComponent, CrayonColorMessage>(OnCrayonBoundUIColor);
SubscribeLocalEvent<CrayonComponent, UseInHandEvent>(OnCrayonUse, before: new[] { typeof(FoodSystem) });
SubscribeLocalEvent<CrayonComponent, AfterInteractEvent>(OnCrayonAfterInteract, after: new[] { typeof(FoodSystem) });
SubscribeLocalEvent<CrayonComponent, DroppedEvent>(OnCrayonDropped);
SubscribeLocalEvent<CrayonComponent, ComponentGetState>(OnCrayonGetState);
}
private static void OnCrayonGetState(EntityUid uid, CrayonComponent component, ref ComponentGetState args)
private void OnMapInit(Entity<CrayonComponent> ent, ref MapInitEvent args)
{
args.State = new CrayonComponentState(component.Color, component.SelectedState, component.Charges, component.Capacity);
// Get the first one from the catalog and set it as default
var decal = _prototypeManager.EnumeratePrototypes<DecalPrototype>().FirstOrDefault(x => x.Tags.Contains("crayon"));
ent.Comp.SelectedState = decal?.ID ?? string.Empty;
Dirty(ent);
}
private void OnCrayonAfterInteract(EntityUid uid, CrayonComponent component, AfterInteractEvent args)
@@ -48,7 +52,7 @@ public sealed class CrayonSystem : SharedCrayonSystem
if (args.Handled || !args.CanReach)
return;
if (component.Charges <= 0)
if (_charges.IsEmpty(uid))
{
if (component.DeleteEmpty)
UseUpCrayon(uid, args.User);
@@ -72,17 +76,15 @@ public sealed class CrayonSystem : SharedCrayonSystem
if (component.UseSound != null)
_audio.PlayPvs(component.UseSound, uid, AudioParams.Default.WithVariation(0.125f));
// Decrease "Ammo"
component.Charges--;
Dirty(uid, component);
_charges.TryUseCharge(uid);
_adminLogger.Add(LogType.CrayonDraw, LogImpact.Low, $"{ToPrettyString(args.User):user} drew a {component.Color:color} {component.SelectedState}");
args.Handled = true;
if (component.DeleteEmpty && component.Charges <= 0)
if (component.DeleteEmpty && _charges.IsEmpty(uid))
UseUpCrayon(uid, args.User);
else
_uiSystem.ServerSendUiMessage(uid, SharedCrayonComponent.CrayonUiKey.Key, new CrayonUsedMessage(component.SelectedState));
_uiSystem.ServerSendUiMessage(uid, CrayonUiKey.Key, new CrayonUsedMessage(component.SelectedState));
}
private void OnCrayonUse(EntityUid uid, CrayonComponent component, UseInHandEvent args)
@@ -91,14 +93,12 @@ public sealed class CrayonSystem : SharedCrayonSystem
if (args.Handled)
return;
if (!_uiSystem.HasUi(uid, SharedCrayonComponent.CrayonUiKey.Key))
{
if (!_uiSystem.HasUi(uid, CrayonUiKey.Key))
return;
}
_uiSystem.TryToggleUi(uid, SharedCrayonComponent.CrayonUiKey.Key, args.User);
_uiSystem.TryToggleUi(uid, CrayonUiKey.Key, args.User);
_uiSystem.SetUiState(uid, SharedCrayonComponent.CrayonUiKey.Key, new CrayonBoundUserInterfaceState(component.SelectedState, component.SelectableColor, component.Color));
_uiSystem.SetUiState(uid, CrayonUiKey.Key, new CrayonBoundUserInterfaceState(component.SelectedState, component.SelectableColor, component.Color));
args.Handled = true;
}
@@ -109,35 +109,23 @@ public sealed class CrayonSystem : SharedCrayonSystem
return;
component.SelectedState = args.State;
Dirty(uid, component);
}
private void OnCrayonBoundUIColor(EntityUid uid, CrayonComponent component, CrayonColorMessage args)
{
// you still need to ensure that the given color is a valid color
// Ensure that the given color can be changed or already matches
if (!component.SelectableColor || args.Color == component.Color)
return;
component.Color = args.Color;
Dirty(uid, component);
}
private void OnCrayonInit(EntityUid uid, CrayonComponent component, ComponentInit args)
{
component.Charges = component.Capacity;
// Get the first one from the catalog and set it as default
var decal = _prototypeManager.EnumeratePrototypes<DecalPrototype>().FirstOrDefault(x => x.Tags.Contains("crayon"));
component.SelectedState = decal?.ID ?? string.Empty;
Dirty(uid, component);
}
private void OnCrayonDropped(EntityUid uid, CrayonComponent component, DroppedEvent args)
{
// TODO: Use the existing event.
_uiSystem.CloseUi(uid, SharedCrayonComponent.CrayonUiKey.Key, args.User);
_uiSystem.CloseUi(uid, CrayonUiKey.Key, args.User);
}
private void UseUpCrayon(EntityUid uid, EntityUid user)

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@@ -1,19 +0,0 @@
using Content.Server.Damage.Systems;
using Content.Shared.Damage;
namespace Content.Server.Damage.Components
{
[Access(typeof(DamageOtherOnHitSystem))]
[RegisterComponent]
public sealed partial class DamageOtherOnHitComponent : Component
{
[DataField("ignoreResistances")]
[ViewVariables(VVAccess.ReadWrite)]
public bool IgnoreResistances = false;
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
}
}

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@@ -1,35 +1,31 @@
using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.CombatMode.Pacification;
using Content.Shared.Camera;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Systems;
using Content.Shared.Database;
using Content.Shared.Effects;
using Content.Shared.Mobs.Components;
using Content.Shared.Throwing;
using Content.Shared.Wires;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
namespace Content.Server.Damage.Systems
{
public sealed class DamageOtherOnHitSystem : EntitySystem
namespace Content.Server.Damage.Systems;
public sealed class DamageOtherOnHitSystem : SharedDamageOtherOnHitSystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly GunSystem _guns = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
SubscribeLocalEvent<DamageOtherOnHitComponent, DamageExamineEvent>(OnDamageExamine);
SubscribeLocalEvent<DamageOtherOnHitComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
}
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
@@ -45,7 +41,7 @@ namespace Content.Server.Damage.Systems
if (dmg is { Empty: false })
{
_color.RaiseEffect(Color.Red, new List<EntityUid>() { args.Target }, Filter.Pvs(args.Target, entityManager: EntityManager));
_color.RaiseEffect(Color.Red, [args.Target], Filter.Pvs(args.Target, entityManager: EntityManager));
}
_guns.PlayImpactSound(args.Target, dmg, null, false);
@@ -55,18 +51,4 @@ namespace Content.Server.Damage.Systems
_sharedCameraRecoil.KickCamera(args.Target, direction);
}
}
private void OnDamageExamine(EntityUid uid, DamageOtherOnHitComponent component, ref DamageExamineEvent args)
{
_damageExamine.AddDamageExamine(args.Message, _damageable.ApplyUniversalAllModifiers(component.Damage * _damageable.UniversalThrownDamageModifier), Loc.GetString("damage-throw"));
}
/// <summary>
/// Prevent players with the Pacified status effect from throwing things that deal damage.
/// </summary>
private void OnAttemptPacifiedThrow(Entity<DamageOtherOnHitComponent> ent, ref AttemptPacifiedThrowEvent args)
{
args.Cancel("pacified-cannot-throw");
}
}
}

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@@ -0,0 +1,19 @@
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.EntityConditions;
using Content.Shared.EntityConditions.Conditions.Body;
namespace Content.Server.EntityConditions.Conditions;
/// <summary>
/// Returns true if this entity is both able to breathe and is currently breathing.
/// </summary>
/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
public sealed partial class IsBreathingEntityConditionSystem : EntityConditionSystem<RespiratorComponent, BreathingCondition>
{
[Dependency] private readonly RespiratorSystem _respirator = default!;
protected override void Condition(Entity<RespiratorComponent> entity, ref EntityConditionEvent<BreathingCondition> args)
{
args.Result = _respirator.IsBreathing(entity.AsNullable());
}
}

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@@ -0,0 +1,21 @@
using System.Linq;
using Content.Server.Body.Components;
using Content.Shared.EntityConditions;
using Content.Shared.EntityConditions.Conditions.Body;
namespace Content.Server.EntityConditions.Conditions;
/// <summary>
/// Returns true if this entity has any of the listed metabolizer types.
/// </summary>
/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
public sealed partial class MetabolizerTypeEntityConditionSystem : EntityConditionSystem<MetabolizerComponent, MetabolizerTypeCondition>
{
protected override void Condition(Entity<MetabolizerComponent> entity, ref EntityConditionEvent<MetabolizerTypeCondition> args)
{
if (entity.Comp.MetabolizerTypes == null)
return;
args.Result = entity.Comp.MetabolizerTypes.Overlaps(args.Condition.Type);
}
}

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@@ -0,0 +1,22 @@
using Content.Server.Atmos.EntitySystems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Atmos;
namespace Content.Server.EntityEffects.Effects.Atmos;
/// <summary>
/// This effect adjusts a gas at the tile this entity is currently on.
/// The amount changed is modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class CreateGasEntityEffectSystem : EntityEffectSystem<TransformComponent, CreateGas>
{
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
protected override void Effect(Entity<TransformComponent> entity, ref EntityEffectEvent<CreateGas> args)
{
var tileMix = _atmosphere.GetContainingMixture(entity.AsNullable(), false, true);
tileMix?.AdjustMoles(args.Effect.Gas, args.Scale * args.Effect.Moles);
}
}

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@@ -0,0 +1,25 @@
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Atmos;
namespace Content.Server.EntityEffects.Effects.Atmos;
/// <summary>
/// Adds a number of FireStacks modified by scale to this entity.
/// The amount of FireStacks added is modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class FlammableEntityEffectSystem : EntityEffectSystem<FlammableComponent, Flammable>
{
[Dependency] private readonly FlammableSystem _flammable = default!;
protected override void Effect(Entity<FlammableComponent> entity, ref EntityEffectEvent<Flammable> args)
{
// The multiplier is determined by if the entity is already on fire, and if the multiplier for existing FireStacks has a value.
// If both of these are true, we use the MultiplierOnExisting value, otherwise we use the standard Multiplier.
var multiplier = entity.Comp.FireStacks == 0f || args.Effect.MultiplierOnExisting == null ? args.Effect.Multiplier : args.Effect.MultiplierOnExisting.Value;
_flammable.AdjustFireStacks(entity, args.Scale * multiplier, entity.Comp);
}
}

