Readds Tasers to Security (#39087)
* Readds taser to security * removes item drop from regular tasers, adds item drop to admeme tasers * Fixes stun on collide options * Fixes drop * Lowers fire rate for taser
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@@ -27,6 +27,7 @@ internal sealed class StunOnCollideSystem : EntitySystem
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if (ent.Comp.Refresh)
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{
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_stunSystem.TryUpdateStunDuration(target, ent.Comp.StunAmount);
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_movementMod.TryUpdateMovementSpeedModDuration(
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target,
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MovementModStatusSystem.TaserSlowdown,
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@@ -342,6 +342,7 @@
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- id: SecurityTechFabCircuitboard
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- id: CargoRequestSecurityComputerCircuitboard
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- id: WeaponDisabler
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- id: WeaponTaser
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- id: WantedListCartridge
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- id: DrinkHosFlask
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@@ -28,6 +28,7 @@
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children:
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- id: FlashlightSeclite
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- id: WeaponDisabler
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- id: WeaponTaser
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- id: ClothingBeltSecurityFilled
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- id: Flash
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- id: ClothingEyesGlassesSecurity
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@@ -71,6 +72,7 @@
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- id: FlashlightSeclite
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prob: 0.8
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- id: WeaponDisabler
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- id: WeaponTaser
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- id: ClothingUniformJumpsuitSecGrey
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prob: 0.3
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- id: ClothingHeadHelmetBasic
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@@ -104,6 +106,7 @@
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table: !type:AllSelector
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children:
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- id: ClothingEyesGlassesSecurity
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- id: WeaponTaser
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- id: WeaponDisabler
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- id: TrackingImplanter
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amount: 2
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@@ -611,6 +611,7 @@
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slots:
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- Belt
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- type: Gun
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fireRate: 0.5
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/taser.ogg
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- type: ProjectileBatteryAmmoProvider
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@@ -225,7 +225,8 @@
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lifetime: 0.170 # Very short range
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- type: StunOnCollide
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stunAmount: 0
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knockdownAmount: 2.5 # Enough to subdue and follow up with a stun batong
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knockdownAmount: 2.5 # Enough to subdue and follow up with a stun baton
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drop: false #Ranged KD and item drop are too strong in one package
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slowdownAmount: 2.5
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walkSpeedModifier: 0.5
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sprintSpeedModifier: 0.5
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@@ -253,6 +254,7 @@
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lifetime: 1.0 # Not so short range
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- type: StunOnCollide
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stunAmount: 5
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drop: true # this is the evil taser
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knockdownAmount: 10
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slowdownAmount: 10
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walkSpeedModifier: 0.5
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