Remove IStartCollide from containment fields (#4318)
* Remove IStartCollide from containment fields * Emitter namespace * vera reviews
This commit is contained in:
@@ -12,30 +12,14 @@ using Robust.Shared.Timing;
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namespace Content.Server.ParticleAccelerator.Components
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{
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[RegisterComponent]
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public class ParticleProjectileComponent : Component, IStartCollide
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public class ParticleProjectileComponent : Component
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{
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public override string Name => "ParticleProjectile";
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private ParticleAcceleratorPowerState _state;
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void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
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{
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if (otherFixture.Body.Owner.TryGetComponent<SingularityGeneratorComponent>(out var singularityGeneratorComponent))
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{
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singularityGeneratorComponent.Power += _state switch
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{
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ParticleAcceleratorPowerState.Standby => 0,
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ParticleAcceleratorPowerState.Level0 => 1,
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ParticleAcceleratorPowerState.Level1 => 2,
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ParticleAcceleratorPowerState.Level2 => 4,
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ParticleAcceleratorPowerState.Level3 => 8,
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_ => 0
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};
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Owner.Delete();
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}
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}
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public ParticleAcceleratorPowerState State;
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public void Fire(ParticleAcceleratorPowerState state, Angle angle, IEntity firer)
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{
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_state = state;
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State = state;
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if (!Owner.TryGetComponent<PhysicsComponent>(out var physicsComponent))
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{
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@@ -56,7 +40,7 @@ namespace Content.Server.ParticleAccelerator.Components
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Logger.Error("ParticleProjectile tried firing, but it was spawned without a SinguloFoodComponent");
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return;
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}
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var multiplier = _state switch
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var multiplier = State switch
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{
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ParticleAcceleratorPowerState.Standby => 0,
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ParticleAcceleratorPowerState.Level0 => 1,
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@@ -1,24 +1,11 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Singularity.Components
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{
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[RegisterComponent]
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public class ContainmentFieldComponent : Component, IStartCollide
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public class ContainmentFieldComponent : Component
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{
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public override string Name => "ContainmentField";
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public ContainmentFieldConnection? Parent;
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void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
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{
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if (Parent == null)
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{
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Owner.QueueDelete();
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return;
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}
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Parent.TryRepell(Owner, otherFixture.Body.Owner);
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}
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}
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}
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@@ -2,21 +2,18 @@ using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Physics;
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using Content.Shared.Tag;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Broadphase;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Singularity.Components
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{
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[RegisterComponent]
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public class ContainmentFieldGeneratorComponent : Component, IStartCollide
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public class ContainmentFieldGeneratorComponent : Component
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{
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public override string Name => "ContainmentFieldGenerator";
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@@ -165,13 +162,6 @@ namespace Content.Server.Singularity.Components
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}
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}
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void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
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{
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if (otherFixture.Body.Owner.HasTag("EmitterBolt")) {
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ReceivePower(6);
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}
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}
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public void UpdateConnectionLights()
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{
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if (_pointLightComponent != null)
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@@ -1,5 +1,9 @@
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using Content.Server.Singularity.Components;
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using Content.Server.ParticleAccelerator.Components;
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using Content.Server.Singularity.Components;
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using Content.Shared.Singularity.Components;
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using Content.Shared.Tag;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Singularity.EntitySystems
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{
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@@ -10,6 +14,45 @@ namespace Content.Server.Singularity.EntitySystems
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base.Initialize();
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SubscribeLocalEvent<ContainmentFieldGeneratorComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
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SubscribeLocalEvent<ContainmentFieldComponent, StartCollideEvent>(HandleFieldCollide);
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SubscribeLocalEvent<ContainmentFieldGeneratorComponent, StartCollideEvent>(HandleGeneratorCollide);
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SubscribeLocalEvent<ParticleProjectileComponent, StartCollideEvent>(HandleParticleCollide);
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}
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private void HandleParticleCollide(EntityUid uid, ParticleProjectileComponent component, StartCollideEvent args)
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{
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if (args.OtherFixture.Body.Owner.TryGetComponent<SingularityGeneratorComponent>(out var singularityGeneratorComponent))
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{
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singularityGeneratorComponent.Power += component.State switch
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{
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ParticleAcceleratorPowerState.Standby => 0,
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ParticleAcceleratorPowerState.Level0 => 1,
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ParticleAcceleratorPowerState.Level1 => 2,
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ParticleAcceleratorPowerState.Level2 => 4,
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ParticleAcceleratorPowerState.Level3 => 8,
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_ => 0
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};
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EntityManager.QueueDeleteEntity(uid);
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}
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}
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private void HandleGeneratorCollide(EntityUid uid, ContainmentFieldGeneratorComponent component, StartCollideEvent args)
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{
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if (args.OtherFixture.Body.Owner.HasTag("EmitterBolt")) {
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component.ReceivePower(6);
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}
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}
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private void HandleFieldCollide(EntityUid uid, ContainmentFieldComponent component, StartCollideEvent args)
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{
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if (component.Parent == null)
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{
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EntityManager.QueueDeleteEntity(uid);
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return;
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}
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component.Parent.TryRepell(component.Owner, args.OtherFixture.Body.Owner);
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}
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private static void BodyTypeChanged(
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