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@@ -0,0 +1,23 @@
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Atmos;
namespace Content.Server.EntityEffects.Effects.Atmos;
/// <summary>
/// Sets this entity on fire.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class IngiteEntityEffectSystem : EntityEffectSystem<FlammableComponent, Ignite>
{
[Dependency] private readonly FlammableSystem _flammable = default!;
protected override void Effect(Entity<FlammableComponent> entity, ref EntityEffectEvent<Ignite> args)
{
// TODO: Proper BodySystem Metabolism Effect relay...
// TODO: If this fucks over downstream shitmed, I give you full approval to use whatever shitcode method you need to fix it. Metabolism is awful.
_flammable.Ignite(entity, entity, flammable: entity.Comp);
}
}

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@@ -0,0 +1,20 @@
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Body;
namespace Content.Server.EntityEffects.Effects.Body;
/// <summary>
/// This effect adjusts a respirator's saturation value.
/// The saturation adjustment is modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class OxygenateEntityEffectsSystem : EntityEffectSystem<RespiratorComponent, Oxygenate>
{
[Dependency] private readonly RespiratorSystem _respirator = default!;
protected override void Effect(Entity<RespiratorComponent> entity, ref EntityEffectEvent<Oxygenate> args)
{
_respirator.UpdateSaturation(entity, args.Scale * args.Effect.Factor, entity.Comp);
}
}

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@@ -0,0 +1,20 @@
using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantAdjustHealthEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantAdjustHealth>
{
[Dependency] private readonly PlantHolderSystem _plantHolder = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantAdjustHealth> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
entity.Comp.MutationLevel += args.Effect.Amount * entity.Comp.MutationMod;
_plantHolder.CheckHealth(entity, entity.Comp);
}
}

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using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantAdjustMutationLevelEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantAdjustMutationLevel>
{
[Dependency] private readonly PlantHolderSystem _plantHolder = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantAdjustMutationLevel> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
entity.Comp.Health += args.Effect.Amount;
_plantHolder.CheckHealth(entity, entity.Comp);
}
}

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using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantAdjustMutationModEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantAdjustMutationMod>
{
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantAdjustMutationMod> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
entity.Comp.MutationMod += args.Effect.Amount;
}
}

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using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantAdjustNutritionEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantAdjustNutrition>
{
[Dependency] private readonly PlantHolderSystem _plantHolder = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantAdjustNutrition> args)
{
_plantHolder.AdjustNutrient(entity, args.Effect.Amount, entity);
}
}

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using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantAdjustPestsEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantAdjustPests>
{
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantAdjustPests> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
entity.Comp.PestLevel += args.Effect.Amount;
}
}

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using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantAdjustPotencyEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantAdjustPotency>
{
[Dependency] private readonly PlantHolderSystem _plantHolder = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantAdjustPotency> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
_plantHolder.EnsureUniqueSeed(entity, entity.Comp);
entity.Comp.Seed.Potency = Math.Max(entity.Comp.Seed.Potency + args.Effect.Amount, 1);
}
}

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using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantAdjustToxinsEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantAdjustToxins>
{
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantAdjustToxins> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
entity.Comp.Toxins += args.Effect.Amount;
}
}

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using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantAdjustWaterEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantAdjustWater>
{
[Dependency] private readonly PlantHolderSystem _plantHolder = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantAdjustWater> args)
{
_plantHolder.AdjustWater(entity, args.Effect.Amount, entity.Comp);
}
}

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using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantAdjustWeedsEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantAdjustWeeds>
{
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantAdjustWeeds> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
entity.Comp.WeedLevel += args.Effect.Amount;
}
}

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using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantAffectGrowthEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantAffectGrowth>
{
[Dependency] private readonly PlantHolderSystem _plantHolder = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantAffectGrowth> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
_plantHolder.AffectGrowth(entity, (int)args.Effect.Amount, entity);
}
}

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using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
using Robust.Shared.Random;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
/// <summary>
/// This system mutates an inputted stat for a PlantHolder, only works for floats, integers, and bools.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class PlantChangeStatEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantChangeStat>
{
// TODO: This is awful. I do not have the strength to refactor this. I want it gone.
[Dependency] private readonly IRobustRandom _random = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantChangeStat> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
var effect = args.Effect;
var member = entity.Comp.Seed.GetType().GetField(args.Effect.TargetValue);
if (member == null)
{
Log.Error($"{ effect.GetType().Name } Error: Member { args.Effect.TargetValue} not found on { entity.Comp.Seed.GetType().Name }. Did you misspell it?");
return;
}
var currentValObj = member.GetValue(entity.Comp.Seed);
if (currentValObj == null)
return;
if (member.FieldType == typeof(float))
{
var floatVal = (float)currentValObj;
MutateFloat(ref floatVal, args.Effect.MinValue, args.Effect.MaxValue, args.Effect.Steps);
member.SetValue(entity.Comp.Seed, floatVal);
}
else if (member.FieldType == typeof(int))
{
var intVal = (int)currentValObj;
MutateInt(ref intVal, (int)args.Effect.MinValue, (int)args.Effect.MaxValue, args.Effect.Steps);
member.SetValue(entity.Comp.Seed, intVal);
}
else if (member.FieldType == typeof(bool))
{
var boolVal = (bool)currentValObj;
boolVal = !boolVal;
member.SetValue(entity.Comp.Seed, boolVal);
}
}
// Mutate reference 'val' between 'min' and 'max' by pretending the value
// is representable by a thermometer code with 'bits' number of bits and
// randomly flipping some of them.
private void MutateFloat(ref float val, float min, float max, int bits)
{
if (min == max)
{
val = min;
return;
}
// Starting number of bits that are high, between 0 and bits.
// In other words, it's val mapped linearly from range [min, max] to range [0, bits], and then rounded.
int valInt = (int)MathF.Round((val - min) / (max - min) * bits);
// val may be outside the range of min/max due to starting prototype values, so clamp.
valInt = Math.Clamp(valInt, 0, bits);
// Probability that the bit flip increases n.
// The higher the current value is, the lower the probability of increasing value is, and the higher the probability of decreasive it it.
// In other words, it tends to go to the middle.
float probIncrease = 1 - (float)valInt / bits;
int valIntMutated;
if (_random.Prob(probIncrease))
{
valIntMutated = valInt + 1;
}
else
{
valIntMutated = valInt - 1;
}
// Set value based on mutated thermometer code.
float valMutated = Math.Clamp((float)valIntMutated / bits * (max - min) + min, min, max);
val = valMutated;
}
private void MutateInt(ref int val, int min, int max, int bits)
{
if (min == max)
{
val = min;
return;
}
// Starting number of bits that are high, between 0 and bits.
// In other words, it's val mapped linearly from range [min, max] to range [0, bits], and then rounded.
int valInt = (int)MathF.Round((val - min) / (max - min) * bits);
// val may be outside the range of min/max due to starting prototype values, so clamp.
valInt = Math.Clamp(valInt, 0, bits);
// Probability that the bit flip increases n.
// The higher the current value is, the lower the probability of increasing value is, and the higher the probability of decreasing it.
// In other words, it tends to go to the middle.
float probIncrease = 1 - (float)valInt / bits;
int valMutated;
if (_random.Prob(probIncrease))
{
valMutated = val + 1;
}
else
{
valMutated = val - 1;
}
valMutated = Math.Clamp(valMutated, min, max);
val = valMutated;
}
}

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using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
using Robust.Shared.Random;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantCryoxadoneEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantCryoxadone>
{
[Dependency] private readonly IRobustRandom _random = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantCryoxadone> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
var deviation = 0;
var seed = entity.Comp.Seed;
if (seed == null)
return;
if (entity.Comp.Age > seed.Maturation)
deviation = (int) Math.Max(seed.Maturation - 1, entity.Comp.Age - _random.Next(7, 10));
else
deviation = (int) (seed.Maturation / seed.GrowthStages);
entity.Comp.Age -= deviation;
entity.Comp.LastProduce = entity.Comp.Age;
entity.Comp.SkipAging++;
entity.Comp.ForceUpdate = true;
}
}

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using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Server.Popups;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
using Content.Shared.Popups;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantDestroySeedsEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantDestroySeeds>
{
[Dependency] private readonly PlantHolderSystem _plantHolder = default!;
[Dependency] private readonly PopupSystem _popup = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantDestroySeeds> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead || entity.Comp.Seed.Immutable)
return;
if (entity.Comp.Seed.Seedless)
return;
_plantHolder.EnsureUniqueSeed(entity, entity.Comp);
_popup.PopupEntity(
Loc.GetString("botany-plant-seedsdestroyed"),
entity,
PopupType.SmallCaution
);
entity.Comp.Seed.Seedless = true;
}
}

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using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
using Robust.Shared.Random;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantDiethylamineEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantDiethylamine>
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PlantHolderSystem _plantHolder = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantDiethylamine> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead || entity.Comp.Seed.Immutable)
return;
if (_random.Prob(0.1f))
{
_plantHolder.EnsureUniqueSeed(entity, entity);
entity.Comp.Seed!.Lifespan++;
}
if (_random.Prob(0.1f))
{
_plantHolder.EnsureUniqueSeed(entity, entity);
entity.Comp.Seed!.Endurance++;
}
}
}

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using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantPhalanximineEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantPhalanximine>
{
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantPhalanximine> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead || entity.Comp.Seed.Immutable)
return;
entity.Comp.Seed.Viable = true;
}
}

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using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Server.Popups;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
public sealed partial class PlantRestoreSeedsEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantRestoreSeeds>
{
[Dependency] private readonly PlantHolderSystem _plantHolder = default!;
[Dependency] private readonly PopupSystem _popup = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantRestoreSeeds> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead || entity.Comp.Seed.Immutable)
return;
if (!entity.Comp.Seed.Seedless)
return;
_plantHolder.EnsureUniqueSeed(entity, entity.Comp);
_popup.PopupEntity(Loc.GetString("botany-plant-seedsrestored"), entity);
entity.Comp.Seed.Seedless = false;
}
}

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using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
using Robust.Shared.Random;
namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
/// <summary>
/// This effect directly increases the potency of a PlantHolder's plant provided it exists and isn't dead.
/// Potency directly correlates to the size of the plant's produce.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class RobustHarvestEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, RobustHarvest>
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PlantHolderSystem _plantHolder = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<RobustHarvest> args)
{
if (entity.Comp.Seed == null || entity.Comp.Dead)
return;
if (entity.Comp.Seed.Potency < args.Effect.PotencyLimit)
{
_plantHolder.EnsureUniqueSeed(entity, entity.Comp);
entity.Comp.Seed.Potency = Math.Min(entity.Comp.Seed.Potency + args.Effect.PotencyIncrease, args.Effect.PotencyLimit);
if (entity.Comp.Seed.Potency > args.Effect.PotencySeedlessThreshold)
{
entity.Comp.Seed.Seedless = true;
}
}
else if (entity.Comp.Seed.Yield > 1 && _random.Prob(0.1f))
{
// Too much of a good thing reduces yield
_plantHolder.EnsureUniqueSeed(entity, entity.Comp);
entity.Comp.Seed.Yield--;
}
}
}

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using Content.Server.Botany;
using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.EntityEffects.Effects.Botany;
public sealed partial class PlantMutateChemicalsEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantMutateChemicals>
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantMutateChemicals> args)
{
if (entity.Comp.Seed == null)
return;
var chemicals = entity.Comp.Seed.Chemicals;
var randomChems = _proto.Index(args.Effect.RandomPickBotanyReagent).Fills;
// Add a random amount of a random chemical to this set of chemicals
var pick = _random.Pick(randomChems);
var chemicalId = _random.Pick(pick.Reagents);
var amount = _random.Next(1, (int)pick.Quantity);
var seedChemQuantity = new SeedChemQuantity();
if (chemicals.ContainsKey(chemicalId))
{
seedChemQuantity.Min = chemicals[chemicalId].Min;
seedChemQuantity.Max = chemicals[chemicalId].Max + amount;
}
else
{
seedChemQuantity.Min = 1;
seedChemQuantity.Max = 1 + amount;
seedChemQuantity.Inherent = false;
}
var potencyDivisor = (int)Math.Ceiling(100.0f / seedChemQuantity.Max);
seedChemQuantity.PotencyDivisor = potencyDivisor;
chemicals[chemicalId] = seedChemQuantity;
}
}

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using System.Linq;
using Content.Server.Botany.Components;
using Content.Shared.Atmos;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany;
using Robust.Shared.Random;
namespace Content.Server.EntityEffects.Effects.Botany;
public sealed partial class PlantMutateExudeGasesEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantMutateExudeGases>
{
[Dependency] private readonly IRobustRandom _random = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantMutateExudeGases> args)
{
if (entity.Comp.Seed == null)
return;
var gasses = entity.Comp.Seed.ExudeGasses;
// Add a random amount of a random gas to this gas dictionary
float amount = _random.NextFloat(args.Effect.MinValue, args.Effect.MaxValue);
var gas = _random.Pick(Enum.GetValues(typeof(Gas)).Cast<Gas>().ToList());
if (!gasses.TryAdd(gas, amount))
{
gasses[gas] += amount;
}
}
}
public sealed partial class PlantMutateConsumeGasesEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantMutateConsumeGases>
{
[Dependency] private readonly IRobustRandom _random = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantMutateConsumeGases> args)
{
if (entity.Comp.Seed == null)
return;
var gasses = entity.Comp.Seed.ConsumeGasses;
// Add a random amount of a random gas to this gas dictionary
var amount = _random.NextFloat(args.Effect.MinValue, args.Effect.MaxValue);
var gas = _random.Pick(Enum.GetValues(typeof(Gas)).Cast<Gas>().ToList());
if (!gasses.TryAdd(gas, amount))
{
gasses[gas] += amount;
}
}
}

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using Content.Server.Botany;
using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany;
namespace Content.Server.EntityEffects.Effects.Botany;
public sealed partial class PlantMutateHarvestEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantMutateHarvest>
{
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantMutateHarvest> args)
{
if (entity.Comp.Seed == null)
return;
switch (entity.Comp.Seed.HarvestRepeat)
{
case HarvestType.NoRepeat:
entity.Comp.Seed.HarvestRepeat = HarvestType.Repeat;
break;
case HarvestType.Repeat:
entity.Comp.Seed.HarvestRepeat = HarvestType.SelfHarvest;
break;
}
}
}

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using Content.Server.Botany;
using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Botany;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.EntityEffects.Effects.Botany;
public sealed partial class PlantMutateSpeciesChangeEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantMutateSpeciesChange>
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantMutateSpeciesChange> args)
{
if (entity.Comp.Seed == null || entity.Comp.Seed.MutationPrototypes.Count == 0)
return;
var targetProto = _random.Pick(entity.Comp.Seed.MutationPrototypes);
_proto.TryIndex(targetProto, out SeedPrototype? protoSeed);
if (protoSeed == null)
{
Log.Error($"Seed prototype could not be found: {targetProto}!");
return;
}
entity.Comp.Seed = entity.Comp.Seed.SpeciesChange(protoSeed);
}
}

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using Content.Server.Chat.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects;
namespace Content.Server.EntityEffects.Effects;
/// <summary>
/// Makes this entity emote.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class EmoteEntityEffectSystem : EntityEffectSystem<MetaDataComponent, Emote>
{
[Dependency] private readonly ChatSystem _chat = default!;
protected override void Effect(Entity<MetaDataComponent> entity, ref EntityEffectEvent<Emote> args)
{
if (args.Effect.ShowInChat)
_chat.TryEmoteWithChat(entity, args.Effect.EmoteId, ChatTransmitRange.GhostRangeLimit, forceEmote: args.Effect.Force);
else
_chat.TryEmoteWithoutChat(entity, args.Effect.EmoteId);
}
}

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using Content.Server.Ghost.Roles.Components;
using Content.Server.Speech.Components;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects;
using Content.Shared.Mind.Components;
namespace Content.Server.EntityEffects.Effects;
/// <summary>
/// Makes this entity sentient. Allows ghost to take it over if it's not already occupied.
/// Optionally also allows this entity to speak.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class MakeSentientEntityEffectSystem : EntityEffectSystem<MetaDataComponent, MakeSentient>
{
protected override void Effect(Entity<MetaDataComponent> entity, ref EntityEffectEvent<MakeSentient> args)
{
// Let affected entities speak normally to make this effect different from, say, the "random sentience" event
// This also works on entities that already have a mind
// We call this before the mind check to allow things like player-controlled mice to be able to benefit from the effect
if (args.Effect.AllowSpeech)
{
RemComp<ReplacementAccentComponent>(entity);
// TODO: Make MonkeyAccent a replacement accent and remove MonkeyAccent code-smell.
RemComp<MonkeyAccentComponent>(entity);
}
// Stops from adding a ghost role to things like people who already have a mind
if (TryComp<MindContainerComponent>(entity, out var mindContainer) && mindContainer.HasMind)
return;
// Don't add a ghost role to things that already have ghost roles
if (TryComp(entity, out GhostRoleComponent? ghostRole))
return;
ghostRole = AddComp<GhostRoleComponent>(entity);
EnsureComp<GhostTakeoverAvailableComponent>(entity);
ghostRole.RoleName = entity.Comp.EntityName;
ghostRole.RoleDescription = Loc.GetString("ghost-role-information-cognizine-description");
}
}

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using Content.Server.Polymorph.Components;
using Content.Server.Polymorph.Systems;
using Content.Shared.EntityEffects;
namespace Content.Server.EntityEffects.Effects;
/// <summary>
/// Polymorphs this entity into another entity.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class PolymorphEntityEffectSystem : EntityEffectSystem<PolymorphableComponent, Shared.EntityEffects.Effects.Polymorph>
{
[Dependency] private readonly PolymorphSystem _polymorph = default!;
protected override void Effect(Entity<PolymorphableComponent> entity, ref EntityEffectEvent<Shared.EntityEffects.Effects.Polymorph> args)
{
_polymorph.PolymorphEntity(entity, args.Effect.Prototype);
}
}

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using Content.Server.Fluids.EntitySystems;
using Content.Server.Spreader;
using Content.Shared.Chemistry.Components;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Solution;
using Content.Shared.Maps;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
namespace Content.Server.EntityEffects.Effects.Solution;
/// <summary>
/// This effect creates smoke at this solution's position.
/// The amount of smoke created is modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class AreaReactionEntityEffectsSystem : EntityEffectSystem<SolutionComponent, AreaReactionEffect>
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly SharedTransformSystem _xform = default!;
[Dependency] private readonly SmokeSystem _smoke = default!;
[Dependency] private readonly SpreaderSystem _spreader = default!;
[Dependency] private readonly TurfSystem _turf = default!;
// TODO: A sane way to make Smoke without a solution.
protected override void Effect(Entity<SolutionComponent> entity, ref EntityEffectEvent<AreaReactionEffect> args)
{
var xform = Transform(entity);
var mapCoords = _xform.GetMapCoordinates(entity);
var spreadAmount = (int) Math.Max(0, Math.Ceiling(args.Scale / args.Effect.OverflowThreshold));
var effect = args.Effect;
if (!_mapManager.TryFindGridAt(mapCoords, out var gridUid, out var grid) ||
!_map.TryGetTileRef(gridUid, grid, xform.Coordinates, out var tileRef))
return;
if (_spreader.RequiresFloorToSpread(effect.PrototypeId.ToString()) && _turf.IsSpace(tileRef))
return;
var coords = _map.MapToGrid(gridUid, mapCoords);
var ent = Spawn(args.Effect.PrototypeId, coords.SnapToGrid());
_smoke.StartSmoke(ent, entity.Comp.Solution, args.Effect.Duration, spreadAmount);
_audio.PlayPvs(args.Effect.Sound, entity, AudioParams.Default.WithVariation(0.25f));
}
}

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using Content.Server.Explosion.EntitySystems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Transform;
namespace Content.Server.EntityEffects.Effects.Transform;
/// <summary>
/// Creates an explosion at this entity's position.
/// Intensity is modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class ExplosionEntityEffectSystem : EntityEffectSystem<TransformComponent, ExplosionEffect>
{
[Dependency] private readonly ExplosionSystem _explosion = default!;
protected override void Effect(Entity<TransformComponent> entity, ref EntityEffectEvent<ExplosionEffect> args)
{
var intensity = MathF.Min(args.Effect.IntensityPerUnit * args.Scale, args.Effect.MaxTotalIntensity);
_explosion.QueueExplosion(
entity,
args.Effect.ExplosionType,
intensity,
args.Effect.IntensitySlope,
args.Effect.MaxIntensity,
args.Effect.TileBreakScale);
}
}

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@@ -1,976 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Server.Botany;
using Content.Server.Chat.Systems;
using Content.Server.Emp;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Polymorph.Components;
using Content.Server.Polymorph.Systems;
using Content.Server.Speech.Components;
using Content.Server.Spreader;
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Server.Zombies;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Body.Components;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.EntityEffects.EffectConditions;
using Content.Shared.EntityEffects.Effects.PlantMetabolism;
using Content.Shared.EntityEffects.Effects;
using Content.Shared.EntityEffects;
using Content.Shared.Flash;
using Content.Shared.Maps;
using Content.Shared.Medical;
using Content.Shared.Mind.Components;
using Content.Shared.Popups;
using Content.Shared.Random;
using Content.Shared.Traits.Assorted;
using Content.Shared.Zombies;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using TemperatureCondition = Content.Shared.EntityEffects.EffectConditions.Temperature; // disambiguate the namespace
using PolymorphEffect = Content.Shared.EntityEffects.Effects.Polymorph;
namespace Content.Server.EntityEffects;
public sealed class EntityEffectSystem : EntitySystem
{
private static readonly ProtoId<WeightedRandomFillSolutionPrototype> RandomPickBotanyReagent = "RandomPickBotanyReagent";
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly EmpSystem _emp = default!;
[Dependency] private readonly ExplosionSystem _explosion = default!;
[Dependency] private readonly FlammableSystem _flammable = default!;
[Dependency] private readonly SharedFlashSystem _flash = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly MutationSystem _mutation = default!;
[Dependency] private readonly NarcolepsySystem _narcolepsy = default!;
[Dependency] private readonly PlantHolderSystem _plantHolder = default!;
[Dependency] private readonly PolymorphSystem _polymorph = default!;
[Dependency] private readonly RespiratorSystem _respirator = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPointLightSystem _pointLight = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SmokeSystem _smoke = default!;
[Dependency] private readonly SpreaderSystem _spreader = default!;
[Dependency] private readonly TemperatureSystem _temperature = default!;
[Dependency] private readonly SharedTransformSystem _xform = default!;
[Dependency] private readonly VomitSystem _vomit = default!;
[Dependency] private readonly TurfSystem _turf = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CheckEntityEffectConditionEvent<TemperatureCondition>>(OnCheckTemperature);
SubscribeLocalEvent<CheckEntityEffectConditionEvent<Breathing>>(OnCheckBreathing);
SubscribeLocalEvent<CheckEntityEffectConditionEvent<OrganType>>(OnCheckOrganType);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantAdjustHealth>>(OnExecutePlantAdjustHealth);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantAdjustMutationLevel>>(OnExecutePlantAdjustMutationLevel);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantAdjustMutationMod>>(OnExecutePlantAdjustMutationMod);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantAdjustNutrition>>(OnExecutePlantAdjustNutrition);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantAdjustPests>>(OnExecutePlantAdjustPests);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantAdjustPotency>>(OnExecutePlantAdjustPotency);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantAdjustToxins>>(OnExecutePlantAdjustToxins);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantAdjustWater>>(OnExecutePlantAdjustWater);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantAdjustWeeds>>(OnExecutePlantAdjustWeeds);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantAffectGrowth>>(OnExecutePlantAffectGrowth);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantChangeStat>>(OnExecutePlantChangeStat);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantCryoxadone>>(OnExecutePlantCryoxadone);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantDestroySeeds>>(OnExecutePlantDestroySeeds);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantDiethylamine>>(OnExecutePlantDiethylamine);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantPhalanximine>>(OnExecutePlantPhalanximine);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantRestoreSeeds>>(OnExecutePlantRestoreSeeds);
SubscribeLocalEvent<ExecuteEntityEffectEvent<RobustHarvest>>(OnExecuteRobustHarvest);
SubscribeLocalEvent<ExecuteEntityEffectEvent<AdjustTemperature>>(OnExecuteAdjustTemperature);
SubscribeLocalEvent<ExecuteEntityEffectEvent<AreaReactionEffect>>(OnExecuteAreaReactionEffect);
SubscribeLocalEvent<ExecuteEntityEffectEvent<CauseZombieInfection>>(OnExecuteCauseZombieInfection);
SubscribeLocalEvent<ExecuteEntityEffectEvent<ChemCleanBloodstream>>(OnExecuteChemCleanBloodstream);
SubscribeLocalEvent<ExecuteEntityEffectEvent<ChemVomit>>(OnExecuteChemVomit);
SubscribeLocalEvent<ExecuteEntityEffectEvent<CreateEntityReactionEffect>>(OnExecuteCreateEntityReactionEffect);
SubscribeLocalEvent<ExecuteEntityEffectEvent<CreateGas>>(OnExecuteCreateGas);
SubscribeLocalEvent<ExecuteEntityEffectEvent<CureZombieInfection>>(OnExecuteCureZombieInfection);
SubscribeLocalEvent<ExecuteEntityEffectEvent<Emote>>(OnExecuteEmote);
SubscribeLocalEvent<ExecuteEntityEffectEvent<EmpReactionEffect>>(OnExecuteEmpReactionEffect);
SubscribeLocalEvent<ExecuteEntityEffectEvent<ExplosionReactionEffect>>(OnExecuteExplosionReactionEffect);
SubscribeLocalEvent<ExecuteEntityEffectEvent<FlammableReaction>>(OnExecuteFlammableReaction);
SubscribeLocalEvent<ExecuteEntityEffectEvent<FlashReactionEffect>>(OnExecuteFlashReactionEffect);
SubscribeLocalEvent<ExecuteEntityEffectEvent<Ignite>>(OnExecuteIgnite);
SubscribeLocalEvent<ExecuteEntityEffectEvent<MakeSentient>>(OnExecuteMakeSentient);
SubscribeLocalEvent<ExecuteEntityEffectEvent<ModifyBleedAmount>>(OnExecuteModifyBleedAmount);
SubscribeLocalEvent<ExecuteEntityEffectEvent<ModifyBloodLevel>>(OnExecuteModifyBloodLevel);
SubscribeLocalEvent<ExecuteEntityEffectEvent<ModifyLungGas>>(OnExecuteModifyLungGas);
SubscribeLocalEvent<ExecuteEntityEffectEvent<Oxygenate>>(OnExecuteOxygenate);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantMutateChemicals>>(OnExecutePlantMutateChemicals);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantMutateConsumeGasses>>(OnExecutePlantMutateConsumeGasses);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantMutateExudeGasses>>(OnExecutePlantMutateExudeGasses);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantMutateHarvest>>(OnExecutePlantMutateHarvest);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PlantSpeciesChange>>(OnExecutePlantSpeciesChange);
SubscribeLocalEvent<ExecuteEntityEffectEvent<PolymorphEffect>>(OnExecutePolymorph);
SubscribeLocalEvent<ExecuteEntityEffectEvent<ResetNarcolepsy>>(OnExecuteResetNarcolepsy);
}
private void OnCheckTemperature(ref CheckEntityEffectConditionEvent<TemperatureCondition> args)
{
args.Result = false;
if (TryComp(args.Args.TargetEntity, out TemperatureComponent? temp))
{
if (temp.CurrentTemperature >= args.Condition.Min && temp.CurrentTemperature <= args.Condition.Max)
args.Result = true;
}
}
private void OnCheckBreathing(ref CheckEntityEffectConditionEvent<Breathing> args)
{
if (!TryComp(args.Args.TargetEntity, out RespiratorComponent? respiratorComp))
{
args.Result = !args.Condition.IsBreathing;
return;
}
var breathingState = _respirator.IsBreathing((args.Args.TargetEntity, respiratorComp));
args.Result = args.Condition.IsBreathing == breathingState;
}
private void OnCheckOrganType(ref CheckEntityEffectConditionEvent<OrganType> args)
{
if (args.Args is EntityEffectReagentArgs reagentArgs)
{
if (reagentArgs.OrganEntity == null)
{
args.Result = false;
return;
}
args.Result = OrganCondition(args.Condition, reagentArgs.OrganEntity.Value);
return;
}
// TODO: Someone needs to figure out how to do this for non-reagent effects.
throw new NotImplementedException();
}
public bool OrganCondition(OrganType condition, Entity<MetabolizerComponent?> metabolizer)
{
metabolizer.Comp ??= EntityManager.GetComponentOrNull<MetabolizerComponent>(metabolizer.Owner);
if (metabolizer.Comp != null
&& metabolizer.Comp.MetabolizerTypes != null
&& metabolizer.Comp.MetabolizerTypes.Contains(condition.Type))
return condition.ShouldHave;
return !condition.ShouldHave;
}
/// <summary>
/// Checks if the plant holder can metabolize the reagent or not. Checks if it has an alive plant by default.
/// </summary>
/// <param name="plantHolder">The entity holding the plant</param>
/// <param name="plantHolderComponent">The plant holder component</param>
/// <param name="entityManager">The entity manager</param>
/// <param name="mustHaveAlivePlant">Whether to check if it has an alive plant or not</param>
/// <returns></returns>
private bool CanMetabolizePlant(EntityUid plantHolder, [NotNullWhen(true)] out PlantHolderComponent? plantHolderComponent,
bool mustHaveAlivePlant = true, bool mustHaveMutableSeed = false)
{
plantHolderComponent = null;
if (!TryComp(plantHolder, out plantHolderComponent))
return false;
if (mustHaveAlivePlant && (plantHolderComponent.Seed == null || plantHolderComponent.Dead))
return false;
if (mustHaveMutableSeed && (plantHolderComponent.Seed == null || plantHolderComponent.Seed.Immutable))
return false;
return true;
}
private void OnExecutePlantAdjustHealth(ref ExecuteEntityEffectEvent<PlantAdjustHealth> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp))
return;
plantHolderComp.Health += args.Effect.Amount;
_plantHolder.CheckHealth(args.Args.TargetEntity, plantHolderComp);
}
private void OnExecutePlantAdjustMutationLevel(ref ExecuteEntityEffectEvent<PlantAdjustMutationLevel> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp))
return;
plantHolderComp.MutationLevel += args.Effect.Amount * plantHolderComp.MutationMod;
}
private void OnExecutePlantAdjustMutationMod(ref ExecuteEntityEffectEvent<PlantAdjustMutationMod> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp))
return;
plantHolderComp.MutationMod += args.Effect.Amount;
}
private void OnExecutePlantAdjustNutrition(ref ExecuteEntityEffectEvent<PlantAdjustNutrition> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp, mustHaveAlivePlant: false))
return;
_plantHolder.AdjustNutrient(args.Args.TargetEntity, args.Effect.Amount, plantHolderComp);
}
private void OnExecutePlantAdjustPests(ref ExecuteEntityEffectEvent<PlantAdjustPests> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp))
return;
plantHolderComp.PestLevel += args.Effect.Amount;
}
private void OnExecutePlantAdjustPotency(ref ExecuteEntityEffectEvent<PlantAdjustPotency> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp))
return;
if (plantHolderComp.Seed == null)
return;
_plantHolder.EnsureUniqueSeed(args.Args.TargetEntity, plantHolderComp);
plantHolderComp.Seed.Potency = Math.Max(plantHolderComp.Seed.Potency + args.Effect.Amount, 1);
}
private void OnExecutePlantAdjustToxins(ref ExecuteEntityEffectEvent<PlantAdjustToxins> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp))
return;
plantHolderComp.Toxins += args.Effect.Amount;
}
private void OnExecutePlantAdjustWater(ref ExecuteEntityEffectEvent<PlantAdjustWater> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp, mustHaveAlivePlant: false))
return;
_plantHolder.AdjustWater(args.Args.TargetEntity, args.Effect.Amount, plantHolderComp);
}
private void OnExecutePlantAdjustWeeds(ref ExecuteEntityEffectEvent<PlantAdjustWeeds> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp))
return;
plantHolderComp.WeedLevel += args.Effect.Amount;
}
private void OnExecutePlantAffectGrowth(ref ExecuteEntityEffectEvent<PlantAffectGrowth> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp))
return;
_plantHolder.AffectGrowth(args.Args.TargetEntity, (int) args.Effect.Amount, plantHolderComp);
}
// Mutate reference 'val' between 'min' and 'max' by pretending the value
// is representable by a thermometer code with 'bits' number of bits and
// randomly flipping some of them.
private void MutateFloat(ref float val, float min, float max, int bits)
{
if (min == max)
{
val = min;
return;
}
// Starting number of bits that are high, between 0 and bits.
// In other words, it's val mapped linearly from range [min, max] to range [0, bits], and then rounded.
int valInt = (int)MathF.Round((val - min) / (max - min) * bits);
// val may be outside the range of min/max due to starting prototype values, so clamp.
valInt = Math.Clamp(valInt, 0, bits);
// Probability that the bit flip increases n.
// The higher the current value is, the lower the probability of increasing value is, and the higher the probability of decreasive it it.
// In other words, it tends to go to the middle.
float probIncrease = 1 - (float)valInt / bits;
int valIntMutated;
if (_random.Prob(probIncrease))
{
valIntMutated = valInt + 1;
}
else
{
valIntMutated = valInt - 1;
}
// Set value based on mutated thermometer code.
float valMutated = Math.Clamp((float)valIntMutated / bits * (max - min) + min, min, max);
val = valMutated;
}
private void MutateInt(ref int val, int min, int max, int bits)
{
if (min == max)
{
val = min;
return;
}
// Starting number of bits that are high, between 0 and bits.
// In other words, it's val mapped linearly from range [min, max] to range [0, bits], and then rounded.
int valInt = (int)MathF.Round((val - min) / (max - min) * bits);
// val may be outside the range of min/max due to starting prototype values, so clamp.
valInt = Math.Clamp(valInt, 0, bits);
// Probability that the bit flip increases n.
// The higher the current value is, the lower the probability of increasing value is, and the higher the probability of decreasing it.
// In other words, it tends to go to the middle.
float probIncrease = 1 - (float)valInt / bits;
int valMutated;
if (_random.Prob(probIncrease))
{
valMutated = val + 1;
}
else
{
valMutated = val - 1;
}
valMutated = Math.Clamp(valMutated, min, max);
val = valMutated;
}
private void OnExecutePlantChangeStat(ref ExecuteEntityEffectEvent<PlantChangeStat> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp))
return;
if (plantHolderComp.Seed == null)
return;
var member = plantHolderComp.Seed.GetType().GetField(args.Effect.TargetValue);
if (member == null)
{
_mutation.Log.Error(args.Effect.GetType().Name + " Error: Member " + args.Effect.TargetValue + " not found on " + plantHolderComp.Seed.GetType().Name + ". Did you misspell it?");
return;
}
var currentValObj = member.GetValue(plantHolderComp.Seed);
if (currentValObj == null)
return;
if (member.FieldType == typeof(float))
{
var floatVal = (float)currentValObj;
MutateFloat(ref floatVal, args.Effect.MinValue, args.Effect.MaxValue, args.Effect.Steps);
member.SetValue(plantHolderComp.Seed, floatVal);
}
else if (member.FieldType == typeof(int))
{
var intVal = (int)currentValObj;
MutateInt(ref intVal, (int)args.Effect.MinValue, (int)args.Effect.MaxValue, args.Effect.Steps);
member.SetValue(plantHolderComp.Seed, intVal);
}
else if (member.FieldType == typeof(bool))
{
var boolVal = (bool)currentValObj;
boolVal = !boolVal;
member.SetValue(plantHolderComp.Seed, boolVal);
}
}
private void OnExecutePlantCryoxadone(ref ExecuteEntityEffectEvent<PlantCryoxadone> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp))
return;
var deviation = 0;
var seed = plantHolderComp.Seed;
if (seed == null)
return;
if (plantHolderComp.Age > seed.Maturation)
deviation = (int) Math.Max(seed.Maturation - 1, plantHolderComp.Age - _random.Next(7, 10));
else
deviation = (int) (seed.Maturation / seed.GrowthStages);
plantHolderComp.Age -= deviation;
plantHolderComp.LastProduce = plantHolderComp.Age;
plantHolderComp.SkipAging++;
plantHolderComp.ForceUpdate = true;
}
private void OnExecutePlantDestroySeeds(ref ExecuteEntityEffectEvent<PlantDestroySeeds> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp, mustHaveMutableSeed: true))
return;
if (plantHolderComp.Seed!.Seedless == false)
{
_plantHolder.EnsureUniqueSeed(args.Args.TargetEntity, plantHolderComp);
_popup.PopupEntity(
Loc.GetString("botany-plant-seedsdestroyed"),
args.Args.TargetEntity,
PopupType.SmallCaution
);
plantHolderComp.Seed.Seedless = true;
}
}
private void OnExecutePlantDiethylamine(ref ExecuteEntityEffectEvent<PlantDiethylamine> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp, mustHaveMutableSeed: true))
return;
if (_random.Prob(0.1f))
{
_plantHolder.EnsureUniqueSeed(args.Args.TargetEntity, plantHolderComp);
plantHolderComp.Seed!.Lifespan++;
}
if (_random.Prob(0.1f))
{
_plantHolder.EnsureUniqueSeed(args.Args.TargetEntity, plantHolderComp);
plantHolderComp.Seed!.Endurance++;
}
}
private void OnExecutePlantPhalanximine(ref ExecuteEntityEffectEvent<PlantPhalanximine> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp, mustHaveMutableSeed: true))
return;
plantHolderComp.Seed!.Viable = true;
}
private void OnExecutePlantRestoreSeeds(ref ExecuteEntityEffectEvent<PlantRestoreSeeds> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp, mustHaveMutableSeed: true))
return;
if (plantHolderComp.Seed!.Seedless)
{
_plantHolder.EnsureUniqueSeed(args.Args.TargetEntity, plantHolderComp);
_popup.PopupEntity(Loc.GetString("botany-plant-seedsrestored"), args.Args.TargetEntity);
plantHolderComp.Seed.Seedless = false;
}
}
private void OnExecuteRobustHarvest(ref ExecuteEntityEffectEvent<RobustHarvest> args)
{
if (!CanMetabolizePlant(args.Args.TargetEntity, out var plantHolderComp))
return;
if (plantHolderComp.Seed == null)
return;
if (plantHolderComp.Seed.Potency < args.Effect.PotencyLimit)
{
_plantHolder.EnsureUniqueSeed(args.Args.TargetEntity, plantHolderComp);
plantHolderComp.Seed.Potency = Math.Min(plantHolderComp.Seed.Potency + args.Effect.PotencyIncrease, args.Effect.PotencyLimit);
if (plantHolderComp.Seed.Potency > args.Effect.PotencySeedlessThreshold)
{
plantHolderComp.Seed.Seedless = true;
}
}
else if (plantHolderComp.Seed.Yield > 1 && _random.Prob(0.1f))
{
// Too much of a good thing reduces yield
_plantHolder.EnsureUniqueSeed(args.Args.TargetEntity, plantHolderComp);
plantHolderComp.Seed.Yield--;
}
}
private void OnExecuteAdjustTemperature(ref ExecuteEntityEffectEvent<AdjustTemperature> args)
{
if (TryComp(args.Args.TargetEntity, out TemperatureComponent? temp))
{
var amount = args.Effect.Amount;
if (args.Args is EntityEffectReagentArgs reagentArgs)
{
amount *= reagentArgs.Scale.Float();
}
_temperature.ChangeHeat(args.Args.TargetEntity, amount, true, temp);
}
}
private void OnExecuteAreaReactionEffect(ref ExecuteEntityEffectEvent<AreaReactionEffect> args)
{
if (args.Args is EntityEffectReagentArgs reagentArgs)
{
if (reagentArgs.Source == null)
return;
var spreadAmount = (int) Math.Max(0, Math.Ceiling((reagentArgs.Quantity / args.Effect.OverflowThreshold).Float()));
var splitSolution = reagentArgs.Source.SplitSolution(reagentArgs.Source.Volume);
var transform = Comp<TransformComponent>(reagentArgs.TargetEntity);
var mapCoords = _xform.GetMapCoordinates(reagentArgs.TargetEntity, xform: transform);
if (!_mapManager.TryFindGridAt(mapCoords, out var gridUid, out var grid) ||
!_map.TryGetTileRef(gridUid, grid, transform.Coordinates, out var tileRef))
{
return;
}
if (_spreader.RequiresFloorToSpread(args.Effect.PrototypeId) && _turf.IsSpace(tileRef))
return;
var coords = _map.MapToGrid(gridUid, mapCoords);
var ent = Spawn(args.Effect.PrototypeId, coords.SnapToGrid());
_smoke.StartSmoke(ent, splitSolution, args.Effect.Duration, spreadAmount);
_audio.PlayPvs(args.Effect.Sound, reagentArgs.TargetEntity, AudioParams.Default.WithVariation(0.25f));
return;
}
// TODO: Someone needs to figure out how to do this for non-reagent effects.
throw new NotImplementedException();
}
private void OnExecuteCauseZombieInfection(ref ExecuteEntityEffectEvent<CauseZombieInfection> args)
{
EnsureComp<ZombifyOnDeathComponent>(args.Args.TargetEntity);
EnsureComp<PendingZombieComponent>(args.Args.TargetEntity);
}
private void OnExecuteChemCleanBloodstream(ref ExecuteEntityEffectEvent<ChemCleanBloodstream> args)
{
var cleanseRate = args.Effect.CleanseRate;
if (args.Args is EntityEffectReagentArgs reagentArgs)
{
if (reagentArgs.Source == null || reagentArgs.Reagent == null)
return;
cleanseRate *= reagentArgs.Scale.Float();
_bloodstream.FlushChemicals(args.Args.TargetEntity, reagentArgs.Reagent, cleanseRate);
}
else
{
_bloodstream.FlushChemicals(args.Args.TargetEntity, null, cleanseRate);
}
}
private void OnExecuteChemVomit(ref ExecuteEntityEffectEvent<ChemVomit> args)
{
if (args.Args is EntityEffectReagentArgs reagentArgs)
if (reagentArgs.Scale != 1f)
return;
_vomit.Vomit(args.Args.TargetEntity, args.Effect.ThirstAmount, args.Effect.HungerAmount);
}
private void OnExecuteCreateEntityReactionEffect(ref ExecuteEntityEffectEvent<CreateEntityReactionEffect> args)
{
var transform = Comp<TransformComponent>(args.Args.TargetEntity);
var quantity = (int)args.Effect.Number;
if (args.Args is EntityEffectReagentArgs reagentArgs)
quantity *= reagentArgs.Quantity.Int();
for (var i = 0; i < quantity; i++)
{
var uid = Spawn(args.Effect.Entity, _xform.GetMapCoordinates(args.Args.TargetEntity, xform: transform));
_xform.AttachToGridOrMap(uid);
// TODO figure out how to properly spawn inside of containers
// e.g. cheese:
// if the user is holding a bowl milk & enzyme, should drop to floor, not attached to the user.
// if reaction happens in a backpack, should insert cheese into backpack.
// --> if it doesn't fit, iterate through parent storage until it attaches to the grid (again, DON'T attach to players).
// if the reaction happens INSIDE a stomach? the bloodstream? I have no idea how to handle that.
// presumably having cheese materialize inside of your blood would have "disadvantages".
}
}
private void OnExecuteCreateGas(ref ExecuteEntityEffectEvent<CreateGas> args)
{
var tileMix = _atmosphere.GetContainingMixture(args.Args.TargetEntity, false, true);
if (tileMix != null)
{
if (args.Args is EntityEffectReagentArgs reagentArgs)
{
tileMix.AdjustMoles(args.Effect.Gas, reagentArgs.Quantity.Float() * args.Effect.Multiplier);
}
else
{
tileMix.AdjustMoles(args.Effect.Gas, args.Effect.Multiplier);
}
}
}
private void OnExecuteCureZombieInfection(ref ExecuteEntityEffectEvent<CureZombieInfection> args)
{
if (HasComp<IncurableZombieComponent>(args.Args.TargetEntity))
return;
RemComp<ZombifyOnDeathComponent>(args.Args.TargetEntity);
RemComp<PendingZombieComponent>(args.Args.TargetEntity);
if (args.Effect.Innoculate)
{
EnsureComp<ZombieImmuneComponent>(args.Args.TargetEntity);
}
}
private void OnExecuteEmote(ref ExecuteEntityEffectEvent<Emote> args)
{
if (args.Effect.EmoteId == null)
return;
if (args.Effect.ShowInChat)
_chat.TryEmoteWithChat(args.Args.TargetEntity, args.Effect.EmoteId, ChatTransmitRange.GhostRangeLimit, forceEmote: args.Effect.Force);
else
_chat.TryEmoteWithoutChat(args.Args.TargetEntity, args.Effect.EmoteId);
}
private void OnExecuteEmpReactionEffect(ref ExecuteEntityEffectEvent<EmpReactionEffect> args)
{
var transform = Comp<TransformComponent>(args.Args.TargetEntity);
var range = args.Effect.EmpRangePerUnit;
if (args.Args is EntityEffectReagentArgs reagentArgs)
{
range = MathF.Min((float) (reagentArgs.Quantity * args.Effect.EmpRangePerUnit), args.Effect.EmpMaxRange);
}
_emp.EmpPulse(_xform.GetMapCoordinates(args.Args.TargetEntity, xform: transform),
range,
args.Effect.EnergyConsumption,
args.Effect.DisableDuration);
}
private void OnExecuteExplosionReactionEffect(ref ExecuteEntityEffectEvent<ExplosionReactionEffect> args)
{
var intensity = args.Effect.IntensityPerUnit;
if (args.Args is EntityEffectReagentArgs reagentArgs)
{
intensity = MathF.Min((float) reagentArgs.Quantity * args.Effect.IntensityPerUnit, args.Effect.MaxTotalIntensity);
}
_explosion.QueueExplosion(
args.Args.TargetEntity,
args.Effect.ExplosionType,
intensity,
args.Effect.IntensitySlope,
args.Effect.MaxIntensity,
args.Effect.TileBreakScale);
}
private void OnExecuteFlammableReaction(ref ExecuteEntityEffectEvent<FlammableReaction> args)
{
if (!TryComp(args.Args.TargetEntity, out FlammableComponent? flammable))
return;
// Sets the multiplier for FireStacks to MultiplierOnExisting is 0 or greater and target already has FireStacks
var multiplier = flammable.FireStacks != 0f && args.Effect.MultiplierOnExisting >= 0 ? args.Effect.MultiplierOnExisting : args.Effect.Multiplier;
var quantity = 1f;
if (args.Args is EntityEffectReagentArgs reagentArgs)
{
quantity = reagentArgs.Quantity.Float();
_flammable.AdjustFireStacks(args.Args.TargetEntity, quantity * multiplier, flammable);
if (reagentArgs.Reagent != null)
reagentArgs.Source?.RemoveReagent(reagentArgs.Reagent.ID, reagentArgs.Quantity);
}
else
{
_flammable.AdjustFireStacks(args.Args.TargetEntity, multiplier, flammable);
}
}
private void OnExecuteFlashReactionEffect(ref ExecuteEntityEffectEvent<FlashReactionEffect> args)
{
var transform = Comp<TransformComponent>(args.Args.TargetEntity);
var range = 1f;
if (args.Args is EntityEffectReagentArgs reagentArgs)
range = MathF.Min((float)(reagentArgs.Quantity * args.Effect.RangePerUnit), args.Effect.MaxRange);
_flash.FlashArea(
args.Args.TargetEntity,
null,
range,
args.Effect.Duration,
slowTo: args.Effect.SlowTo,
sound: args.Effect.Sound);
if (args.Effect.FlashEffectPrototype == null)
return;
var uid = EntityManager.SpawnEntity(args.Effect.FlashEffectPrototype, _xform.GetMapCoordinates(transform));
_xform.AttachToGridOrMap(uid);
if (!TryComp<PointLightComponent>(uid, out var pointLightComp))
return;
_pointLight.SetRadius(uid, MathF.Max(1.1f, range), pointLightComp);
}
private void OnExecuteIgnite(ref ExecuteEntityEffectEvent<Ignite> args)
{
if (!TryComp(args.Args.TargetEntity, out FlammableComponent? flammable))
return;
if (args.Args is EntityEffectReagentArgs reagentArgs)
{
_flammable.Ignite(reagentArgs.TargetEntity, reagentArgs.OrganEntity ?? reagentArgs.TargetEntity, flammable: flammable);
}
else
{
_flammable.Ignite(args.Args.TargetEntity, args.Args.TargetEntity, flammable: flammable);
}
}
private void OnExecuteMakeSentient(ref ExecuteEntityEffectEvent<MakeSentient> args)
{
var uid = args.Args.TargetEntity;
// Let affected entities speak normally to make this effect different from, say, the "random sentience" event
// This also works on entities that already have a mind
// We call this before the mind check to allow things like player-controlled mice to be able to benefit from the effect
RemComp<ReplacementAccentComponent>(uid);
RemComp<MonkeyAccentComponent>(uid);
// Stops from adding a ghost role to things like people who already have a mind
if (TryComp<MindContainerComponent>(uid, out var mindContainer) && mindContainer.HasMind)
{
return;
}
// Don't add a ghost role to things that already have ghost roles
if (TryComp(uid, out GhostRoleComponent? ghostRole))
{
return;
}
ghostRole = AddComp<GhostRoleComponent>(uid);
EnsureComp<GhostTakeoverAvailableComponent>(uid);
var entityData = Comp<MetaDataComponent>(uid);
ghostRole.RoleName = entityData.EntityName;
ghostRole.RoleDescription = Loc.GetString("ghost-role-information-cognizine-description");
}
private void OnExecuteModifyBleedAmount(ref ExecuteEntityEffectEvent<ModifyBleedAmount> args)
{
if (TryComp<BloodstreamComponent>(args.Args.TargetEntity, out var blood))
{
var amt = args.Effect.Amount;
if (args.Args is EntityEffectReagentArgs reagentArgs) {
if (args.Effect.Scaled)
amt *= reagentArgs.Quantity.Float();
amt *= reagentArgs.Scale.Float();
}
_bloodstream.TryModifyBleedAmount((args.Args.TargetEntity, blood), amt);
}
}
private void OnExecuteModifyBloodLevel(ref ExecuteEntityEffectEvent<ModifyBloodLevel> args)
{
if (TryComp<BloodstreamComponent>(args.Args.TargetEntity, out var blood))
{
var amt = args.Effect.Amount;
if (args.Args is EntityEffectReagentArgs reagentArgs)
{
if (args.Effect.Scaled)
amt *= reagentArgs.Quantity;
amt *= reagentArgs.Scale;
}
_bloodstream.TryModifyBloodLevel((args.Args.TargetEntity, blood), amt);
}
}
private void OnExecuteModifyLungGas(ref ExecuteEntityEffectEvent<ModifyLungGas> args)
{
LungComponent? lung;
float amount = 1f;
if (args.Args is EntityEffectReagentArgs reagentArgs)
{
if (!TryComp<LungComponent>(reagentArgs.OrganEntity, out var organLung))
return;
lung = organLung;
amount = reagentArgs.Quantity.Float();
}
else
{
if (!TryComp<LungComponent>(args.Args.TargetEntity, out var organLung)) //Likely needs to be modified to ensure it works correctly
return;
lung = organLung;
}
if (lung != null)
{
foreach (var (gas, ratio) in args.Effect.Ratios)
{
var quantity = ratio * amount / Atmospherics.BreathMolesToReagentMultiplier;
if (quantity < 0)
quantity = Math.Max(quantity, -lung.Air[(int) gas]);
lung.Air.AdjustMoles(gas, quantity);
}
}
}
private void OnExecuteOxygenate(ref ExecuteEntityEffectEvent<Oxygenate> args)
{
var multiplier = 1f;
if (args.Args is EntityEffectReagentArgs reagentArgs)
{
multiplier = reagentArgs.Quantity.Float();
}
if (TryComp<RespiratorComponent>(args.Args.TargetEntity, out var resp))
{
_respirator.UpdateSaturation(args.Args.TargetEntity, multiplier * args.Effect.Factor, resp);
}
}
private void OnExecutePlantMutateChemicals(ref ExecuteEntityEffectEvent<PlantMutateChemicals> args)
{
var plantholder = Comp<PlantHolderComponent>(args.Args.TargetEntity);
if (plantholder.Seed == null)
return;
var chemicals = plantholder.Seed.Chemicals;
var randomChems = _protoManager.Index(RandomPickBotanyReagent).Fills;
// Add a random amount of a random chemical to this set of chemicals
if (randomChems != null)
{
var pick = _random.Pick<RandomFillSolution>(randomChems);
var chemicalId = _random.Pick(pick.Reagents);
var amount = _random.Next(1, (int)pick.Quantity);
var seedChemQuantity = new SeedChemQuantity();
if (chemicals.ContainsKey(chemicalId))
{
seedChemQuantity.Min = chemicals[chemicalId].Min;
seedChemQuantity.Max = chemicals[chemicalId].Max + amount;
}
else
{
seedChemQuantity.Min = 1;
seedChemQuantity.Max = 1 + amount;
seedChemQuantity.Inherent = false;
}
var potencyDivisor = (int)Math.Ceiling(100.0f / seedChemQuantity.Max);
seedChemQuantity.PotencyDivisor = potencyDivisor;
chemicals[chemicalId] = seedChemQuantity;
}
}
private void OnExecutePlantMutateConsumeGasses(ref ExecuteEntityEffectEvent<PlantMutateConsumeGasses> args)
{
var plantholder = Comp<PlantHolderComponent>(args.Args.TargetEntity);
if (plantholder.Seed == null)
return;
var gasses = plantholder.Seed.ConsumeGasses;
// Add a random amount of a random gas to this gas dictionary
float amount = _random.NextFloat(args.Effect.MinValue, args.Effect.MaxValue);
Gas gas = _random.Pick(Enum.GetValues(typeof(Gas)).Cast<Gas>().ToList());
if (gasses.ContainsKey(gas))
{
gasses[gas] += amount;
}
else
{
gasses.Add(gas, amount);
}
}
private void OnExecutePlantMutateExudeGasses(ref ExecuteEntityEffectEvent<PlantMutateExudeGasses> args)
{
var plantholder = Comp<PlantHolderComponent>(args.Args.TargetEntity);
if (plantholder.Seed == null)
return;
var gasses = plantholder.Seed.ExudeGasses;
// Add a random amount of a random gas to this gas dictionary
float amount = _random.NextFloat(args.Effect.MinValue, args.Effect.MaxValue);
Gas gas = _random.Pick(Enum.GetValues(typeof(Gas)).Cast<Gas>().ToList());
if (gasses.ContainsKey(gas))
{
gasses[gas] += amount;
}
else
{
gasses.Add(gas, amount);
}
}
private void OnExecutePlantMutateHarvest(ref ExecuteEntityEffectEvent<PlantMutateHarvest> args)
{
var plantholder = Comp<PlantHolderComponent>(args.Args.TargetEntity);
if (plantholder.Seed == null)
return;
if (plantholder.Seed.HarvestRepeat == HarvestType.NoRepeat)
plantholder.Seed.HarvestRepeat = HarvestType.Repeat;
else if (plantholder.Seed.HarvestRepeat == HarvestType.Repeat)
plantholder.Seed.HarvestRepeat = HarvestType.SelfHarvest;
}
private void OnExecutePlantSpeciesChange(ref ExecuteEntityEffectEvent<PlantSpeciesChange> args)
{
var plantholder = Comp<PlantHolderComponent>(args.Args.TargetEntity);
if (plantholder.Seed == null)
return;
if (plantholder.Seed.MutationPrototypes.Count == 0)
return;
var targetProto = _random.Pick(plantholder.Seed.MutationPrototypes);
if (!_protoManager.TryIndex(targetProto, out SeedPrototype? protoSeed))
{
Log.Error($"Seed prototype could not be found: {targetProto}!");
return;
}
plantholder.Seed = plantholder.Seed.SpeciesChange(protoSeed);
}
private void OnExecutePolymorph(ref ExecuteEntityEffectEvent<PolymorphEffect> args)
{
// Make it into a prototype
EnsureComp<PolymorphableComponent>(args.Args.TargetEntity);
_polymorph.PolymorphEntity(args.Args.TargetEntity, args.Effect.PolymorphPrototype);
}
private void OnExecuteResetNarcolepsy(ref ExecuteEntityEffectEvent<ResetNarcolepsy> args)
{
if (args.Args is EntityEffectReagentArgs reagentArgs)
if (reagentArgs.Scale != 1f)
return;
_narcolepsy.AdjustNarcolepsyTimer(args.Args.TargetEntity, args.Effect.TimerReset);
}
}

View File

@@ -21,7 +21,7 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using System.Linq;
using Content.Shared.EntityEffects.Effects.Solution;
using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
namespace Content.Server.Fluids.EntitySystems;
@@ -278,11 +278,10 @@ public sealed class SmokeSystem : EntitySystem
{
if (reagentQuantity.Quantity == FixedPoint2.Zero)
continue;
var reagentProto = _prototype.Index<ReagentPrototype>(reagentQuantity.Reagent.Prototype);
_reactive.ReactionEntity(entity, ReactionMethod.Touch, reagentProto, reagentQuantity, transferSolution);
_reactive.ReactionEntity(entity, ReactionMethod.Touch, reagentQuantity);
if (!blockIngestion)
_reactive.ReactionEntity(entity, ReactionMethod.Ingestion, reagentProto, reagentQuantity, transferSolution);
_reactive.ReactionEntity(entity, ReactionMethod.Ingestion, reagentQuantity);
}
if (blockIngestion)

View File

@@ -5,6 +5,7 @@ using System.Text.Json.Serialization;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Damage;
using Content.Shared.EntityConditions;
using Content.Shared.EntityEffects;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
@@ -42,7 +43,7 @@ public sealed class ChemistryJsonGenerator
Converters =
{
new UniversalJsonConverter<EntityEffect>(),
new UniversalJsonConverter<EntityEffectCondition>(),
new UniversalJsonConverter<EntityCondition>(),
new UniversalJsonConverter<ReagentEffectsEntry>(),
new UniversalJsonConverter<DamageSpecifier>(),
new FixedPointJsonConverter()

View File

@@ -76,7 +76,7 @@ public sealed class ReactionEntry
proto.Products
.Select(x => KeyValuePair.Create(x.Key, x.Value.Float()))
.ToDictionary(x => x.Key, x => x.Value);
Effects = proto.Effects;
Effects = proto.Effects.ToList();
}
}

View File

@@ -404,6 +404,9 @@ public sealed class HolopadSystem : SharedHolopadSystem
if (!this.IsPowered(entity, EntityManager))
return;
if (HasComp<StationAiCoreComponent>(entity))
return;
if (!TryComp<TelephoneComponent>(entity, out var entityTelephone) ||
_telephoneSystem.IsTelephoneEngaged((entity, entityTelephone)))
return;

View File

@@ -41,6 +41,7 @@ using Content.Shared.Stacks;
using Content.Server.Construction.Components;
using Content.Shared.Chat;
using Content.Shared.Damage;
using Content.Shared.Temperature.Components;
using Robust.Shared.Utility;
namespace Content.Server.Kitchen.EntitySystems

View File

@@ -5,12 +5,12 @@ using Content.Server.Medical.Components;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Temperature.Components;
using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Medical.Cryogenics;
using Content.Shared.MedicalScanner;
using Content.Shared.Temperature.Components;
using Content.Shared.UserInterface;
using Robust.Shared.Containers;

View File

@@ -1,6 +1,5 @@
using Content.Server.Medical.Components;
using Content.Server.PowerCell;
using Content.Server.Temperature.Components;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage;
@@ -13,6 +12,7 @@ using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.MedicalScanner;
using Content.Shared.Mobs.Components;
using Content.Shared.Popups;
using Content.Shared.Temperature.Components;
using Content.Shared.Traits.Assorted;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;

View File

@@ -0,0 +1,31 @@
using Content.Shared.Emag.Systems;
namespace Content.Server.NPC.HTN.Preconditions;
/// <summary>
/// A precondition which is met if the NPC is emagged with <see cref="EmagType"/>, as computed by
/// <see cref="EmagSystem.CheckFlag"/>. This is useful for changing NPC behavior in the case that the NPC is emagged,
/// eg. like a helper NPC bot turning evil.
/// </summary>
public sealed partial class IsEmaggedPrecondition : HTNPrecondition
{
private EmagSystem _emag;
/// <summary>
/// The type of emagging to check for.
/// </summary>
[DataField]
public EmagType EmagType = EmagType.Interaction;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_emag = sysManager.GetEntitySystem<EmagSystem>();
}
public override bool IsMet(NPCBlackboard blackboard)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
return _emag.CheckFlag(owner, EmagType);
}
}

View File

@@ -0,0 +1,70 @@
using Content.Server.NPC.HTN.PrimitiveTasks.Operators.Interactions;
using Content.Shared.CombatMode;
using Content.Shared.Weapons.Melee;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat.Melee;
/// <summary>
/// Something between <see cref="MeleeOperator"/> and <see cref="InteractWithOperator"/>, this operator causes the NPC
/// to attempt a SINGLE <see cref="SharedMeleeWeaponSystem.AttemptLightAttack">melee attack</see> on the specified
/// <see cref="TargetKey">target</see>.
/// </summary>
public sealed partial class MeleeAttackOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
private SharedMeleeWeaponSystem _melee;
/// <summary>
/// Key that contains the target entity.
/// </summary>
[DataField(required: true)]
public string TargetKey = default!;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_melee = sysManager.GetEntitySystem<SharedMeleeWeaponSystem>();
}
public override void TaskShutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
{
base.TaskShutdown(blackboard, status);
ExitCombatMode(blackboard);
}
public override void PlanShutdown(NPCBlackboard blackboard)
{
base.PlanShutdown(blackboard);
ExitCombatMode(blackboard);
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
if (!_entManager.TryGetComponent<CombatModeComponent>(owner, out var combatMode) ||
!_melee.TryGetWeapon(owner, out var weaponUid, out var weapon))
{
return HTNOperatorStatus.Failed;
}
_entManager.System<SharedCombatModeSystem>().SetInCombatMode(owner, true, combatMode);
if (!blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager) ||
!_melee.AttemptLightAttack(owner, weaponUid, weapon, target))
{
return HTNOperatorStatus.Continuing;
}
return HTNOperatorStatus.Finished;
}
private void ExitCombatMode(NPCBlackboard blackboard)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
_entManager.System<SharedCombatModeSystem>().SetInCombatMode(owner, false);
}
}

View File

@@ -1,13 +1,21 @@
using Content.Server.Chat.Systems;
using Content.Shared.Dataset;
using Content.Shared.Random.Helpers;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using static Content.Server.NPC.HTN.PrimitiveTasks.Operators.SpeakOperator.SpeakOperatorSpeech;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed partial class SpeakOperator : HTNOperator
{
private ChatSystem _chat = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[DataField(required: true)]
public string Speech = string.Empty;
public SpeakOperatorSpeech Speech;
/// <summary>
/// Whether to hide message from chat window and logs.
@@ -18,15 +26,51 @@ public sealed partial class SpeakOperator : HTNOperator
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_chat = sysManager.GetEntitySystem<ChatSystem>();
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
LocId speechLocId;
switch (Speech)
{
case LocalizedSetSpeakOperatorSpeech localizedDataSet:
if (!_proto.TryIndex(localizedDataSet.LineSet, out var speechSet))
return HTNOperatorStatus.Failed;
speechLocId = _random.Pick(speechSet);
break;
case SingleSpeakOperatorSpeech single:
speechLocId = single.Line;
break;
default:
throw new ArgumentOutOfRangeException(nameof(Speech));
}
var speaker = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
_chat.TrySendInGameICMessage(speaker, Loc.GetString(Speech), InGameICChatType.Speak, hideChat: Hidden, hideLog: Hidden);
_chat.TrySendInGameICMessage(
speaker,
Loc.GetString(speechLocId),
InGameICChatType.Speak,
hideChat: Hidden,
hideLog: Hidden
);
return base.Update(blackboard, frameTime);
}
[ImplicitDataDefinitionForInheritors, MeansImplicitUse]
public abstract partial class SpeakOperatorSpeech
{
public sealed partial class SingleSpeakOperatorSpeech : SpeakOperatorSpeech
{
[DataField(required: true)]
public string Line;
}
public sealed partial class LocalizedSetSpeakOperatorSpeech : SpeakOperatorSpeech
{
[DataField(required: true)]
public ProtoId<LocalizedDatasetPrototype> LineSet;
}
}
}

View File

@@ -0,0 +1,47 @@
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
/// <summary>
/// Raises an <see cref="HTNRaisedEvent"/> on the <see cref="NPCBlackboard.Owner">owner</see>. The event will contain
/// the specified <see cref="Args"/>, and if not null, the value of <see cref="TargetKey"/>.
/// </summary>
public sealed partial class RaiseEventForOwnerOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entMan = default!;
/// <summary>
/// The conceptual "target" of this event. Note that this is NOT the entity for which the event is raised. If null,
/// <see cref="HTNRaisedEvent.Target"/> will be null.
/// </summary>
[DataField]
public string? TargetKey;
/// <summary>
/// The data contained in the raised event. Since <see cref="HTNRaisedEvent"/> is itself pretty meaningless, this is
/// included to give some context of what the event is actually supposed to mean.
/// </summary>
[DataField(required: true)]
public EntityEventArgs Args;
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
_entMan.EventBus.RaiseLocalEvent(
blackboard.GetValue<EntityUid>(NPCBlackboard.Owner),
new HTNRaisedEvent(
blackboard.GetValue<EntityUid>(NPCBlackboard.Owner),
TargetKey is { } targetKey ? blackboard.GetValue<EntityUid>(targetKey) : null,
Args
)
);
return HTNOperatorStatus.Finished;
}
}
public sealed partial class HTNRaisedEvent(EntityUid owner, EntityUid? target, EntityEventArgs args) : EntityEventArgs
{
// Owner and target are both included here in case we want to add a "RaiseEventForTargetOperator" in the future
// while reusing this event.
public EntityUid Owner = owner;
public EntityUid? Target = target;
public EntityEventArgs Args = args;
}

View File

@@ -9,4 +9,11 @@ public sealed partial class ComponentFilter : UtilityQueryFilter
/// </summary>
[DataField("components", required: true)]
public ComponentRegistry Components = new();
/// <summary>
/// If true, this filter retains entities with ALL of the specified components. If false, this filter removes
/// entities with ANY of the specified components.
/// </summary>
[DataField]
public bool RetainWithComp = true;
}

View File

@@ -5,7 +5,6 @@ using Content.Server.NPC.Queries.Considerations;
using Content.Server.NPC.Queries.Curves;
using Content.Server.NPC.Queries.Queries;
using Content.Server.Nutrition.Components;
using Content.Server.Temperature.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.Examine;
@@ -30,6 +29,7 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using Content.Shared.Atmos.Components;
using System.Linq;
using Content.Shared.Temperature.Components;
namespace Content.Server.NPC.Systems;
@@ -512,13 +512,14 @@ public sealed class NPCUtilitySystem : EntitySystem
{
foreach (var comp in compFilter.Components)
{
if (HasComp(ent, comp.Value.Component.GetType()))
continue;
var hasComp = HasComp(ent, comp.Value.Component.GetType());
if (!compFilter.RetainWithComp == hasComp)
{
_entityList.Add(ent);
break;
}
}
}
foreach (var ent in _entityList)
{

View File

@@ -1,5 +1,6 @@
using Content.Server.Ninja.Systems;
using Content.Server.Objectives.Systems;
using Content.Shared.Whitelist;
namespace Content.Server.Objectives.Components;
@@ -14,4 +15,11 @@ public sealed partial class SpiderChargeConditionComponent : Component
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntityUid? Target;
/// <summary>
/// Tags that should be used to exclude Warp Points
/// from the list of valid bombing targets
/// </summary>
[DataField]
public EntityWhitelist? Blacklist;
}

View File

@@ -1,9 +1,9 @@
using Content.Server.Objectives.Components;
using Content.Shared.Objectives.Components;
using Content.Shared.Ninja.Components;
using Content.Shared.Roles;
using Content.Shared.Roles.Components;
using Content.Shared.Warps;
using Content.Shared.Whitelist;
using Robust.Shared.Random;
namespace Content.Server.Objectives.Systems;
@@ -14,6 +14,7 @@ namespace Content.Server.Objectives.Systems;
/// </summary>
public sealed class NinjaConditionsSystem : EntitySystem
{
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly NumberObjectiveSystem _number = default!;
[Dependency] private readonly IRobustRandom _random = default!;
@@ -53,10 +54,13 @@ public sealed class NinjaConditionsSystem : EntitySystem
// choose spider charge detonation point
var warps = new List<EntityUid>();
var query = EntityQueryEnumerator<BombingTargetComponent, WarpPointComponent>();
while (query.MoveNext(out var warpUid, out _, out var warp))
var allEnts = EntityQueryEnumerator<WarpPointComponent>();
var bombingBlacklist = comp.Blacklist;
while (allEnts.MoveNext(out var warpUid, out var warp))
{
if (warp.Location != null)
if (_whitelist.IsBlacklistFail(bombingBlacklist, warpUid)
&& !string.IsNullOrWhiteSpace(warp.Location))
{
warps.Add(warpUid);
}

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